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-rw-r--r--NorthstarDLL/masterserver/masterserver.cpp1459
-rw-r--r--NorthstarDLL/masterserver/masterserver.h199
2 files changed, 0 insertions, 1658 deletions
diff --git a/NorthstarDLL/masterserver/masterserver.cpp b/NorthstarDLL/masterserver/masterserver.cpp
deleted file mode 100644
index aa248464..00000000
--- a/NorthstarDLL/masterserver/masterserver.cpp
+++ /dev/null
@@ -1,1459 +0,0 @@
-#include "masterserver/masterserver.h"
-#include "core/convar/concommand.h"
-#include "shared/playlist.h"
-#include "server/auth/serverauthentication.h"
-#include "core/tier0.h"
-#include "core/vanilla.h"
-#include "engine/r2engine.h"
-#include "mods/modmanager.h"
-#include "shared/misccommands.h"
-#include "util/version.h"
-#include "server/auth/bansystem.h"
-#include "dedicated/dedicated.h"
-
-#include "rapidjson/document.h"
-#include "rapidjson/stringbuffer.h"
-#include "rapidjson/writer.h"
-#include "rapidjson/error/en.h"
-
-#include <cstring>
-#include <regex>
-
-using namespace std::chrono_literals;
-
-MasterServerManager* g_pMasterServerManager;
-
-ConVar* Cvar_ns_masterserver_hostname;
-ConVar* Cvar_ns_curl_log_enable;
-
-RemoteServerInfo::RemoteServerInfo(
- const char* newId,
- const char* newName,
- const char* newDescription,
- const char* newMap,
- const char* newPlaylist,
- const char* newRegion,
- int newPlayerCount,
- int newMaxPlayers,
- bool newRequiresPassword)
-{
- // passworded servers don't have public ips
- requiresPassword = newRequiresPassword;
-
- strncpy_s((char*)id, sizeof(id), newId, sizeof(id) - 1);
- strncpy_s((char*)name, sizeof(name), newName, sizeof(name) - 1);
-
- description = std::string(newDescription);
-
- strncpy_s((char*)map, sizeof(map), newMap, sizeof(map) - 1);
- strncpy_s((char*)playlist, sizeof(playlist), newPlaylist, sizeof(playlist) - 1);
-
- strncpy((char*)region, newRegion, sizeof(region));
- region[sizeof(region) - 1] = 0;
-
- playerCount = newPlayerCount;
- maxPlayers = newMaxPlayers;
-}
-
-void SetCommonHttpClientOptions(CURL* curl)
-{
- curl_easy_setopt(curl, CURLOPT_IPRESOLVE, CURL_IPRESOLVE_V4);
- curl_easy_setopt(curl, CURLOPT_VERBOSE, Cvar_ns_curl_log_enable->GetBool());
- curl_easy_setopt(curl, CURLOPT_USERAGENT, &NSUserAgent);
- // Timeout since the MS has fucky async functions without await, making curl hang due to a successful connection but no response for ~90
- // seconds.
- curl_easy_setopt(curl, CURLOPT_TIMEOUT, 30L);
- // curl_easy_setopt(curl, CURLOPT_STDERR, stdout);
- if (CommandLine()->FindParm("-msinsecure")) // TODO: this check doesn't seem to work
- {
- curl_easy_setopt(curl, CURLOPT_SSL_VERIFYHOST, 0L);
- curl_easy_setopt(curl, CURLOPT_SSL_VERIFYPEER, 0L);
- }
-}
-
-void MasterServerManager::ClearServerList()
-{
- // this doesn't really do anything lol, probably isn't threadsafe
- m_bRequestingServerList = true;
-
- m_vRemoteServers.clear();
-
- m_bRequestingServerList = false;
-}
-
-size_t CurlWriteToStringBufferCallback(char* contents, size_t size, size_t nmemb, void* userp)
-{
- ((std::string*)userp)->append((char*)contents, size * nmemb);
- return size * nmemb;
-}
-
-void MasterServerManager::AuthenticateOriginWithMasterServer(const char* uid, const char* originToken)
-{
- if (m_bOriginAuthWithMasterServerInProgress || g_pVanillaCompatibility->GetVanillaCompatibility())
- return;
-
- // do this here so it's instantly set
- m_bOriginAuthWithMasterServerInProgress = true;
- std::string uidStr(uid);
- std::string tokenStr(originToken);
-
- m_bOriginAuthWithMasterServerSuccessful = false;
- m_sOriginAuthWithMasterServerErrorCode = "";
- m_sOriginAuthWithMasterServerErrorMessage = "";
-
- std::thread requestThread(
- [this, uidStr, tokenStr]()
- {
- spdlog::info("Trying to authenticate with northstar masterserver for user {}", uidStr);
-
- CURL* curl = curl_easy_init();
- SetCommonHttpClientOptions(curl);
- std::string readBuffer;
- curl_easy_setopt(
- curl,
- CURLOPT_URL,
- fmt::format("{}/client/origin_auth?id={}&token={}", Cvar_ns_masterserver_hostname->GetString(), uidStr, tokenStr).c_str());
- curl_easy_setopt(curl, CURLOPT_CUSTOMREQUEST, "GET");
- curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, CurlWriteToStringBufferCallback);
- curl_easy_setopt(curl, CURLOPT_WRITEDATA, &readBuffer);
-
- CURLcode result = curl_easy_perform(curl);
-
- if (result == CURLcode::CURLE_OK)
- {
- m_bSuccessfullyConnected = true;
-
- rapidjson_document originAuthInfo;
- originAuthInfo.Parse(readBuffer.c_str());
-
- if (originAuthInfo.HasParseError())
- {
- spdlog::error(
- "Failed reading origin auth info response: encountered parse error \"{}\"",
- rapidjson::GetParseError_En(originAuthInfo.GetParseError()));
- goto REQUEST_END_CLEANUP;
- }
-
- if (!originAuthInfo.IsObject() || !originAuthInfo.HasMember("success"))
- {
- spdlog::error("Failed reading origin auth info response: malformed response object {}", readBuffer);
- goto REQUEST_END_CLEANUP;
- }
-
- if (originAuthInfo["success"].IsTrue() && originAuthInfo.HasMember("token") && originAuthInfo["token"].IsString())
- {
- strncpy_s(
- m_sOwnClientAuthToken,
- sizeof(m_sOwnClientAuthToken),
- originAuthInfo["token"].GetString(),
- sizeof(m_sOwnClientAuthToken) - 1);
- spdlog::info("Northstar origin authentication completed successfully!");
- m_bOriginAuthWithMasterServerSuccessful = true;
- }
- else
- {
- spdlog::error("Northstar origin authentication failed");
-
- if (originAuthInfo.HasMember("error") && originAuthInfo["error"].IsObject())
- {
-
- if (originAuthInfo["error"].HasMember("enum") && originAuthInfo["error"]["enum"].IsString())
- {
- m_sOriginAuthWithMasterServerErrorCode = originAuthInfo["error"]["enum"].GetString();
- }
-
- if (originAuthInfo["error"].HasMember("msg") && originAuthInfo["error"]["msg"].IsString())
- {
- m_sOriginAuthWithMasterServerErrorMessage = originAuthInfo["error"]["msg"].GetString();
- }
- }
- }
- }
- else
- {
- spdlog::error("Failed performing northstar origin auth: error {}", curl_easy_strerror(result));
- m_bSuccessfullyConnected = false;
- }
-
- // we goto this instead of returning so we always hit this
- REQUEST_END_CLEANUP:
- m_bOriginAuthWithMasterServerInProgress = false;
- m_bOriginAuthWithMasterServerDone = true;
- curl_easy_cleanup(curl);
- });
-
- requestThread.detach();
-}
-
-void MasterServerManager::RequestServerList()
-{
- // do this here so it's instantly set on call for scripts
- m_bScriptRequestingServerList = true;
-
- std::thread requestThread(
- [this]()
- {
- // make sure we never have 2 threads writing at once
- // i sure do hope this is actually threadsafe
- while (m_bRequestingServerList)
- Sleep(100);
-
- m_bRequestingServerList = true;
- m_bScriptRequestingServerList = true;
-
- spdlog::info("Requesting server list from {}", Cvar_ns_masterserver_hostname->GetString());
-
- CURL* curl = curl_easy_init();
- SetCommonHttpClientOptions(curl);
-
- std::string readBuffer;
- curl_easy_setopt(curl, CURLOPT_URL, fmt::format("{}/client/servers", Cvar_ns_masterserver_hostname->GetString()).c_str());
- curl_easy_setopt(curl, CURLOPT_CUSTOMREQUEST, "GET");
- curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, CurlWriteToStringBufferCallback);
