aboutsummaryrefslogtreecommitdiff
path: root/NorthstarDLL/gameutils.h
diff options
context:
space:
mode:
Diffstat (limited to 'NorthstarDLL/gameutils.h')
-rw-r--r--NorthstarDLL/gameutils.h249
1 files changed, 0 insertions, 249 deletions
diff --git a/NorthstarDLL/gameutils.h b/NorthstarDLL/gameutils.h
deleted file mode 100644
index e86fa38c..00000000
--- a/NorthstarDLL/gameutils.h
+++ /dev/null
@@ -1,249 +0,0 @@
-#pragma once
-#include "convar.h"
-
-// memory
-class IMemAlloc
-{
- public:
- struct VTable
- {
- void* unknown[1]; // alloc debug
- void* (*Alloc)(IMemAlloc* memAlloc, size_t nSize);
- void* unknown2[1]; // realloc debug
- void* (*Realloc)(IMemAlloc* memAlloc, void* pMem, size_t nSize);
- void* unknown3[1]; // free #1
- void (*Free)(IMemAlloc* memAlloc, void* pMem);
- void* unknown4[2]; // nullsubs, maybe CrtSetDbgFlag
- size_t (*GetSize)(IMemAlloc* memAlloc, void* pMem);
- void* unknown5[9]; // they all do literally nothing
- void (*DumpStats)(IMemAlloc* memAlloc);
- void (*DumpStatsFileBase)(IMemAlloc* memAlloc, const char* pchFileBase);
- void* unknown6[4];
- int (*heapchk)(IMemAlloc* memAlloc);
- };
-
- VTable* m_vtable;
-};
-
-extern IMemAlloc* g_pMemAllocSingleton;
-typedef IMemAlloc* (*CreateGlobalMemAllocType)();
-extern CreateGlobalMemAllocType CreateGlobalMemAlloc;
-
-// cmd.h
-enum class ECommandTarget_t
-{
- CBUF_FIRST_PLAYER = 0,
- CBUF_LAST_PLAYER = 1, // MAX_SPLITSCREEN_CLIENTS - 1, MAX_SPLITSCREEN_CLIENTS = 2
- CBUF_SERVER = CBUF_LAST_PLAYER + 1,
-
- CBUF_COUNT,
-};
-
-enum class cmd_source_t
-{
- // Added to the console buffer by gameplay code. Generally unrestricted.
- kCommandSrcCode,
-
- // Sent from code via engine->ClientCmd, which is restricted to commands visible
- // via FCVAR_CLIENTCMD_CAN_EXECUTE.
- kCommandSrcClientCmd,
-
- // Typed in at the console or via a user key-bind. Generally unrestricted, although
- // the client will throttle commands sent to the server this way to 16 per second.
- kCommandSrcUserInput,
-
- // Came in over a net connection as a clc_stringcmd
- // host_client will be valid during this state.
- //
- // Restricted to FCVAR_GAMEDLL commands (but not convars) and special non-ConCommand
- // server commands hardcoded into gameplay code (e.g. "joingame")
- kCommandSrcNetClient,
-
- // Received from the server as the client
- //
- // Restricted to commands with FCVAR_SERVER_CAN_EXECUTE
- kCommandSrcNetServer,
-
- // Being played back from a demo file
- //
- // Not currently restricted by convar flag, but some commands manually ignore calls
- // from this source. FIXME: Should be heavily restricted as demo commands can come
- // from untrusted sources.
- kCommandSrcDemoFile,
-
- // Invalid value used when cleared
- kCommandSrcInvalid = -1
-};
-
-typedef ECommandTarget_t (*Cbuf_GetCurrentPlayerType)();
-extern Cbuf_GetCurrentPlayerType Cbuf_GetCurrentPlayer;
-
-// compared to the defs i've seen, this is missing an arg, it could be nTickInterval or source, not sure, guessing it's source
-typedef void (*Cbuf_AddTextType)(ECommandTarget_t eTarget, const char* text, cmd_source_t source);
-extern Cbuf_AddTextType Cbuf_AddText;
-
-typedef void (*Cbuf_ExecuteType)();
-extern Cbuf_ExecuteType Cbuf_Execute;
-
-// commandline stuff
-class CCommandLine
-{
- public:
- // based on the defs in the 2013 source sdk, but for some reason has an extra function (may be another CreateCmdLine overload?)
