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-rw-r--r--NorthstarDLL/masterserver.h153
1 files changed, 153 insertions, 0 deletions
diff --git a/NorthstarDLL/masterserver.h b/NorthstarDLL/masterserver.h
new file mode 100644
index 00000000..a485a1dc
--- /dev/null
+++ b/NorthstarDLL/masterserver.h
@@ -0,0 +1,153 @@
+#pragma once
+#include "convar.h"
+#include <WinSock2.h>
+#include <string>
+#include <cstring>
+
+extern ConVar* Cvar_ns_masterserver_hostname;
+extern ConVar* Cvar_ns_report_server_to_masterserver;
+extern ConVar* Cvar_ns_report_sp_server_to_masterserver;
+
+extern ConVar* Cvar_ns_server_name;
+extern ConVar* Cvar_ns_server_desc;
+extern ConVar* Cvar_ns_server_password;
+
+extern ConVar* Cvar_ns_curl_log_enable;
+
+extern ConVar* Cvar_hostname;
+extern ConVar* Cvar_hostport;
+
+struct RemoteModInfo
+{
+ public:
+ std::string Name;
+ std::string Version;
+};
+
+class RemoteServerInfo
+{
+ public:
+ char id[33]; // 32 bytes + nullterminator
+
+ // server info
+ char name[64];
+ std::string description;
+ char map[32];
+ char playlist[16];
+ std::vector<RemoteModInfo> requiredMods;
+
+ int playerCount;
+ int maxPlayers;
+
+ // connection stuff
+ bool requiresPassword;
+
+ public:
+ RemoteServerInfo(
+ const char* newId,
+ const char* newName,
+ const char* newDescription,
+ const char* newMap,
+ const char* newPlaylist,
+ int newPlayerCount,
+ int newMaxPlayers,
+ bool newRequiresPassword);
+};
+
+struct RemoteServerConnectionInfo
+{
+ public:
+ char authToken[32];
+
+ in_addr ip;
+ unsigned short port;
+};
+
+struct MainMenuPromoData
+{
+ public:
+ std::string newInfoTitle1;
+ std::string newInfoTitle2;
+ std::string newInfoTitle3;
+
+ std::string largeButtonTitle;
+ std::string largeButtonText;
+ std::string largeButtonUrl;
+ int largeButtonImageIndex;
+
+ std::string smallButton1Title;
+ std::string smallButton1Url;
+ int smallButton1ImageIndex;
+
+ std::string smallButton2Title;
+ std::string smallButton2Url;
+ int smallButton2ImageIndex;
+};
+
+class MasterServerManager
+{
+ private:
+ bool m_bRequestingServerList = false;
+ bool m_bAuthenticatingWithGameServer = false;
+
+ public:
+ char m_sOwnServerId[33];
+ char m_sOwnServerAuthToken[33];
+ char m_sOwnClientAuthToken[33];
+
+ std::string m_sOwnModInfoJson;
+ std::string m_sUnicodeServerName; // Unicode unescaped version of Cvar_ns_auth_servername for support in cjk characters
+ std::string m_sUnicodeServerDesc; // Unicode unescaped version of Cvar_ns_auth_serverdesc for support in cjk characters
+
+ bool m_bOriginAuthWithMasterServerDone = false;
+ bool m_bOriginAuthWithMasterServerInProgress = false;
+
+ bool m_bRequireClientAuth = false;
+ bool m_bSavingPersistentData = false;
+
+ bool m_bScriptRequestingServerList = false;
+ bool m_bSuccessfullyConnected = true;
+
+ bool m_bNewgameAfterSelfAuth = false;
+ bool m_bScriptAuthenticatingWithGameServer = false;
+ bool m_bSuccessfullyAuthenticatedWithGameServer = false;
+
+ bool m_bHasPendingConnectionInfo = false;
+ RemoteServerConnectionInfo m_pendingConnectionInfo;
+
+ std::vector<RemoteServerInfo> m_vRemoteServers;
+
+ bool m_bHasMainMenuPromoData = false;
+ MainMenuPromoData m_sMainMenuPromoData;
+
+ private:
+ void SetCommonHttpClientOptions(CURL* curl);
+
+ public:
+ MasterServerManager();
+ void ClearServerList();
+ void RequestServerList();
+ void RequestMainMenuPromos();
+ void AuthenticateOriginWithMasterServer(const char* uid, const char* originToken);
+ void AuthenticateWithOwnServer(const char* uid, const char* playerToken);
+ void AuthenticateWithServer(const char* uid, const char* playerToken, const char* serverId, const char* password);
+ void AddSelfToServerList(
+ int port,
+ int authPort,
+ const char* name,
+ const char* description,
+ const char* map,
+ const char* playlist,
+ int maxPlayers,
+ const char* password);
+ void UpdateServerMapAndPlaylist(const char* map, const char* playlist, int playerCount);
+ void UpdateServerPlayerCount(int playerCount);
+ void WritePlayerPersistentData(const char* playerId, const char* pdata, size_t pdataSize);
+ void RemoveSelfFromServerList();
+};
+std::string unescape_unicode(const std::string& str);
+void UpdateServerInfoFromUnicodeToUTF8();
+
+extern MasterServerManager* g_MasterServerManager;
+extern ConVar* Cvar_ns_masterserver_hostname;
+extern ConVar* Cvar_ns_server_password;