- curl_easy_setopt(curl, CURLOPT_WRITEDATA, &readBuffer);
-
- CURLcode result = curl_easy_perform(curl);
-
- if (result == CURLcode::CURLE_OK)
- {
- m_bSuccessfullyConnected = true;
-
- rapidjson_document serverInfoJson;
- serverInfoJson.Parse(readBuffer.c_str());
-
- if (serverInfoJson.HasParseError())
- {
- spdlog::error(
- "Failed reading masterserver response: encountered parse error \"{}\"",
- rapidjson::GetParseError_En(serverInfoJson.GetParseError()));
- goto REQUEST_END_CLEANUP;
- }
-
- if (serverInfoJson.IsObject() && serverInfoJson.HasMember("error"))
- {
- spdlog::error("Failed reading masterserver response: got fastify error response");
- spdlog::error(readBuffer);
- goto REQUEST_END_CLEANUP;
- }
-
- if (!serverInfoJson.IsArray())
- {
- spdlog::error("Failed reading masterserver response: root object is not an array");
- goto REQUEST_END_CLEANUP;
- }
-
- rapidjson::GenericArray<false, rapidjson_document::GenericValue> serverArray = serverInfoJson.GetArray();
-
- spdlog::info("Got {} servers", serverArray.Size());
-
- for (auto& serverObj : serverArray)
- {
- if (!serverObj.IsObject())
- {
- spdlog::error("Failed reading masterserver response: member of server array is not an object");
- goto REQUEST_END_CLEANUP;
- }
-
- // todo: verify json props are fine before adding to m_remoteServers
- if (!serverObj.HasMember("id") || !serverObj["id"].IsString() || !serverObj.HasMember("name") ||
- !serverObj["name"].IsString() || !serverObj.HasMember("description") || !serverObj["description"].IsString() ||
- !serverObj.HasMember("map") || !serverObj["map"].IsString() || !serverObj.HasMember("playlist") ||
- !serverObj["playlist"].IsString() || !serverObj.HasMember("playerCount") || !serverObj["playerCount"].IsNumber() ||
- !serverObj.HasMember("maxPlayers") || !serverObj["maxPlayers"].IsNumber() || !serverObj.HasMember("hasPassword") ||
- !serverObj["hasPassword"].IsBool() || !serverObj.HasMember("modInfo") || !serverObj["modInfo"].HasMember("Mods") ||
- !serverObj["modInfo"]["Mods"].IsArray())
- {
- spdlog::error("Failed reading masterserver response: malformed server object");
- continue;
- };
-
- const char* id = serverObj["id"].GetString();
-
- RemoteServerInfo* newServer = nullptr;
-
- bool createNewServerInfo = true;
- for (RemoteServerInfo& server : m_vRemoteServers)
- {
- // if server already exists, update info rather than adding to it
- if (!strncmp((const char*)server.id, id, 32))
- {
- server = RemoteServerInfo(
- id,
- serverObj["name"].GetString(),
- serverObj["description"].GetString(),
- serverObj["map"].GetString(),
- serverObj["playlist"].GetString(),
- (serverObj.HasMember("region") && serverObj["region"].IsString()) ? serverObj["region"].GetString() : "",
- serverObj["playerCount"].GetInt(),
- serverObj["maxPlayers"].GetInt(),
- serverObj["hasPassword"].IsTrue());
- newServer = &server;
- createNewServerInfo = false;
- break;
- }
- }
-
- // server didn't exist
- if (createNewServerInfo)
- newServer = &m_vRemoteServers.emplace_back(
- id,
- serverObj["name"].GetString(),
- serverObj["description"].GetString(),
- serverObj["map"].GetString(),
- serverObj["playlist"].GetString(),
- (serverObj.HasMember("region") && serverObj["region"].IsString()) ? serverObj["region"].GetString() : "",
- serverObj["playerCount"].GetInt(),
- serverObj["maxPlayers"].GetInt(),
- serverObj["hasPassword"].IsTrue());
-
- newServer->requiredMods.clear();
- for (auto& requiredMod : serverObj["modInfo"]["Mods"].GetArray())
- {
- RemoteModInfo modInfo;
-
- if (!requiredMod.HasMember("RequiredOnClient") || !requiredMod["RequiredOnClient"].IsTrue())
- continue;
-
- if (!requiredMod.HasMember("Name") || !requiredMod["Name"].IsString())
- continue;
- modInfo.Name = requiredMod["Name"].GetString();
-
- if (!requiredMod.HasMember("Version") || !requiredMod["Version"].IsString())
- continue;
- modInfo.Version = requiredMod["Version"].GetString();
-
- newServer->requiredMods.push_back(modInfo);
- }
- // Can probably re-enable this later with a -verbose flag, but slows down loading of the server browser quite a bit as
- // is
- // spdlog::info(
- // "Server {} on map {} with playlist {} has {}/{} players", serverObj["name"].GetString(),
- // serverObj["map"].GetString(), serverObj["playlist"].GetString(), serverObj["playerCount"].GetInt(),
- // serverObj["maxPlayers"].GetInt());
- }
-
- std::sort(
- m_vRemoteServers.begin(),
- m_vRemoteServers.end(),
- [](RemoteServerInfo& a, RemoteServerInfo& b) { return a.playerCount > b.playerCount; });
- }
- else
- {
- spdlog::error("Failed requesting servers: error {}", curl_easy_strerror(result));
- m_bSuccessfullyConnected = false;
- }
-
- // we goto this instead of returning so we always hit this
- REQUEST_END_CLEANUP:
- m_bRequestingServerList = false;
- m_bScriptRequestingServerList = false;
- curl_easy_cleanup(curl);
- });
-
- requestThread.detach();
-}
-
-void MasterServerManager::RequestMainMenuPromos()
-{
- m_bHasMainMenuPromoData = false;
-
- std::thread requestThread(
- [this]()
- {
- while (m_bOriginAuthWithMasterServerInProgress || !m_bOriginAuthWithMasterServerDone)
- Sleep(500);
-
- CURL* curl = curl_easy_init();
- SetCommonHttpClientOptions(curl);
-
- std::string readBuffer;
- curl_easy_setopt(
- curl, CURLOPT_URL, fmt::format("{}/client/mainmenupromos", Cvar_ns_masterserver_hostname->GetString()).c_str());
- curl_easy_setopt(curl, CURLOPT_CUSTOMREQUEST, "GET");
- curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, CurlWriteToStringBufferCallback);
- curl_easy_setopt(curl, CURLOPT_WRITEDATA, &readBuffer);
-
- CURLcode result = curl_easy_perform(curl);
-
- if (result == CURLcode::CURLE_OK)
- {
- m_bSuccessfullyConnected = true;
-
- rapidjson_document mainMenuPromoJson;
- mainMenuPromoJson.Parse(readBuffer.c_str());
-
- if (mainMenuPromoJson.HasParseError())
- {
- spdlog::error(
- "Failed reading masterserver main menu promos response: encountered parse error \"{}\"",
- rapidjson::GetParseError_En(mainMenuPromoJson.GetParseError()));
- goto REQUEST_END_CLEANUP;
- }
-
- if (!mainMenuPromoJson.IsObject())
- {
- spdlog::error("Failed reading masterserver main menu promos response: root object is not an object");
- goto REQUEST_END_CLEANUP;
- }
-
- if (mainMenuPromoJson.HasMember("error"))
- {
- spdlog::error("Failed reading masterserver response: got fastify error response");
- spdlog::error(readBuffer);
- goto REQUEST_END_CLEANUP;
- }
-
- if (!mainMenuPromoJson.HasMember("newInfo") || !mainMenuPromoJson["newInfo"].IsObject() ||
- !mainMenuPromoJson["newInfo"].HasMember("Title1") || !mainMenuPromoJson["newInfo"]["Title1"].IsString() ||
- !mainMenuPromoJson["newInfo"].HasMember("Title2") || !mainMenuPromoJson["newInfo"]["Title2"].IsString() ||
- !mainMenuPromoJson["newInfo"].HasMember("Title3") || !mainMenuPromoJson["newInfo"]["Title3"].IsString() ||
-
- !mainMenuPromoJson.HasMember("largeButton") || !mainMenuPromoJson["largeButton"].IsObject() ||
- !mainMenuPromoJson["largeButton"].HasMember("Title") || !mainMenuPromoJson["largeButton"]["Title"].IsString() ||
- !mainMenuPromoJson["largeButton"].HasMember("Text") || !mainMenuPromoJson["largeButton"]["Text"].IsString() ||
- !mainMenuPromoJson["largeButton"].HasMember("Url") || !mainMenuPromoJson["largeButton"]["Url"].IsString() ||
