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-rw-r--r--NorthstarDLL/modmanager.cpp628
1 files changed, 628 insertions, 0 deletions
diff --git a/NorthstarDLL/modmanager.cpp b/NorthstarDLL/modmanager.cpp
new file mode 100644
index 00000000..de45bd23
--- /dev/null
+++ b/NorthstarDLL/modmanager.cpp
@@ -0,0 +1,628 @@
+#include "pch.h"
+#include "modmanager.h"
+#include "convar.h"
+#include "concommand.h"
+#include "audio.h"
+#include "masterserver.h"
+#include "rapidjson/error/en.h"
+#include "rapidjson/document.h"
+#include "rapidjson/ostreamwrapper.h"
+#include "rapidjson/writer.h"
+#include <filesystem>
+#include <fstream>
+#include <string>
+#include <sstream>
+#include <vector>
+#include "filesystem.h"
+#include "rpakfilesystem.h"
+#include "configurables.h"
+
+ModManager* g_ModManager;
+
+Mod::Mod(fs::path modDir, char* jsonBuf)
+{
+ wasReadSuccessfully = false;
+
+ ModDirectory = modDir;
+
+ rapidjson_document modJson;
+ modJson.Parse<rapidjson::ParseFlag::kParseCommentsFlag | rapidjson::ParseFlag::kParseTrailingCommasFlag>(jsonBuf);
+
+ // fail if parse error
+ if (modJson.HasParseError())
+ {
+ spdlog::error(
+ "Failed reading mod file {}: encountered parse error \"{}\" at offset {}",
+ (modDir / "mod.json").string(),
+ GetParseError_En(modJson.GetParseError()),
+ modJson.GetErrorOffset());
+ return;
+ }
+
+ // fail if it's not a json obj (could be an array, string, etc)
+ if (!modJson.IsObject())
+ {
+ spdlog::error("Failed reading mod file {}: file is not a JSON object", (modDir / "mod.json").string());
+ return;
+ }
+
+ // basic mod info
+ // name is required
+ if (!modJson.HasMember("Name"))
+ {
+ spdlog::error("Failed reading mod file {}: missing required member \"Name\"", (modDir / "mod.json").string());
+ return;
+ }
+
+ Name = modJson["Name"].GetString();
+
+ if (modJson.HasMember("Description"))
+ Description = modJson["Description"].GetString();
+ else
+ Description = "";
+
+ if (modJson.HasMember("Version"))
+ Version = modJson["Version"].GetString();
+ else
+ {
+ Version = "0.0.0";
+ spdlog::warn("Mod file {} is missing a version, consider adding a version", (modDir / "mod.json").string());
+ }
+
+ if (modJson.HasMember("DownloadLink"))
+ DownloadLink = modJson["DownloadLink"].GetString();
+ else
+ DownloadLink = "";
+
+ if (modJson.HasMember("RequiredOnClient"))
+ RequiredOnClient = modJson["RequiredOnClient"].GetBool();
+ else
+ RequiredOnClient = false;
+
+ if (modJson.HasMember("LoadPriority"))
+ LoadPriority = modJson["LoadPriority"].GetInt();
+ else
+ {
+ spdlog::info("Mod file {} is missing a LoadPriority, consider adding one", (modDir / "mod.json").string());
+ LoadPriority = 0;
+ }
+
+ // mod convars
+ if (modJson.HasMember("ConVars") && modJson["ConVars"].IsArray())
+ {
+ for (auto& convarObj : modJson["ConVars"].GetArray())
+ {
+ if (!convarObj.IsObject() || !convarObj.HasMember("Name") || !convarObj.HasMember("DefaultValue"))
+ continue;
+
+ // have to allocate this manually, otherwise convar registration will break
+ // unfortunately this causes us to leak memory on reload, unsure of a way around this rn
+ ModConVar* convar = new ModConVar;
+ convar->Name = convarObj["Name"].GetString();
+ convar->DefaultValue = convarObj["DefaultValue"].GetString();
+
+ if (convarObj.HasMember("HelpString"))
+ convar->HelpString = convarObj["HelpString"].GetString();
+ else
+ convar->HelpString = "";
+
