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-rw-r--r--NorthstarDLL/core/filesystem/filesystem.cpp177
-rw-r--r--NorthstarDLL/core/filesystem/filesystem.h69
-rw-r--r--NorthstarDLL/core/filesystem/rpakfilesystem.cpp347
-rw-r--r--NorthstarDLL/core/filesystem/rpakfilesystem.h39
4 files changed, 0 insertions, 632 deletions
diff --git a/NorthstarDLL/core/filesystem/filesystem.cpp b/NorthstarDLL/core/filesystem/filesystem.cpp
deleted file mode 100644
index b39939e4..00000000
--- a/NorthstarDLL/core/filesystem/filesystem.cpp
+++ /dev/null
@@ -1,177 +0,0 @@
-#include "filesystem.h"
-#include "core/sourceinterface.h"
-#include "mods/modmanager.h"
-
-#include <iostream>
-#include <sstream>
-
-AUTOHOOK_INIT()
-
-bool bReadingOriginalFile = false;
-std::string sCurrentModPath;
-
-ConVar* Cvar_ns_fs_log_reads;
-
-SourceInterface<IFileSystem>* g_pFilesystem;
-
-std::string ReadVPKFile(const char* path)
-{
- // read scripts.rson file, todo: check if this can be overwritten
- FileHandle_t fileHandle = (*g_pFilesystem)->m_vtable2->Open(&(*g_pFilesystem)->m_vtable2, path, "rb", "GAME", 0);
-
- std::stringstream fileStream;
- int bytesRead = 0;
- char data[4096];
- do
- {
- bytesRead = (*g_pFilesystem)->m_vtable2->Read(&(*g_pFilesystem)->m_vtable2, data, (int)std::size(data), fileHandle);
- fileStream.write(data, bytesRead);
- } while (bytesRead == std::size(data));
-
- (*g_pFilesystem)->m_vtable2->Close(*g_pFilesystem, fileHandle);
-
- return fileStream.str();
-}
-
-std::string ReadVPKOriginalFile(const char* path)
-{
- // todo: should probably set search path to be g_pModName here also
-
- bReadingOriginalFile = true;
- std::string ret = ReadVPKFile(path);
- bReadingOriginalFile = false;
-
- return ret;
-}
-
-// clang-format off
-HOOK(AddSearchPathHook, AddSearchPath,
-void, __fastcall, (IFileSystem * fileSystem, const char* pPath, const char* pathID, SearchPathAdd_t addType))
-// clang-format on
-{
- AddSearchPath(fileSystem, pPath, pathID, addType);
-
- // make sure current mod paths are at head
- if (!strcmp(pathID, "GAME") && sCurrentModPath.compare(pPath) && addType == PATH_ADD_TO_HEAD)
- {
- AddSearchPath(fileSystem, sCurrentModPath.c_str(), "GAME", PATH_ADD_TO_HEAD);
- AddSearchPath(fileSystem, GetCompiledAssetsPath().string().c_str(), "GAME", PATH_ADD_TO_HEAD);
- }
-}
-
-void SetNewModSearchPaths(Mod* mod)
-{
- // put our new path to the head if we need to read from a different mod path
- // in the future we could also determine whether the file we're setting paths for needs a mod dir, or compiled assets
- if (mod != nullptr)
- {
- if ((fs::absolute(mod->m_ModDirectory) / MOD_OVERRIDE_DIR).string().compare(sCurrentModPath))
- {
- AddSearchPath(
- &*(*g_pFilesystem), (fs::absolute(mod->m_ModDirectory) / MOD_OVERRIDE_DIR).string().c_str(), "GAME", PATH_ADD_TO_HEAD);
- sCurrentModPath = (fs::absolute(mod->m_ModDirectory) / MOD_OVERRIDE_DIR).string();
- }
- }
- else // push compiled to head
- AddSearchPath(&*(*g_pFilesystem), fs::absolute(GetCompiledAssetsPath()).string().c_str(), "GAME", PATH_ADD_TO_HEAD);
-}
-
-bool TryReplaceFile(const char* pPath, bool shouldCompile)
-{
- if (bReadingOriginalFile)
- return false;
-
- if (shouldCompile)
- g_pModManager->CompileAssetsForFile(pPath);
-
- // idk how efficient the lexically normal check is
- // can't just set all /s in path to \, since some paths aren't in writeable memory
- auto file = g_pModManager->m_ModFiles.find(g_pModManager->NormaliseModFilePath(fs::path(pPath)));
