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-rw-r--r--LauncherInjector/main.cpp18
-rw-r--r--NorthstarDedicatedTest/languagehooks.cpp8
-rw-r--r--loader_launcher_proxy/dllmain.cpp9
-rw-r--r--loader_wsock32_proxy/dllmain.cpp50
-rw-r--r--loader_wsock32_proxy/loader.cpp13
-rw-r--r--loader_wsock32_proxy/loader.h5
6 files changed, 74 insertions, 29 deletions
diff --git a/LauncherInjector/main.cpp b/LauncherInjector/main.cpp
index 7697e80d..a5d70f76 100644
--- a/LauncherInjector/main.cpp
+++ b/LauncherInjector/main.cpp
@@ -65,17 +65,29 @@ FARPROC GetLauncherMain()
void LibraryLoadError(DWORD dwMessageId, const wchar_t* libName, const wchar_t* location)
{
- char text[4096];
+ char text[8192];
std::string message = std::system_category().message(dwMessageId);
- sprintf_s(text, "Failed to load the %ls at \"%ls\" (%lu):\n\n%hs\n\nMake sure you followed the Northstar installation instructions carefully.", libName, location, dwMessageId, message.c_str());
+ sprintf_s(text, "Failed to load the %ls at \"%ls\" (%lu):\n\n%hs\n\nMake sure you followed the Northstar installation instructions carefully before reaching out for help.", libName, location, dwMessageId, message.c_str());
- if (!fs::exists("Titanfall2.exe") && fs::exists("..\\Titanfall2.exe"))
+ if (dwMessageId == 126 && std::filesystem::exists(location))
+ {
+ sprintf_s(text, "%s\n\nThe file at the specified location DOES exist, so this error indicates that one of its *dependencies* failed to be found.\n\nTry the following steps:\n1. Install Visual C++ 2022 Redistributable: https://aka.ms/vs/17/release/vc_redist.x64.exe\n2. Repair game files", text);
+ }
+ else if (!fs::exists("Titanfall2.exe") && (fs::exists("..\\Titanfall2.exe") || fs::exists("..\\..\\Titanfall2.exe")))
{
auto curDir = std::filesystem::current_path().filename().string();
auto aboveDir = std::filesystem::current_path().parent_path().filename().string();
sprintf_s(text, "%s\n\nWe detected that in your case you have extracted the files into a *subdirectory* of your Titanfall 2 installation.\nPlease move all the files and folders from current folder (\"%s\") into the Titanfall 2 installation directory just above (\"%s\").\n\nPlease try out the above steps by yourself before reaching out to the community for support.", text, curDir.c_str(), aboveDir.c_str());
}
+ else if (!fs::exists("Titanfall2.exe"))
+ {
+ sprintf_s(text, "%s\n\nRemember: you need to unpack the contents of this archive into your Titanfall 2 game installation directory, not just to any random folder.", text);
+ }
+ else if (fs::exists("Titanfall2.exe"))
+ {
+ sprintf_s(text, "%s\n\nTitanfall2.exe has been found in the current directory: is the game installation corrupted or did you not unpack all Northstar files here?", text);
+ }
MessageBoxA(GetForegroundWindow(), text, "Northstar Launcher Error", 0);
}
diff --git a/NorthstarDedicatedTest/languagehooks.cpp b/NorthstarDedicatedTest/languagehooks.cpp
index 0929b73d..3a69df9d 100644
--- a/NorthstarDedicatedTest/languagehooks.cpp
+++ b/NorthstarDedicatedTest/languagehooks.cpp
@@ -26,6 +26,9 @@ std::vector<std::string> file_list(fs::path dir, std::regex ext_pattern)
{
std::vector<std::string> result;
+ if (!fs::exists(dir) || !fs::is_directory(dir))
+ return result;
+
using iterator = fs::directory_iterator;
const iterator end;
@@ -77,7 +80,8 @@ char* GetGameLanguageHook()
auto lang = GetGameLanguageOriginal();
if (!CheckLangAudioExists(lang))
{
- spdlog::info("Origin detected language \"{}\", but we do not have audio for it installed, falling back to the next option", lang);
