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-rw-r--r--NorthstarDLL/mods/modmanager.cpp818
1 files changed, 818 insertions, 0 deletions
diff --git a/NorthstarDLL/mods/modmanager.cpp b/NorthstarDLL/mods/modmanager.cpp
new file mode 100644
index 00000000..6310b7ec
--- /dev/null
+++ b/NorthstarDLL/mods/modmanager.cpp
@@ -0,0 +1,818 @@
+#include "pch.h"
+#include "modmanager.h"
+#include "core/convar/convar.h"
+#include "core/convar/concommand.h"
+#include "client/audio.h"
+#include "masterserver/masterserver.h"
+#include "core/filesystem/filesystem.h"
+#include "core/filesystem/rpakfilesystem.h"
+#include "config/profile.h"
+
+#include "rapidjson/error/en.h"
+#include "rapidjson/document.h"
+#include "rapidjson/ostreamwrapper.h"
+#include "rapidjson/writer.h"
+#include <filesystem>
+#include <fstream>
+#include <string>
+#include <sstream>
+#include <vector>
+
+ModManager* g_pModManager;
+
+Mod::Mod(fs::path modDir, char* jsonBuf)
+{
+ m_bWasReadSuccessfully = false;
+
+ m_ModDirectory = modDir;
+
+ rapidjson_document modJson;
+ modJson.Parse<rapidjson::ParseFlag::kParseCommentsFlag | rapidjson::ParseFlag::kParseTrailingCommasFlag>(jsonBuf);
+
+ // fail if parse error
+ if (modJson.HasParseError())
+ {
+ spdlog::error(
+ "Failed reading mod file {}: encountered parse error \"{}\" at offset {}",
+ (modDir / "mod.json").string(),
+ GetParseError_En(modJson.GetParseError()),
+ modJson.GetErrorOffset());
+ return;
+ }
+
+ // fail if it's not a json obj (could be an array, string, etc)
+ if (!modJson.IsObject())
+ {
+ spdlog::error("Failed reading mod file {}: file is not a JSON object", (modDir / "mod.json").string());
+ return;
+ }
+
+ // basic mod info
+ // name is required
+ if (!modJson.HasMember("Name"))
+ {
+ spdlog::error("Failed reading mod file {}: missing required member \"Name\"", (modDir / "mod.json").string());
+ return;
+ }
+
+ Name = modJson["Name"].GetString();
+
+ if (modJson.HasMember("Description"))
+ Description = modJson["Description"].GetString();
+ else
+ Description = "";
+
+ if (modJson.HasMember("Version"))
+ Version = modJson["Version"].GetString();
+ else
+ {
+ Version = "0.0.0";
+ spdlog::warn("Mod file {} is missing a version, consider adding a version", (modDir / "mod.json").string());
+ }
+
+ if (modJson.HasMember("DownloadLink"))
+ DownloadLink = modJson["DownloadLink"].GetString();
+ else
+ DownloadLink = "";
+
+ if (modJson.HasMember("RequiredOnClient"))
+ RequiredOnClient = modJson["RequiredOnClient"].GetBool();
+ else
+ RequiredOnClient = false;
+
+ if (modJson.HasMember("LoadPriority"))
+ LoadPriority = modJson["LoadPriority"].GetInt();
+ else
+ {
+ spdlog::info("Mod file {} is missing a LoadPriority, consider adding one", (modDir / "mod.json").string());
+ LoadPriority = 0;
+ }
+
+ // mod convars
+ if (modJson.HasMember("ConVars") && modJson["ConVars"].IsArray())
+ {
+ for (auto& convarObj : modJson["ConVars"].GetArray())
+ {
+ if (!convarObj.IsObject() || !convarObj.HasMember("Name") || !convarObj.HasMember("DefaultValue"))
+ continue;
+
+ // have to allocate this manually, otherwise convar registration will break
+ // unfortunately this causes us to leak memory on reload, unsure of a way around this rn
+ ModConVar* convar = new ModConVar;
+ convar->Name = convarObj["Name"].GetString();
+ convar->DefaultValue = convarObj["DefaultValue"].GetString();
+
+ if (convarObj.HasMember("HelpString"))
+ convar->HelpString = convarObj["HelpString"].GetString();
+ else
+ convar->HelpString = "";
+
+ convar->Flags = FCVAR_NONE;
+
+ if (convarObj.HasMember("Flags"))
+ {
+ // read raw integer flags
+ if (convarObj["Flags"].IsInt())
