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-rw-r--r--NorthstarDLL/memalloc.cpp76
1 files changed, 76 insertions, 0 deletions
diff --git a/NorthstarDLL/memalloc.cpp b/NorthstarDLL/memalloc.cpp
new file mode 100644
index 00000000..e2240269
--- /dev/null
+++ b/NorthstarDLL/memalloc.cpp
@@ -0,0 +1,76 @@
+#include "pch.h"
+#include "memalloc.h"
+#include "gameutils.h"
+
+// TODO: rename to malloc and free after removing statically compiled .libs
+
+extern "C" void* _malloc_base(size_t n)
+{
+ // allocate into static buffer if g_pMemAllocSingleton isn't initialised
+ if (!g_pMemAllocSingleton)
+ {
+ InitialiseTier0GameUtilFunctions(GetModuleHandleA("tier0.dll"));
+ }
+ return g_pMemAllocSingleton->m_vtable->Alloc(g_pMemAllocSingleton, n);
+}
+
+/*extern "C" void* malloc(size_t n)
+{
+ return _malloc_base(n);
+}*/
+
+extern "C" void _free_base(void* p)
+{
+ if (!g_pMemAllocSingleton)
+ {
+ spdlog::warn("Trying to free something before g_pMemAllocSingleton was ready, this should never happen");
+ InitialiseTier0GameUtilFunctions(GetModuleHandleA("tier0.dll"));
+ }
+ g_pMemAllocSingleton->m_vtable->Free(g_pMemAllocSingleton, p);
+}
+
+extern "C" void* _realloc_base(void* oldPtr, size_t size)
+{
+ if (!g_pMemAllocSingleton)
+ {
+ InitialiseTier0GameUtilFunctions(GetModuleHandleA("tier0.dll"));
+ }
+ return g_pMemAllocSingleton->m_vtable->Realloc(g_pMemAllocSingleton, oldPtr, size);
+}
+
+extern "C" void* _calloc_base(size_t n, size_t size)
+{
+ size_t bytes = n * size;
+ void* memory = _malloc_base(bytes);
+ if (memory)
+ {
+ memset(memory, 0, bytes);
+ }
+ return memory;
+}
+
+extern "C" char* _strdup_base(const char* src)
+{
+ char* str;
+ char* p;
+ int len = 0;
+
+ while (src[len])
+ len++;
+ str = reinterpret_cast<char*>(_malloc_base(len + 1));
+ p = str;
+ while (*src)
+ *p++ = *src++;
+ *p = '\0';
+ return str;
+}
+
+void* operator new(size_t n)
+{
+ return _malloc_base(n);
+}
+
+void operator delete(void* p) noexcept
+{
+ _free_base(p);
+} // /FORCE:MULTIPLE