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Diffstat (limited to 'NorthstarDLL/misccommands.cpp')
-rw-r--r--NorthstarDLL/misccommands.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/NorthstarDLL/misccommands.cpp b/NorthstarDLL/misccommands.cpp
index c61f13ec..e745752f 100644
--- a/NorthstarDLL/misccommands.cpp
+++ b/NorthstarDLL/misccommands.cpp
@@ -9,7 +9,7 @@
#include "serverauthentication.h"
#include "squirrel.h"
-void ConCommand_force_newgame(const CCommand& arg)
+void ConCommand_force_newgame(const CCommand& arg)
{
if (arg.ArgC() < 2)
return;
@@ -18,14 +18,14 @@ void ConCommand_force_newgame(const CCommand& arg)
strncpy(R2::g_pHostState->m_levelName, arg.Arg(1), sizeof(R2::g_pHostState->m_levelName));
}
-void ConCommand_ns_start_reauth_and_leave_to_lobby(const CCommand& arg)
+void ConCommand_ns_start_reauth_and_leave_to_lobby(const CCommand& arg)
{
// hack for special case where we're on a local server, so we erase our own newly created auth data on disconnect
g_pMasterServerManager->m_bNewgameAfterSelfAuth = true;
g_pMasterServerManager->AuthenticateWithOwnServer(R2::g_pLocalPlayerUserID, g_pMasterServerManager->m_sOwnClientAuthToken);
}
-void ConCommand_ns_end_reauth_and_leave_to_lobby(const CCommand& arg)
+void ConCommand_ns_end_reauth_and_leave_to_lobby(const CCommand& arg)
{
R2::Cbuf_AddText(
R2::Cbuf_GetCurrentPlayer(),