+ convar->Flags = convarObj["Flags"].GetInt();
+ else if (convarObj["Flags"].IsString())
+ {
+ // parse cvar flags from string
+ // example string: ARCHIVE_PLAYERPROFILE | GAMEDLL
+ convar->Flags |= ParseConVarFlagsString(convar->Name, convarObj["Flags"].GetString());
+ }
+ }
+
+ ConVars.push_back(convar);
+ }
+ }
+
+ if (modJson.HasMember("ConCommands") && modJson["ConCommands"].IsArray())
+ {
+ for (auto& concommandObj : modJson["ConCommands"].GetArray())
+ {
+ if (!concommandObj.IsObject() || !concommandObj.HasMember("Name") || !concommandObj.HasMember("Function") ||
+ !concommandObj.HasMember("Context"))
+ {
+ continue;
+ }
+
+ // have to allocate this manually, otherwise concommand registration will break
+ // unfortunately this causes us to leak memory on reload, unsure of a way around this rn
+ ModConCommand* concommand = new ModConCommand;
+ concommand->Name = concommandObj["Name"].GetString();
+ concommand->Function = concommandObj["Function"].GetString();
+ concommand->Context = ScriptContextFromString(concommandObj["Context"].GetString());
+ if (concommand->Context == ScriptContext::INVALID)
+ {
+ spdlog::warn("Mod ConCommand {} has invalid context {}", concommand->Name, concommandObj["Context"].GetString());
+ continue;
+ }
+
+ if (concommandObj.HasMember("HelpString"))
+ concommand->HelpString = concommandObj["HelpString"].GetString();
+ else
+ concommand->HelpString = "";
+
+ concommand->Flags = FCVAR_NONE;
+
+ if (concommandObj.HasMember("Flags"))
+ {
+ // read raw integer flags
+ if (concommandObj["Flags"].IsInt())
+ {
+ concommand->Flags = concommandObj["Flags"].GetInt();
+ }
+ else if (concommandObj["Flags"].IsString())
+ {
+ // parse cvar flags from string
+ // example string: ARCHIVE_PLAYERPROFILE | GAMEDLL
+ concommand->Flags |= ParseConVarFlagsString(concommand->Name, concommandObj["Flags"].GetString());
+ }
+ }
+
+ ConCommands.push_back(concommand);
+ }
+ }
+
+ // mod scripts
+ if (modJson.HasMember("Scripts") && modJson["Scripts"].IsArray())
+ {
+ for (auto& scriptObj : modJson["Scripts"].GetArray())
+ {
+ if (!scriptObj.IsObject() || !scriptObj.HasMember("Path") || !scriptObj.HasMember("RunOn"))
+ continue;
+
+ ModScript script;
+
+ script.Path = scriptObj["Path"].GetString();
+ script.RunOn = scriptObj["RunOn"].GetString();
+
+ if (scriptObj.HasMember("ServerCallback") && scriptObj["ServerCallback"].IsObject())
+ {
+ ModScriptCallback callback;
+ callback.Context = ScriptContext::SERVER;
+
+ if (scriptObj["ServerCallback"].HasMember("Before") && scriptObj["ServerCallback"]["Before"].IsString())
+ callback.BeforeCallback = scriptObj["ServerCallback"]["Before"].GetString();
+
+ if (scriptObj["ServerCallback"].HasMember("After") && scriptObj["ServerCallback"]["After"].IsString())
+ callback.AfterCallback = scriptObj["ServerCallback"]["After"].GetString();
+
+ script.Callbacks.push_back(callback);
+ }
+
+ if (scriptObj.HasMember("ClientCallback") && scriptObj["ClientCallback"].IsObject())
+ {
+ ModScriptCallback callback;
+ callback.Context = ScriptContext::CLIENT;
+
+ if (scriptObj["ClientCallback"].HasMember("Before") && scriptObj["ClientCallback"]["Before"].IsString())
+ callback.BeforeCallback = scriptObj["ClientCallback"]["Before"].GetString();
+
+ if (scriptObj["ClientCallback"].HasMember("After") && scriptObj["ClientCallback"]["After"].IsString())
+ callback.AfterCallback = scriptObj["ClientCallback"]["After"].GetString();
+
+ script.Callbacks.push_back(callback);
+ }
+
+ if (scriptObj.HasMember("UICallback") && scriptObj["UICallback"].IsObject())
+ {
+ ModScriptCallback callback;
+ callback.Context = ScriptContext::UI;
