diff options
Diffstat (limited to 'NorthstarDLL/cvar.h')
-rw-r--r-- | NorthstarDLL/cvar.h | 86 |
1 files changed, 43 insertions, 43 deletions
diff --git a/NorthstarDLL/cvar.h b/NorthstarDLL/cvar.h index 2dc58b12..ead30d3e 100644 --- a/NorthstarDLL/cvar.h +++ b/NorthstarDLL/cvar.h @@ -1,43 +1,43 @@ -#pragma once
-#include "convar.h"
-#include "pch.h"
-
-//-----------------------------------------------------------------------------
-// Forward declarations
-//-----------------------------------------------------------------------------
-class ConCommandBase;
-class ConCommand;
-class ConVar;
-
-//-----------------------------------------------------------------------------
-// Internals for ICVarIterator
-//-----------------------------------------------------------------------------
-class CCVarIteratorInternal // Fully reversed table, just look at the virtual function table and rename the function.
-{
- public:
- virtual void SetFirst(void) = 0; // 0
- virtual void Next(void) = 0; // 1
- virtual bool IsValid(void) = 0; // 2
- virtual ConCommandBase* Get(void) = 0; // 3
-};
-
-//-----------------------------------------------------------------------------
-// Default implementation
-//-----------------------------------------------------------------------------
-class CCvar
-{
- public:
- M_VMETHOD(ConCommandBase*, FindCommandBase, 14, (const char* pszCommandName), (this, pszCommandName));
- M_VMETHOD(ConVar*, FindVar, 16, (const char* pszVarName), (this, pszVarName));
- M_VMETHOD(ConCommand*, FindCommand, 18, (const char* pszCommandName), (this, pszCommandName));
- M_VMETHOD(CCVarIteratorInternal*, FactoryInternalIterator, 41, (), (this));
-
- std::unordered_map<std::string, ConCommandBase*> DumpToMap();
-};
-
-// use the R2 namespace for game funcs
-namespace R2
-{
- extern SourceInterface<CCvar>* g_pCVarInterface;
- extern CCvar* g_pCVar;
-} // namespace R2
+#pragma once +#include "convar.h" +#include "pch.h" + +//----------------------------------------------------------------------------- +// Forward declarations +//----------------------------------------------------------------------------- +class ConCommandBase; +class ConCommand; +class ConVar; + +//----------------------------------------------------------------------------- +// Internals for ICVarIterator +//----------------------------------------------------------------------------- +class CCVarIteratorInternal // Fully reversed table, just look at the virtual function table and rename the function. +{ + public: + virtual void SetFirst(void) = 0; // 0 + virtual void Next(void) = 0; // 1 + virtual bool IsValid(void) = 0; // 2 + virtual ConCommandBase* Get(void) = 0; // 3 +}; + +//----------------------------------------------------------------------------- +// Default implementation +//----------------------------------------------------------------------------- +class CCvar +{ + public: + M_VMETHOD(ConCommandBase*, FindCommandBase, 14, (const char* pszCommandName), (this, pszCommandName)); + M_VMETHOD(ConVar*, FindVar, 16, (const char* pszVarName), (this, pszVarName)); + M_VMETHOD(ConCommand*, FindCommand, 18, (const char* pszCommandName), (this, pszCommandName)); + M_VMETHOD(CCVarIteratorInternal*, FactoryInternalIterator, 41, (), (this)); + + std::unordered_map<std::string, ConCommandBase*> DumpToMap(); +}; + +// use the R2 namespace for game funcs +namespace R2 +{ + extern SourceInterface<CCvar>* g_pCVarInterface; + extern CCvar* g_pCVar; +} // namespace R2 |