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-rw-r--r--GameInjector/GameInjector.vcxproj176
-rw-r--r--GameInjector/GameInjector.vcxproj.filters39
-rw-r--r--GameInjector/MinHook.h186
-rw-r--r--GameInjector/MinHook.x64.dllbin0 -> 15360 bytes
-rw-r--r--GameInjector/MinHook.x64.libbin0 -> 4048 bytes
-rw-r--r--GameInjector/MinHook.x86.dllbin0 -> 12288 bytes
-rw-r--r--GameInjector/MinHook.x86.libbin0 -> 4238 bytes
-rw-r--r--GameInjector/dllmain.cpp119
-rw-r--r--GameInjector/framework.h5
-rw-r--r--GameInjector/pch.cpp5
-rw-r--r--GameInjector/pch.h15
-rw-r--r--InjectionProxy64/InjectionProxy64.vcxproj147
-rw-r--r--InjectionProxy64/InjectionProxy64.vcxproj.filters22
-rw-r--r--InjectionProxy64/main.cpp40
-rw-r--r--InjectorTest/main.cpp2
-rw-r--r--LauncherInjector/LauncherInjector.vcxproj153
-rw-r--r--LauncherInjector/LauncherInjector.vcxproj.filters22
-rw-r--r--LauncherInjector/main.cpp161
-rw-r--r--NorthstarDedicatedTest/dedicated.cpp51
-rw-r--r--NorthstarDedicatedTest/dllmain.cpp1
-rw-r--r--NorthstarDedicatedTest/modlocalisation.cpp16
-rw-r--r--NorthstarDedicatedTest/serverauthentication.cpp7
-rw-r--r--R2Northstar.sln34
23 files changed, 1180 insertions, 21 deletions
diff --git a/GameInjector/GameInjector.vcxproj b/GameInjector/GameInjector.vcxproj
new file mode 100644
index 00000000..37a269df
--- /dev/null
+++ b/GameInjector/GameInjector.vcxproj
@@ -0,0 +1,176 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Debug|x64">
+ <Configuration>Debug</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|x64">
+ <Configuration>Release</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <VCProjectVersion>16.0</VCProjectVersion>
+ <Keyword>Win32Proj</Keyword>
+ <ProjectGuid>{b3554508-967e-49d2-bf87-586dd95d817c}</ProjectGuid>
+ <RootNamespace>GameInjector</RootNamespace>
+ <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v142</PlatformToolset>
+ <CharacterSet>Unicode</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v142</PlatformToolset>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <CharacterSet>Unicode</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v142</PlatformToolset>
+ <CharacterSet>Unicode</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v142</PlatformToolset>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <CharacterSet>Unicode</CharacterSet>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Label="Shared">
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <LinkIncremental>true</LinkIncremental>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <LinkIncremental>false</LinkIncremental>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <LinkIncremental>true</LinkIncremental>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <LinkIncremental>false</LinkIncremental>
+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <SDLCheck>true</SDLCheck>
+ <PreprocessorDefinitions>WIN32;_DEBUG;GAMEINJECTOR_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <ConformanceMode>true</ConformanceMode>
+ <PrecompiledHeader>Use</PrecompiledHeader>
+ <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
+ <AdditionalIncludeDirectories>$(ProjectDir)</AdditionalIncludeDirectories>
+ <LanguageStandard>stdcpp17</LanguageStandard>
+ </ClCompile>
+ <Link>
+ <SubSystem>Windows</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <EnableUAC>false</EnableUAC>
+ <AdditionalDependencies>$(ProjectDir)MinHook.x86.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ <SDLCheck>true</SDLCheck>
+ <PreprocessorDefinitions>WIN32;NDEBUG;GAMEINJECTOR_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <ConformanceMode>true</ConformanceMode>
+ <PrecompiledHeader>Use</PrecompiledHeader>
+ <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
+ <AdditionalIncludeDirectories>$(ProjectDir)</AdditionalIncludeDirectories>
+ <LanguageStandard>stdcpp17</LanguageStandard>
+ </ClCompile>
+ <Link>
+ <SubSystem>Windows</SubSystem>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <EnableUAC>false</EnableUAC>
+ <AdditionalDependencies>$(ProjectDir)MinHook.x86.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <SDLCheck>true</SDLCheck>
+ <PreprocessorDefinitions>_DEBUG;GAMEINJECTOR_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <ConformanceMode>true</ConformanceMode>
+ <PrecompiledHeader>Use</PrecompiledHeader>
+ <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
+ </ClCompile>
+ <Link>
+ <SubSystem>Windows</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <EnableUAC>false</EnableUAC>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ <SDLCheck>true</SDLCheck>
+ <PreprocessorDefinitions>NDEBUG;GAMEINJECTOR_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <ConformanceMode>true</ConformanceMode>
+ <PrecompiledHeader>Use</PrecompiledHeader>
+ <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
+ </ClCompile>
+ <Link>
+ <SubSystem>Windows</SubSystem>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <EnableUAC>false</EnableUAC>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemGroup>