- if (file != g_pModManager->m_ModFiles.end())
- {
- SetNewModSearchPaths(file->second.m_pOwningMod);
- return true;
- }
-
- return false;
-}
-
-// force modded files to be read from mods, not cache
-// clang-format off
-HOOK(ReadFromCacheHook, ReadFromCache,
-bool, __fastcall, (IFileSystem * filesystem, char* pPath, void* result))
-// clang-format off
-{
- if (TryReplaceFile(pPath, true))
- return false;
-
- return ReadFromCache(filesystem, pPath, result);
-}
-
-// force modded files to be read from mods, not vpk
-// clang-format off
-AUTOHOOK(ReadFileFromVPK, filesystem_stdio.dll + 0x5CBA0,
-FileHandle_t, __fastcall, (VPKData* vpkInfo, uint64_t* b, char* filename))
-// clang-format on
-{
- // don't compile here because this is only ever called from OpenEx, which already compiles
- if (TryReplaceFile(filename, false))
- {
- *b = -1;
- return b;
- }
-
- return ReadFileFromVPK(vpkInfo, b, filename);
-}
-
-// clang-format off
-AUTOHOOK(CBaseFileSystem__OpenEx, filesystem_stdio.dll + 0x15F50,
-FileHandle_t, __fastcall, (IFileSystem* filesystem, const char* pPath, const char* pOptions, uint32_t flags, const char* pPathID, char **ppszResolvedFilename))
-// clang-format on
-{
- TryReplaceFile(pPath, true);
- return CBaseFileSystem__OpenEx(filesystem, pPath, pOptions, flags, pPathID, ppszResolvedFilename);
-}
-
-HOOK(MountVPKHook, MountVPK, VPKData*, , (IFileSystem * fileSystem, const char* pVpkPath))
-{
- NS::log::fs->info("MountVPK {}", pVpkPath);
- VPKData* ret = MountVPK(fileSystem, pVpkPath);
-
- for (Mod mod : g_pModManager->m_LoadedMods)
- {
- if (!mod.m_bEnabled)
- continue;
-
- for (ModVPKEntry& vpkEntry : mod.Vpks)
- {
- // if we're autoloading, just load no matter what
- if (!vpkEntry.m_bAutoLoad)
- {
- // resolve vpk name and try to load one with the same name
- // todo: we should be unloading these on map unload manually
- std::string mapName(fs::path(pVpkPath).filename().string());
- std::string modMapName(fs::path(vpkEntry.m_sVpkPath.c_str()).filename().string());
- if (mapName.compare(modMapName))
- continue;
- }
-
- VPKData* loaded = MountVPK(fileSystem, vpkEntry.m_sVpkPath.c_str());
- if (!ret) // this is primarily for map vpks and stuff, so the map's vpk is what gets returned from here
- ret = loaded;
- }
- }
-
- return ret;
-}
-
-ON_DLL_LOAD("filesystem_stdio.dll", Filesystem, (CModule module))
-{
- AUTOHOOK_DISPATCH()
-
- g_pFilesystem = new SourceInterface<IFileSystem>("filesystem_stdio.dll", "VFileSystem017");
-
- AddSearchPathHook.Dispatch((LPVOID)(*g_pFilesystem)->m_vtable->AddSearchPath);
- ReadFromCacheHook.Dispatch((LPVOID)(*g_pFilesystem)->m_vtable->ReadFromCache);
- MountVPKHook.Dispatch((LPVOID)(*g_pFilesystem)->m_vtable->MountVPK);
-}
diff --git a/NorthstarDLL/core/filesystem/filesystem.h b/NorthstarDLL/core/filesystem/filesystem.h
deleted file mode 100644
index fcd1bb2f..00000000
--- a/NorthstarDLL/core/filesystem/filesystem.h
+++ /dev/null
@@ -1,69 +0,0 @@
-#pragma once
-#include "core/sourceinterface.h"
-
-// taken from ttf2sdk
-typedef void* FileHandle_t;
-
-#pragma pack(push, 1)
-
-// clang-format off
-OFFSET_STRUCT(VPKFileEntry)
-{
- STRUCT_SIZE(0x44);
- FIELDS(0x0,
- char* directory;
- char* filename;
- char* extension;
- )
-};
-// clang-format on
-#pragma pack(pop)
-
-struct VPKData;
-
-enum SearchPathAdd_t
-{
- PATH_ADD_TO_HEAD, // First path searched
- PATH_ADD_TO_TAIL, // Last path searched
-};
-
-class CSearchPath
-{
-public:
