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-rw-r--r--LauncherInjector/main.cpp22
1 files changed, 10 insertions, 12 deletions
diff --git a/LauncherInjector/main.cpp b/LauncherInjector/main.cpp
index f35a3015..761f443e 100644
--- a/LauncherInjector/main.cpp
+++ b/LauncherInjector/main.cpp
@@ -192,6 +192,15 @@ int main(int argc, char* argv[]) {
PrependPath();
+ printf("[*] Loading tier0.dll\n");
+ swprintf_s(buffer, L"%s\\bin\\x64_retail\\tier0.dll", exePath);
+ hTier0Module = LoadLibraryExW(buffer, 0, LOAD_WITH_ALTERED_SEARCH_PATH);
+ if (!hTier0Module)
+ {
+ LibraryLoadError(GetLastError(), L"tier0.dll", buffer);
+ return 1;
+ }
+
bool loadNorthstar = ShouldLoadNorthstar(argc, argv);
if (loadNorthstar)
{
@@ -204,23 +213,12 @@ int main(int argc, char* argv[]) {
printf("[*] Loading launcher.dll\n");
swprintf_s(buffer, L"%s\\bin\\x64_retail\\launcher.dll", exePath);
- hLauncherModule = LoadLibraryExW(buffer, 0i64, 8u);
+ hLauncherModule = LoadLibraryExW(buffer, 0, LOAD_WITH_ALTERED_SEARCH_PATH);
if (!hLauncherModule)
{
LibraryLoadError(GetLastError(), L"launcher.dll", buffer);
return 1;
}
-
- printf("[*] Loading tier0.dll\n");
- // this makes zero sense given tier0.dll is already loaded via imports on launcher.dll, but we do it for full consistency with original launcher exe
- // and to also let load callbacks in Northstar work for tier0.dll
- swprintf_s(buffer, L"%s\\bin\\x64_retail\\tier0.dll", exePath);
- hTier0Module = LoadLibraryW(buffer);
- if (!hTier0Module)
- {
- LibraryLoadError(GetLastError(), L"tier0.dll", buffer);
- return 1;
- }
}
printf("[*] Launching the game...\n");