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-rw-r--r--NorthstarDLL/chatcommand.cpp36
1 files changed, 0 insertions, 36 deletions
diff --git a/NorthstarDLL/chatcommand.cpp b/NorthstarDLL/chatcommand.cpp
deleted file mode 100644
index 37c438f3..00000000
--- a/NorthstarDLL/chatcommand.cpp
+++ /dev/null
@@ -1,36 +0,0 @@
-#include "pch.h"
-#include "convar.h"
-#include "concommand.h"
-#include "localchatwriter.h"
-
-// note: isIngameChat is an int64 because the whole register the arg is stored in needs to be 0'd out to work
-// if isIngameChat is false, we use network chat instead
-void(__fastcall* ClientSayText)(void* a1, const char* message, uint64_t isIngameChat, bool isTeamChat);
-
-void ConCommand_say(const CCommand& args)
-{
- if (args.ArgC() >= 2)
- ClientSayText(nullptr, args.ArgS(), true, false);
-}
-
-void ConCommand_say_team(const CCommand& args)
-{
- if (args.ArgC() >= 2)
- ClientSayText(nullptr, args.ArgS(), true, true);
-}
-
-void ConCommand_log(const CCommand& args)
-{
- if (args.ArgC() >= 2)
- {
- LocalChatWriter(LocalChatWriter::GameContext).WriteLine(args.ArgS());
- }
-}
-
-ON_DLL_LOAD_CLIENT_RELIESON("engine.dll", ClientChatCommand, ConCommand, (CModule module))
-{
- ClientSayText = module.Offset(0x54780).As<void(__fastcall*)(void* a1, const char* message, uint64_t isIngameChat, bool isTeamChat)>();
- RegisterConCommand("say", ConCommand_say, "Enters a message in public chat", FCVAR_CLIENTDLL);
- RegisterConCommand("say_team", ConCommand_say_team, "Enters a message in team chat", FCVAR_CLIENTDLL);
- RegisterConCommand("log", ConCommand_log, "Log a message to the local chat window", FCVAR_CLIENTDLL);
-}