aboutsummaryrefslogtreecommitdiff
path: root/NorthstarDLL/dllmain.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'NorthstarDLL/dllmain.cpp')
-rw-r--r--NorthstarDLL/dllmain.cpp158
1 files changed, 9 insertions, 149 deletions
diff --git a/NorthstarDLL/dllmain.cpp b/NorthstarDLL/dllmain.cpp
index 020ab1cd..8d78ee2c 100644
--- a/NorthstarDLL/dllmain.cpp
+++ b/NorthstarDLL/dllmain.cpp
@@ -1,62 +1,23 @@
#include "pch.h"
-#include "hooks.h"
#include "main.h"
-#include "squirrel.h"
-#include "dedicated.h"
-#include "dedicatedmaterialsystem.h"
-#include "sourceconsole.h"
#include "logging.h"
-#include "concommand.h"
-#include "modmanager.h"
-#include "filesystem.h"
-#include "serverauthentication.h"
-#include "scriptmodmenu.h"
-#include "scriptserverbrowser.h"
-#include "keyvalues.h"
-#include "masterserver.h"
-#include "gameutils.h"
-#include "chatcommand.h"
-#include "modlocalisation.h"
-#include "playlist.h"
-#include "miscserverscript.h"
-#include "clientauthhooks.h"
-#include "latencyflex.h"
-#include "scriptbrowserhooks.h"
-#include "scriptmainmenupromos.h"
-#include "miscclientfixes.h"
-#include "miscserverfixes.h"
-#include "rpakfilesystem.h"
-#include "bansystem.h"
+#include "crashhandler.h"
#include "memalloc.h"
-#include "maxplayers.h"
-#include "languagehooks.h"
-#include "audio.h"
-#include "buildainfile.h"
#include "nsprefix.h"
-#include "serverchathooks.h"
-#include "clientchathooks.h"
-#include "localchatwriter.h"
-#include "scriptservertoclientstringcommand.h"
#include "plugin_abi.h"
#include "plugins.h"
-#include "debugoverlay.h"
-#include "clientvideooverrides.h"
-#include "clientruihooks.h"
-#include <string.h>
#include "version.h"
#include "pch.h"
-#include "scriptutility.h"
#include "rapidjson/document.h"
#include "rapidjson/stringbuffer.h"
#include "rapidjson/writer.h"
#include "rapidjson/error/en.h"
-#include "exploitfixes.h"
-#include "scriptjson.h"
-typedef void (*initPluginFuncPtr)(void* (*getPluginObject)(PluginObject));
+#include <string.h>
+#include <filesystem>
-bool initialised = false;
+typedef void (*initPluginFuncPtr)(void* (*getPluginObject)(PluginObject));
BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
{
@@ -72,18 +33,6 @@ BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserv
return TRUE;
}
-void WaitForDebugger(HMODULE baseAddress)
-{
- // earlier waitfordebugger call than is in vanilla, just so we can debug stuff a little easier
- if (CommandLine()->CheckParm("-waitfordebugger"))
- {
- spdlog::info("waiting for debugger...");
-
- while (!IsDebuggerPresent())
- Sleep(100);
- }
-}
-
void freeLibrary(HMODULE hLib)
{
if (!FreeLibrary(hLib))
@@ -190,15 +139,13 @@ bool LoadPlugins()
bool InitialiseNorthstar()
{
- if (initialised)
- {
- // spdlog::warn("Called InitialiseNorthstar more than once!"); // it's actually 100% fine for that to happen
+ static bool bInitialised = false;
+ if (bInitialised)
return false;
- }
- initialised = true;
+ bInitialised = true;
- parseConfigurables();
+ InitialiseNorthstarPrefix();
InitialiseVersion();
// Fix some users' failure to connect to respawn datacenters
@@ -206,6 +153,7 @@ bool InitialiseNorthstar()
curl_global_init_mem(CURL_GLOBAL_DEFAULT, _malloc_base, _free_base, _realloc_base, _strdup_base, _calloc_base);
+ InitialiseCrashHandler();
InitialiseLogging();
InstallInitialHooks();
CreateLogFiles();
@@ -213,94 +161,6 @@ bool InitialiseNorthstar()
// Write launcher version to log
spdlog::info("NorthstarLauncher version: {}", version);
- InitialiseInterfaceCreationHooks();
-
- AddDllLoadCallback("tier0.dll", InitialiseTier0GameUtilFunctions);
- AddDllLoadCallback("engine.dll", WaitForDebugger);
- AddDllLoadCallback("engine.dll", InitialiseEngineGameUtilFunctions);
- AddDllLoadCallback("server.dll", InitialiseServerGameUtilFunctions);
-
- // dedi patches
- {
- AddDllLoadCallbackForDedicatedServer("tier0.dll", InitialiseDedicatedOrigin);
- AddDllLoadCallbackForDedicatedServer("engine.dll", InitialiseDedicated);
- AddDllLoadCallbackForDedicatedServer("server.dll", InitialiseDedicatedServerGameDLL);
- AddDllLoadCallbackForDedicatedServer("materialsystem_dx11.dll", InitialiseDedicatedMaterialSystem);