+ // todo: could possibly parse FCVAR names here instead, would be easier
+ if (convarObj.HasMember("Flags"))
+ convar->Flags = convarObj["Flags"].GetInt();
+ else
+ convar->Flags = FCVAR_NONE;
+
+ ConVars.push_back(convar);
+ }
+ }
+
+ // mod scripts
+ if (modJson.HasMember("Scripts") && modJson["Scripts"].IsArray())
+ {
+ for (auto& scriptObj : modJson["Scripts"].GetArray())
+ {
+ if (!scriptObj.IsObject() || !scriptObj.HasMember("Path") || !scriptObj.HasMember("RunOn"))
+ continue;
+
+ ModScript script;
+
+ script.Path = scriptObj["Path"].GetString();
+ script.RsonRunOn = scriptObj["RunOn"].GetString();
+
+ if (scriptObj.HasMember("ServerCallback") && scriptObj["ServerCallback"].IsObject())
+ {
+ ModScriptCallback callback;
+ callback.Context = ScriptContext::SERVER;
+
+ if (scriptObj["ServerCallback"].HasMember("Before") && scriptObj["ServerCallback"]["Before"].IsString())
+ callback.BeforeCallback = scriptObj["ServerCallback"]["Before"].GetString();
+
+ if (scriptObj["ServerCallback"].HasMember("After") && scriptObj["ServerCallback"]["After"].IsString())
+ callback.AfterCallback = scriptObj["ServerCallback"]["After"].GetString();
+
+ script.Callbacks.push_back(callback);
+ }
+
+ if (scriptObj.HasMember("ClientCallback") && scriptObj["ClientCallback"].IsObject())
+ {
+ ModScriptCallback callback;
+ callback.Context = ScriptContext::CLIENT;
+
+ if (scriptObj["ClientCallback"].HasMember("Before") && scriptObj["ClientCallback"]["Before"].IsString())
+ callback.BeforeCallback = scriptObj["ClientCallback"]["Before"].GetString();
+
+ if (scriptObj["ClientCallback"].HasMember("After") && scriptObj["ClientCallback"]["After"].IsString())
+ callback.AfterCallback = scriptObj["ClientCallback"]["After"].GetString();
+
+ script.Callbacks.push_back(callback);
+ }
+
+ if (scriptObj.HasMember("UICallback") && scriptObj["UICallback"].IsObject())
+ {
+ ModScriptCallback callback;
+ callback.Context = ScriptContext::UI;
+
+ if (scriptObj["UICallback"].HasMember("Before") && scriptObj["UICallback"]["Before"].IsString())
+ callback.BeforeCallback = scriptObj["UICallback"]["Before"].GetString();
+
+ if (scriptObj["UICallback"].HasMember("After") && scriptObj["UICallback"]["After"].IsString())
+ callback.AfterCallback = scriptObj["UICallback"]["After"].GetString();
+
+ script.Callbacks.push_back(callback);
+ }
+
+ Scripts.push_back(script);
+ }
+ }
+
+ if (modJson.HasMember("Localisation") && modJson["Localisation"].IsArray())
+ {
+ for (auto& localisationStr : modJson["Localisation"].GetArray())
+ {
+ if (!localisationStr.IsString())
+ continue;
+
+ LocalisationFiles.push_back(localisationStr.GetString());
+ }
+ }
+
+ if (modJson.HasMember("Dependencies") && modJson["Dependencies"].IsObject())
+ {
+ for (auto v = modJson["Dependencies"].MemberBegin(); v != modJson["Dependencies"].MemberEnd(); v++)
+ {
+ if (!v->name.IsString() || !v->value.IsString())
+ continue;
+
+ spdlog::info("Constant {} defined by {} for mod {}", v->name.GetString(), Name, v->value.GetString());
+ if (DependencyConstants.find(v->name.GetString()) != DependencyConstants.end() &&
+ v->value.GetString() != DependencyConstants[v->name.GetString()])
+ {
+ spdlog::error("A dependency constant with the same name already exists for another mod. Change the constant name.");
+ return;
+ }
+
+ if (DependencyConstants.find(v->name.GetString()) == DependencyConstants.end())
+ DependencyConstants.emplace(v->name.GetString(), v->value.GetString());
