diff options
Diffstat (limited to 'NorthstarDLL/cvar.cpp')
-rw-r--r-- | NorthstarDLL/cvar.cpp | 62 |
1 files changed, 31 insertions, 31 deletions
diff --git a/NorthstarDLL/cvar.cpp b/NorthstarDLL/cvar.cpp index 789e580d..787790be 100644 --- a/NorthstarDLL/cvar.cpp +++ b/NorthstarDLL/cvar.cpp @@ -1,31 +1,31 @@ -#include "pch.h"
-#include "cvar.h"
-#include "convar.h"
-#include "concommand.h"
-
-//-----------------------------------------------------------------------------
-// Purpose: returns all ConVars
-//-----------------------------------------------------------------------------
-std::unordered_map<std::string, ConCommandBase*> CCvar::DumpToMap()
-{
- std::stringstream ss;
- CCVarIteratorInternal* itint = FactoryInternalIterator(); // Allocate new InternalIterator.
-
- std::unordered_map<std::string, ConCommandBase*> allConVars;
-
- for (itint->SetFirst(); itint->IsValid(); itint->Next()) // Loop through all instances.
- {
- ConCommandBase* pCommand = itint->Get();
- const char* pszCommandName = pCommand->m_pszName;
- allConVars[pszCommandName] = pCommand;
- }
-
- return allConVars;
-}
-
-// use the R2 namespace for game funcs
-namespace R2
-{
- SourceInterface<CCvar>* g_pCVarInterface;
- CCvar* g_pCVar;
-} // namespace R2
+#include "pch.h" +#include "cvar.h" +#include "convar.h" +#include "concommand.h" + +//----------------------------------------------------------------------------- +// Purpose: returns all ConVars +//----------------------------------------------------------------------------- +std::unordered_map<std::string, ConCommandBase*> CCvar::DumpToMap() +{ + std::stringstream ss; + CCVarIteratorInternal* itint = FactoryInternalIterator(); // Allocate new InternalIterator. + + std::unordered_map<std::string, ConCommandBase*> allConVars; + + for (itint->SetFirst(); itint->IsValid(); itint->Next()) // Loop through all instances. + { + ConCommandBase* pCommand = itint->Get(); + const char* pszCommandName = pCommand->m_pszName; + allConVars[pszCommandName] = pCommand; + } + + return allConVars; +} + +// use the R2 namespace for game funcs +namespace R2 +{ + SourceInterface<CCvar>* g_pCVarInterface; + CCvar* g_pCVar; +} // namespace R2 |