+ <ClInclude Include="framework.h" />
+ <ClInclude Include="MinHook.h" />
+ <ClInclude Include="pch.h" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="dllmain.cpp" />
+ <ClCompile Include="pch.cpp">
+ <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
+ <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
+ <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
+ <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
+ </ClCompile>
+ </ItemGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project> \ No newline at end of file
diff --git a/GameInjector/GameInjector.vcxproj.filters b/GameInjector/GameInjector.vcxproj.filters
new file mode 100644
index 00000000..e70fcdb6
--- /dev/null
+++ b/GameInjector/GameInjector.vcxproj.filters
@@ -0,0 +1,39 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="Source Files">
+ <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
+ <Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
+ </Filter>
+ <Filter Include="Header Files">
+ <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
+ <Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
+ </Filter>
+ <Filter Include="Resource Files">
+ <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
+ <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
+ </Filter>
+ <Filter Include="Header Files\include">
+ <UniqueIdentifier>{111f468d-e3a5-4d1a-903d-8911f4cfd715}</UniqueIdentifier>
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="framework.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="pch.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="MinHook.h">
+ <Filter>Header Files\include</Filter>
+ </ClInclude>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="dllmain.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="pch.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ </ItemGroup>
+</Project> \ No newline at end of file
diff --git a/GameInjector/MinHook.h b/GameInjector/MinHook.h
new file mode 100644
index 00000000..15c0a875
--- /dev/null
+++ b/GameInjector/MinHook.h
@@ -0,0 +1,186 @@
+/*
+ * MinHook - The Minimalistic API Hooking Library for x64/x86
+ * Copyright (C) 2009-2017 Tsuda Kageyu.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
+ * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER
+ * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#pragma once
+
+#if !(defined _M_IX86) && !(defined _M_X64) && !(defined __i386__) && !(defined __x86_64__)
+ #error MinHook supports only x86 and x64 systems.
+#endif
+
+#include <windows.h>
+
+// MinHook Error Codes.
+typedef enum MH_STATUS
+{
+ // Unknown error. Should not be returned.
+ MH_UNKNOWN = -1,
+
+ // Successful.
+ MH_OK = 0,
+
+ // MinHook is already initialized.
+ MH_ERROR_ALREADY_INITIALIZED,
+
+ // MinHook is not initialized yet, or already uninitialized.
+ MH_ERROR_NOT_INITIALIZED,
+
+ // The hook for the specified target function is already created.
+ MH_ERROR_ALREADY_CREATED,
+
+ // The hook for the specified target function is not created yet.
+ MH_ERROR_NOT_CREATED,
+
+ // The hook for the specified target function is already enabled.
+ MH_ERROR_ENABLED,
+
+ // The hook for the specified target function is not enabled yet, or already
+ // disabled.
+ MH_ERROR_DISABLED,
+
+ // The specified pointer is invalid. It points the address of non-allocated
+ // and/or non-executable region.
+ MH_ERROR_NOT_EXECUTABLE,
+
+ // The specified target function cannot be hooked.
+ MH_ERROR_UNSUPPORTED_FUNCTION,
+
+ // Failed to allocate memory.
+ MH_ERROR_MEMORY_ALLOC,
+
+ // Failed to change the memory protection.
+ MH_ERROR_MEMORY_PROTECT,
+
+ // The specified module is not loaded.
+ MH_ERROR_MODULE_NOT_FOUND,
+
+ // The specified function is not found.
+ MH_ERROR_FUNCTION_NOT_FOUND
+}
+MH_STATUS;
+
+// Can be passed as a parameter to MH_EnableHook, MH_DisableHook,
+// MH_QueueEnableHook or MH_QueueDisableHook.
+#define MH_ALL_HOOKS NULL
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+ // Initialize the MinHook library. You must call this function EXACTLY ONCE
+ // at the beginning of your program.
+ MH_STATUS WINAPI MH_Initialize(VOID);
+
+ // Uninitialize the MinHook library. You must call this function EXACTLY
+ // ONCE at the end of your program.
+ MH_STATUS WINAPI MH_Uninitialize(VOID);
+
+ // Creates a Hook for the specified target function, in disabled state.
+ // Parameters:
+ // pTarget [in] A pointer to the target function, which will be
+ // overridden by the detour function.
+ // pDetour [in] A pointer to the detour function, which will override
+ // the target function.
+ // ppOriginal [out] A pointer to the trampoline function, which will be
+ // used to call the original target function.
+ // This parameter can be NULL.
+ MH_STATUS WINAPI MH_CreateHook(LPVOID pTarget, LPVOID pDetour, LPVOID *ppOriginal);
+
+ // Creates a Hook for the specified API function, in disabled state.
