diff options
Diffstat (limited to 'NorthstarDLL/cvar.h')
-rw-r--r-- | NorthstarDLL/cvar.h | 86 |
1 files changed, 43 insertions, 43 deletions
diff --git a/NorthstarDLL/cvar.h b/NorthstarDLL/cvar.h index ead30d3e..2dc58b12 100644 --- a/NorthstarDLL/cvar.h +++ b/NorthstarDLL/cvar.h @@ -1,43 +1,43 @@ -#pragma once -#include "convar.h" -#include "pch.h" - -//----------------------------------------------------------------------------- -// Forward declarations -//----------------------------------------------------------------------------- -class ConCommandBase; -class ConCommand; -class ConVar; - -//----------------------------------------------------------------------------- -// Internals for ICVarIterator -//----------------------------------------------------------------------------- -class CCVarIteratorInternal // Fully reversed table, just look at the virtual function table and rename the function. -{ - public: - virtual void SetFirst(void) = 0; // 0 - virtual void Next(void) = 0; // 1 - virtual bool IsValid(void) = 0; // 2 - virtual ConCommandBase* Get(void) = 0; // 3 -}; - -//----------------------------------------------------------------------------- -// Default implementation -//----------------------------------------------------------------------------- -class CCvar -{ - public: - M_VMETHOD(ConCommandBase*, FindCommandBase, 14, (const char* pszCommandName), (this, pszCommandName)); - M_VMETHOD(ConVar*, FindVar, 16, (const char* pszVarName), (this, pszVarName)); - M_VMETHOD(ConCommand*, FindCommand, 18, (const char* pszCommandName), (this, pszCommandName)); - M_VMETHOD(CCVarIteratorInternal*, FactoryInternalIterator, 41, (), (this)); - - std::unordered_map<std::string, ConCommandBase*> DumpToMap(); -}; - -// use the R2 namespace for game funcs -namespace R2 -{ - extern SourceInterface<CCvar>* g_pCVarInterface; - extern CCvar* g_pCVar; -} // namespace R2 +#pragma once
+#include "convar.h"
+#include "pch.h"
+
+//-----------------------------------------------------------------------------
+// Forward declarations
+//-----------------------------------------------------------------------------
+class ConCommandBase;
+class ConCommand;
+class ConVar;
+
+//-----------------------------------------------------------------------------
+// Internals for ICVarIterator
+//-----------------------------------------------------------------------------
+class CCVarIteratorInternal // Fully reversed table, just look at the virtual function table and rename the function.
+{
+ public:
+ virtual void SetFirst(void) = 0; // 0
+ virtual void Next(void) = 0; // 1
+ virtual bool IsValid(void) = 0; // 2
+ virtual ConCommandBase* Get(void) = 0; // 3
+};
+
+//-----------------------------------------------------------------------------
+// Default implementation
+//-----------------------------------------------------------------------------
+class CCvar
+{
+ public:
+ M_VMETHOD(ConCommandBase*, FindCommandBase, 14, (const char* pszCommandName), (this, pszCommandName));
+ M_VMETHOD(ConVar*, FindVar, 16, (const char* pszVarName), (this, pszVarName));
+ M_VMETHOD(ConCommand*, FindCommand, 18, (const char* pszCommandName), (this, pszCommandName));
+ M_VMETHOD(CCVarIteratorInternal*, FactoryInternalIterator, 41, (), (this));
+
+ std::unordered_map<std::string, ConCommandBase*> DumpToMap();
+};
+
+// use the R2 namespace for game funcs
+namespace R2
+{
+ extern SourceInterface<CCvar>* g_pCVarInterface;
+ extern CCvar* g_pCVar;
+} // namespace R2
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