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-rw-r--r--NorthstarDedicatedTest/NorthstarDedicatedTest.vcxproj2
-rw-r--r--NorthstarDedicatedTest/NorthstarDedicatedTest.vcxproj.filters6
-rw-r--r--NorthstarDedicatedTest/clientauthhooks.cpp42
-rw-r--r--NorthstarDedicatedTest/clientauthhooks.h2
-rw-r--r--NorthstarDedicatedTest/dllmain.cpp2
-rw-r--r--NorthstarDedicatedTest/gameutils.cpp4
-rw-r--r--NorthstarDedicatedTest/gameutils.h3
-rw-r--r--NorthstarDedicatedTest/masterserver.cpp56
-rw-r--r--NorthstarDedicatedTest/masterserver.h4
9 files changed, 119 insertions, 2 deletions
diff --git a/NorthstarDedicatedTest/NorthstarDedicatedTest.vcxproj b/NorthstarDedicatedTest/NorthstarDedicatedTest.vcxproj
index fc3d0fbe..fa617e4d 100644
--- a/NorthstarDedicatedTest/NorthstarDedicatedTest.vcxproj
+++ b/NorthstarDedicatedTest/NorthstarDedicatedTest.vcxproj
@@ -171,6 +171,7 @@
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="chatcommand.h" />
+ <ClInclude Include="clientauthhooks.h" />
<ClInclude Include="concommand.h" />
<ClInclude Include="context.h" />
<ClInclude Include="convar.h" />
@@ -331,6 +332,7 @@
</ItemGroup>
<ItemGroup>
<ClCompile Include="chatcommand.cpp" />
+ <ClCompile Include="clientauthhooks.cpp" />
<ClCompile Include="concommand.cpp" />
<ClCompile Include="context.cpp" />
<ClCompile Include="convar.cpp" />
diff --git a/NorthstarDedicatedTest/NorthstarDedicatedTest.vcxproj.filters b/NorthstarDedicatedTest/NorthstarDedicatedTest.vcxproj.filters
index 59a5cb19..7572deb6 100644
--- a/NorthstarDedicatedTest/NorthstarDedicatedTest.vcxproj.filters
+++ b/NorthstarDedicatedTest/NorthstarDedicatedTest.vcxproj.filters
@@ -582,6 +582,9 @@
<ClInclude Include="pdef.h">
<Filter>Header Files\Shared\Mods\Compiled</Filter>
</ClInclude>
+ <ClInclude Include="clientauthhooks.h">
+ <Filter>Header Files\Client</Filter>
+ </ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="dllmain.cpp">
@@ -677,6 +680,9 @@
<ClCompile Include="pdef.cpp">
<Filter>Source Files\Shared\Mods\Compiled</Filter>
</ClCompile>
+ <ClCompile Include="clientauthhooks.cpp">
+ <Filter>Source Files\Client</Filter>
+ </ClCompile>
</ItemGroup>
<ItemGroup>
<None Include="include\spdlog\fmt\bundled\LICENSE.rst">
diff --git a/NorthstarDedicatedTest/clientauthhooks.cpp b/NorthstarDedicatedTest/clientauthhooks.cpp
new file mode 100644
index 00000000..ff7e42f6
--- /dev/null
+++ b/NorthstarDedicatedTest/clientauthhooks.cpp
@@ -0,0 +1,42 @@
+#include "pch.h"
+#include "clientauthhooks.h"
+#include "hookutils.h"
+#include "dedicated.h"
+#include "gameutils.h"
+#include "masterserver.h"
+#include "convar.h"
+
+typedef void(*AuthWithStryderType)(void* a1);
+AuthWithStryderType AuthWithStryder;
+
+ConVar* Cvar_ns_has_agreed_to_send_token;
+
+void AuthWithStryderHook(void* a1)
+{
+ // game will call this forever, until it gets a valid auth key
+ // so, we need to manually invalidate our key until we're authed with northstar, then we'll allow game to auth with stryder
+
+ if (!g_MasterServerManager->m_bOriginAuthWithMasterServerDone)
+ {
+ // if player has agreed to send token and we aren't already authing, try to auth
+ if (Cvar_ns_has_agreed_to_send_token->m_nValue && !g_MasterServerManager->m_bOriginAuthWithMasterServerInProgress)