- // this fucking sucks, but seemingly we somehow load after rtech_game???? unsure how, but because of this we have to apply patches
- // here, not on rtech_game load
- AddDllLoadCallbackForDedicatedServer("engine.dll", InitialiseDedicatedRtechGame);
- }
-
- AddDllLoadCallback("engine.dll", InitialiseConVars);
- AddDllLoadCallback("engine.dll", InitialiseConCommands);
-
- // client-exclusive patches
- {
-
- AddDllLoadCallbackForClient("tier0.dll", InitialiseTier0LanguageHooks);
- AddDllLoadCallbackForClient("client.dll", InitialiseClientSquirrel);
- AddDllLoadCallbackForClient("client.dll", InitialiseSourceConsole);
- AddDllLoadCallbackForClient("engine.dll", InitialiseChatCommands);
- AddDllLoadCallbackForClient("client.dll", InitialiseScriptModMenu);
- AddDllLoadCallbackForClient("client.dll", InitialiseScriptServerBrowser);
- AddDllLoadCallbackForClient("localize.dll", InitialiseModLocalisation);
- AddDllLoadCallbackForClient("engine.dll", InitialiseClientAuthHooks);
- AddDllLoadCallbackForClient("client.dll", InitialiseLatencyFleX);
- AddDllLoadCallbackForClient("engine.dll", InitialiseScriptExternalBrowserHooks);
- AddDllLoadCallbackForClient("client.dll", InitialiseScriptMainMenuPromos);
- AddDllLoadCallbackForClient("client.dll", InitialiseMiscClientFixes);
- AddDllLoadCallbackForClient("client.dll", InitialiseClientPrintHooks);
- AddDllLoadCallbackForClient("client.dll", InitialisePluginCommands);
- AddDllLoadCallbackForClient("client.dll", InitialiseClientChatHooks);
- AddDllLoadCallbackForClient("client.dll", InitialiseLocalChatWriter);
- AddDllLoadCallbackForClient("client.dll", InitialiseScriptServerToClientStringCommands);
- AddDllLoadCallbackForClient("engine.dll", InitialiseEngineClientVideoOverrides);
- AddDllLoadCallbackForClient("engine.dll", InitialiseEngineClientRUIHooks);
- AddDllLoadCallbackForClient("engine.dll", InitialiseDebugOverlay);
- AddDllLoadCallbackForClient("client.dll", InitialiseClientSquirrelJson);
- AddDllLoadCallbackForClient("client.dll", InitialiseClientSquirrelUtilityFunctions);
- // audio hooks
- AddDllLoadCallbackForClient("client.dll", InitialiseMilesAudioHooks);
- }
-
- AddDllLoadCallback("engine.dll", InitialiseEngineSpewFuncHooks);
- AddDllLoadCallback("server.dll", InitialiseServerSquirrel);
- AddDllLoadCallback("engine.dll", InitialiseBanSystem);
- AddDllLoadCallback("engine.dll", InitialiseServerAuthentication);
- AddDllLoadCallback("engine.dll", InitialiseSharedMasterServer);
- AddDllLoadCallback("server.dll", InitialiseMiscServerScriptCommand);
- AddDllLoadCallback("server.dll", InitialiseMiscServerFixes);
- AddDllLoadCallback("server.dll", InitialiseBuildAINFileHooks);
- AddDllLoadCallback("server.dll", InitialiseServerSquirrelUtilityFunctions);
- AddDllLoadCallback("server.dll", InitialiseServerSquirrelJson);
-
- AddDllLoadCallback("engine.dll", InitialisePlaylistHooks);
-
- AddDllLoadCallback("filesystem_stdio.dll", InitialiseFilesystem);
- AddDllLoadCallback("engine.dll", InitialiseEngineRpakFilesystem);
- AddDllLoadCallback("engine.dll", InitialiseKeyValues);
-
- AddDllLoadCallback("engine.dll", InitialiseServerChatHooks_Engine);
- AddDllLoadCallback("server.dll", InitialiseServerChatHooks_Server);
-
- // maxplayers increase
- AddDllLoadCallback("engine.dll", InitialiseMaxPlayersOverride_Engine);
- AddDllLoadCallback("client.dll", InitialiseMaxPlayersOverride_Client);
- AddDllLoadCallback("server.dll", InitialiseMaxPlayersOverride_Server);
-
- // mod manager after everything else
- AddDllLoadCallback("engine.dll", InitialiseModManager);
-
- {
- // activate multi-module exploitfixes callbacks
- constexpr const char* EXPLOITFIXES_MULTICALLBACK_MODS[] = {"client.dll", "engine.dll", "server.dll"};
- for (const char* mod : EXPLOITFIXES_MULTICALLBACK_MODS)
- AddDllLoadCallback(mod, ExploitFixes::LoadCallback_MultiModule);
-
- // activate exploit fixes later
- AddDllLoadCallback("server.dll", ExploitFixes::LoadCallback_Full);
- }
-
// run callbacks for any libraries that are already loaded by now
CallAllPendingDLLLoadCallbacks();