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-rw-r--r--NorthstarDLL/keyvalues.cpp81
1 files changed, 38 insertions, 43 deletions
diff --git a/NorthstarDLL/keyvalues.cpp b/NorthstarDLL/keyvalues.cpp
index 0d829de9..98a9ce66 100644
--- a/NorthstarDLL/keyvalues.cpp
+++ b/NorthstarDLL/keyvalues.cpp
@@ -1,45 +1,16 @@
#include "pch.h"
-#include "keyvalues.h"
#include "modmanager.h"
#include "filesystem.h"
-#include "hookutils.h"
#include <fstream>
-// hook forward defs
-typedef char (*KeyValues__LoadFromBufferType)(
- void* self, const char* resourceName, const char* pBuffer, void* pFileSystem, void* a5, void* a6, int a7);
-KeyValues__LoadFromBufferType KeyValues__LoadFromBuffer;
-char KeyValues__LoadFromBufferHook(
- void* self, const char* resourceName, const char* pBuffer, void* pFileSystem, void* a5, void* a6, int a7);
-
-void InitialiseKeyValues(HMODULE baseAddress)
-{
- HookEnabler hook;
- ENABLER_CREATEHOOK(
- hook, (char*)baseAddress + 0x426C30, &KeyValues__LoadFromBufferHook, reinterpret_cast<LPVOID*>(&KeyValues__LoadFromBuffer));
-}
-
-void* savedFilesystemPtr;
-
-char KeyValues__LoadFromBufferHook(void* self, const char* resourceName, const char* pBuffer, void* pFileSystem, void* a5, void* a6, int a7)
-{
- // this is just to allow playlists to get a valid pFileSystem ptr for kv building, other functions that call this particular overload of
- // LoadFromBuffer seem to get called on network stuff exclusively not exactly sure what the address wanted here is, so just taking it
- // from a function call that always happens before playlists is loaded
- if (pFileSystem != nullptr)
- savedFilesystemPtr = pFileSystem;
- if (!pFileSystem && !strcmp(resourceName, "playlists"))
- pFileSystem = savedFilesystemPtr;
-
- return KeyValues__LoadFromBuffer(self, resourceName, pBuffer, pFileSystem, a5, a6, a7);
-}
+AUTOHOOK_INIT()
void ModManager::TryBuildKeyValues(const char* filename)
{
spdlog::info("Building KeyValues for file {}", filename);
- std::string normalisedPath = fs::path(filename).lexically_normal().string();
+ std::string normalisedPath = g_pModManager->NormaliseModFilePath(fs::path(filename));
fs::path compiledPath = GetCompiledAssetsPath() / filename;
fs::path compiledDir = compiledPath.parent_path();
fs::create_directories(compiledDir);
@@ -54,14 +25,14 @@ void ModManager::TryBuildKeyValues(const char* filename)
// copy over patch kv files, and add #bases to new file, last mods' patches should be applied first
// note: #include should be identical but it's actually just broken, thanks respawn
- for (int64_t i = m_loadedMods.size() - 1; i > -1; i--)
+ for (int64_t i = m_LoadedMods.size() - 1; i > -1; i--)
{
- if (!m_loadedMods[i].Enabled)
+ if (!m_LoadedMods[i].m_bEnabled)
continue;
size_t fileHash = STR_HASH(normalisedPath);
- auto modKv = m_loadedMods[i].KeyValues.find(fileHash);
- if (modKv != m_loadedMods[i].KeyValues.end())
+ auto modKv = m_LoadedMods[i].KeyValues.find(fileHash);
+ if (modKv != m_LoadedMods[i].KeyValues.end())
{
// should result in smth along the lines of #include "mod_patch_5_mp_weapon_car.txt"
@@ -76,7 +47,7 @@ void ModManager::TryBuildKeyValues(const char* filename)
fs::remove(compiledDir / patchFilePath);
- fs::copy_file(m_loadedMods[i].ModDirectory / "keyvalues" / filename, compiledDir / patchFilePath);
+ fs::copy_file(m_LoadedMods[i].m_ModDirectory / "keyvalues" / filename, compiledDir / patchFilePath);
}
}
@@ -86,7 +57,7 @@ void ModManager::TryBuildKeyValues(const char* filename)
newKvs += "\"\n";
// load original file, so we can parse out the name of the root obj (e.g. WeaponData for weapons)
- std::string originalFile = ReadVPKOriginalFile(filename);
+ std::string originalFile = R2::ReadVPKOriginalFile(filename);
if (!originalFile.length())
{
@@ -96,7 +67,6 @@ void ModManager::TryBuildKeyValues(const char* filename)
char rootName[64];
memset(rootName, 0, sizeof(rootName));
- rootName[63] = '\0';
// iterate until we hit an ascii char that isn't in a # command or comment to get root obj name
int i = 0;
@@ -127,11 +97,36 @@ void ModManager::TryBuildKeyValues(const char* filename)
writeStream.close();
ModOverrideFile overrideFile;
- overrideFile.owningMod = nullptr;
- overrideFile.path = normalisedPath;
+ overrideFile.m_pOwningMod = nullptr;
+ overrideFile.m_Path = normalisedPath;
- if (m_modFiles.find(normalisedPath) == m_modFiles.end())
- m_modFiles.insert(std::make_pair(normalisedPath, overrideFile));
+ if (m_ModFiles.find(normalisedPath) == m_ModFiles.end())
+ m_ModFiles.insert(std::make_pair(normalisedPath, overrideFile));
else
- m_modFiles[normalisedPath] = overrideFile;
+ m_ModFiles[normalisedPath] = overrideFile;
+}
+
+// clang-format off
+AUTOHOOK(KeyValues__LoadFromBuffer, engine.dll + 0x426C30,
+char, __fastcall, (void* self, const char* resourceName, const char* pBuffer, void* pFileSystem, void* a5, void* a6, int a7))
+// clang-format on
+{
+ static void* pSavedFilesystemPtr = nullptr;
+
+ // this is just to allow playlists to get a valid pFileSystem ptr for kv building, other functions that call this particular overload of
+ // LoadFromBuffer seem to get called on network stuff exclusively not exactly sure what the address wanted here is, so just taking it
+ // from a function call that always happens before playlists is loaded
+
+ // note: would be better if we could serialize this to disk for playlists, as this method breaks saving playlists in demos
+ if (pFileSystem != nullptr)
+ pSavedFilesystemPtr = pFileSystem;
+ if (!pFileSystem && !strcmp(resourceName, "playlists"))
+ pFileSystem = pSavedFilesystemPtr;
+
+ return KeyValues__LoadFromBuffer(self, resourceName, pBuffer, pFileSystem, a5, a6, a7);
+}
+
+ON_DLL_LOAD("engine.dll", KeyValues, (CModule module))
+{
+ AUTOHOOK_DISPATCH()
}