+
+ if (scriptObj["UICallback"].HasMember("Before") && scriptObj["UICallback"]["Before"].IsString())
+ callback.BeforeCallback = scriptObj["UICallback"]["Before"].GetString();
+
+ if (scriptObj["UICallback"].HasMember("After") && scriptObj["UICallback"]["After"].IsString())
+ callback.AfterCallback = scriptObj["UICallback"]["After"].GetString();
+
+ script.Callbacks.push_back(callback);
+ }
+
+ Scripts.push_back(script);
+ }
+ }
+
+ if (modJson.HasMember("Localisation") && modJson["Localisation"].IsArray())
+ {
+ for (auto& localisationStr : modJson["Localisation"].GetArray())
+ {
+ if (!localisationStr.IsString())
+ continue;
+
+ LocalisationFiles.push_back(localisationStr.GetString());
+ }
+ }
+
+ if (modJson.HasMember("Dependencies") && modJson["Dependencies"].IsObject())
+ {
+ for (auto v = modJson["Dependencies"].MemberBegin(); v != modJson["Dependencies"].MemberEnd(); v++)
+ {
+ if (!v->name.IsString() || !v->value.IsString())
+ continue;
+
+ spdlog::info("Constant {} defined by {} for mod {}", v->name.GetString(), Name, v->value.GetString());
+ if (DependencyConstants.find(v->name.GetString()) != DependencyConstants.end() &&
+ v->value.GetString() != DependencyConstants[v->name.GetString()])
+ {
+ spdlog::error("A dependency constant with the same name already exists for another mod. Change the constant name.");
+ return;
+ }
+
+ if (DependencyConstants.find(v->name.GetString()) == DependencyConstants.end())
+ DependencyConstants.emplace(v->name.GetString(), v->value.GetString());
+ }
+ }
+
+ m_bWasReadSuccessfully = true;
+}
+
+ModManager::ModManager()
+{
+ // precaculated string hashes
+ // note: use backslashes for these, since we use lexically_normal for file paths which uses them
+ m_hScriptsRsonHash = STR_HASH("scripts\\vscripts\\scripts.rson");
+ m_hPdefHash = STR_HASH(
+ "cfg\\server\\persistent_player_data_version_231.pdef" // this can have multiple versions, but we use 231 so that's what we hash
+ );
+ m_hKBActHash = STR_HASH("scripts\\kb_act.lst");
+
+ LoadMods();
+}
+
+struct Test
+{
+ std::string funcName;
+ ScriptContext context;
+};
+
+template <ScriptContext context> auto ModConCommandCallback_Internal(std::string name, const CCommand& command)
+{
+ if (g_pSquirrel<context>->m_pSQVM && g_pSquirrel<context>->m_pSQVM)
+ {
+ std::vector<std::string> args;
+ args.reserve(command.ArgC());
+ for (int i = 1; i < command.ArgC(); i++)
+ args.push_back(command.Arg(i));
+ g_pSquirrel<context>->AsyncCall(name, args);
+ }
+ else
+ {
+ spdlog::warn("ConCommand `{}` was called while the associated Squirrel VM `{}` was unloaded", name, GetContextName(context));
+ }
+}
+
+auto ModConCommandCallback(const CCommand& command)
+{
+ ModConCommand* found = nullptr;
+ auto commandString = std::string(command.GetCommandString());
+
+ // Finding the first space to remove the command's name
+ auto firstSpace = commandString.find(' ');
+ if (firstSpace)
+ {
+ commandString = commandString.substr(0, firstSpace);
+ }
+
+ // Find the mod this command belongs to
+ for (auto& mod : g_pModManager->m_LoadedMods)
+ {
+ auto res = std::find_if(
+ mod.ConCommands.begin(),
+ mod.ConCommands.end(),
+ [&commandString](const ModConCommand* other) { return other->Name == commandString; });
+ if (res != mod.ConCommands.end())
+ {
+ found = *res;
+ break;
+ }
+ }
+ if (!found)
+ return;
+
+ switch (found->Context)
+ {
+ case ScriptContext::CLIENT:
+ ModConCommandCallback_Internal<ScriptContext::CLIENT>(found->Function, command);
+ break;
+ case ScriptContext::SERVER:
+ ModConCommandCallback_Internal<ScriptContext::SERVER>(found->Function, command);
+ break;