- !mainMenuPromoJson["largeButton"].HasMember("ImageIndex") ||
- !mainMenuPromoJson["largeButton"]["ImageIndex"].IsNumber() ||
-
- !mainMenuPromoJson.HasMember("smallButton1") || !mainMenuPromoJson["smallButton1"].IsObject() ||
- !mainMenuPromoJson["smallButton1"].HasMember("Title") || !mainMenuPromoJson["smallButton1"]["Title"].IsString() ||
- !mainMenuPromoJson["smallButton1"].HasMember("Url") || !mainMenuPromoJson["smallButton1"]["Url"].IsString() ||
- !mainMenuPromoJson["smallButton1"].HasMember("ImageIndex") ||
- !mainMenuPromoJson["smallButton1"]["ImageIndex"].IsNumber() ||
-
- !mainMenuPromoJson.HasMember("smallButton2") || !mainMenuPromoJson["smallButton2"].IsObject() ||
- !mainMenuPromoJson["smallButton2"].HasMember("Title") || !mainMenuPromoJson["smallButton2"]["Title"].IsString() ||
- !mainMenuPromoJson["smallButton2"].HasMember("Url") || !mainMenuPromoJson["smallButton2"]["Url"].IsString() ||
- !mainMenuPromoJson["smallButton2"].HasMember("ImageIndex") ||
- !mainMenuPromoJson["smallButton2"]["ImageIndex"].IsNumber())
- {
- spdlog::error("Failed reading masterserver main menu promos response: malformed json object");
- goto REQUEST_END_CLEANUP;
- }
-
- m_sMainMenuPromoData.newInfoTitle1 = mainMenuPromoJson["newInfo"]["Title1"].GetString();
- m_sMainMenuPromoData.newInfoTitle2 = mainMenuPromoJson["newInfo"]["Title2"].GetString();
- m_sMainMenuPromoData.newInfoTitle3 = mainMenuPromoJson["newInfo"]["Title3"].GetString();
-
- m_sMainMenuPromoData.largeButtonTitle = mainMenuPromoJson["largeButton"]["Title"].GetString();
- m_sMainMenuPromoData.largeButtonText = mainMenuPromoJson["largeButton"]["Text"].GetString();
- m_sMainMenuPromoData.largeButtonUrl = mainMenuPromoJson["largeButton"]["Url"].GetString();
- m_sMainMenuPromoData.largeButtonImageIndex = mainMenuPromoJson["largeButton"]["ImageIndex"].GetInt();
-
- m_sMainMenuPromoData.smallButton1Title = mainMenuPromoJson["smallButton1"]["Title"].GetString();
- m_sMainMenuPromoData.smallButton1Url = mainMenuPromoJson["smallButton1"]["Url"].GetString();
- m_sMainMenuPromoData.smallButton1ImageIndex = mainMenuPromoJson["smallButton1"]["ImageIndex"].GetInt();
-
- m_sMainMenuPromoData.smallButton2Title = mainMenuPromoJson["smallButton2"]["Title"].GetString();
- m_sMainMenuPromoData.smallButton2Url = mainMenuPromoJson["smallButton2"]["Url"].GetString();
- m_sMainMenuPromoData.smallButton2ImageIndex = mainMenuPromoJson["smallButton2"]["ImageIndex"].GetInt();
-
- m_bHasMainMenuPromoData = true;
- }
- else
- {
- spdlog::error("Failed requesting main menu promos: error {}", curl_easy_strerror(result));
- m_bSuccessfullyConnected = false;
- }
-
- REQUEST_END_CLEANUP:
- // nothing lol
- curl_easy_cleanup(curl);
- });
-
- requestThread.detach();
-}
-
-void MasterServerManager::AuthenticateWithOwnServer(const char* uid, const char* playerToken)
-{
- // dont wait, just stop if we're trying to do 2 auth requests at once
- if (m_bAuthenticatingWithGameServer || g_pVanillaCompatibility->GetVanillaCompatibility())
- return;
-
- m_bAuthenticatingWithGameServer = true;
- m_bScriptAuthenticatingWithGameServer = true;
- m_bSuccessfullyAuthenticatedWithGameServer = false;
- m_sAuthFailureReason = "Authentication Failed";
-
- std::string uidStr(uid);
- std::string tokenStr(playerToken);
-
- std::thread requestThread(
- [this, uidStr, tokenStr]()
- {
- CURL* curl = curl_easy_init();
- SetCommonHttpClientOptions(curl);
-
- std::string readBuffer;
- curl_easy_setopt(
- curl,
- CURLOPT_URL,
- fmt::format("{}/client/auth_with_self?id={}&playerToken={}", Cvar_ns_masterserver_hostname->GetString(), uidStr, tokenStr)
- .c_str());
- curl_easy_setopt(curl, CURLOPT_CUSTOMREQUEST, "POST");
- curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, CurlWriteToStringBufferCallback);
- curl_easy_setopt(curl, CURLOPT_WRITEDATA, &readBuffer);
-
- CURLcode result = curl_easy_perform(curl);
-
- if (result == CURLcode::CURLE_OK)
- {
- m_bSuccessfullyConnected = true;
-
- rapidjson_document authInfoJson;
- authInfoJson.Parse(readBuffer.c_str());
-
- if (authInfoJson.HasParseError())
- {
- spdlog::error(
- "Failed reading masterserver authentication response: encountered parse error \"{}\"",
- rapidjson::GetParseError_En(authInfoJson.GetParseError()));
- goto REQUEST_END_CLEANUP;
- }
-
- if (!authInfoJson.IsObject())
- {
- spdlog::error("Failed reading masterserver authentication response: root object is not an object");
- goto REQUEST_END_CLEANUP;
- }
-
- if (authInfoJson.HasMember("error"))
- {
- spdlog::error("Failed reading masterserver response: got fastify error response");
- spdlog::error(readBuffer);
-
- if (authInfoJson["error"].HasMember("msg"))
- m_sAuthFailureReason = authInfoJson["error"]["msg"].GetString();
- else if (authInfoJson["error"].HasMember("enum"))
- m_sAuthFailureReason = authInfoJson["error"]["enum"].GetString();
- else
- m_sAuthFailureReason = "No error message provided";
-
- goto REQUEST_END_CLEANUP;
- }
-
- if (!authInfoJson["success"].IsTrue())
- {
- spdlog::error("Authentication with masterserver failed: \"success\" is not true");
- goto REQUEST_END_CLEANUP;
- }
-
- if (!authInfoJson.HasMember("success") || !authInfoJson.HasMember("id") || !authInfoJson["id"].IsString() ||
- !authInfoJson.HasMember("authToken") || !authInfoJson["authToken"].IsString() ||
- !authInfoJson.HasMember("persistentData") || !authInfoJson["persistentData"].IsArray())
- {
- spdlog::error("Failed reading masterserver authentication response: malformed json object");
- goto REQUEST_END_CLEANUP;
- }
-
- RemoteAuthData newAuthData {};
- strncpy_s(newAuthData.uid, sizeof(newAuthData.uid), authInfoJson["id"].GetString(), sizeof(newAuthData.uid) - 1);
-
- newAuthData.pdataSize = authInfoJson["persistentData"].GetArray().Size();
- newAuthData.pdata = new char[newAuthData.pdataSize];
- // memcpy(newAuthData.pdata, authInfoJson["persistentData"].GetString(), newAuthData.pdataSize);
-
- int i = 0;
- // note: persistentData is a uint8array because i had problems getting strings to behave, it sucks but it's just how it be
- // unfortunately potentially refactor later
- for (auto& byte : authInfoJson["persistentData"].GetArray())
- {
- if (!byte.IsUint() || byte.GetUint() > 255)
- {
- spdlog::error("Failed reading masterserver authentication response: malformed json object");
- goto REQUEST_END_CLEANUP;
- }
-
- newAuthData.pdata[i++] = static_cast<char>(byte.GetUint());
- }
-
- std::lock_guard<std::mutex> guard(g_pServerAuthentication->m_AuthDataMutex);
- g_pServerAuthentication->m_RemoteAuthenticationData.clear();
- g_pServerAuthentication->m_RemoteAuthenticationData.insert(
- std::make_pair(authInfoJson["authToken"].GetString(), newAuthData));
-
- m_bSuccessfullyAuthenticatedWithGameServer = true;
- }
- else
- {
- spdlog::error("Failed authenticating with own server: error {}", curl_easy_strerror(result));
- m_bSuccessfullyConnected = false;
- m_bSuccessfullyAuthenticatedWithGameServer = false;
- m_bScriptAuthenticatingWithGameServer = false;
- }
-
- REQUEST_END_CLEANUP:
- m_bAuthenticatingWithGameServer = false;
- m_bScriptAuthenticatingWithGameServer = false;
-
- if (m_bNewgameAfterSelfAuth)
- {
- // pretty sure this is threadsafe?
