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-rw-r--r--NorthstarDLL/dedicated/dedicatedmaterialsystem.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/NorthstarDLL/dedicated/dedicatedmaterialsystem.cpp b/NorthstarDLL/dedicated/dedicatedmaterialsystem.cpp
index 5bd6ea93..01078086 100644
--- a/NorthstarDLL/dedicated/dedicatedmaterialsystem.cpp
+++ b/NorthstarDLL/dedicated/dedicatedmaterialsystem.cpp
@@ -23,7 +23,7 @@ HRESULT, __stdcall, (
// really call gpu much even with renderthread still being a thing will be using this hook for actual d3d stubbing and stuff later
// note: this has been succeeded by the d3d11 and gfsdk stubs, and is only being kept around for posterity and as a fallback option
- if (Tier0::CommandLine()->CheckParm("-softwared3d11"))
+ if (CommandLine()->CheckParm("-softwared3d11"))
DriverType = 5; // D3D_DRIVER_TYPE_WARP
return D3D11CreateDevice(