+ case ScriptContext::UI:
+ ModConCommandCallback_Internal<ScriptContext::UI>(found->Function, command);
+ break;
+ };
+}
+
+void ModManager::LoadMods()
+{
+ if (m_bHasLoadedMods)
+ UnloadMods();
+
+ std::vector<fs::path> modDirs;
+
+ // ensure dirs exist
+ fs::remove_all(GetCompiledAssetsPath());
+ fs::create_directories(GetModFolderPath());
+
+ m_DependencyConstants.clear();
+
+ // read enabled mods cfg
+ std::ifstream enabledModsStream(GetNorthstarPrefix() + "/enabledmods.json");
+ std::stringstream enabledModsStringStream;
+
+ if (!enabledModsStream.fail())
+ {
+ while (enabledModsStream.peek() != EOF)
+ enabledModsStringStream << (char)enabledModsStream.get();
+
+ enabledModsStream.close();
+ m_EnabledModsCfg.Parse<rapidjson::ParseFlag::kParseCommentsFlag | rapidjson::ParseFlag::kParseTrailingCommasFlag>(
+ enabledModsStringStream.str().c_str());
+
+ m_bHasEnabledModsCfg = m_EnabledModsCfg.IsObject();
+ }
+
+ // get mod directories
+ for (fs::directory_entry dir : fs::directory_iterator(GetModFolderPath()))
+ if (fs::exists(dir.path() / "mod.json"))
+ modDirs.push_back(dir.path());
+
+ for (fs::path modDir : modDirs)
+ {
+ // read mod json file
+ std::ifstream jsonStream(modDir / "mod.json");
+ std::stringstream jsonStringStream;
+
+ // fail if no mod json
+ if (jsonStream.fail())
+ {
+ spdlog::warn("Mod {} has a directory but no mod.json", modDir.string());
+ continue;
+ }
+
+ while (jsonStream.peek() != EOF)
+ jsonStringStream << (char)jsonStream.get();
+
+ jsonStream.close();
+
+ Mod mod(modDir, (char*)jsonStringStream.str().c_str());
+
+ for (auto& pair : mod.DependencyConstants)
+ {
+ if (m_DependencyConstants.find(pair.first) != m_DependencyConstants.end() && m_DependencyConstants[pair.first] != pair.second)
+ {
+ spdlog::error("Constant {} in mod {} already exists in another mod.", pair.first, mod.Name);
+ mod.m_bWasReadSuccessfully = false;
+ break;
+ }
+ if (m_DependencyConstants.find(pair.first) == m_DependencyConstants.end())
+ m_DependencyConstants.emplace(pair);
+ }
+
+ if (m_bHasEnabledModsCfg && m_EnabledModsCfg.HasMember(mod.Name.c_str()))
+ mod.m_bEnabled = m_EnabledModsCfg[mod.Name.c_str()].IsTrue();
+ else
+ mod.m_bEnabled = true;
+
+ if (mod.m_bWasReadSuccessfully)
+ {
+ spdlog::info("Loaded mod {} successfully", mod.Name);
+ if (mod.m_bEnabled)
+ spdlog::info("Mod {} is enabled", mod.Name);
+ else
+ spdlog::info("Mod {} is disabled", mod.Name);
+
+ m_LoadedMods.push_back(mod);
+ }
+ else
+ spdlog::warn("Skipping loading mod file {}", (modDir / "mod.json").string());
+ }
+
+ // sort by load prio, lowest-highest
+ std::sort(m_LoadedMods.begin(), m_LoadedMods.end(), [](Mod& a, Mod& b) { return a.LoadPriority < b.LoadPriority; });
+
+ for (Mod& mod : m_LoadedMods)
+ {
+ if (!mod.m_bEnabled)
+ continue;
+
+ // register convars
+ // for reloads, this is sorta barebones, when we have a good findconvar method, we could probably reset flags and stuff on
+ // preexisting convars note: we don't delete convars if they already exist because they're used for script stuff, unfortunately this
+ // causes us to leak memory on reload, but not much, potentially find a way to not do this at some point
+ for (ModConVar* convar : mod.ConVars)
+ {
+ // make sure convar isn't registered yet, unsure if necessary but idk what
+ // behaviour is for defining same convar multiple times
+ if (!R2::g_pCVar->FindVar(convar->Name.c_str()))
+ {
+ new ConVar(convar->Name.c_str(), convar->DefaultValue.c_str(), convar->Flags, convar->HelpString.c_str());
+ }
+ }
+
+ for (ModConCommand* command : mod.ConCommands)
+ {
+ // make sure command isnt't registered multiple times.
