diff options
Diffstat (limited to 'NorthstarDLL/ExploitFixes.cpp')
-rw-r--r-- | NorthstarDLL/ExploitFixes.cpp | 415 |
1 files changed, 415 insertions, 0 deletions
diff --git a/NorthstarDLL/ExploitFixes.cpp b/NorthstarDLL/ExploitFixes.cpp new file mode 100644 index 00000000..154091df --- /dev/null +++ b/NorthstarDLL/ExploitFixes.cpp @@ -0,0 +1,415 @@ +#include "pch.h" + +#include "ExploitFixes.h" +#include "ExploitFixes_UTF8Parser.h" +#include "NSMem.h" +#include "cvar.h" +#include "tier0.h" + +ConVar* ns_exploitfixes_log; +#define SHOULD_LOG (ns_exploitfixes_log->m_Value.m_nValue > 0) +#define BLOCKED_INFO(s) \ + ( \ + [=]() -> bool \ + { \ + if (SHOULD_LOG) \ + { \ + std::stringstream stream; \ + stream << "ExploitFixes.cpp: " << BLOCK_PREFIX << s; \ + spdlog::error(stream.str()); \ + } \ + return false; \ + }()) + +// Make sure 3 or less floats are valid +bool ValidateFloats(float a, float b = 0, float c = 0) +{ + return !isnan(a) && !isnan(b) && !isnan(c); +} + +struct Vector +{ + float x, y, z; + + Vector(float x = 0, float y = 0, float z = 0) : x(x), y(y), z(z) {} + + bool IsValid() + { + return ValidateFloats(x, y, z); + } +}; + +struct Angle +{ + float pitch, yaw, roll; + + Angle(float pitch = 0, float yaw = 0, float roll = 0) : pitch(pitch), yaw(yaw), roll(roll) {} + + bool IsInvalid() + { + return !ValidateFloats(pitch, yaw, roll); + + if (!ValidateFloats(pitch, yaw, roll)) + return false; + + return (pitch > 90 || pitch < -90) || (yaw > 180 || yaw < -180) || (roll > 180 || roll < -180); + } +}; + +#define BLOCK_NETMSG_FUNC(name, pattern) \ + KHOOK(name, ("engine.dll", pattern), bool, __fastcall, (void* thisptr, void* buffer)) \ + { \ + return false; \ + } + +// Servers can literally request a screenshot from any client, yeah no +BLOCK_NETMSG_FUNC(CLC_Screenshot_WriteToBuffer, "48 89 5C 24 ? 57 48 83 EC 20 8B 42 10"); +BLOCK_NETMSG_FUNC(CLC_Screenshot_ReadFromBuffer, "48 89 5C 24 ? 48 89 6C 24 ? 48 89 74 24 ? 57 48 83 EC 20 48 8B DA 48 8B 52 38"); + +// This is unused ingame and a big exploit vector +BLOCK_NETMSG_FUNC(Base_CmdKeyValues_ReadFromBuffer, "40 55 48 81 EC ? ? ? ? 48 8D 6C 24 ? 48 89 5D 70"); + +KHOOK(CClient_ProcessSetConVar, ("engine.dll", "48 8B D1 48 8B 49 18 48 8B 01 48 FF 60 10"), bool, __fastcall, (void* pMsg)) +{ + + constexpr int ENTRY_STR_LEN = 260; + struct SetConVarEntry + { + char name[ENTRY_STR_LEN]; + char val[ENTRY_STR_LEN]; + }; + + struct NET_SetConVar + { + void* vtable; + void* unk1; + void* unk2; + void* m_pMessageHandler; + SetConVarEntry* m_ConVars; // convar entry array + void* unk5; // these 2 unks are just vector capacity or whatever + void* unk6; + int m_ConVars_count; // amount of cvar entries in array (this will not be out of bounds) + }; + + auto msg = (NET_SetConVar*)pMsg; + + bool areWeServer; + + { + // Figure out of we are the client or the server + // To do this, we utilize the msg's m_pMessageHandler pointer + // m_pMessageHandler points to a virtual class that handles all net messages + // The first virtual table function of our m_pMessageHandler