+ }
+ }
+
+ wasReadSuccessfully = true;
+}
+
+ModManager::ModManager()
+{
+ // precaculated string hashes
+ // note: use backslashes for these, since we use lexically_normal for file paths which uses them
+ m_hScriptsRsonHash = STR_HASH("scripts\\vscripts\\scripts.rson");
+ m_hPdefHash = STR_HASH(
+ "cfg\\server\\persistent_player_data_version_231.pdef" // this can have multiple versions, but we use 231 so that's what we hash
+ );
+
+ LoadMods();
+}
+
+void ModManager::LoadMods()
+{
+ if (m_hasLoadedMods)
+ UnloadMods();
+
+ std::vector<fs::path> modDirs;
+
+ // ensure dirs exist
+ fs::remove_all(GetCompiledAssetsPath());
+ fs::create_directories(GetModFolderPath());
+
+ DependencyConstants.clear();
+
+ // read enabled mods cfg
+ std::ifstream enabledModsStream(GetNorthstarPrefix() + "/enabledmods.json");
+ std::stringstream enabledModsStringStream;
+
+ if (!enabledModsStream.fail())
+ {
+ while (enabledModsStream.peek() != EOF)
+ enabledModsStringStream << (char)enabledModsStream.get();
+
+ enabledModsStream.close();
+ m_enabledModsCfg.Parse<rapidjson::ParseFlag::kParseCommentsFlag | rapidjson::ParseFlag::kParseTrailingCommasFlag>(
+ enabledModsStringStream.str().c_str());
+
+ m_hasEnabledModsCfg = m_enabledModsCfg.IsObject();
+ }
+
+ // get mod directories
+ for (fs::directory_entry dir : fs::directory_iterator(GetModFolderPath()))
+ if (fs::exists(dir.path() / "mod.json"))
+ modDirs.push_back(dir.path());
+
+ for (fs::path modDir : modDirs)
+ {
+ // read mod json file
+ std::ifstream jsonStream(modDir / "mod.json");
+ std::stringstream jsonStringStream;
+
+ // fail if no mod json
+ if (jsonStream.fail())
+ {
+ spdlog::warn("Mod {} has a directory but no mod.json", modDir.string());
+ continue;
+ }
+
+ while (jsonStream.peek() != EOF)
+ jsonStringStream << (char)jsonStream.get();
+
+ jsonStream.close();
+
+ Mod mod(modDir, (char*)jsonStringStream.str().c_str());
+
+ for (auto& pair : mod.DependencyConstants)
+ {
+ if (DependencyConstants.find(pair.first) != DependencyConstants.end() && DependencyConstants[pair.first] != pair.second)
+ {
+ spdlog::error("Constant {} in mod {} already exists in another mod.", pair.first, mod.Name);
+ mod.wasReadSuccessfully = false;
+ break;
+ }
+ if (DependencyConstants.find(pair.first) == DependencyConstants.end())
+ DependencyConstants.emplace(pair);
+ }
+
+ if (m_hasEnabledModsCfg && m_enabledModsCfg.HasMember(mod.Name.c_str()))
+ mod.Enabled = m_enabledModsCfg[mod.Name.c_str()].IsTrue();
+ else
+ mod.Enabled = true;
+
+ if (mod.wasReadSuccessfully)
+ {
+ spdlog::info("Loaded mod {} successfully", mod.Name);
+ if (mod.Enabled)
+ spdlog::info("Mod {} is enabled", mod.Name);
+ else
+ spdlog::info("Mod {} is disabled", mod.Name);
+
+ m_loadedMods.push_back(mod);
+ }
+ else
+ spdlog::warn("Skipping loading mod file {}", (modDir / "mod.json").string());
+ }
+
+ // sort by load prio, lowest-highest
+ std::sort(m_loadedMods.begin(), m_loadedMods.end(), [](Mod& a, Mod& b) { return a.LoadPriority < b.LoadPriority; });
+
+ for (Mod& mod : m_loadedMods)
+ {
+ if (!mod.Enabled)
+ continue;
+
+ // register convars
+ // for reloads, this is sorta barebones, when we have a good findconvar method, we could probably reset flags and stuff on
+ // preexisting convars note: we don't delete convars if they already exist because they're used for script stuff, unfortunately this