+ // Parameters:
+ // pszModule [in] A pointer to the loaded module name which contains the
+ // target function.
+ // pszTarget [in] A pointer to the target function name, which will be
+ // overridden by the detour function.
+ // pDetour [in] A pointer to the detour function, which will override
+ // the target function.
+ // ppOriginal [out] A pointer to the trampoline function, which will be
+ // used to call the original target function.
+ // This parameter can be NULL.
+ MH_STATUS WINAPI MH_CreateHookApi(
+ LPCWSTR pszModule, LPCSTR pszProcName, LPVOID pDetour, LPVOID *ppOriginal);
+
+ // Creates a Hook for the specified API function, in disabled state.
+ // Parameters:
+ // pszModule [in] A pointer to the loaded module name which contains the
+ // target function.
+ // pszTarget [in] A pointer to the target function name, which will be
+ // overridden by the detour function.
+ // pDetour [in] A pointer to the detour function, which will override
+ // the target function.
+ // ppOriginal [out] A pointer to the trampoline function, which will be
+ // used to call the original target function.
+ // This parameter can be NULL.
+ // ppTarget [out] A pointer to the target function, which will be used
+ // with other functions.
+ // This parameter can be NULL.
+ MH_STATUS WINAPI MH_CreateHookApiEx(
+ LPCWSTR pszModule, LPCSTR pszProcName, LPVOID pDetour, LPVOID *ppOriginal, LPVOID *ppTarget);
+
+ // Removes an already created hook.
+ // Parameters:
+ // pTarget [in] A pointer to the target function.
+ MH_STATUS WINAPI MH_RemoveHook(LPVOID pTarget);
+
+ // Enables an already created hook.
+ // Parameters:
+ // pTarget [in] A pointer to the target function.
+ // If this parameter is MH_ALL_HOOKS, all created hooks are
+ // enabled in one go.
+ MH_STATUS WINAPI MH_EnableHook(LPVOID pTarget);
+
+ // Disables an already created hook.
+ // Parameters:
+ // pTarget [in] A pointer to the target function.
+ // If this parameter is MH_ALL_HOOKS, all created hooks are
+ // disabled in one go.
+ MH_STATUS WINAPI MH_DisableHook(LPVOID pTarget);
+
+ // Queues to enable an already created hook.
+ // Parameters:
+ // pTarget [in] A pointer to the target function.
+ // If this parameter is MH_ALL_HOOKS, all created hooks are
+ // queued to be enabled.
+ MH_STATUS WINAPI MH_QueueEnableHook(LPVOID pTarget);
+
+ // Queues to disable an already created hook.
+ // Parameters:
+ // pTarget [in] A pointer to the target function.
+ // If this parameter is MH_ALL_HOOKS, all created hooks are
+ // queued to be disabled.
+ MH_STATUS WINAPI MH_QueueDisableHook(LPVOID pTarget);
+
+ // Applies all queued changes in one go.
+ MH_STATUS WINAPI MH_ApplyQueued(VOID);
+
+ // Translates the MH_STATUS to its name as a string.
+ const char * WINAPI MH_StatusToString(MH_STATUS status);
+
+#ifdef __cplusplus
+}
+#endif
+
diff --git a/GameInjector/MinHook.x64.dll b/GameInjector/MinHook.x64.dll
new file mode 100644
index 00000000..b4f51c2e
--- /dev/null
+++ b/GameInjector/MinHook.x64.dll
Binary files differ
diff --git a/GameInjector/MinHook.x64.lib b/GameInjector/MinHook.x64.lib
new file mode 100644
index 00000000..909fe682
--- /dev/null
+++ b/GameInjector/MinHook.x64.lib
Binary files differ
diff --git a/GameInjector/MinHook.x86.dll b/GameInjector/MinHook.x86.dll
new file mode 100644
index 00000000..d6167c83
--- /dev/null
+++ b/GameInjector/MinHook.x86.dll
Binary files differ
diff --git a/GameInjector/MinHook.x86.lib b/GameInjector/MinHook.x86.lib
new file mode 100644
index 00000000..02f351c2
--- /dev/null
+++ b/GameInjector/MinHook.x86.lib
Binary files differ
diff --git a/GameInjector/dllmain.cpp b/GameInjector/dllmain.cpp
new file mode 100644
index 00000000..c18495be
--- /dev/null
+++ b/GameInjector/dllmain.cpp
@@ -0,0 +1,119 @@
+// dllmain.cpp : Defines the entry point for the DLL application.
