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-rw-r--r--NorthstarDLL/masterserver.h188
1 files changed, 0 insertions, 188 deletions
diff --git a/NorthstarDLL/masterserver.h b/NorthstarDLL/masterserver.h
deleted file mode 100644
index 4e649fae..00000000
--- a/NorthstarDLL/masterserver.h
+++ /dev/null
@@ -1,188 +0,0 @@
-#pragma once
-
-#include "convar.h"
-#include "serverpresence.h"
-#include <winsock2.h>
-#include <string>
-#include <cstring>
-#include <future>
-
-extern ConVar* Cvar_ns_masterserver_hostname;
-extern ConVar* Cvar_ns_curl_log_enable;
-
-struct RemoteModInfo
-{
- public:
- std::string Name;
- std::string Version;
-};
-
-class RemoteServerInfo
-{
- public:
- char id[33]; // 32 bytes + nullterminator
-
- // server info
- char name[64];
- std::string description;
- char map[32];
- char playlist[16];
- char region[32];
- std::vector<RemoteModInfo> requiredMods;
-
- int playerCount;
- int maxPlayers;
-
- // connection stuff
- bool requiresPassword;
-
- public:
- RemoteServerInfo(
- const char* newId,
- const char* newName,
- const char* newDescription,
- const char* newMap,
- const char* newPlaylist,
- const char* newRegion,
- int newPlayerCount,
- int newMaxPlayers,
- bool newRequiresPassword);
-};
-
-struct RemoteServerConnectionInfo
-{
- public:
- char authToken[32];
-
- in_addr ip;
- unsigned short port;
-};
-
-struct MainMenuPromoData
-{
- public:
- std::string newInfoTitle1;
- std::string newInfoTitle2;
- std::string newInfoTitle3;
-
- std::string largeButtonTitle;
- std::string largeButtonText;
- std::string largeButtonUrl;
- int largeButtonImageIndex;
-
- std::string smallButton1Title;
- std::string smallButton1Url;
- int smallButton1ImageIndex;
-
- std::string smallButton2Title;
- std::string smallButton2Url;
- int smallButton2ImageIndex;
-};
-
-class MasterServerManager
-{
- private:
- bool m_bRequestingServerList = false;
- bool m_bAuthenticatingWithGameServer = false;
-
- public:
- char m_sOwnServerId[33];
- char m_sOwnServerAuthToken[33];
- char m_sOwnClientAuthToken[33];
-
- std::string m_sOwnModInfoJson;
-
- bool m_bOriginAuthWithMasterServerDone = false;
- bool m_bOriginAuthWithMasterServerInProgress = false;
-
- bool m_bSavingPersistentData = false;
-
- bool m_bScriptRequestingServerList = false;
- bool m_bSuccessfullyConnected = true;
-
- bool m_bNewgameAfterSelfAuth = false;
- bool m_bScriptAuthenticatingWithGameServer = false;
- bool m_bSuccessfullyAuthenticatedWithGameServer = false;
- std::string m_sAuthFailureReason {};
-
- bool m_bHasPendingConnectionInfo = false;
- RemoteServerConnectionInfo m_pendingConnectionInfo;
-
- std::vector<RemoteServerInfo> m_vRemoteServers;
-
- bool m_bHasMainMenuPromoData = false;
- MainMenuPromoData m_sMainMenuPromoData;
-
- public:
- MasterServerManager();
-
- void ClearServerList();
- void RequestServerList();
- void RequestMainMenuPromos();
- void AuthenticateOriginWithMasterServer(const char* uid, const char* originToken);
- void AuthenticateWithOwnServer(const char* uid, const char* playerToken);
- void AuthenticateWithServer(const char* uid, const char* playerToken, const char* serverId, const char* password);
- void WritePlayerPersistentData(const char* playerId, const char* pdata, size_t pdataSize);
-};
-
-extern MasterServerManager* g_pMasterServerManager;
-extern ConVar* Cvar_ns_masterserver_hostname;
-
-/** Result returned in the std::future of a MasterServerPresenceReporter::ReportPresence() call. */
-enum class MasterServerReportPresenceResult
-{
- // Adding this server to the MS was successful.
- Success,
- // We failed to add this server to the MS and should retry.
- Failed,
- // We failed to add this server to the MS and shouldn't retry.
- FailedNoRetry,
- // We failed to even reach the MS.
- FailedNoConnect,
- // We failed to add the server because an existing server with the same ip:port exists.
- FailedDuplicateServer,
-};
-
-class MasterServerPresenceReporter : public ServerPresenceReporter
-{
- public:
- /** Full data returned in the std::future of a MasterServerPresenceReporter::ReportPresence() call. */
- struct ReportPresenceResultData
- {
- MasterServerReportPresenceResult result;
-
- std::optional<std::string> id;
- std::optional<std::string> serverAuthToken;
- };
-
- const int MAX_REGISTRATION_ATTEMPTS = 5;
-
- // Called to initialise the master server presence reporter's state.
- void CreatePresence(const ServerPresence* pServerPresence) override;
-
- // Run on an internal to either add the server to the MS or update it.
- void ReportPresence(const ServerPresence* pServerPresence) override;
-
- // Called when we need to remove the server from the master server.
- void DestroyPresence(const ServerPresence* pServerPresence) override;
-
- // Called every frame.
- void RunFrame(double flCurrentTime, const ServerPresence* pServerPresence) override;
-
- protected:
- // Contains the async logic to add the server to the MS.
- void InternalAddServer(const ServerPresence* pServerPresence);
-
- // Contains the async logic to update the server on the MS.
- void InternalUpdateServer(const ServerPresence* pServerPresence);
-
- // The future used for InternalAddServer() calls.
- std::future<ReportPresenceResultData> addServerFuture;
-
- // The future used for InternalAddServer() calls.
- std::future<ReportPresenceResultData> updateServerFuture;
-
- int m_nNumRegistrationAttempts;
-
- double m_fNextAddServerAttemptTime;
-};