+ // causes us to leak memory on reload, but not much, potentially find a way to not do this at some point
+ for (ModConVar* convar : mod.ConVars)
+ if (!g_pCVar->FindVar(convar->Name.c_str())) // make sure convar isn't registered yet, unsure if necessary but idk what
+ // behaviour is for defining same convar multiple times
+ new ConVar(convar->Name.c_str(), convar->DefaultValue.c_str(), convar->Flags, convar->HelpString.c_str());
+
+ // read vpk paths
+ if (fs::exists(mod.ModDirectory / "vpk"))
+ {
+ // read vpk cfg
+ std::ifstream vpkJsonStream(mod.ModDirectory / "vpk/vpk.json");
+ std::stringstream vpkJsonStringStream;
+
+ bool bUseVPKJson = false;
+ rapidjson::Document dVpkJson;
+
+ if (!vpkJsonStream.fail())
+ {
+ while (vpkJsonStream.peek() != EOF)
+ vpkJsonStringStream << (char)vpkJsonStream.get();
+
+ vpkJsonStream.close();
+ dVpkJson.Parse<rapidjson::ParseFlag::kParseCommentsFlag | rapidjson::ParseFlag::kParseTrailingCommasFlag>(
+ vpkJsonStringStream.str().c_str());
+
+ bUseVPKJson = !dVpkJson.HasParseError() && dVpkJson.IsObject();
+ }
+
+ for (fs::directory_entry file : fs::directory_iterator(mod.ModDirectory / "vpk"))
+ {
+ // a bunch of checks to make sure we're only adding dir vpks and their paths are good
+ // note: the game will literally only load vpks with the english prefix
+ if (fs::is_regular_file(file) && file.path().extension() == ".vpk" &&
+ file.path().string().find("english") != std::string::npos &&
+ file.path().string().find(".bsp.pak000_dir") != std::string::npos)
+ {
+ std::string formattedPath = file.path().filename().string();
+
+ // this really fucking sucks but it'll work
+ std::string vpkName =
+ (file.path().parent_path() / formattedPath.substr(strlen("english"), formattedPath.find(".bsp") - 3)).string();
+
+ ModVPKEntry& modVpk = mod.Vpks.emplace_back();
+ modVpk.m_bAutoLoad = !bUseVPKJson || (dVpkJson.HasMember("Preload") && dVpkJson["Preload"].IsObject() &&
+ dVpkJson["Preload"].HasMember(vpkName) && dVpkJson["Preload"][vpkName].IsTrue());
+ modVpk.m_sVpkPath = vpkName;
+
+ if (m_hasLoadedMods && modVpk.m_bAutoLoad)
+ (*g_Filesystem)->m_vtable->MountVPK(*g_Filesystem, vpkName.c_str());
+ }
+ }
+ }
+
+ // read rpak paths
+ if (fs::exists(mod.ModDirectory / "paks"))
+ {
+ // read rpak cfg
+ std::ifstream rpakJsonStream(mod.ModDirectory / "paks/rpak.json");
+ std::stringstream rpakJsonStringStream;
+
+ bool bUseRpakJson = false;
+ rapidjson::Document dRpakJson;
+
+ if (!rpakJsonStream.fail())
+ {
+ while (rpakJsonStream.peek() != EOF)
+ rpakJsonStringStream << (char)rpakJsonStream.get();
+
+ rpakJsonStream.close();
+ dRpakJson.Parse<rapidjson::ParseFlag::kParseCommentsFlag | rapidjson::ParseFlag::kParseTrailingCommasFlag>(
+ rpakJsonStringStream.str().c_str());
+
+ bUseRpakJson = !dRpakJson.HasParseError() && dRpakJson.IsObject();
+ }
+
+ // read pak aliases
+ if (bUseRpakJson && dRpakJson.HasMember("Aliases") && dRpakJson["Aliases"].IsObject())
+ {
+ for (rapidjson::Value::ConstMemberIterator iterator = dRpakJson["Aliases"].MemberBegin();
+ iterator != dRpakJson["Aliases"].MemberEnd();
+ iterator++)
+ {
+ if (!iterator->name.IsString() || !iterator->value.IsString())
+ continue;
+
+ mod.RpakAliases.insert(std::make_pair(iterator->name.GetString(), iterator->value.GetString()));
+ }
+ }
+
+ for (fs::directory_entry file : fs::directory_iterator(mod.ModDirectory / "paks"))
+ {
+ // ensure we're only loading rpaks