+
+#include "pch.h"
+#include "MinHook.h"
+#include <string>
+#include <sstream>
+#include <filesystem>
+#include <iostream>
+#include <iomanip>
+
+#define DLL_NAME L"Northstar.dll"
+
+typedef BOOL(WINAPI *CreateProcessWType)(
+ LPCWSTR lpApplicationName,
+ LPWSTR lpCommandLine,
+ LPSECURITY_ATTRIBUTES lpProcessAttributes,
+ LPSECURITY_ATTRIBUTES lpThreadAttributes,
+ BOOL bInheritHandles,
+ DWORD dwCreationFlags,
+ LPVOID lpEnvironment,
+ LPCWSTR lpCurrentDirectory,
+ LPSTARTUPINFOW lpStartupInfo,
+ LPPROCESS_INFORMATION lpProcessInformation
+);
+CreateProcessWType CreateProcessWOriginal;
+
+HMODULE ownHModule;
+std::filesystem::path tf2DirPath;
+
+BOOL WINAPI CreateProcessWHook(
+ LPCWSTR lpApplicationName,
+ LPWSTR lpCommandLine,
+ LPSECURITY_ATTRIBUTES lpProcessAttributes,
+ LPSECURITY_ATTRIBUTES lpThreadAttributes,
+ BOOL bInheritHandles,
+ DWORD dwCreationFlags,
+ LPVOID lpEnvironment,
+ LPCWSTR lpCurrentDirectory,
+ LPSTARTUPINFOW lpStartupInfo,
+ LPPROCESS_INFORMATION lpProcessInformation
+)
+{
+ bool isTitanfallProcess = false;
+
+ // origin doesn't use lpApplicationName
+ if (lpApplicationName)
+ isTitanfallProcess = wcsstr(lpApplicationName, L"Titanfall2\\Titanfall2.exe");
+ else
+ isTitanfallProcess = wcsstr(lpCommandLine, L"Titanfall2\\Titanfall2.exe");
+
+ std::wcout << lpCommandLine << std::endl;
+
+ // suspend process on creation so we can hook
+ if (isTitanfallProcess)
+ dwCreationFlags |= CREATE_SUSPENDED;
+
+ BOOL ret = CreateProcessWOriginal(lpApplicationName, lpCommandLine, lpProcessAttributes, lpThreadAttributes, bInheritHandles, dwCreationFlags, lpEnvironment, lpCurrentDirectory, lpStartupInfo, lpProcessInformation);
+
+ if (isTitanfallProcess)
+ {
+ std::cout << "Creating titanfall process!" << std::endl;
+ std::cout << "Handle: " << lpProcessInformation->hProcess << " ID: " << lpProcessInformation->dwProcessId << " Thread: " << lpProcessInformation->hThread << std::endl;
+
+ STARTUPINFO si;
+ memset(&si, 0, sizeof(si));
+ PROCESS_INFORMATION pi;
+ memset(&pi, 0, sizeof(pi));
+
+ std::stringstream argStr;
+ argStr << lpProcessInformation->dwProcessId;
+ argStr << " ";
+ argStr << lpProcessInformation->dwThreadId;
+
+ CreateProcessA((tf2DirPath / "InjectionProxy64.exe").string().c_str(), (LPSTR)(argStr.str().c_str()), 0, 0, false, 0, 0, tf2DirPath.string().c_str(), (LPSTARTUPINFOA)&si, &pi);
+ WaitForSingleObject(pi.hThread, INFINITE);
+ ResumeThread(lpProcessInformation->hProcess);
+
+ MH_RemoveHook(&CreateProcessW);
+ FreeLibrary(ownHModule);
+ }
+
+
+ return ret;
+}
+
+BOOL APIENTRY DllMain(HMODULE hModule,
+ DWORD ul_reason_for_call,
+ LPVOID lpReserved
+ )
+{
+ switch (ul_reason_for_call)
+ {
+ case DLL_PROCESS_ATTACH:
+ case DLL_THREAD_ATTACH:
+ //DisableThreadLibraryCalls(hModule);
+ case DLL_THREAD_DETACH:
+ case DLL_PROCESS_DETACH:
+ break;
+ }
+
+ ownHModule = hModule;
+ char ownDllPath[MAX_PATH];
+ GetModuleFileNameA(hModule, ownDllPath, MAX_PATH);
+
+ tf2DirPath = std::filesystem::path(ownDllPath).parent_path();
+
+ //AllocConsole();
+ //freopen("CONOUT$", "w", stdout);
+
+ // hook CreateProcessW
+ if (MH_Initialize() > MH_ERROR_ALREADY_INITIALIZED) // MH_ERROR_ALREADY_INITIALIZED = 1, MH_OK = 0, these are the only results we should expect
+ return TRUE;
+
+ MH_CreateHook(&CreateProcessW, &CreateProcessWHook, reinterpret_cast<LPVOID*>(&CreateProcessWOriginal));
+ MH_EnableHook(&CreateProcessW);
+
+ return TRUE;
+}
+
diff --git a/GameInjector/framework.h b/GameInjector/framework.h
new file mode 100644
index 00000000..54b83e94
--- /dev/null
+++ b/GameInjector/framework.h
@@ -0,0 +1,5 @@
+#pragma once
+
+#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
+// Windows Header Files
+#include <windows.h>
diff --git a/GameInjector/pch.cpp b/GameInjector/pch.cpp
new file mode 100644
index 00000000..64b7eef6
--- /dev/null
+++ b/GameInjector/pch.cpp
@@ -0,0 +1,5 @@
+// pch.cpp: source file corresponding to the pre-compiled header
+
+#include "pch.h"
+
+// When you are using pre-compiled headers, this source file is necessary for compilation to succeed.