- Cbuf_AddText(Cbuf_GetCurrentPlayer(), "ns_end_reauth_and_leave_to_lobby", cmd_source_t::kCommandSrcCode);
- m_bNewgameAfterSelfAuth = false;
- }
-
- curl_easy_cleanup(curl);
- });
-
- requestThread.detach();
-}
-
-void MasterServerManager::AuthenticateWithServer(const char* uid, const char* playerToken, RemoteServerInfo server, const char* password)
-{
- // dont wait, just stop if we're trying to do 2 auth requests at once
- if (m_bAuthenticatingWithGameServer || g_pVanillaCompatibility->GetVanillaCompatibility())
- return;
-
- m_bAuthenticatingWithGameServer = true;
- m_bScriptAuthenticatingWithGameServer = true;
- m_bSuccessfullyAuthenticatedWithGameServer = false;
- m_sAuthFailureReason = "Authentication Failed";
-
- std::string uidStr(uid);
- std::string tokenStr(playerToken);
- std::string serverIdStr(server.id);
- std::string passwordStr(password);
-
- std::thread requestThread(
- [this, uidStr, tokenStr, serverIdStr, passwordStr, server]()
- {
- // esnure that any persistence saving is done, so we know masterserver has newest
- while (m_bSavingPersistentData)
- Sleep(100);
-
- spdlog::info("Attempting authentication with server of id \"{}\"", serverIdStr);
-
- CURL* curl = curl_easy_init();
- SetCommonHttpClientOptions(curl);
-
- std::string readBuffer;
- curl_easy_setopt(curl, CURLOPT_CUSTOMREQUEST, "POST");
- curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, CurlWriteToStringBufferCallback);
- curl_easy_setopt(curl, CURLOPT_WRITEDATA, &readBuffer);
-
- {
- char* escapedPassword = curl_easy_escape(curl, passwordStr.c_str(), passwordStr.length());
-
- curl_easy_setopt(
- curl,
- CURLOPT_URL,
- fmt::format(
- "{}/client/auth_with_server?id={}&playerToken={}&server={}&password={}",
- Cvar_ns_masterserver_hostname->GetString(),
- uidStr,
- tokenStr,
- serverIdStr,
- escapedPassword)
- .c_str());
-
- curl_free(escapedPassword);
- }
-
- CURLcode result = curl_easy_perform(curl);
-
- if (result == CURLcode::CURLE_OK)
- {
- m_bSuccessfullyConnected = true;
-
- rapidjson_document connectionInfoJson;
- connectionInfoJson.Parse(readBuffer.c_str());
-
- if (connectionInfoJson.HasParseError())
- {
- spdlog::error(
- "Failed reading masterserver authentication response: encountered parse error \"{}\"",
- rapidjson::GetParseError_En(connectionInfoJson.GetParseError()));
- goto REQUEST_END_CLEANUP;
- }
-
- if (!connectionInfoJson.IsObject())
- {
- spdlog::error("Failed reading masterserver authentication response: root object is not an object");
- goto REQUEST_END_CLEANUP;
- }
-
- if (connectionInfoJson.HasMember("error"))
- {
- spdlog::error("Failed reading masterserver response: got fastify error response");
- spdlog::error(readBuffer);
-
- if (connectionInfoJson["error"].HasMember("msg"))
- m_sAuthFailureReason = connectionInfoJson["error"]["msg"].GetString();
- else if (connectionInfoJson["error"].HasMember("enum"))
- m_sAuthFailureReason = connectionInfoJson["error"]["enum"].GetString();
- else
- m_sAuthFailureReason = "No error message provided";
-
- goto REQUEST_END_CLEANUP;
- }
-
- if (!connectionInfoJson["success"].IsTrue())
- {
- spdlog::error("Authentication with masterserver failed: \"success\" is not true");
- goto REQUEST_END_CLEANUP;
- }
-
- if (!connectionInfoJson.HasMember("success") || !connectionInfoJson.HasMember("ip") ||
- !connectionInfoJson["ip"].IsString() || !connectionInfoJson.HasMember("port") ||
- !connectionInfoJson["port"].IsNumber() || !connectionInfoJson.HasMember("authToken") ||
- !connectionInfoJson["authToken"].IsString())
- {
- spdlog::error("Failed reading masterserver authentication response: malformed json object");
- goto REQUEST_END_CLEANUP;
- }
-
- m_pendingConnectionInfo.ip.S_un.S_addr = inet_addr(connectionInfoJson["ip"].GetString());
- m_pendingConnectionInfo.port = (unsigned short)connectionInfoJson["port"].GetUint();
-
- strncpy_s(
- m_pendingConnectionInfo.authToken,
- sizeof(m_pendingConnectionInfo.authToken),
- connectionInfoJson["authToken"].GetString(),
- sizeof(m_pendingConnectionInfo.authToken) - 1);
-
- m_bHasPendingConnectionInfo = true;
- m_bSuccessfullyAuthenticatedWithGameServer = true;
-
- m_currentServer = server;
- m_sCurrentServerPassword = passwordStr;
- }
- else
- {
- spdlog::error("Failed authenticating with server: error {}", curl_easy_strerror(result));
- m_bSuccessfullyConnected = false;
- m_bSuccessfullyAuthenticatedWithGameServer = false;
- m_bScriptAuthenticatingWithGameServer = false;
- }
-
- REQUEST_END_CLEANUP:
- m_bAuthenticatingWithGameServer = false;
- m_bScriptAuthenticatingWithGameServer = false;
- curl_easy_cleanup(curl);
- });
-
- requestThread.detach();
-}
-
-void MasterServerManager::WritePlayerPersistentData(const char* playerId, const char* pdata, size_t pdataSize)
-{
- // still call this if we don't have a server id, since lobbies that aren't port forwarded need to be able to call it
- m_bSavingPersistentData = true;
- if (!pdataSize)
- {
- spdlog::warn("attempted to write pdata of size 0!");
- return;
- }
-
- std::string strPlayerId(playerId);
- std::string strPdata(pdata, pdataSize);
-
- std::thread requestThread(
- [this, strPlayerId, strPdata, pdataSize]
- {
- CURL* curl = curl_easy_init();
- SetCommonHttpClientOptions(curl);
-
- std::string readBuffer;
- curl_easy_setopt(
- curl,
- CURLOPT_URL,
- fmt::format(
- "{}/accounts/write_persistence?id={}&serverId={}",
- Cvar_ns_masterserver_hostname->GetString(),
- strPlayerId,
- m_sOwnServerId)
- .c_str());
- curl_easy_setopt(curl, CURLOPT_POST, 1L);
- curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, CurlWriteToStringBufferCallback);
- curl_easy_setopt(curl, CURLOPT_WRITEDATA, &readBuffer);
-
- curl_mime* mime = curl_mime_init(curl);
- curl_mimepart* part = curl_mime_addpart(mime);
-
- curl_mime_data(part, strPdata.c_str(), pdataSize);
- curl_mime_name(part, "pdata");
- curl_mime_filename(part, "file.pdata");
- curl_mime_type(part, "application/octet-stream");
-
- curl_easy_setopt(curl, CURLOPT_MIMEPOST, mime);
-
- CURLcode result = curl_easy_perform(curl);
-
- if (result == CURLcode::CURLE_OK)
- m_bSuccessfullyConnected = true;
- else
- m_bSuccessfullyConnected = false;
-
- curl_easy_cleanup(curl);
-
- m_bSavingPersistentData = false;
- });
-
- requestThread.detach();
-}
-
-void MasterServerManager::ProcessConnectionlessPacketSigreq1(std::string data)
-{
- rapidjson_document obj;
- obj.Parse(data);
-
- if (obj.HasParseError())
- {
- // note: it's okay to print the data as-is since we've already checked that it actually came from Atlas
- spdlog::error("invalid Atlas connectionless packet request ({}): {}", data, GetParseError_En(obj.GetParseError()));
- return;
- }
-
- if (!obj.HasMember("type") || !obj["type"].IsString())
