diff options
Diffstat (limited to 'NorthstarDLL/client/clientauthhooks.cpp')
-rw-r--r-- | NorthstarDLL/client/clientauthhooks.cpp | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/NorthstarDLL/client/clientauthhooks.cpp b/NorthstarDLL/client/clientauthhooks.cpp new file mode 100644 index 00000000..904ecb2f --- /dev/null +++ b/NorthstarDLL/client/clientauthhooks.cpp @@ -0,0 +1,64 @@ +#include "pch.h" +#include "masterserver/masterserver.h" +#include "core/convar/convar.h" +#include "client/r2client.h" + +AUTOHOOK_INIT() + +ConVar* Cvar_ns_has_agreed_to_send_token; + +// mirrored in script +const int NOT_DECIDED_TO_SEND_TOKEN = 0; +const int AGREED_TO_SEND_TOKEN = 1; +const int DISAGREED_TO_SEND_TOKEN = 2; + +// clang-format off +AUTOHOOK(AuthWithStryder, engine.dll + 0x1843A0, +void, __fastcall, (void* a1)) +// clang-format on +{ + // game will call this forever, until it gets a valid auth key + // so, we need to manually invalidate our key until we're authed with northstar, then we'll allow game to auth with stryder + if (!g_pMasterServerManager->m_bOriginAuthWithMasterServerDone && Cvar_ns_has_agreed_to_send_token->GetInt() != DISAGREED_TO_SEND_TOKEN) + { + // if player has agreed to send token and we aren't already authing, try to auth + if (Cvar_ns_has_agreed_to_send_token->GetInt() == AGREED_TO_SEND_TOKEN && + !g_pMasterServerManager->m_bOriginAuthWithMasterServerInProgress) + g_pMasterServerManager->AuthenticateOriginWithMasterServer(R2::g_pLocalPlayerUserID, R2::g_pLocalPlayerOriginToken); + + // invalidate key so auth will fail + *R2::g_pLocalPlayerOriginToken = 0; + } + + AuthWithStryder(a1); +} + +char* p3PToken; + +// clang-format off +AUTOHOOK(Auth3PToken, engine.dll + 0x183760, +char*, __fastcall, ()) +// clang-format on +{ + if (g_pMasterServerManager->m_sOwnClientAuthToken[0]) + { + memset(p3PToken, 0x0, 1024); + strcpy(p3PToken, "Protocol 3: Protect the Pilot"); + } + + return Auth3PToken(); +} + +ON_DLL_LOAD_CLIENT_RELIESON("engine.dll", ClientAuthHooks, ConVar, (CModule module)) +{ + AUTOHOOK_DISPATCH() + + p3PToken = module.Offset(0x13979D80).As<char*>(); + + // this cvar will save to cfg once initially agreed with + Cvar_ns_has_agreed_to_send_token = new ConVar( + "ns_has_agreed_to_send_token", + "0", + FCVAR_ARCHIVE_PLAYERPROFILE, + "whether the user has agreed to send their origin token to the northstar masterserver"); +} |