- unsigned char unknown[0x18];
- const char* debugPath;
-};
-
-class IFileSystem
-{
-public:
- struct VTable
- {
- void* unknown[10];
- void (*AddSearchPath)(IFileSystem* fileSystem, const char* pPath, const char* pathID, SearchPathAdd_t addType);
- void* unknown2[84];
- bool (*ReadFromCache)(IFileSystem* fileSystem, const char* path, void* result);
- void* unknown3[15];
- VPKData* (*MountVPK)(IFileSystem* fileSystem, const char* vpkPath);
- };
-
- struct VTable2
- {
- int (*Read)(IFileSystem::VTable2** fileSystem, void* pOutput, int size, FileHandle_t file);
- void* unknown[1];
- FileHandle_t (*Open)(
- IFileSystem::VTable2** fileSystem, const char* pFileName, const char* pOptions, const char* pathID, int64_t unknown);
- void (*Close)(IFileSystem* fileSystem, FileHandle_t file);
- long long (*Seek)(IFileSystem::VTable2** fileSystem, FileHandle_t file, long long offset, long long whence);
- void* unknown2[5];
- bool (*FileExists)(IFileSystem::VTable2** fileSystem, const char* pFileName, const char* pPathID);
- };
-
- VTable* m_vtable;
- VTable2* m_vtable2;
-};
-
-extern SourceInterface<IFileSystem>* g_pFilesystem;
-
-std::string ReadVPKFile(const char* path);
-std::string ReadVPKOriginalFile(const char* path);
diff --git a/NorthstarDLL/core/filesystem/rpakfilesystem.cpp b/NorthstarDLL/core/filesystem/rpakfilesystem.cpp
deleted file mode 100644
index da72646b..00000000
--- a/NorthstarDLL/core/filesystem/rpakfilesystem.cpp
+++ /dev/null
@@ -1,347 +0,0 @@
-#include "rpakfilesystem.h"
-#include "mods/modmanager.h"
-#include "dedicated/dedicated.h"
-#include "core/tier0.h"
-
-AUTOHOOK_INIT()
-
-// there are more i'm just too lazy to add
-struct PakLoadFuncs
-{
- void* unk0[3];
- int (*LoadPakAsync)(const char* pPath, void* unknownSingleton, int flags, void* callback0, void* callback1);
- void* unk1[2];
- void* (*UnloadPak)(int iPakHandle, void* callback);
- void* unk2[6];
- void* (*LoadFile)(const char* path); // unsure
- void* unk3[10];
- void* (*ReadFileAsync)(const char* pPath, void* a2);
-};
-
-PakLoadFuncs* g_pakLoadApi;
-
-PakLoadManager* g_pPakLoadManager;
-void** pUnknownPakLoadSingleton;
-
-int PakLoadManager::LoadPakAsync(const char* pPath, const ePakLoadSource nLoadSource)
-{
- int nHandle = g_pakLoadApi->LoadPakAsync(pPath, *pUnknownPakLoadSingleton, 2, nullptr, nullptr);
-
- // set the load source of the pak we just loaded
- if (nHandle != -1)
- GetPakInfo(nHandle)->m_nLoadSource = nLoadSource;
-
- return nHandle;
-}
-
-void PakLoadManager::UnloadPak(const int nPakHandle)
-{
- g_pakLoadApi->UnloadPak(nPakHandle, nullptr);
-}
-
-void PakLoadManager::UnloadMapPaks()
-{
- for (auto& pair : m_vLoadedPaks)
- if (pair.second.m_nLoadSource == ePakLoadSource::MAP)
- UnloadPak(pair.first);
-}
-
-LoadedPak* PakLoadManager::TrackLoadedPak(ePakLoadSource nLoadSource, int nPakHandle, size_t nPakNameHash)
-{
- LoadedPak pak;
- pak.m_nLoadSource = nLoadSource;
- pak.m_nPakHandle = nPakHandle;
- pak.m_nPakNameHash = nPakNameHash;
-
- m_vLoadedPaks.insert(std::make_pair(nPakHandle, pak));
- return &m_vLoadedPaks.at(nPakHandle);
-}
-
-void PakLoadManager::RemoveLoadedPak(int nPakHandle)
-{
- m_vLoadedPaks.erase(nPakHandle);
-}
-
-LoadedPak* PakLoadManager::GetPakInfo(const int nPakHandle)
-{
- return &m_vLoadedPaks.at(nPakHandle);
-}
-
-int PakLoadManager::GetPakHandle(const size_t nPakNameHash)
-{
- for (auto& pair : m_vLoadedPaks)
- if (pair.second.m_nPakNameHash == nPakNameHash)
- return pair.first;
-
- return -1;
-}