+ if (!R2::g_pCVar->FindCommand(command->Name.c_str()))
+ {
+ ConCommand* newCommand = new ConCommand();
+ std::string funcName = command->Function;
+ RegisterConCommand(command->Name.c_str(), ModConCommandCallback, command->HelpString.c_str(), command->Flags);
+ }
+ }
+
+ // read vpk paths
+ if (fs::exists(mod.m_ModDirectory / "vpk"))
+ {
+ // read vpk cfg
+ std::ifstream vpkJsonStream(mod.m_ModDirectory / "vpk/vpk.json");
+ std::stringstream vpkJsonStringStream;
+
+ bool bUseVPKJson = false;
+ rapidjson::Document dVpkJson;
+
+ if (!vpkJsonStream.fail())
+ {
+ while (vpkJsonStream.peek() != EOF)
+ vpkJsonStringStream << (char)vpkJsonStream.get();
+
+ vpkJsonStream.close();
+ dVpkJson.Parse<rapidjson::ParseFlag::kParseCommentsFlag | rapidjson::ParseFlag::kParseTrailingCommasFlag>(
+ vpkJsonStringStream.str().c_str());
+
+ bUseVPKJson = !dVpkJson.HasParseError() && dVpkJson.IsObject();
+ }
+
+ for (fs::directory_entry file : fs::directory_iterator(mod.m_ModDirectory / "vpk"))
+ {
+ // a bunch of checks to make sure we're only adding dir vpks and their paths are good
+ // note: the game will literally only load vpks with the english prefix
+ if (fs::is_regular_file(file) && file.path().extension() == ".vpk" &&
+ file.path().string().find("english") != std::string::npos &&
+ file.path().string().find(".bsp.pak000_dir") != std::string::npos)
+ {
+ std::string formattedPath = file.path().filename().string();
+
+ // this really fucking sucks but it'll work
+ std::string vpkName = formattedPath.substr(strlen("english"), formattedPath.find(".bsp") - 3);
+
+ ModVPKEntry& modVpk = mod.Vpks.emplace_back();
+ modVpk.m_bAutoLoad = !bUseVPKJson || (dVpkJson.HasMember("Preload") && dVpkJson["Preload"].IsObject() &&
+ dVpkJson["Preload"].HasMember(vpkName) && dVpkJson["Preload"][vpkName].IsTrue());
+ modVpk.m_sVpkPath = (file.path().parent_path() / vpkName).string();
+
+ if (m_bHasLoadedMods && modVpk.m_bAutoLoad)
+ (*R2::g_pFilesystem)->m_vtable->MountVPK(*R2::g_pFilesystem, vpkName.c_str());
+ }
+ }
+ }
+
+ // read rpak paths
+ if (fs::exists(mod.m_ModDirectory / "paks"))
+ {
+ // read rpak cfg
+ std::ifstream rpakJsonStream(mod.m_ModDirectory / "paks/rpak.json");
+ std::stringstream rpakJsonStringStream;
+
+ bool bUseRpakJson = false;
+ rapidjson::Document dRpakJson;
+
+ if (!rpakJsonStream.fail())
+ {
+ while (rpakJsonStream.peek() != EOF)
+ rpakJsonStringStream << (char)rpakJsonStream.get();
+
+ rpakJsonStream.close();
+ dRpakJson.Parse<rapidjson::ParseFlag::kParseCommentsFlag | rapidjson::ParseFlag::kParseTrailingCommasFlag>(
+ rpakJsonStringStream.str().c_str());
+
+ bUseRpakJson = !dRpakJson.HasParseError() && dRpakJson.IsObject();
+ }
+
+ // read pak aliases
+ if (bUseRpakJson && dRpakJson.HasMember("Aliases") && dRpakJson["Aliases"].IsObject())
+ {
+ for (rapidjson::Value::ConstMemberIterator iterator = dRpakJson["Aliases"].MemberBegin();
