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path: root/NorthstarDLL/mods/compiled/modscriptsrson.cpp
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Diffstat (limited to 'NorthstarDLL/mods/compiled/modscriptsrson.cpp')
-rw-r--r--NorthstarDLL/mods/compiled/modscriptsrson.cpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/NorthstarDLL/mods/compiled/modscriptsrson.cpp b/NorthstarDLL/mods/compiled/modscriptsrson.cpp
index b24aabe9..1a27aefa 100644
--- a/NorthstarDLL/mods/compiled/modscriptsrson.cpp
+++ b/NorthstarDLL/mods/compiled/modscriptsrson.cpp
@@ -17,11 +17,8 @@ void ModManager::BuildScriptsRson()
std::string scriptsRson = R2::ReadVPKOriginalFile(VPK_SCRIPTS_RSON_PATH);
scriptsRson += "\n\n// START MODDED SCRIPT CONTENT\n\n"; // newline before we start custom stuff
- for (Mod& mod : GetMods())
+ for (Mod& mod : GetMods() | ModManager::FilterEnabled)
{
- if (!mod.m_bEnabled)
- continue;
-
// this isn't needed at all, just nice to have imo
scriptsRson += "// MOD: ";
scriptsRson += mod.Name;