-
-int PakLoadManager::GetPakHandle(const char* pPath)
-{
- return GetPakHandle(STR_HASH(pPath));
-}
-
-void* PakLoadManager::LoadFile(const char* path)
-{
- return g_pakLoadApi->LoadFile(path);
-}
-
-void HandlePakAliases(char** map)
-{
- // convert the pak being loaded to it's aliased one, e.g. aliasing mp_hub_timeshift => sp_hub_timeshift
- for (int64_t i = g_pModManager->m_LoadedMods.size() - 1; i > -1; i--)
- {
- Mod* mod = &g_pModManager->m_LoadedMods[i];
- if (!mod->m_bEnabled)
- continue;
-
- if (mod->RpakAliases.find(*map) != mod->RpakAliases.end())
- {
- *map = &mod->RpakAliases[*map][0];
- return;
- }
- }
-}
-
-void LoadPreloadPaks()
-{
- // note, loading from ./ is necessary otherwise paks will load from gamedir/r2/paks
- for (Mod& mod : g_pModManager->m_LoadedMods)
- {
- if (!mod.m_bEnabled)
- continue;
-
- // need to get a relative path of mod to mod folder
- fs::path modPakPath("./" / mod.m_ModDirectory / "paks");
-
- for (ModRpakEntry& pak : mod.Rpaks)
- if (pak.m_bAutoLoad)
- g_pPakLoadManager->LoadPakAsync((modPakPath / pak.m_sPakName).string().c_str(), ePakLoadSource::CONSTANT);
- }
-}
-
-void LoadPostloadPaks(const char* pPath)
-{
- // note, loading from ./ is necessary otherwise paks will load from gamedir/r2/paks
- for (Mod& mod : g_pModManager->m_LoadedMods)
- {
- if (!mod.m_bEnabled)
- continue;
-
- // need to get a relative path of mod to mod folder
- fs::path modPakPath("./" / mod.m_ModDirectory / "paks");
-
- for (ModRpakEntry& pak : mod.Rpaks)
- if (pak.m_sLoadAfterPak == pPath)
- g_pPakLoadManager->LoadPakAsync((modPakPath / pak.m_sPakName).string().c_str(), ePakLoadSource::CONSTANT);
- }
-}
-
-void LoadCustomMapPaks(char** pakName, bool* bNeedToFreePakName)
-{
- // whether the vanilla game has this rpak
- bool bHasOriginalPak = fs::exists(fs::path("r2/paks/Win64/") / *pakName);
-
- // note, loading from ./ is necessary otherwise paks will load from gamedir/r2/paks
- for (Mod& mod : g_pModManager->m_LoadedMods)
- {
- if (!mod.m_bEnabled)
- continue;
-
- // need to get a relative path of mod to mod folder
- fs::path modPakPath("./" / mod.m_ModDirectory / "paks");
-
- for (ModRpakEntry& pak : mod.Rpaks)
- {
- if (!pak.m_bAutoLoad && !pak.m_sPakName.compare(*pakName))
- {
- // if the game doesn't have the original pak, let it handle loading this one as if it was the one it was loading originally
- if (!bHasOriginalPak)
- {
- std::string path = (modPakPath / pak.m_sPakName).string();
- *pakName = new char[path.size() + 1];
- strcpy(*pakName, &path[0]);
- (*pakName)[path.size()] = '\0';
-
- bHasOriginalPak = true;
- *bNeedToFreePakName =
- true; // we can't free this memory until we're done with the pak, so let whatever's calling this deal with it
- }
- else
- g_pPakLoadManager->LoadPakAsync((modPakPath / pak.m_sPakName).string().c_str(), ePakLoadSource::MAP);
- }
- }
- }
-}
-
-// clang-format off
-HOOK(LoadPakAsyncHook, LoadPakAsync,
-int, __fastcall, (char* pPath, void* unknownSingleton, int flags, void* pCallback0, void* pCallback1))
-// clang-format on
-{
- HandlePakAliases(&pPath);
-
- // dont load the pak if it's currently loaded already
- size_t nPathHash = STR_HASH(pPath);
- if (g_pPakLoadManager->GetPakHandle(nPathHash) != -1)
- return -1;
-
- bool bNeedToFreePakName = false;
-
- static bool bShouldLoadPaks = true;
- if (bShouldLoadPaks)
- {
- // make a copy of the path for comparing to determine whether we should load this pak on dedi, before it could get overwritten by