+ g_MasterServerManager->AuthenticateOriginWithMasterServer(g_LocalPlayerUserID, g_LocalPlayerOriginToken);
+
+ // invalidate key so auth will fail
+ *g_LocalPlayerOriginToken = 0;
+ }
+
+ AuthWithStryder(a1);
+}
+
+void InitialiseClientAuthHooks(HMODULE baseAddress)
+{
+ if (IsDedicated())
+ return;
+
+ // this cvar will save to cfg once initially agreed with
+ Cvar_ns_has_agreed_to_send_token = RegisterConVar("ns_has_agreed_to_send_token", "0", FCVAR_CLIENTDLL | FCVAR_ARCHIVE, "whether the user has agreed to send their origin token to the northstar masterserver");
+
+ HookEnabler hook;
+ ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x1843A0, &AuthWithStryderHook, reinterpret_cast<LPVOID*>(&AuthWithStryder));
+} \ No newline at end of file
diff --git a/NorthstarDedicatedTest/clientauthhooks.h b/NorthstarDedicatedTest/clientauthhooks.h
new file mode 100644
index 00000000..e40a68a5
--- /dev/null
+++ b/NorthstarDedicatedTest/clientauthhooks.h
@@ -0,0 +1,2 @@
+#pragma once
+void InitialiseClientAuthHooks(HMODULE baseAddress); \ No newline at end of file
diff --git a/NorthstarDedicatedTest/dllmain.cpp b/NorthstarDedicatedTest/dllmain.cpp
index 2ecaf3db..dc1489e3 100644
--- a/NorthstarDedicatedTest/dllmain.cpp
+++ b/NorthstarDedicatedTest/dllmain.cpp
@@ -21,6 +21,7 @@
#include "playlist.h"
#include "securitypatches.h"
#include "miscserverscript.h"
+#include "clientauthhooks.h"
bool initialised = false;
@@ -90,6 +91,7 @@ void InitialiseNorthstar()
AddDllLoadCallback("client.dll", InitialiseScriptModMenu);
AddDllLoadCallback("client.dll", InitialiseScriptServerBrowser);
AddDllLoadCallback("localize.dll", InitialiseModLocalisation);
+ AddDllLoadCallback("engine.dll", InitialiseClientAuthHooks);
}
AddDllLoadCallback("server.dll", InitialiseServerSquirrel);
diff --git a/NorthstarDedicatedTest/gameutils.cpp b/NorthstarDedicatedTest/gameutils.cpp
index 984bc28a..adf13be7 100644
--- a/NorthstarDedicatedTest/gameutils.cpp
+++ b/NorthstarDedicatedTest/gameutils.cpp
@@ -26,8 +26,9 @@ GetCurrentPlaylistVarType GetCurrentPlaylistVar;
// server entity stuff
Server_GetEntityByIndexType Server_GetEntityByIndex;
-// uid
+// auth
char* g_LocalPlayerUserID;
+char* g_LocalPlayerOriginToken;
void InitialiseEngineGameUtilFunctions(HMODULE baseAddress)
{
@@ -46,6 +47,7 @@ void InitialiseEngineGameUtilFunctions(HMODULE baseAddress)
GetCurrentPlaylistVar = (GetCurrentPlaylistVarType)((char*)baseAddress + 0x18C680);
g_LocalPlayerUserID = (char*)baseAddress + 0x13F8E688;
+ g_LocalPlayerOriginToken = (char*)baseAddress + 0x13979C80;
}
void InitialiseServerGameUtilFunctions(HMODULE baseAddress)
diff --git a/NorthstarDedicatedTest/gameutils.h b/NorthstarDedicatedTest/gameutils.h
index c861eb22..3970bfdb 100644
--- a/NorthstarDedicatedTest/gameutils.h
+++ b/NorthstarDedicatedTest/gameutils.h
@@ -185,8 +185,9 @@ extern GetCurrentPlaylistVarType GetCurrentPlaylistVar;
typedef void*(*Server_GetEntityByIndexType)(int index);
extern Server_GetEntityByIndexType Server_GetEntityByIndex;
-// uid
+// auth
extern char* g_LocalPlayerUserID;
+extern char* g_LocalPlayerOriginToken;
void InitialiseEngineGameUtilFunctions(HMODULE baseAddress);
