diff options
Diffstat (limited to 'NorthstarDLL/core/filesystem')
-rw-r--r-- | NorthstarDLL/core/filesystem/filesystem.cpp | 186 | ||||
-rw-r--r-- | NorthstarDLL/core/filesystem/filesystem.h | 85 | ||||
-rw-r--r-- | NorthstarDLL/core/filesystem/rpakfilesystem.cpp | 342 | ||||
-rw-r--r-- | NorthstarDLL/core/filesystem/rpakfilesystem.h | 39 |
4 files changed, 652 insertions, 0 deletions
diff --git a/NorthstarDLL/core/filesystem/filesystem.cpp b/NorthstarDLL/core/filesystem/filesystem.cpp new file mode 100644 index 00000000..230c9161 --- /dev/null +++ b/NorthstarDLL/core/filesystem/filesystem.cpp @@ -0,0 +1,186 @@ +#include "pch.h" +#include "filesystem.h" +#include "shared/sourceinterface.h" +#include "mods/modmanager.h" + +#include <iostream> +#include <sstream> + +AUTOHOOK_INIT() + +using namespace R2; + +bool bReadingOriginalFile = false; +std::string sCurrentModPath; + +ConVar* Cvar_ns_fs_log_reads; + +// use the R2 namespace for game funcs +namespace R2 +{ + SourceInterface<IFileSystem>* g_pFilesystem; + + std::string ReadVPKFile(const char* path) + { + // read scripts.rson file, todo: check if this can be overwritten + FileHandle_t fileHandle = (*g_pFilesystem)->m_vtable2->Open(&(*g_pFilesystem)->m_vtable2, path, "rb", "GAME", 0); + + std::stringstream fileStream; + int bytesRead = 0; + char data[4096]; + do + { + bytesRead = (*g_pFilesystem)->m_vtable2->Read(&(*g_pFilesystem)->m_vtable2, data, (int)std::size(data), fileHandle); + fileStream.write(data, bytesRead); + } while (bytesRead == std::size(data)); + + (*g_pFilesystem)->m_vtable2->Close(*g_pFilesystem, fileHandle); + + return fileStream.str(); + } + + std::string ReadVPKOriginalFile(const char* path) + { + // todo: should probably set search path to be g_pModName here also + + bReadingOriginalFile = true; + std::string ret = ReadVPKFile(path); + bReadingOriginalFile = false; + + return ret; + } +} // namespace R2 + +// clang-format off +HOOK(AddSearchPathHook, AddSearchPath, +void, __fastcall, (IFileSystem * fileSystem, const char* pPath, const char* pathID, SearchPathAdd_t addType)) +// clang-format on +{ + AddSearchPath(fileSystem, pPath, pathID, addType); + + // make sure current mod paths are at head + if (!strcmp(pathID, "GAME") && sCurrentModPath.compare(pPath) && addType == PATH_ADD_TO_HEAD) + { + AddSearchPath(fileSystem, sCurrentModPath.c_str(), "GAME", PATH_ADD_TO_HEAD); + AddSearchPath(fileSystem, GetCompiledAssetsPath().string().c_str(), "GAME", PATH_ADD_TO_HEAD); + } +} + +void SetNewModSearchPaths(Mod* mod) +{ + // put our new path to the head if we need to read from a different mod path + // in the future we could also determine whether the file we're setting paths for needs a mod dir, or compiled assets + if (mod != nullptr) + { + if ((fs::absolute(mod->m_ModDirectory) / MOD_OVERRIDE_DIR).string().compare(sCurrentModPath)) + { + NS::log::fs->info("Changing mod search path from {} to {}", sCurrentModPath, mod->m_ModDirectory.string()); + + AddSearchPath( + &*(*g_pFilesystem), (fs::absolute(mod->m_ModDirectory) / MOD_OVERRIDE_DIR).string().c_str(), "GAME", PATH_ADD_TO_HEAD); + sCurrentModPath = (fs::absolute(mod->m_ModDirectory) / MOD_OVERRIDE_DIR).string(); + } + } + else // push compiled to head + AddSearchPath(&*(*g_pFilesystem), fs::absolute(GetCompiledAssetsPath()).string().c_str(), "GAME", PATH_ADD_TO_HEAD); +} + +bool TryReplaceFile(const char* pPath, bool shouldCompile) +{ + if (bReadingOriginalFile) + return false; + + if (shouldCompile) + g_pModManager->CompileAssetsForFile(pPath); + + // idk how efficient the lexically normal check is + // can't just set all /s in path to \, since some paths aren't in writeable memory + auto file = g_pModManager->m_ModFiles.find(g_pModManager->NormaliseModFilePath(fs::path(pPath))); + if (file != g_pModManager->m_ModFiles.end()) + { + SetNewModSearchPaths(file->second.m_pOwningMod); + return true; + } + + return false; +} + +// force modded files to be read from mods, not cache +// clang-format off +HOOK(ReadFromCacheHook, ReadFromCache, +bool, __fastcall, (IFileSystem * filesystem, char* pPath, void* result)) +// clang-format off +{ + if (TryReplaceFile(pPath, true)) + return false; + + return ReadFromCache(filesystem, pPath, result); +} + +// force modded files to be read from mods, not vpk +// clang-format off +AUTOHOOK(ReadFileFromVPK, filesystem_stdio.dll + 0x5CBA0, +FileHandle_t, __fastcall, (VPKData* vpkInfo, uint64_t* b, char* filename)) +// clang-format on +{ + // don't compile here because this is only ever called from OpenEx, which already compiles + if (TryReplaceFile(filename, false)) + { + *b = -1; + return b; + } + + return ReadFileFromVPK(vpkInfo, b, filename); +} + +// clang-format off +AUTOHOOK(CBaseFileSystem__OpenEx, filesystem_stdio.dll + 0x15F50, +FileHandle_t, __fastcall, (IFileSystem* filesystem, const char* pPath, const char* pOptions, uint32_t flags, const char* pPathID, char **ppszResolvedFilename)) +// clang-format on +{ + TryReplaceFile(pPath, true); + return CBaseFileSystem__OpenEx(filesystem, pPath, pOptions, flags, pPathID, ppszResolvedFilename); +} + +HOOK(MountVPKHook, MountVPK, VPKData*, , (IFileSystem * fileSystem, const char* pVpkPath)) +{ + NS::log::fs->info("MountVPK {}", pVpkPath); + VPKData* ret = MountVPK(fileSystem, pVpkPath); + + for (Mod mod : g_pModManager->m_LoadedMods) + { + if (!mod.m_bEnabled) + continue; + + for (ModVPKEntry& vpkEntry : mod.Vpks) + { + // if we're autoloading, just load no matter what + if (!vpkEntry.m_bAutoLoad) + { + // resolve vpk name and try to load one with the same name + // todo: we should be unloading these on map unload manually + std::string mapName(fs::path(pVpkPath).filename().string()); + std::string modMapName(fs::path(vpkEntry.m_sVpkPath.c_str()).filename().string()); + if (mapName.compare(modMapName)) + continue; + } + + VPKData* loaded = MountVPK(fileSystem, vpkEntry.m_sVpkPath.c_str()); + if (!ret) // this is primarily for map vpks and stuff, so the map's vpk is what gets returned from here + ret = loaded; + } + } + + return ret; +} + +ON_DLL_LOAD("filesystem_stdio.dll", Filesystem, (CModule module)) +{ + AUTOHOOK_DISPATCH() + + R2::g_pFilesystem = new SourceInterface<IFileSystem>("filesystem_stdio.dll", "VFileSystem017"); + + AddSearchPathHook.Dispatch((*g_pFilesystem)->m_vtable->AddSearchPath); + ReadFromCacheHook.Dispatch((*g_pFilesystem)->m_vtable->ReadFromCache); + MountVPKHook.Dispatch((*g_pFilesystem)->m_vtable->MountVPK); +} diff --git a/NorthstarDLL/core/filesystem/filesystem.h b/NorthstarDLL/core/filesystem/filesystem.h new file mode 100644 index 00000000..8739d342 --- /dev/null +++ b/NorthstarDLL/core/filesystem/filesystem.h @@ -0,0 +1,85 @@ +#pragma once +#include "shared/sourceinterface.h" + +// taken from ttf2sdk +typedef void* FileHandle_t; + +#pragma pack(push, 1) + +// clang-format off +OFFSET_STRUCT(VPKFileEntry) +{ + STRUCT_SIZE(0x44); + FIELDS(0x0, + char* directory; + char* filename; + char* extension; + ) +}; +// clang-format on +#pragma pack(pop) + +#pragma pack(push, 1) +// clang-format off +struct VPKData +{ + STRUCT_SIZE(0x50); + FIELDS(0x0, + char* directory; + char* filename; + char* extension; + ) +}; +// clang-format on +#pragma pack(pop) + +enum SearchPathAdd_t +{ + PATH_ADD_TO_HEAD, // First path searched + PATH_ADD_TO_TAIL, // Last path searched +}; + +class CSearchPath +{ + public: + unsigned char unknown[0x18]; + const char* debugPath; +}; + +class IFileSystem +{ + public: + struct VTable + { + void* unknown[10]; + void (*AddSearchPath)(IFileSystem* fileSystem, const char* pPath, const char* pathID, SearchPathAdd_t addType); + void* unknown2[84]; + bool (*ReadFromCache)(IFileSystem* fileSystem, const char* path, void* result); + void* unknown3[15]; + VPKData* (*MountVPK)(IFileSystem* fileSystem, const char* vpkPath); + }; + + struct VTable2 + { + int (*Read)(IFileSystem::VTable2** fileSystem, void* pOutput, int size, FileHandle_t file); + void* unknown[1]; + FileHandle_t (*Open)( + IFileSystem::VTable2** fileSystem, const char* pFileName, const char* pOptions, const char* pathID, int64_t unknown); + void (*Close)(IFileSystem* fileSystem, FileHandle_t file); + long long (*Seek)(IFileSystem::VTable2** fileSystem, FileHandle_t file, long long offset, long long whence); + void* unknown2[5]; + bool (*FileExists)(IFileSystem::VTable2** fileSystem, const char* pFileName, const char* pPathID); + }; + + VTable* m_vtable; + VTable2* m_vtable2; +}; + +// use the R2 namespace for game funcs +namespace R2 +{ + extern SourceInterface<IFileSystem>* g_pFilesystem; + + std::string ReadVPKFile(const char* path); + std::string ReadVPKOriginalFile(const char* path); +} // namespace R2 diff --git a/NorthstarDLL/core/filesystem/rpakfilesystem.cpp b/NorthstarDLL/core/filesystem/rpakfilesystem.cpp new file mode 100644 index 00000000..b46218e0 --- /dev/null +++ b/NorthstarDLL/core/filesystem/rpakfilesystem.cpp @@ -0,0 +1,342 @@ +#include "pch.h" +#include "rpakfilesystem.h" +#include "mods/modmanager.h" +#include "dedicated/dedicated.h" +#include "core/tier0.h" + +AUTOHOOK_INIT() + +// there are more i'm just too lazy to add +struct PakLoadFuncs +{ + void* unk0[3]; + int (*LoadPakAsync)(const char* pPath, void* unknownSingleton, int flags, void* callback0, void* callback1); + void* unk1[2]; + void* (*UnloadPak)(int iPakHandle, void* callback); + void* unk2[6]; + void* (*LoadFile)(const char* path); // unsure + void* unk3[10]; + void* (*ReadFileAsync)(const char* pPath, void* a2); +}; + +PakLoadFuncs* g_pakLoadApi; + +PakLoadManager* g_pPakLoadManager; +void** pUnknownPakLoadSingleton; + +int PakLoadManager::LoadPakAsync(const char* pPath, const ePakLoadSource nLoadSource) +{ + int nHandle = g_pakLoadApi->LoadPakAsync(pPath, *pUnknownPakLoadSingleton, 2, nullptr, nullptr); + + // set the load source of the pak we just loaded + if (nHandle != -1) + GetPakInfo(nHandle)->m_nLoadSource = nLoadSource; + + return nHandle; +} + +void PakLoadManager::UnloadPak(const int nPakHandle) +{ + g_pakLoadApi->UnloadPak(nPakHandle, nullptr); +} + +void PakLoadManager::UnloadMapPaks() +{ + for (auto& pair : m_vLoadedPaks) + if (pair.second.m_nLoadSource == ePakLoadSource::MAP) + UnloadPak(pair.first); +} + +LoadedPak* PakLoadManager::TrackLoadedPak(ePakLoadSource nLoadSource, int