diff options
Diffstat (limited to 'NorthstarDLL/gameutils.h')
-rw-r--r-- | NorthstarDLL/gameutils.h | 249 |
1 files changed, 0 insertions, 249 deletions
diff --git a/NorthstarDLL/gameutils.h b/NorthstarDLL/gameutils.h deleted file mode 100644 index e86fa38c..00000000 --- a/NorthstarDLL/gameutils.h +++ /dev/null @@ -1,249 +0,0 @@ -#pragma once -#include "convar.h" - -// memory -class IMemAlloc -{ - public: - struct VTable - { - void* unknown[1]; // alloc debug - void* (*Alloc)(IMemAlloc* memAlloc, size_t nSize); - void* unknown2[1]; // realloc debug - void* (*Realloc)(IMemAlloc* memAlloc, void* pMem, size_t nSize); - void* unknown3[1]; // free #1 - void (*Free)(IMemAlloc* memAlloc, void* pMem); - void* unknown4[2]; // nullsubs, maybe CrtSetDbgFlag - size_t (*GetSize)(IMemAlloc* memAlloc, void* pMem); - void* unknown5[9]; // they all do literally nothing - void (*DumpStats)(IMemAlloc* memAlloc); - void (*DumpStatsFileBase)(IMemAlloc* memAlloc, const char* pchFileBase); - void* unknown6[4]; - int (*heapchk)(IMemAlloc* memAlloc); - }; - - VTable* m_vtable; -}; - -extern IMemAlloc* g_pMemAllocSingleton; -typedef IMemAlloc* (*CreateGlobalMemAllocType)(); -extern CreateGlobalMemAllocType CreateGlobalMemAlloc; - -// cmd.h -enum class ECommandTarget_t -{ - CBUF_FIRST_PLAYER = 0, - CBUF_LAST_PLAYER = 1, // MAX_SPLITSCREEN_CLIENTS - 1, MAX_SPLITSCREEN_CLIENTS = 2 - CBUF_SERVER = CBUF_LAST_PLAYER + 1, - - CBUF_COUNT, -}; - -enum class cmd_source_t -{ - // Added to the console buffer by gameplay code. Generally unrestricted. - kCommandSrcCode, - - // Sent from code via engine->ClientCmd, which is restricted to commands visible - // via FCVAR_CLIENTCMD_CAN_EXECUTE. - kCommandSrcClientCmd, - - // Typed in at the console or via a user key-bind. Generally unrestricted, although - // the client will throttle commands sent to the server this way to 16 per second. - kCommandSrcUserInput, - - // Came in over a net connection as a clc_stringcmd - // host_client will be valid during this state. - // - // Restricted to FCVAR_GAMEDLL commands (but not convars) and special non-ConCommand - // server commands hardcoded into gameplay code (e.g. "joingame") - kCommandSrcNetClient, - - // Received from the server as the client - // - // Restricted to commands with FCVAR_SERVER_CAN_EXECUTE - kCommandSrcNetServer, - - // Being played back from a demo file - // - // Not currently restricted by convar flag, but some commands manually ignore calls - // from this source. FIXME: Should be heavily restricted as demo commands can come - // from untrusted sources. - kCommandSrcDemoFile, - - // Invalid value used when cleared - kCommandSrcInvalid = -1 -}; - -typedef ECommandTarget_t (*Cbuf_GetCurrentPlayerType)(); -extern Cbuf_GetCurrentPlayerType Cbuf_GetCurrentPlayer; - -// compared to the defs i've seen, this is missing an arg, it could be nTickInterval or source, not sure, guessing it's source -typedef void (*Cbuf_AddTextType)(ECommandTarget_t eTarget, const char* text, cmd_source_t source); -extern Cbuf_AddTextType Cbuf_AddText; - -typedef void (*Cbuf_ExecuteType)(); -extern Cbuf_ExecuteType Cbuf_Execute; - -// commandline stuff -class CCommandLine -{ - public: - // based on the defs in the 2013 source sdk, but for some reason has an extra function (may be another CreateCmdLine overload?) - // these seem to line up with what they should be though - virtual void CreateCmdLine(const char* commandline) {} - virtual void CreateCmdLine(int argc, char** argv) {} - virtual void unknown() {} - virtual const char* GetCmdLine(void) const {} - - virtual const char* CheckParm(const char* psz, const char** ppszValue = 0) const {} - virtual void RemoveParm() const {} - virtual void AppendParm(const char* pszParm, const char* pszValues) {} - - virtual const char* ParmValue(const char* psz, const char* pDefaultVal = 0) const {} - virtual int ParmValue(const char* psz, int nDefaultVal) const {} - virtual float ParmValue(const char* psz, float flDefaultVal) const {} - - virtual