will differ if it is IServerMessageHandler or IClientMessageHandler + void* msgHandlerVTableFirstFunc = **(void****)(msg->m_pMessageHandler); + static auto engineBaseAddress = (uintptr_t)GetModuleHandleA("engine.dll"); + auto offset = uintptr_t(msgHandlerVTableFirstFunc) - engineBaseAddress; + + constexpr uintptr_t CLIENTSTATE_FIRST_VFUNC_OFFSET = 0x8A15C; + areWeServer = offset != CLIENTSTATE_FIRST_VFUNC_OFFSET; + } + + std::string BLOCK_PREFIX = std::string {"NET_SetConVar ("} + (areWeServer ? "server" : "client") + "): Blocked dangerous/invalid msg: "; + + if (areWeServer) + { + constexpr int SETCONVAR_SANITY_AMOUNT_LIMIT = 69; + if (msg->m_ConVars_count < 1 || msg->m_ConVars_count > SETCONVAR_SANITY_AMOUNT_LIMIT) + { + return BLOCKED_INFO("Invalid m_ConVars_count (" << msg->m_ConVars_count << ")"); + } + } + + for (int i = 0; i < msg->m_ConVars_count; i++) + { + auto entry = msg->m_ConVars + i; + + // Safety check for memory access + if (NSMem::IsMemoryReadable(entry, sizeof(*entry))) + { + + // Find null terminators + bool nameValid = false, valValid = false; + for (int i = 0; i < ENTRY_STR_LEN; i++) + { + if (!entry->name[i]) + nameValid = true; + if (!entry->val[i]) + valValid = true; + } + + if (!nameValid || !valValid) + return BLOCKED_INFO("Missing null terminators"); + + auto realVar = R2::g_pCVar->FindVar(entry->name); + + if (realVar) + memcpy( + entry->name, + realVar->m_ConCommandBase.m_pszName, + strlen(realVar->m_ConCommandBase.m_pszName) + 1); // Force name to match case + + bool isValidFlags = true; + if (areWeServer) + { + if (realVar) + isValidFlags = realVar->IsFlagSet(FCVAR_USERINFO); // ConVar MUST be userinfo var + } + else + { + // TODO: Should probably have some sanity checks, but can't find any that are consistent + } + + if (!isValidFlags) + { + if (!realVar) + { + return BLOCKED_INFO("Invalid flags on nonexistant cvar (how tho???)"); + } + else + { + return BLOCKED_INFO( + "Invalid flags (" << std::hex << "0x" << realVar->m_ConCommandBase.m_nFlags << "), var is " << entry->name); + } + } + } + else + { + return BLOCKED_INFO("Unreadable memory at " << (void*)entry); // Not risking that one, they all gotta be readable + } + } + + return oCClient_ProcessSetConVar(msg); +} + +// Purpose: prevent invalid user CMDs +KHOOK(CClient_ProcessUsercmds, ("engine.dll", "40 55 56 48 83 EC 58"), bool, __fastcall, (void* thisptr, void* pMsg)) +{ + struct CLC_Move + { + BYTE gap0[24]; + void* m_pMessageHandler; + int m_nBackupCommands; + int m_nNewCommands; + int m_nLength; + // bf_read m_DataIn; + // bf_write m_DataOut; + }; + + auto msg = (CLC_Move*)pMsg; + + const char* BLOCK_PREFIX = "ProcessUserCmds: "; + + if (msg->m_nBackupCommands < 0) + { + return BLOCKED_INFO("Invalid m_nBackupCommands (" << msg->m_nBackupCommands << ")"); + } + + if (msg->m_nNewCommands < 0) + { + return BLOCKED_INFO("Invalid m_nNewCommands (" << msg->m_nNewCommands << ")"); + } + + // removing, as vanilla already limits num usercmds per frame + /*constexpr int NUMCMD_SANITY_LIMIT = 16; + if ((msg->m_nNewCommands + msg->m_nBackupCommands) > NUMCMD_SANITY_LIMIT) + { + return BLOCKED_INFO("Command count is too high (new: " << msg->m_nNewCommands << ", backup: " << msg->m_nBackupCommands << ")"); + + }*/ + + if (msg->m_nLength <= 0) + return BLOCKED_INFO("Invalid message length (" << msg->m_nLength << ")"); + + return oCClient_ProcessUsercmds(thisptr, pMsg); +} + +KHOOK(ReadUsercmd, ("server.dll", "4C 89 44 24 ? 