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path: root/NorthstarDLL/masterserver/masterserver.h
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Diffstat (limited to 'NorthstarDLL/masterserver/masterserver.h')
-rw-r--r--NorthstarDLL/masterserver/masterserver.h20
1 files changed, 10 insertions, 10 deletions
diff --git a/NorthstarDLL/masterserver/masterserver.h b/NorthstarDLL/masterserver/masterserver.h
index c4fa56c2..570db619 100644
--- a/NorthstarDLL/masterserver/masterserver.h
+++ b/NorthstarDLL/masterserver/masterserver.h
@@ -13,14 +13,14 @@ extern ConVar* Cvar_ns_curl_log_enable;
struct RemoteModInfo
{
- public:
+public:
std::string Name;
std::string Version;
};
class RemoteServerInfo
{
- public:
+public:
char id[33]; // 32 bytes + nullterminator
// server info
@@ -37,7 +37,7 @@ class RemoteServerInfo
// connection stuff
bool requiresPassword;
- public:
+public:
RemoteServerInfo(
const char* newId,
const char* newName,
@@ -52,7 +52,7 @@ class RemoteServerInfo
struct RemoteServerConnectionInfo
{
- public:
+public:
char authToken[32];
in_addr ip;
@@ -61,7 +61,7 @@ struct RemoteServerConnectionInfo
struct MainMenuPromoData
{
- public:
+public:
std::string newInfoTitle1;
std::string newInfoTitle2;
std::string newInfoTitle3;
@@ -82,11 +82,11 @@ struct MainMenuPromoData
class MasterServerManager
{
- private:
+private:
bool m_bRequestingServerList = false;
bool m_bAuthenticatingWithGameServer = false;
- public:
+public:
char m_sOwnServerId[33];
char m_sOwnServerAuthToken[33];
char m_sOwnClientAuthToken[33];
@@ -123,7 +123,7 @@ class MasterServerManager
std::unordered_set<std::string> m_handledServerConnections;
- public:
+public:
MasterServerManager();
void ClearServerList();
@@ -156,7 +156,7 @@ enum class MasterServerReportPresenceResult
class MasterServerPresenceReporter : public ServerPresenceReporter
{
- public:
+public:
/** Full data returned in the std::future of a MasterServerPresenceReporter::ReportPresence() call. */
struct ReportPresenceResultData
{
@@ -180,7 +180,7 @@ class MasterServerPresenceReporter : public ServerPresenceReporter
// Called every frame.
void RunFrame(double flCurrentTime, const ServerPresence* pServerPresence) override;
- protected:
+protected:
// Contains the async logic to add the server to the MS.
void InternalAddServer(const ServerPresence* pServerPresence);