diff --git a/GameInjector/pch.h b/GameInjector/pch.h
new file mode 100644
index 00000000..1fd0adab
--- /dev/null
+++ b/GameInjector/pch.h
@@ -0,0 +1,15 @@
+// pch.h: This is a precompiled header file.
+// Files listed below are compiled only once, improving build performance for future builds.
+// This also affects IntelliSense performance, including code completion and many code browsing features.
+// However, files listed here are ALL re-compiled if any one of them is updated between builds.
+// Do not add files here that you will be updating frequently as this negates the performance advantage.
+
+#ifndef PCH_H
+#define PCH_H
+
+#define _CRT_SECURE_NO_WARNINGS
+
+// add headers that you want to pre-compile here
+#include "framework.h"
+
+#endif //PCH_H
diff --git a/InjectionProxy64/InjectionProxy64.vcxproj b/InjectionProxy64/InjectionProxy64.vcxproj
new file mode 100644
index 00000000..39e7df5a
--- /dev/null
+++ b/InjectionProxy64/InjectionProxy64.vcxproj
@@ -0,0 +1,147 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Debug|x64">
+ <Configuration>Debug</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|x64">
+ <Configuration>Release</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <VCProjectVersion>16.0</VCProjectVersion>
+ <Keyword>Win32Proj</Keyword>
+ <ProjectGuid>{a8ce6730-a6c7-441d-8c65-8a39ee5a01a2}</ProjectGuid>
+ <RootNamespace>InjectionProxy64</RootNamespace>
+ <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v142</PlatformToolset>
+ <CharacterSet>Unicode</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v142</PlatformToolset>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <CharacterSet>Unicode</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v142</PlatformToolset>
+ <CharacterSet>Unicode</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v142</PlatformToolset>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <CharacterSet>Unicode</CharacterSet>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Label="Shared">
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <LinkIncremental>true</LinkIncremental>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <LinkIncremental>false</LinkIncremental>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <LinkIncremental>true</LinkIncremental>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <LinkIncremental>false</LinkIncremental>
+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <SDLCheck>true</SDLCheck>
+ <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <ConformanceMode>true</ConformanceMode>
+ </ClCompile>
+ <Link>
+ <SubSystem>Console</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ <SDLCheck>true</SDLCheck>
+ <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <ConformanceMode>true</ConformanceMode>
+ </ClCompile>
+ <Link>
+ <SubSystem>Console</SubSystem>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <SDLCheck>true</SDLCheck>
+ <PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <ConformanceMode>true</ConformanceMode>
+ </ClCompile>
+ <Link>
+ <SubSystem>Console</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ <SDLCheck>true</SDLCheck>
+ <PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <ConformanceMode>true</ConformanceMode>
+ </ClCompile>
+ <Link>
+ <SubSystem>Console</SubSystem>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemGroup>
+ <ClCompile Include="main.cpp" />
+ </ItemGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project> \ No newline at end of file
diff --git a/InjectionProxy64/InjectionProxy64.vcxproj.filters b/InjectionProxy64/InjectionProxy64.vcxproj.filters
new file mode 100644
index 00000000..ce0c35cc
--- /dev/null
+++ b/InjectionProxy64/InjectionProxy64.vcxproj.filters
@@ -0,0 +1,22 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="Source Files">
+ <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
+ <Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
+ </Filter>
+ <Filter Include="Header Files">
+ <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
+ <Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
+ </Filter>
+ <Filter Include="Resource Files">
+ <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
+ <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="main.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ </ItemGroup>