+ if (strcmp(lang, "russian") != 0) // don't log for "russian" since it's the default and that means Origin detection just didn't change it most likely
+ spdlog::info("Origin detected language \"{}\", but we do not have audio for it installed, falling back to the next option", lang);
}
else
@@ -95,7 +99,7 @@ char* GetGameLanguageHook()
{
spdlog::warn("Caution, audio for this language does NOT exist. You might want to override your game language with -language command line option.");
auto lang = GetAnyInstalledAudioLanguage();
- spdlog::warn("Falling back to first installed audio language: {}", lang.c_str());
+ spdlog::warn("Falling back to the first installed audio language: {}", lang.c_str());
strncpy(ingameLang1, lang.c_str(), 256);
return ingameLang1;
}
diff --git a/loader_launcher_proxy/dllmain.cpp b/loader_launcher_proxy/dllmain.cpp
index cf69d63e..1215ca1f 100644
--- a/loader_launcher_proxy/dllmain.cpp
+++ b/loader_launcher_proxy/dllmain.cpp
@@ -5,6 +5,7 @@
#include <Shlwapi.h>
#include <sstream>
#include <fstream>
+#include <filesystem>
HMODULE hLauncherModule;
HMODULE hHookModule;
@@ -44,9 +45,13 @@ FARPROC GetLauncherMain()
void LibraryLoadError(DWORD dwMessageId, const wchar_t* libName, const wchar_t* location)
{
- char text[2048];
- std::string message = std::system_category().message(dwMessageId);
+ char text[4096];
+ std::string message = std::system_category().message(dwMessageId);
sprintf_s(text, "Failed to load the %ls at \"%ls\" (%lu):\n\n%hs", libName, location, dwMessageId, message.c_str());
+ if (dwMessageId == 126 && std::filesystem::exists(location))
+ {
+ sprintf_s(text, "%s\n\nThe file at the specified location DOES exist, so this error indicates that one of its *dependencies* failed to be found.", text);
+ }
MessageBoxA(GetForegroundWindow(), text, "Northstar Launcher Proxy Error", 0);
}
diff --git a/loader_wsock32_proxy/dllmain.cpp b/loader_wsock32_proxy/dllmain.cpp
index 0b518dbe..f4c0d604 100644
--- a/loader_wsock32_proxy/dllmain.cpp
+++ b/loader_wsock32_proxy/dllmain.cpp
@@ -18,8 +18,8 @@ bool GetExePathWide(wchar_t* dest, DWORD destSize)
}
wchar_t exePath[4096];
-wchar_t dllPath[8192];
-wchar_t dllPath2[4096];
+wchar_t buffer1[8192];
+wchar_t buffer2[12288];
BOOL WINAPI DllMain(HINSTANCE hInst, DWORD reason, LPVOID)
{
@@ -30,30 +30,48 @@ BOOL WINAPI DllMain(HINSTANCE hInst, DWORD reason, LPVOID)
if (!GetExePathWide(exePath, 4096))
{
MessageBoxA(GetForegroundWindow(), "Failed getting game directory.\nThe game cannot continue and has to exit.", "Northstar Wsock32 Proxy Error", 0);
- return 1;
+ return true;
}
if (!ProvisionNorthstar()) // does not call InitialiseNorthstar yet, will do it on LauncherMain hook
- return 1;
+ return true;
// copy the original library for system to our local directory, with changed name so that we can load it
- swprintf_s(dllPath, L"%s\\bin\\x64_retail\\wsock32.org.dll", exePath);
- GetSystemDirectoryW(dllPath2, 4096);
- swprintf_s(dllPath2, L"%s\\wsock32.dll", dllPath2);
+ swprintf_s(buffer1, L"%s\\bin\\x64_retail\\wsock32.org.dll", exePath);
+ GetSystemDirectoryW(buffer2, 4096);
+ swprintf_s(buffer2, L"%s\\wsock32.dll", buffer2);
try
{
- std::filesystem::copy_file(dllPath2, dllPath);
+ std::filesystem::copy_file(buffer2, buffer1);
}
- catch (const std::exception& e)
+ catch (const std::exception& e1)
{
- if (!std::filesystem::exists(dllPath))
+ if (!std::filesystem::exists(buffer1))
{
- swprintf_s(dllPath, L"Failed copying wsock32.dll from system32 to \"%s\"\n\n%S", dllPath, e.what());
- MessageBoxW(GetForegroundWindow(), dllPath, L"Northstar Wsock32 Proxy Error", 0);
+ // fallback by copying to temp dir...
