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-rw-r--r--NorthstarDLL/dedicated.cpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/NorthstarDLL/dedicated.cpp b/NorthstarDLL/dedicated.cpp
index d8e2992e..42af9456 100644
--- a/NorthstarDLL/dedicated.cpp
+++ b/NorthstarDLL/dedicated.cpp
@@ -144,7 +144,6 @@ ON_DLL_LOAD_DEDI_RELIESON("engine.dll", DedicatedServer, ServerPresence, (CModul
// 00 => 01
base.Offset(7).Patch("01");
}
-
// Some init that i'm not sure of that crashes
// nop the call to it
@@ -198,7 +197,6 @@ ON_DLL_LOAD_DEDI_RELIESON("engine.dll", DedicatedServer, ServerPresence, (CModul
// nop call to ShowWindow
module.Offset(0x1CD146).NOP(5);
-
CDedicatedExports* dedicatedExports = new CDedicatedExports;
dedicatedExports->vtable = dedicatedExports;
dedicatedExports->Sys_Printf = Sys_Printf;
@@ -222,7 +220,7 @@ ON_DLL_LOAD_DEDI_RELIESON("engine.dll", DedicatedServer, ServerPresence, (CModul
Tier0::CommandLine()->AppendParm("-nomessagebox", 0);
Tier0::CommandLine()->AppendParm("+host_preload_shaders", "0");
Tier0::CommandLine()->AppendParm("+net_usesocketsforloopback", "1");
-
+
// use presence reporter for console title
DedicatedConsoleServerPresence* presenceReporter = new DedicatedConsoleServerPresence;
g_pServerPresence->AddPresenceReporter(presenceReporter);
@@ -285,6 +283,5 @@ ON_DLL_LOAD_DEDI("server.dll", DedicatedServerGameDLL, (CModule module))
module.Offset(0x6BA300).Patch(
"B8 C8 00 00 00 C3"); // return 200 as the number of skins from server.dll + 6BA300, this is the normal value read from
// skins.rson and should be updated when we need it more modular
-
}
}