+</Project> \ No newline at end of file
diff --git a/InjectionProxy64/main.cpp b/InjectionProxy64/main.cpp
new file mode 100644
index 00000000..f338f910
--- /dev/null
+++ b/InjectionProxy64/main.cpp
@@ -0,0 +1,40 @@
+#include <string>
+#include <Windows.h>
+
+#define DLL_NAME L"Northstar.dll"
+
+int main(int argc, char** argv)
+{
+ // this a proxy process used for injecting into titanfall, since launchers are 32bit you can't inject from those into 64bit titanfall
+ // dont bother to do any error checking here, just assume it's getting called right
+ DWORD pid = std::stoi(argv[0]);
+ DWORD threadId = std::stoi(argv[1]);
+
+ HANDLE process = OpenProcess(PROCESS_ALL_ACCESS, false, pid);
+ HANDLE thread = OpenThread(THREAD_ALL_ACCESS, false, threadId);
+
+ HMODULE hKernel32 = GetModuleHandleW(L"kernel32.dll");
+ LPTHREAD_START_ROUTINE pLoadLibraryW = (LPTHREAD_START_ROUTINE)GetProcAddress(hKernel32, "LoadLibraryW");
+
+ SIZE_T dwLength = (wcslen(DLL_NAME) + 1) * 2;
+ LPVOID lpLibName = VirtualAllocEx(process, NULL, dwLength, MEM_COMMIT, PAGE_READWRITE);
+
+ SIZE_T written = 0;
+ WriteProcessMemory(process, lpLibName, DLL_NAME, dwLength, &written);
+
+ HANDLE hThread = CreateRemoteThread(process, NULL, NULL, pLoadLibraryW, lpLibName, NULL, NULL);
+
+ WaitForSingleObject(hThread, INFINITE);
+
+ // TODO: need to call initialisenorthstar in the new process
+ // (this does not currently work!!! )
+ //LPTHREAD_START_ROUTINE pInitNorthstar = (LPTHREAD_START_ROUTINE)GetProcAddress((HMODULE)lpLibName, "InitialiseNorthstar");
+ //HANDLE hInitThread = CreateRemoteThread(processInfo.hProcess, NULL, NULL, pInitNorthstar, NULL, NULL, NULL);
+ //WaitForSingleObject(hInitThread, INFINITE);
+ //CloseHandle(hInitThread);
+
+ ResumeThread(thread);
+ CloseHandle(hThread);
+
+ VirtualFreeEx(process, lpLibName, dwLength, MEM_RELEASE);
+} \ No newline at end of file
diff --git a/InjectorTest/main.cpp b/InjectorTest/main.cpp
index e9e1e320..09a92314 100644
--- a/InjectorTest/main.cpp
+++ b/InjectorTest/main.cpp
@@ -10,7 +10,7 @@ int main() {
memset(&startupInfo, 0, sizeof(startupInfo));
memset(&processInfo, 0, sizeof(processInfo));
- CreateProcessW(PROC_NAME, (LPWSTR)L"-noorigin -multiple -novid", NULL, NULL, FALSE, CREATE_SUSPENDED, NULL, NULL, &startupInfo, &processInfo);
+ CreateProcessW(PROC_NAME, (LPWSTR)L"-multiple -novid", NULL, NULL, FALSE, CREATE_SUSPENDED, NULL, NULL, &startupInfo, &processInfo);
HMODULE hKernel32 = GetModuleHandleW(L"kernel32.dll");
LPTHREAD_START_ROUTINE pLoadLibraryW =
diff --git a/LauncherInjector/LauncherInjector.vcxproj b/LauncherInjector/LauncherInjector.vcxproj
new file mode 100644
index 00000000..620303b1
--- /dev/null
+++ b/LauncherInjector/LauncherInjector.vcxproj
@@ -0,0 +1,153 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Debug|x64">
+ <Configuration>Debug</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|x64">
+ <Configuration>Release</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <VCProjectVersion>16.0</VCProjectVersion>
+ <Keyword>Win32Proj</Keyword>
+ <ProjectGuid>{0ea82cb0-53fe-4d4c-96df-47fa970513d0}</ProjectGuid>
+ <RootNamespace>LauncherInjector</RootNamespace>
+ <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v142</PlatformToolset>
+ <CharacterSet>Unicode</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v142</PlatformToolset>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <CharacterSet>Unicode</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v142</PlatformToolset>
+ <CharacterSet>Unicode</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v142</PlatformToolset>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <CharacterSet>Unicode</CharacterSet>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Label="Shared">
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <LinkIncremental>true</LinkIncremental>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <LinkIncremental>false</LinkIncremental>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <LinkIncremental>true</LinkIncremental>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <LinkIncremental>false</LinkIncremental>
+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <SDLCheck>true</SDLCheck>