+ iterator != dRpakJson["Aliases"].MemberEnd();
+ iterator++)
+ {
+ if (!iterator->name.IsString() || !iterator->value.IsString())
+ continue;
+
+ mod.RpakAliases.insert(std::make_pair(iterator->name.GetString(), iterator->value.GetString()));
+ }
+ }
+
+ for (fs::directory_entry file : fs::directory_iterator(mod.m_ModDirectory / "paks"))
+ {
+ // ensure we're only loading rpaks
+ if (fs::is_regular_file(file) && file.path().extension() == ".rpak")
+ {
+ std::string pakName(file.path().filename().string());
+
+ ModRpakEntry& modPak = mod.Rpaks.emplace_back();
+ modPak.m_bAutoLoad =
+ !bUseRpakJson || (dRpakJson.HasMember("Preload") && dRpakJson["Preload"].IsObject() &&
+ dRpakJson["Preload"].HasMember(pakName) && dRpakJson["Preload"][pakName].IsTrue());
+
+ // postload things
+ if (!bUseRpakJson ||
+ (dRpakJson.HasMember("Postload") && dRpakJson["Postload"].IsObject() && dRpakJson["Postload"].HasMember(pakName)))
+ modPak.m_sLoadAfterPak = dRpakJson["Postload"][pakName].GetString();
+
+ modPak.m_sPakName = pakName;
+
+ // read header of file and get the starpak paths
+ // this is done here as opposed to on starpak load because multiple rpaks can load a starpak
+ // and there is seemingly no good way to tell which rpak is causing the load of a starpak :/
+
+ std::ifstream rpakStream(file.path(), std::ios::binary);
+
+ // seek to the point in the header where the starpak reference size is
+ rpakStream.seekg(0x38, std::ios::beg);
+ int starpaksSize = 0;
+ rpakStream.read((char*)&starpaksSize, 2);
+
+ // seek to just after the header
+ rpakStream.seekg(0x58, std::ios::beg);
+ // read the starpak reference(s)
+ std::vector<char> buf(starpaksSize);
+ rpakStream.read(buf.data(), starpaksSize);
+
+ rpakStream.close();
+
+ // split the starpak reference(s) into strings to hash
+ std::string str = "";
+ for (int i = 0; i < starpaksSize; i++)
+ {
+ // if the current char is null, that signals the end of the current starpak path
+ if (buf[i] != 0x00)
+ {
+ str += buf[i];
+ }
+ else
+ {
+ // only add the string we are making if it isnt empty
+ if (!str.empty())
+ {
+ mod.StarpakPaths.push_back(STR_HASH(str));
+ spdlog::info("Mod {} registered starpak '{}'", mod.Name, str);
+ str = "";
+ }
+ }
+ }
+
+ // not using atm because we need to resolve path to rpak
+ // if (m_hasLoadedMods && modPak.m_bAutoLoad)
+ // g_pPakLoadManager->LoadPakAsync(pakName.c_str());
+ }
+ }
+ }
+
+ // read keyvalues paths
+ if (fs::exists(mod.m_ModDirectory / "keyvalues"))
+ {
+ for (fs::directory_entry file : fs::recursive_directory_iterator(mod.m_ModDirectory / "keyvalues"))
+ {
+ if (fs::is_regular_file(file))
+ {
+ std::string kvStr =
+ g_pModManager->NormaliseModFilePath(file.path().lexically_relative(mod.m_ModDirectory / "keyvalues"));
+ mod.KeyValues.emplace(STR_HASH(kvStr), kvStr);
+ }
+ }
+ }
+
+ // read pdiff
+ if (fs::exists(mod.m_ModDirectory / "mod.pdiff"))
+ {
+ std::ifstream pdiffStream(mod.m_ModDirectory / "mod.pdiff");