+ if (fs::is_regular_file(file) && file.path().extension() == ".rpak")
+ {
+ std::string pakName(file.path().filename().string());
+
+ ModRpakEntry& modPak = mod.Rpaks.emplace_back();
+ modPak.m_bAutoLoad =
+ !bUseRpakJson || (dRpakJson.HasMember("Preload") && dRpakJson["Preload"].IsObject() &&
+ dRpakJson["Preload"].HasMember(pakName) && dRpakJson["Preload"][pakName].IsTrue());
+ // postload things
+ if (!bUseRpakJson ||
+ (dRpakJson.HasMember("Postload") && dRpakJson["Postload"].IsObject() && dRpakJson["Postload"].HasMember(pakName)))
+ {
+ modPak.m_sLoadAfterPak = dRpakJson["Postload"][pakName].GetString();
+ }
+
+ modPak.m_sPakName = pakName;
+
+ // not using atm because we need to resolve path to rpak
+ // if (m_hasLoadedMods && modPak.m_bAutoLoad)
+ // g_PakLoadManager->LoadPakAsync(pakName.c_str());
+ }
+ }
+ }
+
+ // read keyvalues paths
+ if (fs::exists(mod.ModDirectory / "keyvalues"))
+ {
+ for (fs::directory_entry file : fs::recursive_directory_iterator(mod.ModDirectory / "keyvalues"))
+ {
+ if (fs::is_regular_file(file))
+ {
+ std::string kvStr = file.path().lexically_relative(mod.ModDirectory / "keyvalues").lexically_normal().string();
+ mod.KeyValues.emplace(STR_HASH(kvStr), kvStr);
+ }
+ }
+ }
+
+ // read pdiff
+ if (fs::exists(mod.ModDirectory / "mod.pdiff"))
+ {
+ std::ifstream pdiffStream(mod.ModDirectory / "mod.pdiff");
+
+ if (!pdiffStream.fail())
+ {
+ std::stringstream pdiffStringStream;
+ while (pdiffStream.peek() != EOF)
+ pdiffStringStream << (char)pdiffStream.get();
+
+ pdiffStream.close();
+
+ mod.Pdiff = pdiffStringStream.str();
+ }
+ }
+
+ // read bink video paths
+ if (fs::exists(mod.ModDirectory / "media"))
+ {
+ for (fs::directory_entry file : fs::recursive_directory_iterator(mod.ModDirectory / "media"))
+ if (fs::is_regular_file(file) && file.path().extension() == ".bik")
+ mod.BinkVideos.push_back(file.path().filename().string());
+ }
+
+ // try to load audio
+ if (fs::exists(mod.ModDirectory / "audio"))
+ {
+ for (fs::directory_entry file : fs::directory_iterator(mod.ModDirectory / "audio"))
+ {
+ if (fs::is_regular_file(file) && file.path().extension().string() == ".json")
+ {
+ if (!g_CustomAudioManager.TryLoadAudioOverride(file.path()))
+ {
+ spdlog::warn("Mod {} has an invalid audio def {}", mod.Name, file.path().filename().string());
+ continue;
+ }
+ }
+ }
+ }
+ }
+
+ // in a seperate loop because we register mod files in reverse order, since mods loaded later should have their files prioritised
+ for (int64_t i = m_loadedMods.size() - 1; i > -1; i--)
+ {
+ if (!m_loadedMods[i].Enabled)
+ continue;
+
+ if (fs::exists(m_loadedMods[i].ModDirectory / MOD_OVERRIDE_DIR))
+ {
+ for (fs::directory_entry file : fs::recursive_directory_iterator(m_loadedMods[i].ModDirectory / MOD_OVERRIDE_DIR))
+ {
+ fs::path path = file.path().lexically_relative(m_loadedMods[i].ModDirectory / MOD_OVERRIDE_DIR).lexically_normal();
+
+ if (file.is_regular_file() && m_modFiles.find(path.string()) == m_modFiles.end())
+ {
+ ModOverrideFile modFile;
+ modFile.owningMod = &m_loadedMods[i];
+ modFile.path = path;
+ m_modFiles.insert(std::make_pair(path.string(), modFile));
+ }
+ }
+ }
+ }
+
+ // build modinfo obj for masterserver
+ rapidjson_document modinfoDoc;
+ modinfoDoc.SetObject();
+ modinfoDoc.AddMember("Mods", rapidjson_document::GenericValue(rapidjson::kArrayType), modinfoDoc.GetAllocator());
+
+ int currentModIndex = 0;
+ for (Mod& mod : m_loadedMods)
+ {
