diff options
Diffstat (limited to 'NorthstarDLL/latencyflex.cpp')
-rw-r--r-- | NorthstarDLL/latencyflex.cpp | 82 |
1 files changed, 41 insertions, 41 deletions
diff --git a/NorthstarDLL/latencyflex.cpp b/NorthstarDLL/latencyflex.cpp index af223a52..b9d232b2 100644 --- a/NorthstarDLL/latencyflex.cpp +++ b/NorthstarDLL/latencyflex.cpp @@ -1,41 +1,41 @@ -#include "pch.h"
-#include "convar.h"
-
-AUTOHOOK_INIT()
-
-ConVar* Cvar_r_latencyflex;
-
-HMODULE m_lfxModule {};
-typedef void (*PFN_winelfx_WaitAndBeginFrame)();
-PFN_winelfx_WaitAndBeginFrame m_winelfx_WaitAndBeginFrame {};
-
-AUTOHOOK(OnRenderStart, client.dll + 0x1952C0,
-void,, ())
-{
- if (Cvar_r_latencyflex->GetInt())
- m_winelfx_WaitAndBeginFrame();
-
- OnRenderStart();
-}
-
-ON_DLL_LOAD_CLIENT_RELIESON("client.dll", LatencyFlex, ConVar, (CModule module))
-{
- // Connect to the LatencyFleX service
- // LatencyFleX is an open source vendor agnostic replacement for Nvidia Reflex input latency reduction technology.
- // https://ishitatsuyuki.github.io/post/latencyflex/
- m_lfxModule = LoadLibraryA("latencyflex_wine.dll");
-
- if (m_lfxModule == nullptr)
- {
- spdlog::info("Unable to load LatencyFleX library, LatencyFleX disabled.");
- return;
- }
-
- AUTOHOOK_DISPATCH()
-
- m_winelfx_WaitAndBeginFrame =
- reinterpret_cast<PFN_winelfx_WaitAndBeginFrame>(reinterpret_cast<void*>(GetProcAddress(m_lfxModule, "winelfx_WaitAndBeginFrame")));
- spdlog::info("LatencyFleX initialized.");
-
- Cvar_r_latencyflex = new ConVar("r_latencyflex", "1", FCVAR_ARCHIVE, "Whether or not to use LatencyFleX input latency reduction.");
-}
\ No newline at end of file +#include "pch.h" +#include "convar.h" + +AUTOHOOK_INIT() + +ConVar* Cvar_r_latencyflex; + +HMODULE m_lfxModule {}; +typedef void (*PFN_winelfx_WaitAndBeginFrame)(); +PFN_winelfx_WaitAndBeginFrame m_winelfx_WaitAndBeginFrame {}; + +AUTOHOOK(OnRenderStart, client.dll + 0x1952C0, +void,, ()) +{ + if (Cvar_r_latencyflex->GetInt()) + m_winelfx_WaitAndBeginFrame(); + + OnRenderStart(); +} + +ON_DLL_LOAD_CLIENT_RELIESON("client.dll", LatencyFlex, ConVar, (CModule module)) +{ + // Connect to the LatencyFleX service + // LatencyFleX is an open source vendor agnostic replacement for Nvidia Reflex input latency reduction technology. + // https://ishitatsuyuki.github.io/post/latencyflex/ + m_lfxModule = LoadLibraryA("latencyflex_wine.dll"); + + if (m_lfxModule == nullptr) + { + spdlog::info("Unable to load LatencyFleX library, LatencyFleX disabled."); + return; + } + + AUTOHOOK_DISPATCH() + + m_winelfx_WaitAndBeginFrame = + reinterpret_cast<PFN_winelfx_WaitAndBeginFrame>(reinterpret_cast<void*>(GetProcAddress(m_lfxModule, "winelfx_WaitAndBeginFrame"))); + spdlog::info("LatencyFleX initialized."); + + Cvar_r_latencyflex = new ConVar("r_latencyflex", "1", FCVAR_ARCHIVE, "Whether or not to use LatencyFleX input latency reduction."); +} |