+
+ if (!pdiffStream.fail())
+ {
+ std::stringstream pdiffStringStream;
+ while (pdiffStream.peek() != EOF)
+ pdiffStringStream << (char)pdiffStream.get();
+
+ pdiffStream.close();
+
+ mod.Pdiff = pdiffStringStream.str();
+ }
+ }
+
+ // read bink video paths
+ if (fs::exists(mod.m_ModDirectory / "media"))
+ {
+ for (fs::directory_entry file : fs::recursive_directory_iterator(mod.m_ModDirectory / "media"))
+ if (fs::is_regular_file(file) && file.path().extension() == ".bik")
+ mod.BinkVideos.push_back(file.path().filename().string());
+ }
+
+ // try to load audio
+ if (fs::exists(mod.m_ModDirectory / "audio"))
+ {
+ for (fs::directory_entry file : fs::directory_iterator(mod.m_ModDirectory / "audio"))
+ {
+ if (fs::is_regular_file(file) && file.path().extension().string() == ".json")
+ {
+ if (!g_CustomAudioManager.TryLoadAudioOverride(file.path()))
+ {
+ spdlog::warn("Mod {} has an invalid audio def {}", mod.Name, file.path().filename().string());
+ continue;
+ }
+ }
+ }
+ }
+ }
+
+ // in a seperate loop because we register mod files in reverse order, since mods loaded later should have their files prioritised
+ for (int64_t i = m_LoadedMods.size() - 1; i > -1; i--)
+ {
+ if (!m_LoadedMods[i].m_bEnabled)
+ continue;
+
+ if (fs::exists(m_LoadedMods[i].m_ModDirectory / MOD_OVERRIDE_DIR))
+ {
+ for (fs::directory_entry file : fs::recursive_directory_iterator(m_LoadedMods[i].m_ModDirectory / MOD_OVERRIDE_DIR))
+ {
+ std::string path =
+ g_pModManager->NormaliseModFilePath(file.path().lexically_relative(m_LoadedMods[i].m_ModDirectory / MOD_OVERRIDE_DIR));
+ if (file.is_regular_file() && m_ModFiles.find(path) == m_ModFiles.end())
+ {
+ ModOverrideFile modFile;
+ modFile.m_pOwningMod = &m_LoadedMods[i];
+ modFile.m_Path = path;
+ m_ModFiles.insert(std::make_pair(path, modFile));
+ }
+ }
+ }
+ }
+
+ // build modinfo obj for masterserver
+ rapidjson_document modinfoDoc;
+ auto& alloc = modinfoDoc.GetAllocator();
+ modinfoDoc.SetObject();
+ modinfoDoc.AddMember("Mods", rapidjson::kArrayType, alloc);
+
+ int currentModIndex = 0;
+ for (Mod& mod : m_LoadedMods)
+ {
+ if (!mod.m_bEnabled || (!mod.RequiredOnClient && !mod.Pdiff.size()))
+ continue;
+
+ modinfoDoc["Mods"].PushBack(rapidjson::kObjectType, modinfoDoc.GetAllocator());
+ modinfoDoc["Mods"][currentModIndex].AddMember("Name", rapidjson::StringRef(&mod.Name[0]), modinfoDoc.GetAllocator());
+ modinfoDoc["Mods"][currentModIndex].AddMember("Version", rapidjson::StringRef(&mod.Version[0]), modinfoDoc.GetAllocator());
+ modinfoDoc["Mods"][currentModIndex].AddMember("RequiredOnClient", mod.RequiredOnClient, modinfoDoc.GetAllocator());
+ modinfoDoc["Mods"][currentModIndex].AddMember("Pdiff", rapidjson::StringRef(&mod.Pdiff[0]), modinfoDoc.GetAllocator());
+
+ currentModIndex++;
+ }
+
+ rapidjson::StringBuffer buffer;
+ buffer.Clear();
+ rapidjson::Writer<rapidjson::StringBuffer> writer(buffer);