- {
- spdlog::error("invalid Atlas connectionless packet request ({}): missing type", data);
- return;
- }
-
- std::string type = obj["type"].GetString();
-
- if (type == "connect")
- {
- if (!obj.HasMember("token") || !obj["token"].IsString())
- {
- spdlog::error("failed to handle Atlas connect request: missing or invalid connection token field");
- return;
- }
- std::string token = obj["token"].GetString();
-
- if (!m_handledServerConnections.contains(token))
- m_handledServerConnections.insert(token);
- else
- return; // already handled
-
- spdlog::info("handling Atlas connect request {}", data);
-
- if (!obj.HasMember("uid") || !obj["uid"].IsUint64())
- {
- spdlog::error("failed to handle Atlas connect request {}: missing or invalid uid field", token);
- return;
- }
- uint64_t uid = obj["uid"].GetUint64();
-
- std::string username;
- if (obj.HasMember("username") && obj["username"].IsString())
- username = obj["username"].GetString();
-
- std::string reject;
- if (!g_pBanSystem->IsUIDAllowed(uid))
- reject = "Banned from this server.";
-
- std::string pdata;
- if (reject == "")
- {
- spdlog::info("getting pdata for connection {} (uid={} username={})", token, uid, username);
-
- CURL* curl = curl_easy_init();
- SetCommonHttpClientOptions(curl);
-
- curl_easy_setopt(
- curl,
- CURLOPT_URL,
- fmt::format("{}/server/connect?serverId={}&token={}", Cvar_ns_masterserver_hostname->GetString(), m_sOwnServerId, token)
- .c_str());
-
- curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, CurlWriteToStringBufferCallback);
- curl_easy_setopt(curl, CURLOPT_WRITEDATA, &pdata);
-
- CURLcode result = curl_easy_perform(curl);
- if (result != CURLcode::CURLE_OK)
- {
- spdlog::error("failed to make Atlas connect pdata request {}: {}", token, curl_easy_strerror(result));
- curl_easy_cleanup(curl);
- return;
- }
-
- long respStatus = -1;
- curl_easy_getinfo(curl, CURLINFO_RESPONSE_CODE, &respStatus);
-
- curl_easy_cleanup(curl);
-
- if (respStatus != 200)
- {
- rapidjson_document obj;
- obj.Parse(pdata.c_str());
-
- if (!obj.HasParseError() && obj.HasMember("error") && obj["error"].IsObject())
- spdlog::error(
- "failed to make Atlas connect pdata request {}: response status {}, error: {} ({})",
- token,
- respStatus,
- ((obj["error"].HasMember("enum") && obj["error"]["enum"].IsString()) ? obj["error"]["enum"].GetString() : ""),
- ((obj["error"].HasMember("msg") && obj["error"]["msg"].IsString()) ? obj["error"]["msg"].GetString() : ""));
- else
- spdlog::error("failed to make Atlas connect pdata request {}: response status {}", token, respStatus);
- return;
- }
-
- if (!pdata.length())
- {
- spdlog::error("failed to make Atlas connect pdata request {}: pdata response is empty", token);
- return;
- }
-
- if (pdata.length() > PERSISTENCE_MAX_SIZE)
- {
- spdlog::error(
- "failed to make Atlas connect pdata request {}: pdata is too large (max={} len={})",
- token,
- PERSISTENCE_MAX_SIZE,
- pdata.length());
- return;
- }
- }
-
- if (reject == "")
- spdlog::info("accepting connection {} (uid={} username={}) with {} bytes of pdata", token, uid, username, pdata.length());
- else
- spdlog::info("rejecting connection {} (uid={} username={}) with reason \"{}\"", token, uid, username, reject);
-
- if (reject == "")
- g_pServerAuthentication->AddRemotePlayer(token, uid, username, pdata);
-
- {
- CURL* curl = curl_easy_init();
- SetCommonHttpClientOptions(curl);
-
- char* rejectEnc = curl_easy_escape(curl, reject.c_str(), reject.length());
- if (!rejectEnc)
- {
- spdlog::error("failed to handle Atlas connect request {}: failed to escape reject", token);
- return;
- }
- curl_easy_setopt(
- curl,
- CURLOPT_URL,
- fmt::format(
- "{}/server/connect?serverId={}&token={}&reject={}",
- Cvar_ns_masterserver_hostname->GetString(),
- m_sOwnServerId,
- token,
- rejectEnc)
- .c_str());
- curl_free(rejectEnc);
-
- // note: we don't actually have any POST data, so we can't use CURLOPT_POST or the behavior is undefined (e.g., hangs in wine)
- curl_easy_setopt(curl, CURLOPT_CUSTOMREQUEST, "POST");
-
- std::string buf;
- curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, CurlWriteToStringBufferCallback);
- curl_easy_setopt(curl, CURLOPT_WRITEDATA, &buf);
-
- CURLcode result = curl_easy_perform(curl);
- if (result != CURLcode::CURLE_OK)
- {
- spdlog::error("failed to respond to Atlas connect request {}: {}", token, curl_easy_strerror(result));
- curl_easy_cleanup(curl);
- return;
- }
-
- long respStatus = -1;
- curl_easy_getinfo(curl, CURLINFO_RESPONSE_CODE, &respStatus);
-
- curl_easy_cleanup(curl);
-
- if (respStatus != 200)
- {
- rapidjson_document obj;
- obj.Parse(buf.c_str());
-
- if (!obj.HasParseError() && obj.HasMember("error") && obj["error"].IsObject())
- spdlog::error(
- "failed to respond to Atlas connect request {}: response status {}, error: {} ({})",
- token,
- respStatus,
- ((obj["error"].HasMember("enum") && obj["error"]["enum"].IsString()) ? obj["error"]["enum"].GetString() : ""),
- ((obj["error"].HasMember("msg") && obj["error"]["msg"].IsString()) ? obj["error"]["msg"].GetString() : ""));
- else
- spdlog::error("failed to respond to Atlas connect request {}: response status {}", token, respStatus);
- return;
- }
- }
-
- return;
- }
-
- spdlog::error("invalid Atlas connectionless packet request: unknown type {}", type);
-}
-
-void ConCommand_ns_fetchservers(const CCommand& args)
-{
- g_pMasterServerManager->RequestServerList();
-}
-
-MasterServerManager::MasterServerManager() : m_pendingConnectionInfo {}, m_sOwnServerId {""}, m_sOwnClientAuthToken {""} {}
-
-ON_DLL_LOAD_RELIESON("engine.dll", MasterServer, (ConCommand, ServerPresence), (CModule module))
-{
- g_pMasterServerManager = new MasterServerManager;
-
- Cvar_ns_masterserver_hostname = new ConVar("ns_masterserver_hostname", "127.0.0.1", FCVAR_NONE, "");
- Cvar_ns_curl_log_enable = new ConVar("ns_curl_log_enable", "0", FCVAR_NONE, "Whether curl should log to the console");
-
- RegisterConCommand("ns_fetchservers", ConCommand_ns_fetchservers, "Fetch all servers from the masterserver", FCVAR_CLIENTDLL);
-
- MasterServerPresenceReporter* presenceReporter = new MasterServerPresenceReporter;
- g_pServerPresence->AddPresenceReporter(presenceReporter);
-}
-
-void MasterServerPresenceReporter::CreatePresence(const ServerPresence* pServerPresence)
-{
- m_nNumRegistrationAttempts = 0;
-}
-
-void MasterServerPresenceReporter::ReportPresence(const ServerPresence* pServerPresence)
-{
- // make a copy of presence for multithreading purposes
- ServerPresence threadedPresence(pServerPresence);
-
- if (!*g_pMasterServerManager->m_sOwnServerId)
- {
- // Don't try if we've reached the max registration attempts.
