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-rw-r--r--NorthstarDLL/engine/hoststate.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/NorthstarDLL/engine/hoststate.cpp b/NorthstarDLL/engine/hoststate.cpp
index 4900539b..d89e6c12 100644
--- a/NorthstarDLL/engine/hoststate.cpp
+++ b/NorthstarDLL/engine/hoststate.cpp
@@ -134,6 +134,10 @@ void, __fastcall, (CHostState* self))
g_pServerPresence->SetMap(g_pHostState->m_levelName);
}
+// TODO: due to exception in code for singleplayer (see connect command) this func will never run
+// when connect is ran on the ip localhost, while connected to a local listen server
+// i dont really care
+
// clang-format off
AUTOHOOK(CHostState__State_GameShutdown, engine.dll + 0x16E640,
void, __fastcall, (CHostState* self))