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-rw-r--r--NorthstarDLL/chatcommand.cpp74
1 files changed, 37 insertions, 37 deletions
diff --git a/NorthstarDLL/chatcommand.cpp b/NorthstarDLL/chatcommand.cpp
index e0530dd5..83b352ad 100644
--- a/NorthstarDLL/chatcommand.cpp
+++ b/NorthstarDLL/chatcommand.cpp
@@ -1,37 +1,37 @@
-#include "pch.h"
-#include "convar.h"
-#include "concommand.h"
-#include "localchatwriter.h"
-
-// note: isIngameChat is an int64 because the whole register the arg is stored in needs to be 0'd out to work
-// if isIngameChat is false, we use network chat instead
-typedef void(__fastcall* ClientSayTextType)(void* a1, const char* message, __int64 isIngameChat, bool isTeamChat);
-ClientSayTextType ClientSayText;
-
-void ConCommand_say(const CCommand& args)
-{
- if (args.ArgC() >= 2)
- ClientSayText(nullptr, args.ArgS(), true, false);
-}
-
-void ConCommand_say_team(const CCommand& args)
-{
- if (args.ArgC() >= 2)
- ClientSayText(nullptr, args.ArgS(), true, true);
-}
-
-void ConCommand_log(const CCommand& args)
-{
- if (args.ArgC() >= 2)
- {
- LocalChatWriter(LocalChatWriter::GameContext).WriteLine(args.ArgS());
- }
-}
-
-ON_DLL_LOAD_CLIENT_RELIESON("engine.dll", ClientChatCommand, ConCommand, (CModule module))
-{
- ClientSayText = module.Offset(0x54780).As<ClientSayTextType>();
- RegisterConCommand("say", ConCommand_say, "Enters a message in public chat", FCVAR_CLIENTDLL);
- RegisterConCommand("say_team", ConCommand_say_team, "Enters a message in team chat", FCVAR_CLIENTDLL);
- RegisterConCommand("log", ConCommand_log, "Log a message to the local chat window", FCVAR_CLIENTDLL);
-}
+#include "pch.h"
+#include "convar.h"
+#include "concommand.h"
+#include "localchatwriter.h"
+
+// note: isIngameChat is an int64 because the whole register the arg is stored in needs to be 0'd out to work
+// if isIngameChat is false, we use network chat instead
+typedef void(__fastcall* ClientSayTextType)(void* a1, const char* message, __int64 isIngameChat, bool isTeamChat);
+ClientSayTextType ClientSayText;
+
+void ConCommand_say(const CCommand& args)
+{
+ if (args.ArgC() >= 2)
+ ClientSayText(nullptr, args.ArgS(), true, false);
+}
+
+void ConCommand_say_team(const CCommand& args)
+{
+ if (args.ArgC() >= 2)
+ ClientSayText(nullptr, args.ArgS(), true, true);
+}
+
+void ConCommand_log(const CCommand& args)
+{
+ if (args.ArgC() >= 2)
+ {
+ LocalChatWriter(LocalChatWriter::GameContext).WriteLine(args.ArgS());
+ }
+}
+
+ON_DLL_LOAD_CLIENT_RELIESON("engine.dll", ClientChatCommand, ConCommand, (CModule module))
+{
+ ClientSayText = module.Offset(0x54780).As<ClientSayTextType>();
+ RegisterConCommand("say", ConCommand_say, "Enters a message in public chat", FCVAR_CLIENTDLL);
+ RegisterConCommand("say_team", ConCommand_say_team, "Enters a message in team chat", FCVAR_CLIENTDLL);
+ RegisterConCommand("log", ConCommand_log, "Log a message to the local chat window", FCVAR_CLIENTDLL);
+}