- // In the future, we should probably allow servers to re-authenticate after a while if the MS was down.
- if (m_nNumRegistrationAttempts >= MAX_REGISTRATION_ATTEMPTS)
- {
- return;
- }
-
- // Make sure to wait til the cooldown is over for DUPLICATE_SERVER failures.
- if (Plat_FloatTime() < m_fNextAddServerAttemptTime)
- {
- return;
- }
-
- // If we're not running any InternalAddServer() attempt in the background.
- if (!addServerFuture.valid())
- {
- // Launch an attempt to add the local server to the master server.
- InternalAddServer(pServerPresence);
- }
- }
- else
- {
- // If we're not running any InternalUpdateServer() attempt in the background.
- if (!updateServerFuture.valid())
- {
- // Launch an attempt to update the local server on the master server.
- InternalUpdateServer(pServerPresence);
- }
- }
-}
-
-void MasterServerPresenceReporter::DestroyPresence(const ServerPresence* pServerPresence)
-{
- // Don't call this if we don't have a server id.
- if (!*g_pMasterServerManager->m_sOwnServerId)
- {
- return;
- }
-
- // Not bothering with better thread safety in this case since DestroyPresence() is called when the game is shutting down.
- *g_pMasterServerManager->m_sOwnServerId = 0;
-
- std::thread requestThread(
- [this]
- {
- CURL* curl = curl_easy_init();
- SetCommonHttpClientOptions(curl);
-
- std::string readBuffer;
- curl_easy_setopt(curl, CURLOPT_CUSTOMREQUEST, "DELETE");
- curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, CurlWriteToStringBufferCallback);
- curl_easy_setopt(curl, CURLOPT_WRITEDATA, &readBuffer);
- curl_easy_setopt(
- curl,
- CURLOPT_URL,
- fmt::format(
- "{}/server/remove_server?id={}", Cvar_ns_masterserver_hostname->GetString(), g_pMasterServerManager->m_sOwnServerId)
- .c_str());
-
- CURLcode result = curl_easy_perform(curl);
- curl_easy_cleanup(curl);
- });
-
- requestThread.detach();
-}
-
-void MasterServerPresenceReporter::RunFrame(double flCurrentTime, const ServerPresence* pServerPresence)
-{
- // Check if we're already running an InternalAddServer() call in the background.
- // If so, grab the result if it's ready.
- if (addServerFuture.valid())
- {
- std::future_status status = addServerFuture.wait_for(0ms);
- if (status != std::future_status::ready)
- {
- // Still running, no need to do anything.
- return;
- }
-
- // Check the result.
- auto resultData = addServerFuture.get();
-
- g_pMasterServerManager->m_bSuccessfullyConnected = resultData.result != MasterServerReportPresenceResult::FailedNoConnect;
-
- switch (resultData.result)
- {
- case MasterServerReportPresenceResult::Success:
- // Copy over the server id and auth token granted by the MS.
- strncpy_s(
- g_pMasterServerManager->m_sOwnServerId,
- sizeof(g_pMasterServerManager->m_sOwnServerId),
- resultData.id.value().c_str(),
- sizeof(g_pMasterServerManager->m_sOwnServerId) - 1);
- strncpy_s(
- g_pMasterServerManager->m_sOwnServerAuthToken,
- sizeof(g_pMasterServerManager->m_sOwnServerAuthToken),
- resultData.serverAuthToken.value().c_str(),
- sizeof(g_pMasterServerManager->m_sOwnServerAuthToken) - 1);
- break;
- case MasterServerReportPresenceResult::FailedNoRetry:
- case MasterServerReportPresenceResult::FailedNoConnect:
- // If we failed to connect to the master server, or failed with no retry, stop trying.
- m_nNumRegistrationAttempts = MAX_REGISTRATION_ATTEMPTS;
- break;
- case MasterServerReportPresenceResult::Failed:
- ++m_nNumRegistrationAttempts;
- break;
- case MasterServerReportPresenceResult::FailedDuplicateServer:
- ++m_nNumRegistrationAttempts;
- // Wait at least twenty seconds until we re-attempt to add the server.
- m_fNextAddServerAttemptTime = Plat_FloatTime() + 20.0f;
- break;
- }
-
- if (m_nNumRegistrationAttempts >= MAX_REGISTRATION_ATTEMPTS)
- {
- spdlog::log(
- IsDedicatedServer() ? spdlog::level::level_enum::err : spdlog::level::level_enum::warn,
- "Reached max ms server registration attempts.");
- }
- }
- else if (updateServerFuture.valid())
- {
- // Check if the InternalUpdateServer() call completed.
- std::future_status status = updateServerFuture.wait_for(0ms);
- if (status != std::future_status::ready)
- {
- // Still running, no need to do anything.
- return;
- }
-
- auto resultData = updateServerFuture.get();
- if (resultData.result == MasterServerReportPresenceResult::Success)
- {
- if (resultData.id)
- {
- strncpy_s(
- g_pMasterServerManager->m_sOwnServerId,
- sizeof(g_pMasterServerManager->m_sOwnServerId),
- resultData.id.value().c_str(),
- sizeof(g_pMasterServerManager->m_sOwnServerId) - 1);
- }
-
- if (resultData.serverAuthToken)
- {
- strncpy_s(
- g_pMasterServerManager->m_sOwnServerAuthToken,
- sizeof(g_pMasterServerManager->m_sOwnServerAuthToken),
- resultData.serverAuthToken.value().c_str(),
- sizeof(g_pMasterServerManager->m_sOwnServerAuthToken) - 1);
- }
- }
- }
-}
-
-void MasterServerPresenceReporter::InternalAddServer(const ServerPresence* pServerPresence)
-{
- const ServerPresence threadedPresence(pServerPresence);
- // Never call this with an ongoing InternalAddServer() call.
- assert(!addServerFuture.valid());
-
- g_pMasterServerManager->m_sOwnServerId[0] = 0;
- g_pMasterServerManager->m_sOwnServerAuthToken[0] = 0;
-
- std::string modInfo = g_pMasterServerManager->m_sOwnModInfoJson;
- std::string hostname = Cvar_ns_masterserver_hostname->GetString();
-
- spdlog::info("Attempting to register the local server to the master server.");
-
- addServerFuture = std::async(
- std::launch::async,
- [threadedPresence, modInfo, hostname, pServerPresence]
- {
- CURL* curl = curl_easy_init();
- SetCommonHttpClientOptions(curl);
-
- std::string readBuffer;
- curl_easy_setopt(curl, CURLOPT_POST, 1L);
- curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, CurlWriteToStringBufferCallback);
- curl_easy_setopt(curl, CURLOPT_WRITEDATA, &readBuffer);
-
- curl_mime* mime = curl_mime_init(curl);
- curl_mimepart* part = curl_mime_addpart(mime);
-
- // Lambda to quickly cleanup resources and return a value.
