diff options
Diffstat (limited to 'CMakeLists.txt')
-rw-r--r-- | CMakeLists.txt | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt new file mode 100644 index 00000000..18030b4a --- /dev/null +++ b/CMakeLists.txt @@ -0,0 +1,24 @@ +cmake_minimum_required(VERSION 3.15) + +project(Northstar CXX ASM_MASM) + +# Language specs +set(CMAKE_CXX_STANDARD 20) +set(CMAKE_C_STANDARD 17) +set(CMAKE_CXX_STANDARD_REQUIRED ON) +set(CMAKE_VS_PLATFORM_TOOLSET v143) + +# This determines the real binary root directory +set(NS_BINARY_DIR ${CMAKE_BINARY_DIR}/game) +# NOTE [Fifty]: Visual studio deems Build root with the value "${projectDir}" +# in CMakeSettings.json as invalid and defaults to using a temporary dir +# somewhere in %USER%/CMakeBuilds. To combat this we set it to "${projectDir}/build" +# and then link binaries in ${CMAKE_BINARY_DIR}/game. This means you can copy your +# game into ${CMAKE_BINARY_DIR}/game without it being cluttered up by cmake files. + +message("NS: Building to ${NS_BINARY_DIR}") + +# Targets +add_subdirectory(loader_wsock32_proxy) +add_subdirectory(NorthstarDLL) +add_subdirectory(NorthstarLauncher) |