+ // because apparently games installed by EA Desktop app don't have write permissions in their directories
+ auto temp_dir = std::filesystem::temp_directory_path() / L"wsock32.org.dll";
+ try
+ {
+ std::filesystem::copy_file(buffer2, temp_dir);
+ }
+ catch (const std::exception& e2)
+ {
+ if (!std::filesystem::exists(temp_dir))
+ {
+ swprintf_s(buffer2, L"Failed copying wsock32.dll from system32 to \"%s\"\n\n%S\n\nFurthermore, we failed copying wsock32.dll into temporary directory at \"%s\"\n\n%S", buffer1, e1.what(), temp_dir.c_str(), e2.what());
+ MessageBoxW(GetForegroundWindow(), buffer2, L"Northstar Wsock32 Proxy Error", 0);
+ return false;
+ }
+ }
+ swprintf_s(buffer1, L"%s", temp_dir.c_str());
}
}
- hL = LoadLibraryExW(dllPath, 0, LOAD_WITH_ALTERED_SEARCH_PATH);
- if (!hL) return false;
+ hL = LoadLibraryExW(buffer1, 0, LOAD_WITH_ALTERED_SEARCH_PATH);
+ if (!hL) {
+ LibraryLoadError(GetLastError(), L"wsock32.org.dll", buffer1);
+ return false;
+ }
// load the functions to proxy
// it's only some of them, because in case of wsock32 most of the functions can actually be natively redirected
@@ -75,10 +93,10 @@ BOOL WINAPI DllMain(HINSTANCE hInst, DWORD reason, LPVOID)
if (reason == DLL_PROCESS_DETACH)
{
FreeLibrary(hL);
- return 1;
+ return true;
}
- return 1;
+ return true;
}
extern "C"
diff --git a/loader_wsock32_proxy/loader.cpp b/loader_wsock32_proxy/loader.cpp
index 907caa9d..61b4daf3 100644
--- a/loader_wsock32_proxy/loader.cpp
+++ b/loader_wsock32_proxy/loader.cpp
@@ -5,12 +5,17 @@
#include <system_error>
#include <sstream>
#include <fstream>
+#include <filesystem>
void LibraryLoadError(DWORD dwMessageId, const wchar_t* libName, const wchar_t* location)
{
- char text[2048];
+ char text[4096];
std::string message = std::system_category().message(dwMessageId);
sprintf_s(text, "Failed to load the %ls at \"%ls\" (%lu):\n\n%hs", libName, location, dwMessageId, message.c_str());
+ if (dwMessageId == 126 && std::filesystem::exists(location))
+ {
+ sprintf_s(text, "%s\n\nThe file at the specified location DOES exist, so this error indicates that one of its *dependencies* failed to be found.", text);
+ }
MessageBoxA(GetForegroundWindow(), text, "Northstar Wsock32 Proxy Error", 0);
}
@@ -37,12 +42,12 @@ bool LoadNorthstar()
{
FARPROC Hook_Init = nullptr;
{
- swprintf_s(dllPath, L"%s\\Northstar.dll", exePath);
- auto hHookModule = LoadLibraryExW(dllPath, 0, LOAD_WITH_ALTERED_SEARCH_PATH);
+ swprintf_s(buffer1, L"%s\\Northstar.dll", exePath);
+ auto hHookModule = LoadLibraryExW(buffer1, 0, LOAD_WITH_ALTERED_SEARCH_PATH);
if (hHookModule) Hook_Init = GetProcAddress(hHookModule, "InitialiseNorthstar");
if (!hHookModule || Hook_Init == nullptr)
{
- LibraryLoadError(GetLastError(), L"Northstar.dll", dllPath);
+ LibraryLoadError(GetLastError(), L"Northstar.dll", buffer1);
return false;
}
}
diff --git a/loader_wsock32_proxy/loader.h b/loader_wsock32_proxy/loader.h
index 9a14b2e7..0c6fb053 100644
--- a/loader_wsock32_proxy/loader.h
+++ b/loader_wsock32_proxy/loader.h
@@ -1,8 +1,9 @@
#pragma once
extern wchar_t exePath[4096];
-extern wchar_t dllPath[8192];
-extern wchar_t dllPath2[4096];
+extern wchar_t buffer1[8192];
+extern wchar_t buffer2[12288];
+void LibraryLoadError(DWORD dwMessageId, const wchar_t* libName, const wchar_t* location);
bool ShouldLoadNorthstar();
bool ProvisionNorthstar();