- auto ReturnCleanup =
- [curl, mime](MasterServerReportPresenceResult result, const char* id = "", const char* serverAuthToken = "")
- {
- curl_easy_cleanup(curl);
- curl_mime_free(mime);
-
- MasterServerPresenceReporter::ReportPresenceResultData data;
- data.result = result;
- data.id = id;
- data.serverAuthToken = serverAuthToken;
-
- return data;
- };
-
- // don't log errors if we wouldn't actually show up in the server list anyway (stop tickets)
- // except for dedis, for which this error logging is actually pretty important
- bool shouldLogError = IsDedicatedServer() || (!strstr(pServerPresence->m_MapName, "mp_lobby") &&
- strstr(pServerPresence->m_PlaylistName, "private_match"));
-
- curl_mime_data(part, modInfo.c_str(), modInfo.size());
- curl_mime_name(part, "modinfo");
- curl_mime_filename(part, "modinfo.json");
- curl_mime_type(part, "application/json");
-
- curl_easy_setopt(curl, CURLOPT_MIMEPOST, mime);
-
- // format every paramter because computers hate me
- {
- char* nameEscaped = curl_easy_escape(curl, threadedPresence.m_sServerName.c_str(), 0);
- char* descEscaped = curl_easy_escape(curl, threadedPresence.m_sServerDesc.c_str(), 0);
- char* mapEscaped = curl_easy_escape(curl, threadedPresence.m_MapName, 0);
- char* playlistEscaped = curl_easy_escape(curl, threadedPresence.m_PlaylistName, 0);
- char* passwordEscaped = curl_easy_escape(curl, threadedPresence.m_Password, 0);
-
- curl_easy_setopt(
- curl,
- CURLOPT_URL,
- fmt::format(
- "{}/server/"
- "add_server?port={}&authPort=udp&name={}&description={}&map={}&playlist={}&maxPlayers={}&password={}",
- hostname.c_str(),
- threadedPresence.m_iPort,
- nameEscaped,
- descEscaped,
- mapEscaped,
- playlistEscaped,
- threadedPresence.m_iMaxPlayers,
- passwordEscaped)
- .c_str());
-
- curl_free(nameEscaped);
- curl_free(descEscaped);
- curl_free(mapEscaped);
- curl_free(playlistEscaped);
- curl_free(passwordEscaped);
- }
-
- CURLcode result = curl_easy_perform(curl);
-
- if (result == CURLcode::CURLE_OK)
- {
- rapidjson_document serverAddedJson;
- serverAddedJson.Parse(readBuffer.c_str());
-
- // If we could not parse the JSON or it isn't an object, assume the MS is either wrong or we're completely out of date.
- // No retry.
- if (serverAddedJson.HasParseError())
- {
- if (shouldLogError)
- spdlog::error(
- "Failed reading masterserver authentication response: encountered parse error \"{}\"",
- rapidjson::GetParseError_En(serverAddedJson.GetParseError()));
- return ReturnCleanup(MasterServerReportPresenceResult::FailedNoRetry);
- }
-
- if (!serverAddedJson.IsObject())
- {
- if (shouldLogError)
- spdlog::error("Failed reading masterserver authentication response: root object is not an object");
- return ReturnCleanup(MasterServerReportPresenceResult::FailedNoRetry);
- }
-
- if (serverAddedJson.HasMember("error"))
- {
- if (shouldLogError)
- {
- spdlog::error("Failed reading masterserver response: got fastify error response");
- spdlog::error(readBuffer);
- }
-
- // If this is DUPLICATE_SERVER, we'll retry adding the server every 20 seconds.
- // The master server will only update its internal server list and clean up dead servers on certain events.
- // And then again, only if a player requests the server list after the cooldown (1 second by default), or a server is
- // added/updated/removed. In any case this needs to be fixed in the master server rewrite.
- if (serverAddedJson["error"].HasMember("enum") &&
- strcmp(serverAddedJson["error"]["enum"].GetString(), "DUPLICATE_SERVER") == 0)
- {
- if (shouldLogError)
- spdlog::error("Cooling down while the master server cleans the dead server entry, if any.");
- return ReturnCleanup(MasterServerReportPresenceResult::FailedDuplicateServer);
- }
-
- // Retry until we reach max retries.
- return ReturnCleanup(MasterServerReportPresenceResult::Failed);
- }
-
- if (!serverAddedJson["success"].IsTrue())
- {
- if (shouldLogError)
- spdlog::error("Adding server to masterserver failed: \"success\" is not true");
- return ReturnCleanup(MasterServerReportPresenceResult::FailedNoRetry);
- }
-
- if (!serverAddedJson.HasMember("id") || !serverAddedJson["id"].IsString() ||
- !serverAddedJson.HasMember("serverAuthToken") || !serverAddedJson["serverAuthToken"].IsString())
- {
- if (shouldLogError)
- spdlog::error("Failed reading masterserver response: malformed json object");
- return ReturnCleanup(MasterServerReportPresenceResult::FailedNoRetry);
- }
-
- spdlog::info("Successfully registered the local server to the master server.");
- return ReturnCleanup(
- MasterServerReportPresenceResult::Success,
- serverAddedJson["id"].GetString(),
- serverAddedJson["serverAuthToken"].GetString());
- }
- else
- {
- if (shouldLogError)
- spdlog::error("Failed adding self to server list: error {}", curl_easy_strerror(result));
- return ReturnCleanup(MasterServerReportPresenceResult::FailedNoConnect);
- }
- });
-}
-
-void MasterServerPresenceReporter::InternalUpdateServer(const ServerPresence* pServerPresence)
-{
- const ServerPresence threadedPresence(pServerPresence);
-
- // Never call this with an ongoing InternalUpdateServer() call.
- assert(!updateServerFuture.valid());
-
- const std::string serverId = g_pMasterServerManager->m_sOwnServerId;
- const std::string hostname = Cvar_ns_masterserver_hostname->GetString();
- const std::string modinfo = g_pMasterServerManager->m_sOwnModInfoJson;
-
- updateServerFuture = std::async(
- std::launch::async,
- [threadedPresence, serverId, hostname, modinfo]
- {
- CURL* curl = curl_easy_init();
- SetCommonHttpClientOptions(curl);
-
- // Lambda to quickly cleanup resources and return a value.