+ modinfoDoc.Accept(writer);
+ g_pMasterServerManager->m_sOwnModInfoJson = std::string(buffer.GetString());
+
+ m_bHasLoadedMods = true;
+}
+
+void ModManager::UnloadMods()
+{
+ // clean up stuff from mods before we unload
+ m_ModFiles.clear();
+ fs::remove_all(GetCompiledAssetsPath());
+
+ g_CustomAudioManager.ClearAudioOverrides();
+
+ if (!m_bHasEnabledModsCfg)
+ m_EnabledModsCfg.SetObject();
+
+ for (Mod& mod : m_LoadedMods)
+ {
+ // remove all built kvs
+ for (std::pair<size_t, std::string> kvPaths : mod.KeyValues)
+ fs::remove(GetCompiledAssetsPath() / fs::path(kvPaths.second).lexically_relative(mod.m_ModDirectory));
+
+ mod.KeyValues.clear();
+
+ // write to m_enabledModsCfg
+ // should we be doing this here or should scripts be doing this manually?
+ // main issue with doing this here is when we reload mods for connecting to a server, we write enabled mods, which isn't necessarily
+ // what we wanna do
+ if (!m_EnabledModsCfg.HasMember(mod.Name.c_str()))
+ m_EnabledModsCfg.AddMember(rapidjson_document::StringRefType(mod.Name.c_str()), false, m_EnabledModsCfg.GetAllocator());
+
+ m_EnabledModsCfg[mod.Name.c_str()].SetBool(mod.m_bEnabled);
+ }
+
+ std::ofstream writeStream(GetNorthstarPrefix() + "/enabledmods.json");
+ rapidjson::OStreamWrapper writeStreamWrapper(writeStream);
+ rapidjson::Writer<rapidjson::OStreamWrapper> writer(writeStreamWrapper);
+ m_EnabledModsCfg.Accept(writer);
+
+ // do we need to dealloc individual entries in m_loadedMods? idk, rework
+ m_LoadedMods.clear();
+}
+
+std::string ModManager::NormaliseModFilePath(const fs::path path)
+{
+ std::string str = path.lexically_normal().string();
+
+ // force to lowercase
+ for (char& c : str)
+ if (c <= 'Z' && c >= 'A')
+ c = c - ('Z' - 'z');
+
+ return str;
+}
+
+void ModManager::CompileAssetsForFile(const char* filename)
+{
+ size_t fileHash = STR_HASH(NormaliseModFilePath(fs::path(filename)));
+
+ if (fileHash == m_hScriptsRsonHash)
+ BuildScriptsRson();
+ else if (fileHash == m_hPdefHash)
+ BuildPdef();
+ else if (fileHash == m_hKBActHash)
+ BuildKBActionsList();
+ else
+ {
+ // check if we should build keyvalues, depending on whether any of our mods have patch kvs for this file
+ for (Mod& mod : m_LoadedMods)
+ {
+ if (!mod.m_bEnabled)
+ continue;
+
+ if (mod.KeyValues.find(fileHash) != mod.KeyValues.end())
+ {
+ TryBuildKeyValues(filename);
+ return;
+ }
+ }
+ }
+}
+
+void ConCommand_reload_mods(const CCommand& args)
+{
+ g_pModManager->LoadMods();
+}
+
+fs::path GetModFolderPath()
+{
+ return fs::path(GetNorthstarPrefix() + MOD_FOLDER_SUFFIX);
+}
+fs::path GetCompiledAssetsPath()
+{
+ return fs::path(GetNorthstarPrefix() + COMPILED_ASSETS_SUFFIX);
+}
+
+ON_DLL_LOAD_RELIESON("engine.dll", ModManager, (ConCommand, MasterServer), (CModule module))
+{
+ g_pModManager = new ModManager;
+
+ RegisterConCommand("reload_mods", ConCommand_reload_mods, "reloads mods", FCVAR_NONE);
+}