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-rw-r--r--NorthstarDLL/ExploitFixes.cpp553
1 files changed, 553 insertions, 0 deletions
diff --git a/NorthstarDLL/ExploitFixes.cpp b/NorthstarDLL/ExploitFixes.cpp
new file mode 100644
index 00000000..31fa349a
--- /dev/null
+++ b/NorthstarDLL/ExploitFixes.cpp
@@ -0,0 +1,553 @@
+#include "pch.h"
+
+#include "ExploitFixes.h"
+#include "ExploitFixes_UTF8Parser.h"
+#include "NSMem.h"
+#include "cvar.h"
+#include "gameutils.h"
+
+ConVar* ns_exploitfixes_log;
+#define SHOULD_LOG (ns_exploitfixes_log->m_Value.m_nValue > 0)
+#define BLOCKED_INFO(s) \
+ ( \
+ [=]() -> bool \
+ { \
+ if (SHOULD_LOG) \
+ { \
+ std::stringstream stream; \
+ stream << "ExploitFixes.cpp: " << BLOCK_PREFIX << s; \
+ spdlog::error(stream.str()); \
+ } \
+ return false; \
+ }())
+
+struct Float3
+{
+ float vals[3];
+
+ void MakeValid()
+ {
+ for (auto& val : vals)
+ if (isnan(val))
+ val = 0;
+ }
+};
+
+#define BLOCK_NETMSG_FUNC(name, pattern) \
+ KHOOK(name, ("engine.dll", pattern), bool, __fastcall, (void* thisptr, void* buffer)) \
+ { \
+ return false; \
+ }
+
+// Servers can literally request a screenshot from any client, yeah no
+BLOCK_NETMSG_FUNC(CLC_Screenshot_WriteToBuffer, "48 89 5C 24 ? 57 48 83 EC 20 8B 42 10");
+BLOCK_NETMSG_FUNC(CLC_Screenshot_ReadFromBuffer, "48 89 5C 24 ? 48 89 6C 24 ? 48 89 74 24 ? 57 48 83 EC 20 48 8B DA 48 8B 52 38");
+
+// This is unused ingame and a big exploit vector
+BLOCK_NETMSG_FUNC(Base_CmdKeyValues_ReadFromBuffer, "40 55 48 81 EC ? ? ? ? 48 8D 6C 24 ? 48 89 5D 70");
+
+KHOOK(CClient_ProcessSetConVar, ("engine.dll", "48 8B D1 48 8B 49 18 48 8B 01 48 FF 60 10"), bool, __fastcall, (void* pMsg))
+{
+
+ constexpr int ENTRY_STR_LEN = 260;
+ struct SetConVarEntry
+ {
+ char name[ENTRY_STR_LEN];
+ char val[ENTRY_STR_LEN];
+ };
+
+ struct NET_SetConVar
+ {
+ void* vtable;
+ void* unk1;
+ void* unk2;
+ void* m_pMessageHandler;
+ SetConVarEntry* m_ConVars; // convar entry array
+ void* unk5; // these 2 unks are just vector capacity or whatever
+ void* unk6;
+ int m_ConVars_count; // amount of cvar entries in array (this will not be out of bounds)
+ };
+
+ auto msg = (NET_SetConVar*)pMsg;
+
+ bool areWeServer;
+
+ {
+ // Figure out of we are the client or the server
+ // To do this, we utilize the msg's m_pMessageHandler pointer
+ // m_pMessageHandler points to a virtual class that handles all net messages
+ // The first virtual table function of our m_pMessageHandler will differ if it is IServerMessageHandler or IClientMessageHandler
+ void* msgHandlerVTableFirstFunc = **(void****)(msg->m_pMessageHandler);
+ static auto engineBaseAddress = (uintptr_t)GetModuleHandleA("engine.dll");
+ auto offset = uintptr_t(msgHandlerVTableFirstFunc) - engineBaseAddress;
+
+ constexpr uintptr_t CLIENTSTATE_FIRST_VFUNC_OFFSET = 0x8A15C;
+ areWeServer = offset != CLIENTSTATE_FIRST_VFUNC_OFFSET;
+ }
+
+ std::string BLOCK_PREFIX = std::string {"NET_SetConVar ("} + (areWeServer ? "server" : "client") + "): Blocked dangerous/invalid msg: ";
+
+ if (areWeServer)
+ {
+ constexpr int SETCONVAR_SANITY_AMOUNT_LIMIT = 69;
+ if (msg->m_ConVars_count < 1 || msg->m_ConVars_count > SETCONVAR_SANITY_AMOUNT_LIMIT)