53 55 56 57"), void, __fastcall, (void* buf, void* pCmd_move, void* pCmd_from)) +{ + // Let normal usercmd read happen first, it's safe + oReadUsercmd(buf, pCmd_move, pCmd_from); + + // Now let's make sure the CMD we read isnt messed up to prevent numerous exploits (including server crashing) + struct __declspec(align(4)) SV_CUserCmd + { + DWORD command_number; + DWORD tick_count; + float command_time; + Angle worldViewAngles; + BYTE gap18[4]; + Angle localViewAngles; + Angle attackangles; + Vector move; + DWORD buttons; + BYTE impulse; + short weaponselect; + DWORD meleetarget; + BYTE gap4C[24]; + char headoffset; + BYTE gap65[11]; + Vector cameraPos; + Angle cameraAngles; + BYTE gap88[4]; + int tickSomething; + DWORD dword90; + DWORD predictedServerEventAck; + DWORD dword98; + float frameTime; + }; + + auto cmd = (SV_CUserCmd*)pCmd_move; + auto fromCmd = (SV_CUserCmd*)pCmd_from; + + std::string BLOCK_PREFIX = + "ReadUsercmd (command_number delta: " + std::to_string(cmd->command_number - fromCmd->command_number) + "): "; + + if (cmd->worldViewAngles.IsInvalid()) + { + BLOCKED_INFO("CMD has invalid worldViewAngles"); + goto INVALID_CMD; + } + + if (cmd->attackangles.IsInvalid()) + { + BLOCKED_INFO("CMD has invalid attackangles"); + goto INVALID_CMD; + } + + if (cmd->localViewAngles.IsInvalid()) + { + BLOCKED_INFO("CMD has invalid localViewAngles"); + goto INVALID_CMD; + } + + if (cmd->cameraAngles.IsInvalid()) + { + BLOCKED_INFO("CMD has invalid cameraAngles"); + goto INVALID_CMD; + } + + if (cmd->frameTime <= 0 || cmd->tick_count == 0 || cmd->command_time <= 0) + { + BLOCKED_INFO( + "Bogus cmd timing (tick_count: " << cmd->tick_count << ", frameTime: " << cmd->frameTime + << ", commandTime : " << cmd->command_time << ")"); + goto INVALID_CMD; // No simulation of bogus-timed cmds + } + + if (!cmd->move.IsValid()) + { + BLOCKED_INFO("Invalid move vector"); + goto INVALID_CMD; + } + + if (!cmd->cameraPos.IsValid()) + { + BLOCKED_INFO("Invalid cameraPos"); // IIRC this can crash spectating clients or anyone watching replays + goto INVALID_CMD; + } + + return; +INVALID_CMD: + + // Fix any gameplay-affecting cmd properties + // NOTE: Currently tickcount/frametime is set to 0, this ~shouldn't~ cause any problems + cmd->worldViewAngles = cmd->localViewAngles = cmd->attackangles = cmd->cameraAngles = Angle(0, 0, 0); + cmd->tick_count = cmd->frameTime = 0; + cmd->move = cmd->cameraPos = Vector(0, 0, 0); + cmd->buttons = 0; + cmd->meleetarget = 0; +} + +// basically: by default r2 isn't set as a valve mod, meaning that m_bRestrictServerCommands is false +// this is HORRIBLE for security, because it means servers can run arbitrary concommands on clients +// especially since we have script commands this could theoretically be awful +KHOOK(IsValveMod, ("engine.dll", "48 83 EC 28 48 8B 0D ? ? ? ? 