diff options
Diffstat (limited to 'NorthstarDLL/masterserver/masterserver.cpp')
-rw-r--r-- | NorthstarDLL/masterserver/masterserver.cpp | 9 |
1 files changed, 3 insertions, 6 deletions
diff --git a/NorthstarDLL/masterserver/masterserver.cpp b/NorthstarDLL/masterserver/masterserver.cpp index 015670e7..d9838484 100644 --- a/NorthstarDLL/masterserver/masterserver.cpp +++ b/NorthstarDLL/masterserver/masterserver.cpp @@ -576,7 +576,7 @@ void MasterServerManager::AuthenticateWithOwnServer(const char* uid, const char* requestThread.detach(); } -void MasterServerManager::AuthenticateWithServer(const char* uid, const char* playerToken, RemoteServerInfo server, const char* password) +void MasterServerManager::AuthenticateWithServer(const char* uid, const char* playerToken, const char* serverId, const char* password) { // dont wait, just stop if we're trying to do 2 auth requests at once if (m_bAuthenticatingWithGameServer) @@ -589,11 +589,11 @@ void MasterServerManager::AuthenticateWithServer(const char* uid, const char* pl std::string uidStr(uid); std::string tokenStr(playerToken); - std::string serverIdStr(server.id); + std::string serverIdStr(serverId); std::string passwordStr(password); std::thread requestThread( - [this, uidStr, tokenStr, serverIdStr, passwordStr, server]() + [this, uidStr, tokenStr, serverIdStr, passwordStr]() { // esnure that any persistence saving is done, so we know masterserver has newest while (m_bSavingPersistentData) @@ -691,9 +691,6 @@ void MasterServerManager::AuthenticateWithServer(const char* uid, const char* pl m_bHasPendingConnectionInfo = true; m_bSuccessfullyAuthenticatedWithGameServer = true; - - m_currentServer = server; - m_sCurrentServerPassword = passwordStr; } else { |