+ {
+ return BLOCKED_INFO("Invalid m_ConVars_count (" << msg->m_ConVars_count << ")");
+ }
+ }
+
+ for (int i = 0; i < msg->m_ConVars_count; i++)
+ {
+ auto entry = msg->m_ConVars + i;
+
+ // Safety check for memory access
+ if (NSMem::IsMemoryReadable(entry, sizeof(*entry)))
+ {
+
+ // Find null terminators
+ bool nameValid = false, valValid = false;
+ for (int i = 0; i < ENTRY_STR_LEN; i++)
+ {
+ if (!entry->name[i])
+ nameValid = true;
+ if (!entry->val[i])
+ valValid = true;
+ }
+
+ if (!nameValid || !valValid)
+ return BLOCKED_INFO("Missing null terminators");
+
+ auto realVar = g_pCVar->FindVar(entry->name);
+
+ if (realVar)
+ memcpy(
+ entry->name,
+ realVar->m_ConCommandBase.m_pszName,
+ strlen(realVar->m_ConCommandBase.m_pszName) + 1); // Force name to match case
+
+ bool isValidFlags = true;
+ if (areWeServer)
+ {
+ if (realVar)
+ isValidFlags = ConVar::IsFlagSet(realVar, FCVAR_USERINFO); // ConVar MUST be userinfo var
+ }
+ else
+ {
+ // TODO: Should probably have some sanity checks, but can't find any that are consistent
+ }
+
+ if (!isValidFlags)
+ {
+ if (!realVar)
+ {
+ return BLOCKED_INFO("Invalid flags on nonexistant cvar (how tho???)");
+ }
+ else
+ {
+ return BLOCKED_INFO(
+ "Invalid flags (" << std::hex << "0x" << realVar->m_ConCommandBase.m_nFlags << "), var is " << entry->name);
+ }
+ }
+ }
+ else
+ {
+ return BLOCKED_INFO("Unreadable memory at " << (void*)entry); // Not risking that one, they all gotta be readable
+ }
+ }
+
+ return oCClient_ProcessSetConVar(msg);
+}
+
+// Purpose: prevent invalid user CMDs
+KHOOK(CClient_ProcessUsercmds, ("engine.dll", "40 55 56 48 83 EC 58"), bool, __fastcall, (void* thisptr, void* pMsg))
+{
+ struct CLC_Move
+ {
+ BYTE gap0[24];
+ void* m_pMessageHandler;
+ int m_nBackupCommands;
+ int m_nNewCommands;
+ int m_nLength;
+ // bf_read m_DataIn;
+ // bf_write m_DataOut;
+ };
+
+ auto msg = (CLC_Move*)pMsg;
+
+ const char* BLOCK_PREFIX = "ProcessUserCmds: ";
+
+ if (msg->m_nBackupCommands < 0)
+ {
+ return BLOCKED_INFO("Invalid m_nBackupCommands (" << msg->m_nBackupCommands << ")");
+ }
+
+ if (msg->m_nNewCommands < 0)
+ {
+ return BLOCKED_INFO("Invalid m_nNewCommands (" << msg->m_nNewCommands << ")");
+ }
+
+ constexpr int NUMCMD_SANITY_LIMIT = 16;
+ if ((msg->m_nNewCommands + msg->m_nBackupCommands) > NUMCMD_SANITY_LIMIT)
+ {
+ return BLOCKED_INFO("Command count is too high (new: " << msg->m_nNewCommands << ", backup: " << msg->m_nBackupCommands << ")");
+ }
+
+ if (msg->m_nLength <= 0)
+ return BLOCKED_INFO("Invalid message length (" << msg->m_nLength << ")");
+
+ return oCClient_ProcessUsercmds(thisptr, pMsg);
+}
+
+KHOOK(ReadUsercmd, ("server.dll", "4C 89 44 24 ? 53 55 56 57"), void, __fastcall, (void* buf, void* pCmd_move, void* pCmd_from))
+{
+ // Let normal usercmd read happen first, it's safe
+ oReadUsercmd(buf, pCmd_move, pCmd_from);
+
+ // Now let's make sure the CMD we read isnt messed up to prevent numerous exploits (including server crashing)
+ struct alignas(4) SV_CUserCmd
+ {
+ DWORD command_number;
+ DWORD tick_count;
+ float command_time;
+ Float3 worldViewAngles;
+ BYTE gap18[4];
+ Float3 localViewAngles;
