diff options
Diffstat (limited to 'GameInjector/GameInjector.vcxproj')
-rw-r--r-- | GameInjector/GameInjector.vcxproj | 176 |
1 files changed, 176 insertions, 0 deletions
diff --git a/GameInjector/GameInjector.vcxproj b/GameInjector/GameInjector.vcxproj new file mode 100644 index 00000000..37a269df --- /dev/null +++ b/GameInjector/GameInjector.vcxproj @@ -0,0 +1,176 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup Label="ProjectConfigurations"> + <ProjectConfiguration Include="Debug|Win32"> + <Configuration>Debug</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Release|Win32"> + <Configuration>Release</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Debug|x64"> + <Configuration>Debug</Configuration> + <Platform>x64</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Release|x64"> + <Configuration>Release</Configuration> + <Platform>x64</Platform> + </ProjectConfiguration> + </ItemGroup> + <PropertyGroup Label="Globals"> + 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+ <SubSystem>Windows</SubSystem> + <EnableCOMDATFolding>true</EnableCOMDATFolding> + <OptimizeReferences>true</OptimizeReferences> + <GenerateDebugInformation>true</GenerateDebugInformation> + <EnableUAC>false</EnableUAC> + </Link> + </ItemDefinitionGroup> + <ItemGroup> + <ClInclude Include="framework.h" /> + <ClInclude Include="MinHook.h" /> + <ClInclude Include="pch.h" /> + </ItemGroup> + <ItemGroup> + <ClCompile Include="dllmain.cpp" /> + <ClCompile Include="pch.cpp"> + <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader> + <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader> + <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader> + <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader> + </ClCompile> + </ItemGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> + 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