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-rw-r--r--NorthstarDLL/engine/hoststate.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/NorthstarDLL/engine/hoststate.cpp b/NorthstarDLL/engine/hoststate.cpp
index d598bd2c..50862e99 100644
--- a/NorthstarDLL/engine/hoststate.cpp
+++ b/NorthstarDLL/engine/hoststate.cpp
@@ -87,7 +87,6 @@ void, __fastcall, (CHostState* self))
g_pServerPresence->SetPlaylist(GetCurrentPlaylistName());
g_pServerPresence->SetPort(Cvar_hostport->GetInt());
- g_pServerAuthentication->StartPlayerAuthServer();
g_pServerAuthentication->m_bNeedLocalAuthForNewgame = false;
}
@@ -115,7 +114,6 @@ void, __fastcall, (CHostState* self))
// no server presence, can't do it because no map name in hoststate
// and also not super important for sp saves really
- g_pServerAuthentication->StartPlayerAuthServer();
g_pServerAuthentication->m_bNeedLocalAuthForNewgame = false;
}
@@ -143,7 +141,6 @@ void, __fastcall, (CHostState* self))
spdlog::info("HostState: GameShutdown");
g_pServerPresence->DestroyPresence();
- g_pServerAuthentication->StopPlayerAuthServer();
CHostState__State_GameShutdown(self);