+ Float3 attackangles;
+ Float3 move;
+ DWORD buttons;
+ BYTE impulse;
+ short weaponselect;
+ DWORD meleetarget;
+ BYTE gap4C[24];
+ char headoffset;
+ BYTE gap65[11];
+ Float3 cameraPos;
+ Float3 cameraAngles;
+ BYTE gap88[4];
+ int tickSomething;
+ DWORD dword90;
+ DWORD predictedServerEventAck;
+ DWORD dword98;
+ float frameTime;
+ };
+
+ auto cmd = (SV_CUserCmd*)pCmd_move;
+ auto fromCmd = (SV_CUserCmd*)pCmd_from;
+
+ std::string BLOCK_PREFIX =
+ "ReadUsercmd (command_number delta: " + std::to_string(cmd->command_number - fromCmd->command_number) + "): ";
+
+ // Fix invalid player angles
+ cmd->worldViewAngles.MakeValid();
+ cmd->attackangles.MakeValid();
+ cmd->localViewAngles.MakeValid();
+
+ // Fix invalid camera angles
+ cmd->cameraPos.MakeValid();
+ cmd->cameraAngles.MakeValid();
+
+ // Fix invaid movement vector
+ cmd->move.MakeValid();
+
+ if (cmd->tick_count == 0 || cmd->command_time <= 0)
+ {
+ BLOCKED_INFO(
+ "Bogus cmd timing (tick_count: " << cmd->tick_count << ", frameTime: " << cmd->frameTime
+ << ", commandTime : " << cmd->command_time << ")");
+ goto INVALID_CMD; // No simulation of bogus-timed cmds
+ }
+
+ return;
+
+INVALID_CMD:
+ // Fix any gameplay-affecting cmd properties
+ // NOTE: Currently tickcount/frametime is set to 0, this ~shouldn't~ cause any problems
+ cmd->worldViewAngles = cmd->localViewAngles = cmd->attackangles = cmd->cameraAngles = {0, 0, 0};
+ cmd->tick_count = cmd->frameTime = 0;
+ cmd->move = cmd->cameraPos = {0, 0, 0};
+ cmd->buttons = 0;
+ cmd->meleetarget = 0;
+}
+
+// basically: by default r2 isn't set as a valve mod, meaning that m_bRestrictServerCommands is false
+// this is HORRIBLE for security, because it means servers can run arbitrary concommands on clients
+// especially since we have script commands this could theoretically be awful
+KHOOK(IsValveMod, ("engine.dll", "48 83 EC 28 48 8B 0D ? ? ? ? 48 8D 15 ? ? ? ? E8 ? ? ? ? 85 C0 74 63"), bool, __fastcall, ())
+{
+ bool result = !CommandLine()->CheckParm("-norestrictservercommands");
+ spdlog::info("ExploitFixes: Overriding IsValveMod to {}...", result);
+ return result;
+}
+
+// Fix respawn's crappy UTF8 parser so it doesn't crash -_-
+// This also means you can launch multiplayer with "communities_enabled 1" and not crash, you're welcome
+KHOOK(
+ CrashFunc_ParseUTF8,
+ ("engine.dll", "48 89 5C 24 ? 48 89 6C 24 ? 48 89 74 24 ? 57 41 54 41 55 41 56 41 57 48 83 EC 20 8B 1A"),
+ bool,
+ __fastcall,
+ (INT64 * a1, DWORD* a2, char* strData))
+{
+
+ static void* targetRetAddr = NSMem::PatternScan("engine.dll", "84 C0 75 2C 49 8B 16");
+
+#ifdef _MSC_VER
+ if (_ReturnAddress() == targetRetAddr)
+#else
+ if (__builtin_return_address(0) == targetRetAddr)
+#endif
+ {
+ if (!ExploitFixes_UTF8Parser::CheckValid(a1, a2, strData))
+ {
+ const char* BLOCK_PREFIX = "ParseUTF8 Hook: ";
+ BLOCKED_INFO("Ignoring potentially-crashing utf8 string");
+ return false;
+ }
+ }
+
+ return oCrashFunc_ParseUTF8(a1, a2, strData);
+}
+
+// GetEntByIndex (called by ScriptGetEntByIndex) doesn't check for the index being out of bounds when it's
+// above the max entity count. This allows it to be used to crash servers.