+ <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <ConformanceMode>true</ConformanceMode>
+ <LanguageStandard>stdcpp17</LanguageStandard>
+ </ClCompile>
+ <Link>
+ <SubSystem>Console</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ <SDLCheck>true</SDLCheck>
+ <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <ConformanceMode>true</ConformanceMode>
+ <LanguageStandard>stdcpp17</LanguageStandard>
+ </ClCompile>
+ <Link>
+ <SubSystem>Console</SubSystem>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <SDLCheck>true</SDLCheck>
+ <PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <ConformanceMode>true</ConformanceMode>
+ <LanguageStandard>stdcpp17</LanguageStandard>
+ </ClCompile>
+ <Link>
+ <SubSystem>Console</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ <SDLCheck>true</SDLCheck>
+ <PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <ConformanceMode>true</ConformanceMode>
+ <LanguageStandard>stdcpp17</LanguageStandard>
+ </ClCompile>
+ <Link>
+ <SubSystem>Console</SubSystem>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemGroup>
+ <ClCompile Include="main.cpp" />
+ </ItemGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project> \ No newline at end of file
diff --git a/LauncherInjector/LauncherInjector.vcxproj.filters b/LauncherInjector/LauncherInjector.vcxproj.filters
new file mode 100644
index 00000000..ce0c35cc
--- /dev/null
+++ b/LauncherInjector/LauncherInjector.vcxproj.filters
@@ -0,0 +1,22 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="Source Files">
+ <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
+ <Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
+ </Filter>
+ <Filter Include="Header Files">
+ <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
+ <Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
+ </Filter>
+ <Filter Include="Resource Files">
+ <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
+ <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="main.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ </ItemGroup>
+</Project> \ No newline at end of file
diff --git a/LauncherInjector/main.cpp b/LauncherInjector/main.cpp
new file mode 100644
index 00000000..1f26dfc0
--- /dev/null
+++ b/LauncherInjector/main.cpp
@@ -0,0 +1,161 @@
+#include <Windows.h>
+#include <TlHelp32.h>
+#include <filesystem>
+#include <sstream>
+#include <iostream>
+
+namespace fs = std::filesystem;
+
+DWORD GetProcessByName(std::wstring processName)
+{
+ HANDLE snapshot = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0);
+
+ PROCESSENTRY32 processSnapshotEntry = { 0 };
+ processSnapshotEntry.dwSize = sizeof(PROCESSENTRY32);
+
+ if (snapshot == INVALID_HANDLE_VALUE)
+ return 0;
+
+ if (!Process32First(snapshot, &processSnapshotEntry))
+ return 0;
+
+ while (Process32Next(snapshot, &processSnapshotEntry))
+ {
+ if (!wcscmp(processSnapshotEntry.szExeFile, processName.c_str()))
+ {
+ CloseHandle(snapshot);
+ return processSnapshotEntry.th32ProcessID;
+ }
+ }
+
+ CloseHandle(snapshot);
+ return 0;
+}
+
+void InjectInjectorIntoProcess(DWORD pid)
+{
+ HANDLE procHandle = OpenProcess(PROCESS_ALL_ACCESS, false, pid);
+
+ std::wstring path = (fs::current_path() / "GameInjector.dll").wstring();
+ size_t length = (path.length() + 1) * 2;
+ LPVOID lpLibName = VirtualAllocEx(procHandle, NULL, length, MEM_COMMIT, PAGE_EXECUTE_READWRITE);
+ WriteProcessMemory(procHandle, lpLibName, path.c_str(), length, 0);
+
+ // load minhook, since origin's loadlibrary won't load it from the tf directly by default
+ std::wstring minhookPath = (fs::current_path() / "MinHook.x86.dll").wstring();
+ size_t minhookLength = (minhookPath.length() + 1) * 2;
+ LPVOID lpMinhookLibName = VirtualAllocEx(procHandle, NULL, minhookLength, MEM_COMMIT, PAGE_EXECUTE_READWRITE);
+ WriteProcessMemory(procHandle, lpMinhookLibName, minhookPath.c_str(), minhookLength, 0);
+
+ HMODULE hKernel32 = GetModuleHandleW(L"kernel32.dll");
+ LPTHREAD_START_ROUTINE pLoadLibraryW = (LPTHREAD_START_ROUTINE)GetProcAddress(hKernel32, "LoadLibraryW");
+ HANDLE thread = CreateRemoteThread(procHandle, NULL, 0, pLoadLibraryW, lpMinhookLibName, 0, 0);
+ WaitForSingleObject(thread, INFINITE);
+