- auto ReturnCleanup = [curl](MasterServerReportPresenceResult result, const char* id = "", const char* serverAuthToken = "")
- {
- curl_easy_cleanup(curl);
-
- MasterServerPresenceReporter::ReportPresenceResultData data;
- data.result = result;
-
- if (id != nullptr)
- {
- data.id = id;
- }
-
- if (serverAuthToken != nullptr)
- {
- data.serverAuthToken = serverAuthToken;
- }
-
- return data;
- };
-
- std::string readBuffer;
- curl_easy_setopt(curl, CURLOPT_CUSTOMREQUEST, "POST");
- curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, CurlWriteToStringBufferCallback);
- curl_easy_setopt(curl, CURLOPT_WRITEDATA, &readBuffer);
- curl_easy_setopt(curl, CURLOPT_VERBOSE, 0L);
-
- // send all registration info so we have all necessary info to reregister our server if masterserver goes down,
- // without a restart this isn't threadsafe :terror:
- {
- char* nameEscaped = curl_easy_escape(curl, threadedPresence.m_sServerName.c_str(), 0);
- char* descEscaped = curl_easy_escape(curl, threadedPresence.m_sServerDesc.c_str(), 0);
- char* mapEscaped = curl_easy_escape(curl, threadedPresence.m_MapName, 0);
- char* playlistEscaped = curl_easy_escape(curl, threadedPresence.m_PlaylistName, 0);
- char* passwordEscaped = curl_easy_escape(curl, threadedPresence.m_Password, 0);
-
- curl_easy_setopt(
- curl,
- CURLOPT_URL,
- fmt::format(
- "{}/server/"
- "update_values?id={}&port={}&authPort=udp&name={}&description={}&map={}&playlist={}&playerCount={}&"
- "maxPlayers={}&password={}",
- hostname.c_str(),
- serverId.c_str(),
- threadedPresence.m_iPort,
- nameEscaped,
- descEscaped,
- mapEscaped,
- playlistEscaped,
- threadedPresence.m_iPlayerCount,
- threadedPresence.m_iMaxPlayers,
- passwordEscaped)
- .c_str());
-
- curl_free(nameEscaped);
- curl_free(descEscaped);
- curl_free(mapEscaped);
- curl_free(playlistEscaped);
- curl_free(passwordEscaped);
- }
-
- curl_mime* mime = curl_mime_init(curl);
- curl_mimepart* part = curl_mime_addpart(mime);
-
- curl_mime_data(part, modinfo.c_str(), modinfo.size());
- curl_mime_name(part, "modinfo");
- curl_mime_filename(part, "modinfo.json");
- curl_mime_type(part, "application/json");
-
- curl_easy_setopt(curl, CURLOPT_MIMEPOST, mime);
-
- CURLcode result = curl_easy_perform(curl);
-
- if (result == CURLcode::CURLE_OK)
- {
- rapidjson_document serverAddedJson;
- serverAddedJson.Parse(readBuffer.c_str());
-
- const char* updatedId = nullptr;
- const char* updatedAuthToken = nullptr;
-
- if (!serverAddedJson.HasParseError() && serverAddedJson.IsObject())
- {
- if (serverAddedJson.HasMember("id") && serverAddedJson["id"].IsString())
- {
- updatedId = serverAddedJson["id"].GetString();
- }
-
- if (serverAddedJson.HasMember("serverAuthToken") && serverAddedJson["serverAuthToken"].IsString())
- {
- updatedAuthToken = serverAddedJson["serverAuthToken"].GetString();
- }
- }
-
- return ReturnCleanup(MasterServerReportPresenceResult::Success, updatedId, updatedAuthToken);
- }
- else
- {
- spdlog::warn("Heartbeat failed with error {}", curl_easy_strerror(result));
- return ReturnCleanup(MasterServerReportPresenceResult::Failed);
- }
- });
-}
diff --git a/NorthstarDLL/masterserver/masterserver.h b/NorthstarDLL/masterserver/masterserver.h
deleted file mode 100644
index 570db619..00000000
--- a/NorthstarDLL/masterserver/masterserver.h
+++ /dev/null
@@ -1,199 +0,0 @@
-#pragma once
-
-#include "core/convar/convar.h"
-#include "server/serverpresence.h"
-#include <winsock2.h>
-#include <string>
-#include <cstring>
-#include <future>
-#include <unordered_set>
-
-extern ConVar* Cvar_ns_masterserver_hostname;
-extern ConVar* Cvar_ns_curl_log_enable;
-
-struct RemoteModInfo
-{
-public:
- std::string Name;
- std::string Version;
-};
-
-class RemoteServerInfo
-{
-public:
- char id[33]; // 32 bytes + nullterminator
-
- // server info
- char name[64];
- std::string description;
- char map[32];
- char playlist[16];
- char region[32];
- std::vector<RemoteModInfo> requiredMods;
-
- int playerCount;
- int maxPlayers;
-
- // connection stuff
- bool requiresPassword;
-
-public:
- RemoteServerInfo(
- const char* newId,
- const char* newName,
- const char* newDescription,
- const char* newMap,
- const char* newPlaylist,
- const char* newRegion,
- int newPlayerCount,
- int newMaxPlayers,
- bool newRequiresPassword);
-};
-
-struct RemoteServerConnectionInfo
-{
-public:
- char authToken[32];
-
- in_addr ip;
- unsigned short port;
-};
-
-struct MainMenuPromoData
-{
-public:
- std::string newInfoTitle1;
- std::string newInfoTitle2;
- std::string newInfoTitle3;
-
- std::string largeButtonTitle;
- std::string largeButtonText;
- std::string largeButtonUrl;
- int largeButtonImageIndex;
-
- std::string smallButton1Title;
- std::string smallButton1Url;
- int smallButton1ImageIndex;
-
- std::string smallButton2Title;
- std::string smallButton2Url;
- int smallButton2ImageIndex;
-};
-
-class MasterServerManager
-{
-private:
- bool m_bRequestingServerList = false;
- bool m_bAuthenticatingWithGameServer = false;
-
-public:
- char m_sOwnServerId[33];
- char m_sOwnServerAuthToken[33];
- char m_sOwnClientAuthToken[33];
-
- std::string m_sOwnModInfoJson;
-
- bool m_bOriginAuthWithMasterServerDone = false;
- bool m_bOriginAuthWithMasterServerInProgress = false;
-
- bool m_bOriginAuthWithMasterServerSuccessful = false;
- std::string m_sOriginAuthWithMasterServerErrorCode = "";
- std::string m_sOriginAuthWithMasterServerErrorMessage = "";
-
- bool m_bSavingPersistentData = false;
-
- bool m_bScriptRequestingServerList = false;
- bool m_bSuccessfullyConnected = true;
-
- bool m_bNewgameAfterSelfAuth = false;
- bool m_bScriptAuthenticatingWithGameServer = false;
- bool m_bSuccessfullyAuthenticatedWithGameServer = false;
- std::string m_sAuthFailureReason {};
-
- bool m_bHasPendingConnectionInfo = false;
- RemoteServerConnectionInfo m_pendingConnectionInfo;
-
- std::vector<RemoteServerInfo> m_vRemoteServers;
-
- bool m_bHasMainMenuPromoData = false;
- MainMenuPromoData m_sMainMenuPromoData;
-
- std::optional<RemoteServerInfo> m_currentServer;
- std::string m_sCurrentServerPassword;
-
- std::unordered_set<std::string> m_handledServerConnections;
-
-public:
- MasterServerManager();
-
- void ClearServerList();
- void RequestServerList();
- void RequestMainMenuPromos();
- void AuthenticateOriginWithMasterServer(const char* uid, const char* originToken);
- void AuthenticateWithOwnServer(const char* uid, const char* playerToken);
- void AuthenticateWithServer(const char* uid, const char* playerToken, RemoteServerInfo server, const char* password);
- void WritePlayerPersistentData(const char* playerId, const char* pdata, size_t pdataSize);
- void ProcessConnectionlessPacketSigreq1(std::string req);
-};
-
-extern MasterServerManager* g_pMasterServerManager;
-extern ConVar* Cvar_ns_masterserver_hostname;
-
-/** Result returned in the std::future of a MasterServerPresenceReporter::ReportPresence() call. */
-enum class MasterServerReportPresenceResult
-{
- // Adding this server to the MS was successful.
- Success,
- // We failed to add this server to the MS and should retry.
- Failed,
- // We failed to add this server to the MS and shouldn't retry.
- FailedNoRetry,
- // We failed to even reach the MS.
- FailedNoConnect,
- // We failed to add the server because an existing server with the same ip:port exists.
- FailedDuplicateServer,
-};
-
-class MasterServerPresenceReporter : public ServerPresenceReporter
-{
-public:
- /** Full data returned in the std::future of a MasterServerPresenceReporter::ReportPresence() call. */
- struct ReportPresenceResultData
- {
- MasterServerReportPresenceResult result;
-
- std::optional<std::string> id;
- std::optional<std::string> serverAuthToken;
- };
-
- const int MAX_REGISTRATION_ATTEMPTS = 5;
-
- // Called to initialise the master server presence reporter's state.
- void CreatePresence(const ServerPresence* pServerPresence) override;
-
- // Run on an internal to either add the server to the MS or update it.
- void ReportPresence(const ServerPresence* pServerPresence) override;
-
- // Called when we need to remove the server from the master server.
- void DestroyPresence(const ServerPresence* pServerPresence) override;
-
- // Called every frame.
- void RunFrame(double flCurrentTime, const ServerPresence* pServerPresence) override;
-
-protected:
- // Contains the async logic to add the server to the MS.
- void InternalAddServer(const ServerPresence* pServerPresence);
-
- // Contains the async logic to update the server on the MS.
- void InternalUpdateServer(const ServerPresence* pServerPresence);
-
- // The future used for InternalAddServer() calls.
- std::future<ReportPresenceResultData> addServerFuture;
-
- // The future used for InternalAddServer() calls.
- std::future<ReportPresenceResultData> updateServerFuture;
-
- int m_nNumRegistrationAttempts;
-
- double m_fNextAddServerAttemptTime;
-};