+typedef void*(__fastcall* GetEntByIndexType)(int idx);
+GetEntByIndexType GetEntByIndex;
+
+static void* GetEntByIndexHook(int idx)
+{
+ if (idx >= 0x4000)
+ {
+ spdlog::info("GetEntByIndex {} is out of bounds", idx);
+ return nullptr;
+ }
+ return GetEntByIndex(idx);
+}
+
+// RELOCATED FROM https://github.com/R2Northstar/NorthstarLauncher/commit/25dbf729cfc75107a0fcf0186924b58ecc05214b
+// Rewrite of CLZSS::SafeUncompress to fix a vulnerability where malicious compressed payloads could cause the decompressor to try to read
+// out of the bounds of the output buffer.
+KHOOK(
+ LZSS_SafeUncompress,
+ ("engine.dll", "48 89 5C 24 ? 48 89 6C 24 ? 48 89 74 24 ? 48 89 7C 24 ? 33 ED 41 8B F9"),
+ uint32_t,
+ __fastcall,
+ (void* self, const unsigned char* pInput, unsigned char* pOutput, unsigned int unBufSize))
+{
+ static constexpr int LZSS_LOOKSHIFT = 4;
+
+ uint32_t totalBytes = 0;
+ int getCmdByte = 0, cmdByte = 0;
+
+ struct lzss_header_t
+ {
+ uint32_t id, actualSize;
+ };
+
+ lzss_header_t header = *(lzss_header_t*)pInput;
+
+ if (pInput == NULL || header.id != 'SSZL' || header.actualSize == 0 || header.actualSize > unBufSize)
+ return 0;
+
+ pInput += sizeof(lzss_header_t);
+
+ for (;;)
+ {
+ if (!getCmdByte)
+ cmdByte = *pInput++;
+
+ getCmdByte = (getCmdByte + 1) & 0x07;
+
+ if (cmdByte & 0x01)
+ {
+ int position = *pInput++ << LZSS_LOOKSHIFT;
+ position |= (*pInput >> LZSS_LOOKSHIFT);
+ position += 1;
+
+ int count = (*pInput++ & 0x0F) + 1;
+ if (count == 1)
+ break;
+
+ // Ensure reference chunk exists entirely within our buffer
+ if (position > totalBytes)
+ return 0;
+
+ totalBytes += count;
+ if (totalBytes > unBufSize)
+ return 0;
+
+ unsigned char* pSource = pOutput - position;
+ for (int i = 0; i < count; i++)
+ *pOutput++ = *pSource++;
+ }
+ else
+ {
+ totalBytes++;
+ if (totalBytes > unBufSize)
+ return 0;
+
+ *pOutput++ = *pInput++;
+ }
+ cmdByte = cmdByte >> 1;
+ }
+
+ if (totalBytes == header.actualSize)
+ {
+ return totalBytes;
+ }
+ else
+ {
+ return 0;
+ }
+}
+
+//////////////////////////////////////////////////
+
+void DoBytePatches()
+{
+ uintptr_t engineBase = (uintptr_t)GetModuleHandleA("engine.dll");
+ uintptr_t serverBase = (uintptr_t)GetModuleHandleA("server.dll");
+
+ // patches to make commands run from client/ui script still work
+ // note: this is likely preventable in a nicer way? test prolly
+ NSMem::BytePatch(engineBase + 0x4FB65, "EB 11");
+ NSMem::BytePatch(engineBase + 0x4FBAC, "EB 16");
+
+ // disconnect concommand
+ {
+ uintptr_t addr = engineBase + 0x5ADA2D;
+ int val = *(int*)addr | FCVAR_SERVER_CAN_EXECUTE;
+ NSMem::BytePatch(addr, (BYTE*)&val, sizeof(int));
+ }
+
+ { // Dumb ANTITAMPER patches (they negatively impact performance and security)
+
+ constexpr const char* ANTITAMPER_EXPORTS[] = {
+ "ANTITAMPER_SPOTCHECK_CODEMARKER",
+ "ANTITAMPER_TESTVALUE_CODEMARKER",
+ "ANTITAMPER_TRIGGER_CODEMARKER",
+ };
+
+ // Prevent thesefrom actually doing anything
+ for (auto exportName : ANTITAMPER_EXPORTS)
+ {
+
+ auto address = (uintptr_t)GetProcAddress(GetModuleHandleA("server.dll"), exportName);
+ if (!address)
+ {
+ spdlog::warn("Failed to find AntiTamper function export \"{}\"", exportName);
