diff options
Diffstat (limited to 'NorthstarDLL/cvar.cpp')
-rw-r--r-- | NorthstarDLL/cvar.cpp | 62 |
1 files changed, 31 insertions, 31 deletions
diff --git a/NorthstarDLL/cvar.cpp b/NorthstarDLL/cvar.cpp index 787790be..789e580d 100644 --- a/NorthstarDLL/cvar.cpp +++ b/NorthstarDLL/cvar.cpp @@ -1,31 +1,31 @@ -#include "pch.h" -#include "cvar.h" -#include "convar.h" -#include "concommand.h" - -//----------------------------------------------------------------------------- -// Purpose: returns all ConVars -//----------------------------------------------------------------------------- -std::unordered_map<std::string, ConCommandBase*> CCvar::DumpToMap() -{ - std::stringstream ss; - CCVarIteratorInternal* itint = FactoryInternalIterator(); // Allocate new InternalIterator. - - std::unordered_map<std::string, ConCommandBase*> allConVars; - - for (itint->SetFirst(); itint->IsValid(); itint->Next()) // Loop through all instances. - { - ConCommandBase* pCommand = itint->Get(); - const char* pszCommandName = pCommand->m_pszName; - allConVars[pszCommandName] = pCommand; - } - - return allConVars; -} - -// use the R2 namespace for game funcs -namespace R2 -{ - SourceInterface<CCvar>* g_pCVarInterface; - CCvar* g_pCVar; -} // namespace R2 +#include "pch.h"
+#include "cvar.h"
+#include "convar.h"
+#include "concommand.h"
+
+//-----------------------------------------------------------------------------
+// Purpose: returns all ConVars
+//-----------------------------------------------------------------------------
+std::unordered_map<std::string, ConCommandBase*> CCvar::DumpToMap()
+{
+ std::stringstream ss;
+ CCVarIteratorInternal* itint = FactoryInternalIterator(); // Allocate new InternalIterator.
+
+ std::unordered_map<std::string, ConCommandBase*> allConVars;
+
+ for (itint->SetFirst(); itint->IsValid(); itint->Next()) // Loop through all instances.
+ {
+ ConCommandBase* pCommand = itint->Get();
+ const char* pszCommandName = pCommand->m_pszName;
+ allConVars[pszCommandName] = pCommand;
+ }
+
+ return allConVars;
+}
+
+// use the R2 namespace for game funcs
+namespace R2
+{
+ SourceInterface<CCvar>* g_pCVarInterface;
+ CCvar* g_pCVar;
+} // namespace R2
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