int ParmCount() const {} - virtual int FindParm(const char* psz) const {} - virtual const char* GetParm(int nIndex) const {} - virtual void SetParm(int nIndex, char const* pParm) {} - - // virtual const char** GetParms() const {} -}; - -// hoststate stuff -enum HostState_t -{ - HS_NEW_GAME = 0, - HS_LOAD_GAME, - HS_CHANGE_LEVEL_SP, - HS_CHANGE_LEVEL_MP, - HS_RUN, - HS_GAME_SHUTDOWN, - HS_SHUTDOWN, - HS_RESTART, -}; - -struct CHostState -{ - public: - HostState_t m_iCurrentState; - HostState_t m_iNextState; - - float m_vecLocation[3]; - float m_angLocation[3]; - - char m_levelName[32]; - char m_mapGroupName[32]; - char m_landmarkName[32]; - char m_saveName[32]; - float m_flShortFrameTime; // run a few one-tick frames to avoid large timesteps while loading assets - - bool m_activeGame; - bool m_bRememberLocation; - bool m_bBackgroundLevel; - bool m_bWaitingForConnection; - bool m_bLetToolsOverrideLoadGameEnts; // During a load game, this tells Foundry to override ents that are selected in Hammer. - bool m_bSplitScreenConnect; - bool m_bGameHasShutDownAndFlushedMemory; // This is false once we load a map into memory, and set to true once the map is unloaded and - // all memory flushed - bool m_bWorkshopMapDownloadPending; -}; - -extern CHostState* g_pHostState; - -// cengine stuff -enum EngineQuitState -{ - QUIT_NOTQUITTING = 0, - QUIT_TODESKTOP, - QUIT_RESTART -}; - -enum EngineState_t -{ - DLL_INACTIVE = 0, // no dll - DLL_ACTIVE, // engine is focused - DLL_CLOSE, // closing down dll - DLL_RESTART, // engine is shutting down but will restart right away - DLL_PAUSED, // engine is paused, can become active from this state -}; - -class CEngine -{ - public: - virtual void unknown() {} // unsure if this is where - virtual bool Load(bool dedicated, const char* baseDir) {} - virtual void Unload() {} - virtual void SetNextState(EngineState_t iNextState) {} - virtual EngineState_t GetState() {} - virtual void Frame() {} - virtual double GetFrameTime() {} - virtual float GetCurTime() {} - - EngineQuitState m_nQuitting; - EngineState_t m_nDllState; - EngineState_t m_nNextDllState; - double m_flCurrentTime; - float m_flFrameTime; - double m_flPreviousTime; - float m_flFilteredTime; - float m_flMinFrameTime; // Expected duration of a frame, or zero if it is unlimited. -}; - -extern CEngine* g_pEngine; - -enum server_state_t -{ - ss_dead = 0, // Dead - ss_loading, // Spawning - ss_active, // Running - ss_paused, // Running, but paused -}; - -extern server_state_t* sv_m_State; - -// network stuff -extern ConVar* Cvar_hostport; - -// playlist stuff -typedef const char* (*GetCurrentPlaylistType)(); -extern GetCurrentPlaylistType GetCurrentPlaylistName; - -typedef void (*SetCurrentPlaylistType)(const char* playlistName); -extern SetCurrentPlaylistType SetCurrentPlaylist; - -typedef void (*SetPlaylistVarOverrideType)(const char* varName, const char* value); -extern SetPlaylistVarOverrideType SetPlaylistVarOverride; - -typedef char* (*GetCurrentPlaylistVarType)(const char* varName, bool useOverrides); -extern GetCurrentPlaylistVarType GetCurrentPlaylistVar; - -// server entity stuff -typedef void* (*Server_GetEntityByIndexType)(int index); -extern Server_GetEntityByIndexType Server_GetEntityByIndex; - -// auth -extern char* g_LocalPlayerUserID; -extern char* g_LocalPlayerOriginToken; - -// misc stuff -typedef void (*ErrorType)(const char* fmt, ...); -extern ErrorType Error; - -typedef CCommandLine* (*CommandLineType)(); -extern CommandLineType CommandLine; - -typedef double (*Plat_FloatTimeType)(); -extern Plat_FloatTimeType Plat_FloatTime; - -typedef bool (*ThreadInServerFrameThreadType)(); -extern ThreadInServerFrameThreadType ThreadInServerFrameThread; - -typedef void* (*GetBaseLocalClientType)(); -extern GetBaseLocalClientType GetBaseLocalClient; - -void InitialiseEngineGameUtilFunctions(HMODULE baseAddress); -void InitialiseServerGameUtilFunctions(HMODULE baseAddress); -void InitialiseTier0GameUtilFunctions(HMODULE baseAddress); |