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Diffstat (limited to 'NorthstarDLL/engine/hoststate.h')
-rw-r--r-- | NorthstarDLL/engine/hoststate.h | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/NorthstarDLL/engine/hoststate.h b/NorthstarDLL/engine/hoststate.h new file mode 100644 index 00000000..a77385ef --- /dev/null +++ b/NorthstarDLL/engine/hoststate.h @@ -0,0 +1,45 @@ +#pragma once + +// use the R2 namespace for game funxcs +namespace R2 +{ + enum class HostState_t + { + HS_NEW_GAME = 0, + HS_LOAD_GAME, + HS_CHANGE_LEVEL_SP, + HS_CHANGE_LEVEL_MP, + HS_RUN, + HS_GAME_SHUTDOWN, + HS_SHUTDOWN, + HS_RESTART, + }; + + struct CHostState + { + public: + HostState_t m_iCurrentState; + HostState_t m_iNextState; + + float m_vecLocation[3]; + float m_angLocation[3]; + + char m_levelName[32]; + char m_mapGroupName[32]; + char m_landmarkName[32]; + char m_saveName[32]; + float m_flShortFrameTime; // run a few one-tick frames to avoid large timesteps while loading assets + + bool m_activeGame; + bool m_bRememberLocation; + bool m_bBackgroundLevel; + bool m_bWaitingForConnection; + bool m_bLetToolsOverrideLoadGameEnts; // During a load game, this tells Foundry to override ents that are selected in Hammer. + bool m_bSplitScreenConnect; + bool m_bGameHasShutDownAndFlushedMemory; // This is false once we load a map into memory, and set to true once the map is unloaded + // and all memory flushed + bool m_bWorkshopMapDownloadPending; + }; + + extern CHostState* g_pHostState; +} // namespace R2 |