diff options
Diffstat (limited to 'NorthstarDLL/mods/compiled/modkeyvalues.cpp')
-rw-r--r-- | NorthstarDLL/mods/compiled/modkeyvalues.cpp | 106 |
1 files changed, 0 insertions, 106 deletions
diff --git a/NorthstarDLL/mods/compiled/modkeyvalues.cpp b/NorthstarDLL/mods/compiled/modkeyvalues.cpp deleted file mode 100644 index e44a81d3..00000000 --- a/NorthstarDLL/mods/compiled/modkeyvalues.cpp +++ /dev/null @@ -1,106 +0,0 @@ -#include "mods/modmanager.h" -#include "core/filesystem/filesystem.h" - -#include <fstream> - -AUTOHOOK_INIT() - -void ModManager::TryBuildKeyValues(const char* filename) -{ - spdlog::info("Building KeyValues for file {}", filename); - - std::string normalisedPath = g_pModManager->NormaliseModFilePath(fs::path(filename)); - fs::path compiledPath = GetCompiledAssetsPath() / filename; - fs::path compiledDir = compiledPath.parent_path(); - fs::create_directories(compiledDir); - - fs::path kvPath(filename); - std::string ogFilePath = "mod_original_"; - ogFilePath += kvPath.filename().string(); - - std::string newKvs = "// AUTOGENERATED: MOD PATCH KV\n"; - - int patchNum = 0; - - // copy over patch kv files, and add #bases to new file, last mods' patches should be applied first - // note: #include should be identical but it's actually just broken, thanks respawn - for (int64_t i = m_LoadedMods.size() - 1; i > -1; i--) - { - if (!m_LoadedMods[i].m_bEnabled) - continue; - - size_t fileHash = STR_HASH(normalisedPath); - auto modKv = m_LoadedMods[i].KeyValues.find(fileHash); - if (modKv != m_LoadedMods[i].KeyValues.end()) - { - // should result in smth along the lines of #include "mod_patch_5_mp_weapon_car.txt" - - std::string patchFilePath = "mod_patch_"; - patchFilePath += std::to_string(patchNum++); - patchFilePath += "_"; - patchFilePath += kvPath.filename().string(); - - newKvs += "#base \""; - newKvs += patchFilePath; - newKvs += "\"\n"; - - fs::remove(compiledDir / patchFilePath); - - fs::copy_file(m_LoadedMods[i].m_ModDirectory / "keyvalues" / filename, compiledDir / patchFilePath); - } - } - - // add original #base last, #bases don't override preexisting keys, including the ones we've just done - newKvs += "#base \""; - newKvs += ogFilePath; - newKvs += "\"\n"; - - // load original file, so we can parse out the name of the root obj (e.g. WeaponData for weapons) - std::string originalFile = ReadVPKOriginalFile(filename); - - if (!originalFile.length()) - { - spdlog::warn("Tried to patch kv {} but no base kv was found!", ogFilePath); - return; - } - - char rootName[64]; - memset(rootName, 0, sizeof(rootName)); - - // iterate until we hit an ascii char that isn't in a # command or comment to get root obj name - int i = 0; - while (!(originalFile[i] >= 65 && originalFile[i] <= 122)) - { - // if we hit a comment or # thing, iterate until end of line - if (originalFile[i] == '/' || originalFile[i] == '#') - while (originalFile[i] != '\n') - i++; - - i++; - } - - int j = 0; - for (int j = 0; originalFile[i] >= 65 && originalFile[i] <= 122; j++) - rootName[j] = originalFile[i++]; - - // empty kv, all the other stuff gets #base'd - newKvs += rootName; - newKvs += "\n{\n}\n"; - - std::ofstream originalFileWriteStream(compiledDir / ogFilePath, std::ios::binary); - originalFileWriteStream << originalFile; - originalFileWriteStream.close(); - - std::ofstream writeStream(compiledPath, std::ios::binary); - writeStream << newKvs; - writeStream.close(); - - ModOverrideFile overrideFile; - overrideFile.m_pOwningMod = nullptr; - overrideFile.m_Path = normalisedPath; - - if (m_ModFiles.find(normalisedPath) == m_ModFiles.end()) - m_ModFiles.insert(std::make_pair(normalisedPath, overrideFile)); - else - m_ModFiles[normalisedPath] = overrideFile; -} |