nPakHandle, size_t nPakNameHash) +{ + LoadedPak pak; + pak.m_nLoadSource = nLoadSource; + pak.m_nPakHandle = nPakHandle; + pak.m_nPakNameHash = nPakNameHash; + + m_vLoadedPaks.insert(std::make_pair(nPakHandle, pak)); + return &m_vLoadedPaks.at(nPakHandle); +} + +void PakLoadManager::RemoveLoadedPak(int nPakHandle) +{ + m_vLoadedPaks.erase(nPakHandle); +} + +LoadedPak* PakLoadManager::GetPakInfo(const int nPakHandle) +{ + return &m_vLoadedPaks.at(nPakHandle); +} + +int PakLoadManager::GetPakHandle(const size_t nPakNameHash) +{ + for (auto& pair : m_vLoadedPaks) + if (pair.second.m_nPakNameHash == nPakNameHash) + return pair.first; + + return -1; +} + +int PakLoadManager::GetPakHandle(const char* pPath) +{ + return GetPakHandle(STR_HASH(pPath)); +} + +void* PakLoadManager::LoadFile(const char* path) +{ + return g_pakLoadApi->LoadFile(path); +} + +void HandlePakAliases(char** map) +{ + // convert the pak being loaded to it's aliased one, e.g. aliasing mp_hub_timeshift => sp_hub_timeshift + for (int64_t i = g_pModManager->m_LoadedMods.size() - 1; i > -1; i--) + { + Mod* mod = &g_pModManager->m_LoadedMods[i]; + if (!mod->m_bEnabled) + continue; + + if (mod->RpakAliases.find(*map) != mod->RpakAliases.end()) + { + *map = &mod->RpakAliases[*map][0]; + return; + } + } +} + +void LoadPreloadPaks() +{ + // note, loading from ./ is necessary otherwise paks will load from gamedir/r2/paks + for (Mod& mod : g_pModManager->m_LoadedMods) + { + if (!mod.m_bEnabled) + continue; + + // need to get a relative path of mod to mod folder + fs::path modPakPath("./" / mod.m_ModDirectory / "paks"); + + for (ModRpakEntry& pak : mod.Rpaks) + if (pak.m_bAutoLoad) + g_pPakLoadManager->LoadPakAsync((modPakPath / pak.m_sPakName).string().c_str(), ePakLoadSource::CONSTANT); + } +} + +void LoadPostloadPaks(const char* pPath) +{ + // note, loading from ./ is necessary otherwise paks will load from gamedir/r2/paks + for (Mod& mod : g_pModManager->m_LoadedMods) + { + if (!mod.m_bEnabled) + continue; + + // need to get a relative path of mod to mod folder + fs::path modPakPath("./" / mod.m_ModDirectory / "paks"); + + for (ModRpakEntry& pak : mod.Rpaks) + if (pak.m_sLoadAfterPak == pPath) + g_pPakLoadManager->LoadPakAsync((modPakPath / pak.m_sPakName).string().c_str(), ePakLoadSource::CONSTANT); + } +} + +void LoadCustomMapPaks(char** pakName, bool* bNeedToFreePakName) +{ + // whether the vanilla game has this rpak + bool bHasOriginalPak = fs::exists(fs::path("r2/paks/Win64/") / *pakName); + + // note, loading from ./ is necessary otherwise paks will load from gamedir/r2/paks + for (Mod& mod : g_pModManager->m_LoadedMods) + { + if (!mod.m_bEnabled) + continue; + + // need to get a relative path of mod to mod folder + fs::path modPakPath("./" / mod.m_ModDirectory / "paks"); + + for (ModRpakEntry& pak : mod.Rpaks) + { + if (!pak.m_bAutoLoad && !pak.m_sPakName.compare(*pakName)) + { + // if the game doesn't have the original pak, let it handle loading this one as if it was the one it was loading originally + if (!bHasOriginalPak) + { + std::string path = (modPakPath / pak.m_sPakName).string(); + *pakName = new char[path.size() + 1]; + strcpy(*pakName, &path[0]); + (*pakName)[path.size()] = '\0'; + + bHasOriginalPak = true; + *bNeedToFreePakName = + true; // we can't free this memory until we're done with the pak, so let whatever's calling this deal with it + } + else + g_pPakLoadManager->LoadPakAsync((modPakPath / pak.m_sPakName).string().c_str(), ePakLoadSource::MAP); + } + } + } +} + +// clang-format off +HOOK(LoadPakAsyncHook, LoadPakAsync, +int, __fastcall, (char* pPath, void* unknownSingleton, int flags, void* pCallback0, void* pCallback1)) +// clang-format on +{ + HandlePakAliases(&pPath); + + // dont load the pak if it's currently loaded already + size_t nPathHash = STR_HASH(pPath); + if (g_pPakLoadManager->GetPakHandle(nPathHash) != -1) + return -1; + + bool bNeedToFreePakName = false; + + static bool bShouldLoadPaks = true; + if (bShouldLoadPaks) + { + // make a copy of the path for comparing to determine whether we should load this pak on dedi, before it could get overwritten by + // LoadCustomMapPaks + std::string originalPath(pPath); + + // disable preloading while we're doing this + bShouldLoadPaks = false; + + LoadPreloadPaks(); + LoadCustomMapPaks(&pPath, &bNeedToFreePakName); + + bShouldLoadPaks = true; + + // do this after custom paks load and in bShouldLoadPaks so we only ever call this on the root pakload call + // todo: could probably add some way to flag custom paks to not be loaded on dedicated servers in rpak.json + + // dedicated only needs common, common_mp, common_sp, and sp_<map> rpaks + // sp_<map> rpaks contain tutorial ghost data + // sucks to have to load the entire rpak for that but sp was never meant to be done on dedi + if (IsDedicatedServer() && (Tier0::CommandLine()->CheckParm("-nopakdedi") || + strncmp(&originalPath[0], "common", 6) && strncmp(&originalPath[0], "sp_", 3))) + { + if (bNeedToFreePakName) + delete[] pPath; + + NS::log::rpak->info("Not loading pak {} for dedicated server", originalPath); + return -1; + } + } + + int iPakHandle = LoadPakAsync(pPath, unknownSingleton, flags, pCallback0, pCallback1); + NS::log::rpak->info("LoadPakAsync {} {}", pPath, iPakHandle); + + // trak the pak + g_pPakLoadManager->TrackLoadedPak(ePakLoadSource::UNTRACKED, iPakHandle, nPathHash); + LoadPostloadPaks(pPath); + + if (bNeedToFreePakName) + delete[] pPath; + + return iPakHandle; +} + +// clang-format off +HOOK(UnloadPakHook, UnloadPak, +void*, __fastcall, (int nPakHandle, void* pCallback)) +// clang-format on +{ + // stop tracking the pak + g_pPakLoadManager->RemoveLoadedPak(nPakHandle); + + static bool bShouldUnloadPaks = true; + if (bShouldUnloadPaks) + { + bShouldUnloadPaks = false; + g_pPakLoadManager->UnloadMapPaks(); + bShouldUnloadPaks = true; + } + + NS::log::rpak->info("UnloadPak {}", nPakHandle); + return UnloadPak(nPakHandle, pCallback); +} + +// we hook this exclusively for resolving stbsp paths, but seemingly it's also used for other stuff like vpk, rpak, mprj and starpak loads +// tbh this actually might be for memory mapped files or something, would make sense i think +// clang-format off +HOOK(ReadFileAsyncHook, ReadFileAsync, +void*, __fastcall, (const char* pPath, void* pCallback)) +// clang-format on +{ + fs::path path(pPath); + std::string newPath = ""; + fs::path filename = path.filename(); + + if (path.extension() == ".stbsp") + { + NS::log::rpak->info("LoadStreamBsp: {}", filename.string()); + + // resolve modded stbsp path so we can load mod stbsps + auto modFile = g_pModManager->m_ModFiles.find(g_pModManager->NormaliseModFilePath(fs::path("maps" / filename))); + if (modFile != g_pModManager->m_ModFiles.end()) + { + newPath = (modFile->second.m_pOwningMod->m_ModDirectory / "mod" / modFile->second.m_Path).string(); + pPath = newPath.c_str(); + } + } + else if (path.extension() == ".starpak") + { + // code for this is mostly stolen from above + + // unfortunately I can't find a way to get the rpak that is causing this function call, so I have to + // store them on mod init and then compare the current path with the stored paths + + // game adds r2\ to every path, so assume that a starpak path that begins with r2\paks\ is a vanilla one + // modded starpaks will be in the mod's paks folder (but can be in folders within the paks folder) + + // this might look a bit confusing, but its just an iterator over the various directories in a path. + // path.begin() being the first directory, r2 in this case, which is guaranteed anyway, + // so increment the iterator with ++ to get the first actual directory, * just gets the actual value + // then we compare to "paks" to determine if it's a vanilla rpak or not + if (*++path.begin() != "paks") + { + // remove the r2\ from the start used for path lookups + std::string starpakPath = path.string().substr(3); + // hash the starpakPath to compare with stored entries + size_t hashed = STR_HASH(starpakPath); + + // loop through all loaded mods + for (Mod& mod : g_pModManager->m_LoadedMods) + { + // ignore non-loaded mods + if (!mod.m_bEnabled) + continue; + + // loop through the stored starpak paths + for (size_t hash : mod.StarpakPaths) + { + if (hash == hashed) + { + // construct new path + newPath = (mod.m_ModDirectory / "paks" / starpakPath).string(); + // set path to the new path + pPath = newPath.c_str(); + goto LOG_STARPAK; + } + } + } + } + + LOG_STARPAK: + NS::log::rpak->info("LoadStreamPak: {}", filename.string()); + } + + return ReadFileAsync(pPath, pCallback); +} + +ON_DLL_LOAD("engine.dll", RpakFilesystem, (CModule module)) +{ + AUTOHOOK_DISPATCH(); + + g_pPakLoadManager = new PakLoadManager; + + g_pakLoadApi = module.Offset(0x5BED78).Deref().As<PakLoadFuncs*>(); + pUnknownPakLoadSingleton = module.Offset(0x7C5E20).As<void**>(); + + LoadPakAsyncHook.Dispatch(g_pakLoadApi->LoadPakAsync); + UnloadPakHook.Dispatch(g_pakLoadApi->UnloadPak); + ReadFileAsyncHook.Dispatch(g_pakLoadApi->ReadFileAsync); +} diff --git a/NorthstarDLL/core/filesystem/rpakfilesystem.h b/NorthstarDLL/core/filesystem/rpakfilesystem.h new file mode 100644 index 00000000..3f608dba --- /dev/null +++ b/NorthstarDLL/core/filesystem/rpakfilesystem.h @@ -0,0 +1,39 @@ +#pragma once + +enum class ePakLoadSource +{ + UNTRACKED = -1, // not a pak we loaded, we shouldn't touch this one + + CONSTANT, // should be loaded at all times + MAP // loaded from a map, should be unloaded when the map is unloaded +}; + +struct LoadedPak +{ + ePakLoadSource m_nLoadSource; + int m_nPakHandle; + size_t m_nPakNameHash; +}; + +class PakLoadManager +{ + private: + std::map<int, LoadedPak> m_vLoadedPaks {}; + std::unordered_map<size_t, int> m_HashToPakHandle {}; + + public: + int LoadPakAsync(const char* pPath, const ePakLoadSource nLoadSource); + void UnloadPak(const int nPakHandle); + void UnloadMapPaks(); + void* LoadFile(const char* path); // this is a guess + + LoadedPak* TrackLoadedPak(ePakLoadSource nLoadSource, int nPakHandle, size_t nPakNameHash); + void RemoveLoadedPak(int nPakHandle); + + LoadedPak* GetPakInfo(const int nPakHandle); + + int GetPakHandle(const size_t nPakNameHash); + int GetPakHandle(const char* pPath); +}; + +extern PakLoadManager* g_pPakLoadManager; |