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-rw-r--r--NorthstarDLL/client/rejectconnectionfixes.cpp34
1 files changed, 0 insertions, 34 deletions
diff --git a/NorthstarDLL/client/rejectconnectionfixes.cpp b/NorthstarDLL/client/rejectconnectionfixes.cpp
deleted file mode 100644
index 1b326a3c..00000000
--- a/NorthstarDLL/client/rejectconnectionfixes.cpp
+++ /dev/null
@@ -1,34 +0,0 @@
-#include "engine/r2engine.h"
-
-AUTOHOOK_INIT()
-
-// this is called from when our connection is rejected, this is the only case we're hooking this for
-// clang-format off
-AUTOHOOK(COM_ExplainDisconnection, engine.dll + 0x1342F0,
-void,, (bool a1, const char* fmt, ...))
-// clang-format on
-{
- va_list va;
- va_start(va, fmt);
- char buf[4096];
- vsnprintf_s(buf, 4096, fmt, va);
- va_end(va);
-
- // slightly hacky comparison, but patching the function that calls this for reject would be worse
- if (!strncmp(fmt, "Connection rejected: ", 21))
- {
- // when COM_ExplainDisconnection is called from engine.dll + 19ff1c for connection rejected, it doesn't
- // call Host_Disconnect, which properly shuts down listen server
- // not doing this gets our client in a pretty weird state so we need to shut it down manually here
-
- // don't call Cbuf_Execute because we don't need this called immediately
- Cbuf_AddText(Cbuf_GetCurrentPlayer(), "disconnect", cmd_source_t::kCommandSrcCode);
- }
-
- return COM_ExplainDisconnection(a1, "%s", buf);
-}
-
-ON_DLL_LOAD_CLIENT("engine.dll", RejectConnectionFixes, (CModule module))
-{
- AUTOHOOK_DISPATCH()
-}