void InitialiseServerGameUtilFunctions(HMODULE baseAddress); \ No newline at end of file
diff --git a/NorthstarDedicatedTest/masterserver.cpp b/NorthstarDedicatedTest/masterserver.cpp
index 80d606eb..9ac88667 100644
--- a/NorthstarDedicatedTest/masterserver.cpp
+++ b/NorthstarDedicatedTest/masterserver.cpp
@@ -67,6 +67,62 @@ void MasterServerManager::ClearServerList()
m_requestingServerList = false;
}
+void MasterServerManager::AuthenticateOriginWithMasterServer(char* uid, char* originToken)
+{
+ if (m_bOriginAuthWithMasterServerInProgress)
+ return;
+
+ // do this here so it's instantly set
+ m_bOriginAuthWithMasterServerInProgress = true;
+ std::string uidStr(uid);
+ std::string tokenStr(originToken);
+
+ std::thread requestThread([this, uidStr, tokenStr]()
+ {
+ httplib::Client http(Cvar_ns_masterserver_hostname->m_pszString, Cvar_ns_masterserver_port->m_nValue);
+ http.set_connection_timeout(10);
+
+ spdlog::info("Trying to authenticate with northstar masterserver for user {} {}", uidStr, tokenStr);
+
+ if (auto result = http.Get(fmt::format("/client/origin_auth?uid={}&token={}", uidStr, tokenStr).c_str()))
+ {
+ m_successfullyConnected = true;
+
+ rapidjson::Document originAuthInfo;
+ originAuthInfo.Parse(result->body.c_str());
+
+ if (originAuthInfo.HasParseError())
+ {
+ spdlog::error("Failed reading origin auth info response: encountered parse error \{}\"", rapidjson::GetParseError_En(originAuthInfo.GetParseError()));
+ goto REQUEST_END_CLEANUP;
+ }
+
+ if (!originAuthInfo.IsObject() || !originAuthInfo.HasMember("success"))
+ {
+ spdlog::error("Failed reading origin auth info response: malformed response object {}", result->body);
+ goto REQUEST_END_CLEANUP;
+ }
+
+ if (originAuthInfo["success"].IsTrue())
+ spdlog::info("Northstar origin authentication completed successfully!");
+ else
+ spdlog::error("Northstar origin authentication failed");
+ }
+ else
+ {
+ spdlog::error("Failed performing northstar origin auth: error {}", result.error());
+ m_successfullyConnected = false;
+ }
+
+ // we goto this instead of returning so we always hit this
+ REQUEST_END_CLEANUP:
+ m_bOriginAuthWithMasterServerInProgress = false;
+ m_bOriginAuthWithMasterServerDone = true;
+ });
+
+ requestThread.detach();
+}
+
void MasterServerManager::RequestServerList()
{
// do this here so it's instantly set on call for scripts
diff --git a/NorthstarDedicatedTest/masterserver.h b/NorthstarDedicatedTest/masterserver.h
index d1033336..911555d1 100644
--- a/NorthstarDedicatedTest/masterserver.h
+++ b/NorthstarDedicatedTest/masterserver.h
@@ -49,6 +49,9 @@ private:
public:
char m_ownServerId[33];
+ bool m_bOriginAuthWithMasterServerDone = false;
+ bool m_bOriginAuthWithMasterServerInProgress = false;
+
bool m_bRequireClientAuth = false;
bool m_savingPersistentData = false;
@@ -67,6 +70,7 @@ public:
public:
void ClearServerList();
void RequestServerList();
+ void AuthenticateOriginWithMasterServer(char* uid, char* originToken);
void AuthenticateWithOwnServer(char* uid, char* playerToken);
void AuthenticateWithServer(char* uid, char* playerToken, char* serverId, char* password);
void AddSelfToServerList(int port, int authPort, char* name, char* description, char* map, char* playlist, int maxPlayers, char* password);