- // these seem to line up with what they should be though
- virtual void CreateCmdLine(const char* commandline) {}
- virtual void CreateCmdLine(int argc, char** argv) {}
- virtual void unknown() {}
- virtual const char* GetCmdLine(void) const {}
-
- virtual const char* CheckParm(const char* psz, const char** ppszValue = 0) const {}
- virtual void RemoveParm() const {}
- virtual void AppendParm(const char* pszParm, const char* pszValues) {}
-
- virtual const char* ParmValue(const char* psz, const char* pDefaultVal = 0) const {}
- virtual int ParmValue(const char* psz, int nDefaultVal) const {}
- virtual float ParmValue(const char* psz, float flDefaultVal) const {}
-
- virtual int ParmCount() const {}
- virtual int FindParm(const char* psz) const {}
- virtual const char* GetParm(int nIndex) const {}
- virtual void SetParm(int nIndex, char const* pParm) {}
-
- // virtual const char** GetParms() const {}
-};
-
-// hoststate stuff
-enum HostState_t
-{
- HS_NEW_GAME = 0,
- HS_LOAD_GAME,
- HS_CHANGE_LEVEL_SP,
- HS_CHANGE_LEVEL_MP,
- HS_RUN,
- HS_GAME_SHUTDOWN,
- HS_SHUTDOWN,
- HS_RESTART,
-};
-
-struct CHostState
-{
- public:
- HostState_t m_iCurrentState;
- HostState_t m_iNextState;
-
- float m_vecLocation[3];
- float m_angLocation[3];
-
- char m_levelName[32];
- char m_mapGroupName[32];
- char m_landmarkName[32];
- char m_saveName[32];
- float m_flShortFrameTime; // run a few one-tick frames to avoid large timesteps while loading assets
-
- bool m_activeGame;
- bool m_bRememberLocation;
- bool m_bBackgroundLevel;
- bool m_bWaitingForConnection;
- bool m_bLetToolsOverrideLoadGameEnts; // During a load game, this tells Foundry to override ents that are selected in Hammer.
- bool m_bSplitScreenConnect;
- bool m_bGameHasShutDownAndFlushedMemory; // This is false once we load a map into memory, and set to true once the map is unloaded and
- // all memory flushed
- bool m_bWorkshopMapDownloadPending;
-};
-
-extern CHostState* g_pHostState;
-
-// cengine stuff
-enum EngineQuitState
-{
- QUIT_NOTQUITTING = 0,
- QUIT_TODESKTOP,
- QUIT_RESTART
-};
-
-enum EngineState_t
-{
- DLL_INACTIVE = 0, // no dll
- DLL_ACTIVE, // engine is focused
- DLL_CLOSE, // closing down dll
- DLL_RESTART, // engine is shutting down but will restart right away
- DLL_PAUSED, // engine is paused, can become active from this state
-};
-
-class CEngine
-{
- public:
- virtual void unknown() {} // unsure if this is where
- virtual bool Load(bool dedicated, const char* baseDir) {}
- virtual void Unload() {}
- virtual void SetNextState(EngineState_t iNextState) {}
- virtual EngineState_t GetState() {}
- virtual void Frame() {}
- virtual double GetFrameTime() {}
- virtual float GetCurTime() {}
-
- EngineQuitState m_nQuitting;
- EngineState_t m_nDllState;
- EngineState_t m_nNextDllState;
- double m_flCurrentTime;
- float m_flFrameTime;
- double m_flPreviousTime;
- float m_flFilteredTime;
- float m_flMinFrameTime; // Expected duration of a frame, or zero if it is unlimited.
-};
-
-extern CEngine* g_pEngine;
-
-enum server_state_t
-{
- ss_dead = 0, // Dead
- ss_loading, // Spawning
- ss_active, // Running
- ss_paused, // Running, but paused
-};
-
-extern server_state_t* sv_m_State;
-
-// network stuff
-extern ConVar* Cvar_hostport;
-
-// playlist stuff
-typedef const char* (*GetCurrentPlaylistType)();
-extern GetCurrentPlaylistType GetCurrentPlaylistName;
-
-typedef void (*SetCurrentPlaylistType)(const char* playlistName);
-extern SetCurrentPlaylistType SetCurrentPlaylist;
-
-typedef void (*SetPlaylistVarOverrideType)(const char* varName, const char* value);
-extern SetPlaylistVarOverrideType SetPlaylistVarOverride;
-
-typedef char* (*GetCurrentPlaylistVarType)(const char* varName, bool useOverrides);
-extern GetCurrentPlaylistVarType GetCurrentPlaylistVar;
-
-// server entity stuff
-typedef void* (*Server_GetEntityByIndexType)(int index);
-extern Server_GetEntityByIndexType Server_GetEntityByIndex;
-
-// auth
-extern char* g_LocalPlayerUserID;
-extern char* g_LocalPlayerOriginToken;
-
-// misc stuff
-typedef void (*ErrorType)(const char* fmt, ...);
-extern ErrorType Error;
-
-typedef CCommandLine* (*CommandLineType)();
-extern CommandLineType CommandLine;
-
-typedef double (*Plat_FloatTimeType)();
-extern Plat_FloatTimeType Plat_FloatTime;
-
-typedef bool (*ThreadInServerFrameThreadType)();
-extern ThreadInServerFrameThreadType ThreadInServerFrameThread;
-
-typedef void* (*GetBaseLocalClientType)();
-extern GetBaseLocalClientType GetBaseLocalClient;
-
-void InitialiseEngineGameUtilFunctions(HMODULE baseAddress);
-void InitialiseServerGameUtilFunctions(HMODULE baseAddress);
-void InitialiseTier0GameUtilFunctions(HMODULE baseAddress);