- // LoadCustomMapPaks
- std::string originalPath(pPath);
-
- // disable preloading while we're doing this
- bShouldLoadPaks = false;
-
- LoadPreloadPaks();
- LoadCustomMapPaks(&pPath, &bNeedToFreePakName);
-
- bShouldLoadPaks = true;
-
- // do this after custom paks load and in bShouldLoadPaks so we only ever call this on the root pakload call
- // todo: could probably add some way to flag custom paks to not be loaded on dedicated servers in rpak.json
-
- // dedicated only needs common, common_mp, common_sp, and sp_<map> rpaks
- // sp_<map> rpaks contain tutorial ghost data
- // sucks to have to load the entire rpak for that but sp was never meant to be done on dedi
- if (IsDedicatedServer() &&
- (CommandLine()->CheckParm("-nopakdedi") || strncmp(&originalPath[0], "common", 6) && strncmp(&originalPath[0], "sp_", 3)))
- {
- if (bNeedToFreePakName)
- delete[] pPath;
-
- NS::log::rpak->info("Not loading pak {} for dedicated server", originalPath);
- return -1;
- }
- }
-
- int iPakHandle = LoadPakAsync(pPath, unknownSingleton, flags, pCallback0, pCallback1);
- NS::log::rpak->info("LoadPakAsync {} {}", pPath, iPakHandle);
-
- // trak the pak
- g_pPakLoadManager->TrackLoadedPak(ePakLoadSource::UNTRACKED, iPakHandle, nPathHash);
- LoadPostloadPaks(pPath);
-
- if (bNeedToFreePakName)
- delete[] pPath;
-
- return iPakHandle;
-}
-
-// clang-format off
-HOOK(UnloadPakHook, UnloadPak,
-void*, __fastcall, (int nPakHandle, void* pCallback))
-// clang-format on
-{
- // stop tracking the pak
- g_pPakLoadManager->RemoveLoadedPak(nPakHandle);
-
- static bool bShouldUnloadPaks = true;
- if (bShouldUnloadPaks)
- {
- bShouldUnloadPaks = false;
- g_pPakLoadManager->UnloadMapPaks();
- bShouldUnloadPaks = true;
- }
-
- NS::log::rpak->info("UnloadPak {}", nPakHandle);
- return UnloadPak(nPakHandle, pCallback);
-}
-
-// we hook this exclusively for resolving stbsp paths, but seemingly it's also used for other stuff like vpk, rpak, mprj and starpak loads
-// tbh this actually might be for memory mapped files or something, would make sense i think
-// clang-format off
-HOOK(ReadFileAsyncHook, ReadFileAsync,
-void*, __fastcall, (const char* pPath, void* pCallback))
-// clang-format on
-{
- fs::path path(pPath);
- std::string newPath = "";
- fs::path filename = path.filename();
-
- if (path.extension() == ".stbsp")
- {
- if (IsDedicatedServer())
- return nullptr;
-
- NS::log::rpak->info("LoadStreamBsp: {}", filename.string());
-
- // resolve modded stbsp path so we can load mod stbsps
- auto modFile = g_pModManager->m_ModFiles.find(g_pModManager->NormaliseModFilePath(fs::path("maps" / filename)));
- if (modFile != g_pModManager->m_ModFiles.end())
- {
- newPath = (modFile->second.m_pOwningMod->m_ModDirectory / "mod" / modFile->second.m_Path).string();
- pPath = newPath.c_str();
- }
- }
- else if (path.extension() == ".starpak")
- {
- if (IsDedicatedServer())
- return nullptr;
-
- // code for this is mostly stolen from above
-
- // unfortunately I can't find a way to get the rpak that is causing this function call, so I have to
- // store them on mod init and then compare the current path with the stored paths
-
- // game adds r2\ to every path, so assume that a starpak path that begins with r2\paks\ is a vanilla one
- // modded starpaks will be in the mod's paks folder (but can be in folders within the paks folder)
-
- // this might look a bit confusing, but its just an iterator over the various directories in a path.
