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-rw-r--r--NorthstarDLL/languagehooks.cpp25
1 files changed, 11 insertions, 14 deletions
diff --git a/NorthstarDLL/languagehooks.cpp b/NorthstarDLL/languagehooks.cpp
index 38435f93..8a6b3dc1 100644
--- a/NorthstarDLL/languagehooks.cpp
+++ b/NorthstarDLL/languagehooks.cpp
@@ -1,18 +1,15 @@
#include "pch.h"
-#include "languagehooks.h"
-#include "gameutils.h"
+#include "tier0.h"
+
#include <filesystem>
#include <regex>
-namespace fs = std::filesystem;
+AUTOHOOK_INIT()
-typedef char* (*GetGameLanguageType)();
-char* GetGameLanguage();
+namespace fs = std::filesystem;
typedef LANGID (*Tier0_DetectDefaultLanguageType)();
-GetGameLanguageType GetGameLanguageOriginal;
-
bool CheckLangAudioExists(char* lang)
{
std::string path {"r2\\sound\\general_"};
@@ -52,7 +49,8 @@ std::string GetAnyInstalledAudioLanguage()
return "NO LANGUAGE DETECTED";
}
-char* GetGameLanguageHook()
+AUTOHOOK(GetGameLanguage, tier0.dll + 0xF560,
+char*,, ())
{
auto tier0Handle = GetModuleHandleA("tier0.dll");
auto Tier0_DetectDefaultLanguageType = GetProcAddress(tier0Handle, "Tier0_DetectDefaultLanguage");
@@ -60,7 +58,7 @@ char* GetGameLanguageHook()
bool& canOriginDictateLang = *(bool*)((char*)tier0Handle + 0xA9A90);
const char* forcedLanguage;
- if (CommandLine()->CheckParm("-language", &forcedLanguage))
+ if (Tier0::CommandLine()->CheckParm("-language", &forcedLanguage))
{
if (!CheckLangAudioExists((char*)forcedLanguage))
{
@@ -79,7 +77,7 @@ char* GetGameLanguageHook()
canOriginDictateLang = true; // let it try
{
- auto lang = GetGameLanguageOriginal();
+ auto lang = GetGameLanguage();
if (!CheckLangAudioExists(lang))
{
if (strcmp(lang, "russian") !=
@@ -97,7 +95,7 @@ char* GetGameLanguageHook()
Tier0_DetectDefaultLanguageType(); // force the global in tier0 to be populated with language inferred from user's system rather than
// defaulting to Russian
canOriginDictateLang = false; // Origin has no say anymore, we will fallback to user's system setup language
- auto lang = GetGameLanguageOriginal();
+ auto lang = GetGameLanguage();
spdlog::info("Detected system language: {}", lang);
if (!CheckLangAudioExists(lang))
{
@@ -112,8 +110,7 @@ char* GetGameLanguageHook()
return lang;
}
-void InitialiseTier0LanguageHooks(HMODULE baseAddress)
+ON_DLL_LOAD_CLIENT("tier0.dll", LanguageHooks, (CModule module))
{
- HookEnabler hook;
- ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0xF560, &GetGameLanguageHook, reinterpret_cast<LPVOID*>(&GetGameLanguageOriginal));
+ AUTOHOOK_DISPATCH()
}