+ if (!mod.Enabled || (!mod.RequiredOnClient && !mod.Pdiff.size()))
+ continue;
+
+ modinfoDoc["Mods"].PushBack(rapidjson_document::GenericValue(rapidjson::kObjectType), modinfoDoc.GetAllocator());
+ modinfoDoc["Mods"][currentModIndex].AddMember("Name", rapidjson::StringRef(&mod.Name[0]), modinfoDoc.GetAllocator());
+ modinfoDoc["Mods"][currentModIndex].AddMember("Version", rapidjson::StringRef(&mod.Version[0]), modinfoDoc.GetAllocator());
+ modinfoDoc["Mods"][currentModIndex].AddMember("RequiredOnClient", mod.RequiredOnClient, modinfoDoc.GetAllocator());
+ modinfoDoc["Mods"][currentModIndex].AddMember("Pdiff", rapidjson::StringRef(&mod.Pdiff[0]), modinfoDoc.GetAllocator());
+
+ currentModIndex++;
+ }
+
+ rapidjson::StringBuffer buffer;
+ buffer.Clear();
+ rapidjson::Writer<rapidjson::StringBuffer> writer(buffer);
+ modinfoDoc.Accept(writer);
+ g_MasterServerManager->m_ownModInfoJson = std::string(buffer.GetString());
+
+ m_hasLoadedMods = true;
+}
+
+void ModManager::UnloadMods()
+{
+ // clean up stuff from mods before we unload
+ m_modFiles.clear();
+ fs::remove_all(GetCompiledAssetsPath());
+
+ g_CustomAudioManager.ClearAudioOverrides();
+
+ if (!m_hasEnabledModsCfg)
+ m_enabledModsCfg.SetObject();
+
+ for (Mod& mod : m_loadedMods)
+ {
+ // remove all built kvs
+ for (std::pair<size_t, std::string> kvPaths : mod.KeyValues)
+ fs::remove(GetCompiledAssetsPath() / fs::path(kvPaths.second).lexically_relative(mod.ModDirectory));
+
+ mod.KeyValues.clear();
+
+ // write to m_enabledModsCfg
+ // should we be doing this here or should scripts be doing this manually?
+ // main issue with doing this here is when we reload mods for connecting to a server, we write enabled mods, which isn't necessarily
+ // what we wanna do
+ if (!m_enabledModsCfg.HasMember(mod.Name.c_str()))
+ m_enabledModsCfg.AddMember(
+ rapidjson_document::StringRefType(mod.Name.c_str()),
+ rapidjson_document::GenericValue(false),
+ m_enabledModsCfg.GetAllocator());
+
+ m_enabledModsCfg[mod.Name.c_str()].SetBool(mod.Enabled);
+ }
+
+ std::ofstream writeStream(GetNorthstarPrefix() + "/enabledmods.json");
+ rapidjson::OStreamWrapper writeStreamWrapper(writeStream);
+ rapidjson::Writer<rapidjson::OStreamWrapper> writer(writeStreamWrapper);
+ m_enabledModsCfg.Accept(writer);
+
+ // do we need to dealloc individual entries in m_loadedMods? idk, rework
+ m_loadedMods.clear();
+}
+
+void ModManager::CompileAssetsForFile(const char* filename)
+{
+ size_t fileHash = STR_HASH(fs::path(filename).lexically_normal().string());
+
+ if (fileHash == m_hScriptsRsonHash)
+ BuildScriptsRson();
+ else if (fileHash == m_hPdefHash)
+ BuildPdef();
+ else
+ {
+ // check if we should build keyvalues, depending on whether any of our mods have patch kvs for this file
+ for (Mod& mod : m_loadedMods)
+ {
+ if (!mod.Enabled)
+ continue;
+
+ if (mod.KeyValues.find(fileHash) != mod.KeyValues.end())
+ {
+ TryBuildKeyValues(filename);
+ return;
+ }
+ }
+ }
+}
+
+void ReloadModsCommand(const CCommand& args)
+{
+ g_ModManager->LoadMods();
+}
+
+void InitialiseModManager(HMODULE baseAddress)
+{
+ g_ModManager = new ModManager;
+
+ RegisterConCommand("reload_mods", ReloadModsCommand, "idk", FCVAR_NONE);
+}
+
+fs::path GetModFolderPath()
+{
+ return fs::path(GetNorthstarPrefix() + MOD_FOLDER_SUFFIX);
+}
+fs::path GetCompiledAssetsPath()
+{
+ return fs::path(GetNorthstarPrefix() + COMPILED_ASSETS_SUFFIX);
+} \ No newline at end of file