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Diffstat (limited to 'NorthstarDLL/masterserver.cpp')
-rw-r--r--NorthstarDLL/masterserver.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/NorthstarDLL/masterserver.cpp b/NorthstarDLL/masterserver.cpp
index 37a67c21..4d5f371b 100644
--- a/NorthstarDLL/masterserver.cpp
+++ b/NorthstarDLL/masterserver.cpp
@@ -32,7 +32,7 @@ ConVar* Cvar_ns_curl_log_enable;
ConVar* Cvar_hostname;
ConVar* Cvar_hostport;
-MasterServerManager* g_MasterServerManager;
+MasterServerManager* g_pMasterServerManager;
// Convert a hex digit char to integer.
inline int hctod(char c)
@@ -578,7 +578,7 @@ void MasterServerManager::AuthenticateWithOwnServer(const char* uid, const char*
goto REQUEST_END_CLEANUP;
}
- AuthData newAuthData {};
+ RemoteAuthData newAuthData {};
strncpy(newAuthData.uid, authInfoJson["id"].GetString(), sizeof(newAuthData.uid));
newAuthData.uid[sizeof(newAuthData.uid) - 1] = 0;
@@ -600,9 +600,9 @@ void MasterServerManager::AuthenticateWithOwnServer(const char* uid, const char*
newAuthData.pdata[i++] = static_cast<char>(byte.GetUint());
}
- std::lock_guard<std::mutex> guard(g_pServerAuthenticationManager->m_authDataMutex);
- g_pServerAuthenticationManager->m_authData.clear();
- g_pServerAuthenticationManager->m_authData.insert(std::make_pair(authInfoJson["authToken"].GetString(), newAuthData));
+ std::lock_guard<std::mutex> guard(g_pServerAuthentication->m_AuthDataMutex);
+ g_pServerAuthentication->m_RemoteAuthenticationData.clear();
+ g_pServerAuthentication->m_RemoteAuthenticationData.insert(std::make_pair(authInfoJson["authToken"].GetString(), newAuthData));
m_bSuccessfullyAuthenticatedWithGameServer = true;
}
@@ -908,8 +908,8 @@ void MasterServerManager::AddSelfToServerList(
// send all registration info so we have all necessary info to reregister our server if masterserver goes down,
// without a restart this isn't threadsafe :terror:
{
- char* escapedNameNew = curl_easy_escape(curl, g_MasterServerManager->m_sUnicodeServerName.c_str(), NULL);
- char* escapedDescNew = curl_easy_escape(curl, g_MasterServerManager->m_sUnicodeServerDesc.c_str(), NULL);
+ char* escapedNameNew = curl_easy_escape(curl, g_pMasterServerManager->m_sUnicodeServerName.c_str(), NULL);
+ char* escapedDescNew = curl_easy_escape(curl, g_pMasterServerManager->m_sUnicodeServerDesc.c_str(), NULL);
char* escapedMapNew = curl_easy_escape(curl, R2::g_pHostState->m_levelName, NULL);
char* escapedPlaylistNew = curl_easy_escape(curl, R2::GetCurrentPlaylistName(), NULL);
char* escapedPasswordNew = curl_easy_escape(curl, Cvar_ns_server_password->GetString(), NULL);
@@ -929,12 +929,12 @@ void MasterServerManager::AddSelfToServerList(
Cvar_ns_masterserver_hostname->GetString(),
m_sOwnServerId,
Cvar_hostport->GetInt(),
- Cvar_ns_player_auth_port->GetInt(),
+ g_pServerAuthentication->Cvar_ns_player_auth_port->GetInt(),
escapedNameNew,
escapedDescNew,
escapedMapNew,
escapedPlaylistNew,
- g_pServerAuthenticationManager->m_additionalPlayerData.size(),
+ g_pServerAuthentication->m_PlayerAuthenticationData.size(),
maxPlayers,
escapedPasswordNew)
.c_str());
@@ -1194,22 +1194,22 @@ void MasterServerManager::RemoveSelfFromServerList()
void ConCommand_ns_fetchservers(const CCommand& args)
{
- g_MasterServerManager->RequestServerList();
+ g_pMasterServerManager->RequestServerList();
}
MasterServerManager::MasterServerManager() : m_pendingConnectionInfo {}, m_sOwnServerId {""}, m_sOwnClientAuthToken {""} {}
ON_DLL_LOAD_RELIESON("engine.dll", MasterServer, ConCommand, (HMODULE baseAddress))
{
- g_MasterServerManager = new MasterServerManager;
+ g_pMasterServerManager = new MasterServerManager;
Cvar_ns_masterserver_hostname = new ConVar("ns_masterserver_hostname", "127.0.0.1", FCVAR_NONE, "");
Cvar_ns_server_name = new ConVar("ns_server_name", "Unnamed Northstar Server", FCVAR_GAMEDLL, "This server's description", false, 0, false, 0, [](ConVar* cvar, const char* pOldValue, float flOldValue) {
- g_MasterServerManager->m_sUnicodeServerName = unescape_unicode(Cvar_ns_server_name->GetString());
+ g_pMasterServerManager->m_sUnicodeServerName = unescape_unicode(Cvar_ns_server_name->GetString());
});
Cvar_ns_server_desc = new ConVar("ns_server_desc", "Default server description", FCVAR_GAMEDLL, "This server's name", false, 0, false, 0, [](ConVar* cvar, const char* pOldValue, float flOldValue) {
- g_MasterServerManager->m_sUnicodeServerName = unescape_unicode(Cvar_ns_server_desc->GetString());
+ g_pMasterServerManager->m_sUnicodeServerDesc = unescape_unicode(Cvar_ns_server_desc->GetString());
});
Cvar_ns_server_password = new ConVar("ns_server_password", "", FCVAR_GAMEDLL, "This server's password");