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-rw-r--r--NorthstarDLL/cvar.h86
1 files changed, 43 insertions, 43 deletions
diff --git a/NorthstarDLL/cvar.h b/NorthstarDLL/cvar.h
index ead30d3e..2dc58b12 100644
--- a/NorthstarDLL/cvar.h
+++ b/NorthstarDLL/cvar.h
@@ -1,43 +1,43 @@
-#pragma once
-#include "convar.h"
-#include "pch.h"
-
-//-----------------------------------------------------------------------------
-// Forward declarations
-//-----------------------------------------------------------------------------
-class ConCommandBase;
-class ConCommand;
-class ConVar;
-
-//-----------------------------------------------------------------------------
-// Internals for ICVarIterator
-//-----------------------------------------------------------------------------
-class CCVarIteratorInternal // Fully reversed table, just look at the virtual function table and rename the function.
-{
- public:
- virtual void SetFirst(void) = 0; // 0
- virtual void Next(void) = 0; // 1
- virtual bool IsValid(void) = 0; // 2
- virtual ConCommandBase* Get(void) = 0; // 3
-};
-
-//-----------------------------------------------------------------------------
-// Default implementation
-//-----------------------------------------------------------------------------
-class CCvar
-{
- public:
- M_VMETHOD(ConCommandBase*, FindCommandBase, 14, (const char* pszCommandName), (this, pszCommandName));
- M_VMETHOD(ConVar*, FindVar, 16, (const char* pszVarName), (this, pszVarName));
- M_VMETHOD(ConCommand*, FindCommand, 18, (const char* pszCommandName), (this, pszCommandName));
- M_VMETHOD(CCVarIteratorInternal*, FactoryInternalIterator, 41, (), (this));
-
- std::unordered_map<std::string, ConCommandBase*> DumpToMap();
-};
-
-// use the R2 namespace for game funcs
-namespace R2
-{
- extern SourceInterface<CCvar>* g_pCVarInterface;
- extern CCvar* g_pCVar;
-} // namespace R2
+#pragma once
+#include "convar.h"
+#include "pch.h"
+
+//-----------------------------------------------------------------------------
+// Forward declarations
+//-----------------------------------------------------------------------------
+class ConCommandBase;
+class ConCommand;
+class ConVar;
+
+//-----------------------------------------------------------------------------
+// Internals for ICVarIterator
+//-----------------------------------------------------------------------------
+class CCVarIteratorInternal // Fully reversed table, just look at the virtual function table and rename the function.
+{
+ public:
+ virtual void SetFirst(void) = 0; // 0
+ virtual void Next(void) = 0; // 1
+ virtual bool IsValid(void) = 0; // 2
+ virtual ConCommandBase* Get(void) = 0; // 3
+};
+
+//-----------------------------------------------------------------------------
+// Default implementation
+//-----------------------------------------------------------------------------
+class CCvar
+{
+ public:
+ M_VMETHOD(ConCommandBase*, FindCommandBase, 14, (const char* pszCommandName), (this, pszCommandName));
+ M_VMETHOD(ConVar*, FindVar, 16, (const char* pszVarName), (this, pszVarName));
+ M_VMETHOD(ConCommand*, FindCommand, 18, (const char* pszCommandName), (this, pszCommandName));
+ M_VMETHOD(CCVarIteratorInternal*, FactoryInternalIterator, 41, (), (this));
+
+ std::unordered_map<std::string, ConCommandBase*> DumpToMap();
+};
+
+// use the R2 namespace for game funcs
+namespace R2
+{
+ extern SourceInterface<CCvar>* g_pCVarInterface;
+ extern CCvar* g_pCVar;
+} // namespace R2