- // path.begin() being the first directory, r2 in this case, which is guaranteed anyway,
- // so increment the iterator with ++ to get the first actual directory, * just gets the actual value
- // then we compare to "paks" to determine if it's a vanilla rpak or not
- if (*++path.begin() != "paks")
- {
- // remove the r2\ from the start used for path lookups
- std::string starpakPath = path.string().substr(3);
- // hash the starpakPath to compare with stored entries
- size_t hashed = STR_HASH(starpakPath);
-
- // loop through all loaded mods
- for (Mod& mod : g_pModManager->m_LoadedMods)
- {
- // ignore non-loaded mods
- if (!mod.m_bEnabled)
- continue;
-
- // loop through the stored starpak paths
- for (size_t hash : mod.StarpakPaths)
- {
- if (hash == hashed)
- {
- // construct new path
- newPath = (mod.m_ModDirectory / "paks" / starpakPath).string();
- // set path to the new path
- pPath = newPath.c_str();
- goto LOG_STARPAK;
- }
- }
- }
- }
-
- LOG_STARPAK:
- NS::log::rpak->info("LoadStreamPak: {}", filename.string());
- }
-
- return ReadFileAsync(pPath, pCallback);
-}
-
-ON_DLL_LOAD("engine.dll", RpakFilesystem, (CModule module))
-{
- AUTOHOOK_DISPATCH();
-
- g_pPakLoadManager = new PakLoadManager;
-
- g_pakLoadApi = module.Offset(0x5BED78).Deref().RCast<PakLoadFuncs*>();
- pUnknownPakLoadSingleton = module.Offset(0x7C5E20).RCast<void**>();
-
- LoadPakAsyncHook.Dispatch((LPVOID*)g_pakLoadApi->LoadPakAsync);
- UnloadPakHook.Dispatch((LPVOID*)g_pakLoadApi->UnloadPak);
- ReadFileAsyncHook.Dispatch((LPVOID*)g_pakLoadApi->ReadFileAsync);
-}
diff --git a/NorthstarDLL/core/filesystem/rpakfilesystem.h b/NorthstarDLL/core/filesystem/rpakfilesystem.h
deleted file mode 100644
index bcd57a73..00000000
--- a/NorthstarDLL/core/filesystem/rpakfilesystem.h
+++ /dev/null
@@ -1,39 +0,0 @@
-#pragma once
-
-enum class ePakLoadSource
-{
- UNTRACKED = -1, // not a pak we loaded, we shouldn't touch this one
-
- CONSTANT, // should be loaded at all times
- MAP // loaded from a map, should be unloaded when the map is unloaded
-};
-
-struct LoadedPak
-{
- ePakLoadSource m_nLoadSource;
- int m_nPakHandle;
- size_t m_nPakNameHash;
-};
-
-class PakLoadManager
-{
-private:
- std::map<int, LoadedPak> m_vLoadedPaks {};
- std::unordered_map<size_t, int> m_HashToPakHandle {};
-
-public:
- int LoadPakAsync(const char* pPath, const ePakLoadSource nLoadSource);
- void UnloadPak(const int nPakHandle);
- void UnloadMapPaks();
- void* LoadFile(const char* path); // this is a guess
-
- LoadedPak* TrackLoadedPak(ePakLoadSource nLoadSource, int nPakHandle, size_t nPakNameHash);
- void RemoveLoadedPak(int nPakHandle);
-
- LoadedPak* GetPakInfo(const int nPakHandle);
-
- int GetPakHandle(const size_t nPakNameHash);
- int GetPakHandle(const char* pPath);
-};
-
-extern PakLoadManager* g_pPakLoadManager;