48 8D 15 ? ? ? ? E8 ? ? ? ? 85 C0 74 63"), bool, __fastcall, ()) +{ + return !Tier0::CommandLine()->CheckParm("-norestrictservercommands"); +} + +// Fix respawn's crappy UTF8 parser so it doesn't crash -_- +// This also means you can launch multiplayer with "communities_enabled 1" and not crash, you're welcome +KHOOK( + CrashFunc_ParseUTF8, + ("engine.dll", "48 89 5C 24 ? 48 89 6C 24 ? 48 89 74 24 ? 57 41 54 41 55 41 56 41 57 48 83 EC 20 8B 1A"), + bool, + __fastcall, + (INT64 * a1, DWORD* a2, char* strData)) +{ + + static void* targetRetAddr = NSMem::PatternScan("engine.dll", "84 C0 75 2C 49 8B 16"); + + if (_ReturnAddress() == targetRetAddr) + { + if (!ExploitFixes_UTF8Parser::CheckValid(a1, a2, strData)) + { + const char* BLOCK_PREFIX = "ParseUTF8 Hook: "; + BLOCKED_INFO("Ignoring potentially-crashing utf8 string"); + return false; + } + } + + return oCrashFunc_ParseUTF8(a1, a2, strData); +} + +////////////////////////////////////////////////// + +void DoBytePatches() +{ + uintptr_t engineBase = (uintptr_t)GetModuleHandleA("engine.dll"); + uintptr_t serverBase = (uintptr_t)GetModuleHandleA("server.dll"); + + // patches to make commands run from client/ui script still work + // note: this is likely preventable in a nicer way? test prolly + NSMem::BytePatch(engineBase + 0x4FB65, "EB 11"); + NSMem::BytePatch(engineBase + 0x4FBAC, "EB 16"); + + { // Dumb ANTITAMPER patches (they negatively impact performance and security) + + constexpr const char* ANTITAMPER_EXPORTS[] = { + "ANTITAMPER_SPOTCHECK_CODEMARKER", + "ANTITAMPER_TESTVALUE_CODEMARKER", + "ANTITAMPER_TRIGGER_CODEMARKER", + }; + + // Prevent thesefrom actually doing anything + for (auto exportName : ANTITAMPER_EXPORTS) + { + + auto address = (uintptr_t)GetProcAddress(GetModuleHandleA("server.dll"), exportName); + if (!address) + { + spdlog::warn("Failed to find AntiTamper function export \"{}\"", exportName); + } + else + { + // Just return, none of them have any args or are userpurge + NSMem::BytePatch(address, "C3"); + spdlog::info("Patched AntiTamper function export \"{}\"", exportName); + } + } + } +} + +ON_DLL_LOAD_RELIESON("server.dll", ExploitFixes, ConVar, [](HMODULE baseAddress) +{ + spdlog::info("ExploitFixes::LoadCallback ..."); + + spdlog::info("\tByte patching..."); + DoBytePatches(); + + if (KHook::InitAllHooks()) + { + spdlog::info("\tInitialized " + std::to_string(KHook::_allHooks.size()) + " exploit-patch hooks."); + } + else + { + spdlog::critical("\tFAILED to initialize all exploit patches."); + + // Force exit? + MessageBoxA(0, "FAILED to initialize all exploit patches.", "Northstar", MB_ICONERROR); + exit(0); + } + + ns_exploitfixes_log = + new ConVar("ns_exploitfixes_log", "1", FCVAR_GAMEDLL, "Whether to log whenever ExploitFixes.cpp blocks/corrects something"); +})
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