+ }
+ else
+ {
+ // Just return, none of them have any args or are userpurge
+ NSMem::BytePatch(address, "C3");
+
+ spdlog::info("Patched AntiTamper function export \"{}\"", exportName);
+ }
+ }
+ }
+}
+
+KHOOK(
+ SpecialClientCommand,
+ ("server.dll", "48 89 5C 24 ? 48 89 74 24 ? 55 57 41 56 48 8D 6C 24 ? 48 81 EC ? ? ? ? 83 3A 00"),
+ bool,
+ __fastcall,
+ (void* player, CCommand* command))
+{
+
+ static ConVar* sv_cheats = g_pCVar->FindVar("sv_cheats");
+
+ if (sv_cheats->GetBool())
+ return oSpecialClientCommand(player, command); // Don't block anything if sv_cheats is on
+
+ // These are mostly from Portal 2 (sigh)
+ constexpr const char* blockedCommands[] = {
+ "emit", // Sound-playing exploit (likely for Portal 2 coop devs testing splitscreen sound or something)
+
+ // These both execute a command for every single entity for some reason, nice one valve
+ "pre_go_to_hub",
+ "pre_go_to_calibration",
+
+ "end_movie", // Calls "__MovieFinished" script function, not sure exactly what this does but it certainly isn't needed
+ "load_recent_checkpoint" // This is the instant-respawn exploit, literally just calls RespawnPlayer()
+ };
+
+ if (command->ArgC() > 0)
+ {
+ std::string cmdStr = command->Arg(0);
+ for (char& c : cmdStr)
+ c = tolower(c);
+
+ for (const char* blockedCommand : blockedCommands)
+ {
+ if (cmdStr.find(blockedCommand) != std::string::npos)
+ {
+ // Block this command
+ spdlog::warn("Blocked exploititive client command \"{}\".", cmdStr);
+ return true;
+ }
+ }
+ }
+
+ return oSpecialClientCommand(player, command);
+}
+
+void SetupKHook(KHook* hook)
+{
+ if (hook->Setup())
+ {
+ spdlog::debug("KHook::Setup(): Hooked at {}", hook->targetFuncAddr);
+ }
+ else
+ {
+ spdlog::critical("\tFAILED to initialize all exploit patches.");
+
+ // Force exit
+ MessageBoxA(0, "FAILED to initialize all exploit patches.", "Northstar", MB_ICONERROR);
+ exit(0);
+ }
+}
+
+void ExploitFixes::LoadCallback_MultiModule(HMODULE baseAddress)
+{
+
+ spdlog::info("ExploitFixes::LoadCallback_MultiModule({}) ...", (void*)baseAddress);
+
+ int hooksEnabled = 0;
+ for (auto itr = KHook::_allHooks.begin(); itr != KHook::_allHooks.end(); itr++)
+ {
+ auto curHook = *itr;
+ if (GetModuleHandleA(curHook->targetFunc.moduleName) == baseAddress)
+ {
+ SetupKHook(curHook);
+ itr = KHook::_allHooks.erase(itr); // Prevent repeated initialization
+
+ hooksEnabled++;
+
+ if (itr == KHook::_allHooks.end())
+ break;
+ }
+ }
+
+ spdlog::info("\tEnabled {} hooks.", hooksEnabled);
+}
+
+void ExploitFixes::LoadCallback_Full(HMODULE baseAddress)
+{
+ spdlog::info("ExploitFixes::LoadCallback_Full ...");
+
+ spdlog::info("\tByte patching...");
+ DoBytePatches();
+
+ for (KHook* hook : KHook::_allHooks)
+ SetupKHook(hook);
+
+ spdlog::info("\tInitialized " + std::to_string(KHook::_allHooks.size()) + " late exploit-patch hooks.");
+ KHook::_allHooks.clear();
+
+ ns_exploitfixes_log =
+ new ConVar("ns_exploitfixes_log", "1", FCVAR_GAMEDLL, "Whether to log whenever ExploitFixes.cpp blocks/corrects something");
+
+ HookEnabler hook;
+ ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x2a8a50, &GetEntByIndexHook, reinterpret_cast<LPVOID*>(&GetEntByIndex));
+}