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path: root/NorthstarDLL/client/clientauthhooks.cpp
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Diffstat (limited to 'NorthstarDLL/client/clientauthhooks.cpp')
-rw-r--r--NorthstarDLL/client/clientauthhooks.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/NorthstarDLL/client/clientauthhooks.cpp b/NorthstarDLL/client/clientauthhooks.cpp
index adb2ab22..35ae3aa7 100644
--- a/NorthstarDLL/client/clientauthhooks.cpp
+++ b/NorthstarDLL/client/clientauthhooks.cpp
@@ -32,10 +32,10 @@ void, __fastcall, (void* a1))
// if player has agreed to send token and we aren't already authing, try to auth
if (Cvar_ns_has_agreed_to_send_token->GetInt() == AGREED_TO_SEND_TOKEN &&
!g_pMasterServerManager->m_bOriginAuthWithMasterServerInProgress)
- g_pMasterServerManager->AuthenticateOriginWithMasterServer(R2::g_pLocalPlayerUserID, R2::g_pLocalPlayerOriginToken);
+ g_pMasterServerManager->AuthenticateOriginWithMasterServer(g_pLocalPlayerUserID, g_pLocalPlayerOriginToken);
// invalidate key so auth will fail
- *R2::g_pLocalPlayerOriginToken = 0;
+ *g_pLocalPlayerOriginToken = 0;
}
AuthWithStryder(a1);