+ thread = CreateRemoteThread(procHandle, NULL, 0, pLoadLibraryW, lpLibName, 0, 0);
+ WaitForSingleObject(thread, INFINITE);
+
+ DWORD dwExitCode;
+ GetExitCodeThread(thread, &dwExitCode);
+ std::cout << dwExitCode << std::endl;
+
+ CloseHandle(procHandle);
+
+ std::cout << pid << std::endl;
+}
+
+void CreateAndHookUnpackedTitanfallProcess()
+{
+ PROCESS_INFORMATION tfPi;
+ memset(&tfPi, 0, sizeof(tfPi));
+ STARTUPINFO si;
+ memset(&si, 0, sizeof(si));
+ CreateProcessA("Titanfall2-unpacked.exe", (LPSTR)"", NULL, NULL, false, CREATE_SUSPENDED, NULL, NULL, (LPSTARTUPINFOA)&si, &tfPi);
+
+ PROCESS_INFORMATION pi;
+ memset(&pi, 0, sizeof(pi));
+ memset(&si, 0, sizeof(si));
+
+ std::stringstream argStream;
+ argStream << tfPi.dwProcessId;
+ argStream << " ";
+ argStream << tfPi.dwThreadId;
+
+ CreateProcessA("InjectionProxy64.exe", (LPSTR)(argStream.str().c_str()), NULL, NULL, false, 0, NULL, NULL, (LPSTARTUPINFOA)&si, &pi);
+ WaitForSingleObject(pi.hThread, INFINITE);
+
+ CloseHandle(pi.hThread);
+ CloseHandle(tfPi.hThread);
+}
+
+int main()
+{
+ //AllocConsole();
+
+ // check if we're in the titanfall directory
+ if (!fs::exists("Titanfall2.exe") && !fs::exists("Titanfall2-unpacked.exe"))
+ {
+ MessageBox(NULL, L"Titanfall2.exe not found! Please launch from your titanfall 2 directory!", L"", MB_OK);
+ return 1;
+ }
+
+ // check for steam dll and unpacked exe
+ bool unpacked = fs::exists("Titanfall2-unpacked.exe");
+ bool steamBuild = !unpacked && fs::exists("steam_api64.dll");
+
+ // unpacked origin
+ if (unpacked)
+ {
+ // check origin process
+ DWORD origin = GetProcessByName(L"Origin.exe");
+
+ if (!origin)
+ {
+ // unpacked exe will crash if origin isn't open on launch, so launch it
+ // get origin path from registry, code here is reversed from OriginSDK.dll
+ HKEY key;
+ if (RegOpenKeyExA(HKEY_LOCAL_MACHINE, "SOFTWARE\\WOW6432Node\\Origin", 0, KEY_READ, &key) != ERROR_SUCCESS)
+ return 1;
+
+ char originPath[520];
+ DWORD originPathLength = 520;
+ if (RegQueryValueExA(key, "ClientPath", 0, 0, (LPBYTE)&originPath, &originPathLength) != ERROR_SUCCESS)
+ return 1;
+
+ PROCESS_INFORMATION pi;
+ memset(&pi, 0, sizeof(pi));
+ STARTUPINFO si;
+ memset(&si, 0, sizeof(si));
+ CreateProcessA(originPath, (LPSTR)"", NULL, NULL, false, CREATE_DEFAULT_ERROR_MODE | CREATE_NEW_PROCESS_GROUP, NULL, NULL, (LPSTARTUPINFOA)&si, &pi);
+
+ // bit of a hack, but wait 12.5s to give origin a sec to init
+ // would be nice if we could do this dynamically, but idk how rn
+ Sleep(12500);
+ }
+
+ CreateAndHookUnpackedTitanfallProcess();
+ }
+ // packed origin
+ else
+ {
+ // create a titanfall process, this will cause origin to start launching the game
+ // if we're on steam, origin will launch the steam release here, too
+ // we can't hook the titanfall process here unfortunately, since the titanfall process we create here dies when origin stuff starts
+
+ PROCESS_INFORMATION pi;
+ memset(&pi, 0, sizeof(pi));
+ STARTUPINFO si;
+ memset(&si, 0, sizeof(si));
+ CreateProcessA("Titanfall2.exe", (LPSTR)"", NULL, NULL, false, 0, NULL, NULL, (LPSTARTUPINFOA)&si, &pi);
+
+ // hook launcher
+ DWORD launcherPID;
+ if (steamBuild)
+ while (!(launcherPID = GetProcessByName(L"steam.exe"))) Sleep(50);
+ else
+ while (!(launcherPID = GetProcessByName(L"Origin.exe"))) Sleep(50);
+
+ // injector should clean itself up after its job is done
+ InjectInjectorIntoProcess(launcherPID);
+ }
+} \ No newline at end of file
diff --git a/NorthstarDedicatedTest/dedicated.cpp b/NorthstarDedicatedTest/dedicated.cpp
index 80ab4002..c7663201 100644
--- a/NorthstarDedicatedTest/dedicated.cpp
+++ b/NorthstarDedicatedTest/dedicated.cpp
@@ -7,7 +7,7 @@
bool IsDedicated()
{
// temp: should get this from commandline
- //return true;
+ return true;
return false;
}
@@ -20,9 +20,18 @@ enum EngineState_t
DLL_PAUSED, // engine is paused, can become active from this state
};
+struct CEngine
+{
+public:
+ char unknown[12];
+
+ EngineState_t m_nDllState;
+ EngineState_t m_nNextDllState;
+};
+
void InitialiseDedicated(HMODULE engineAddress)
{
- std::cout << "InitialiseDedicated()" << std::endl;
+ spdlog::info("InitialiseDedicated");
while (!IsDebuggerPresent())
Sleep(100);
@@ -66,6 +75,32 @@ void InitialiseDedicated(HMODULE engineAddress)
*(ptr + 4) = (char)0x90;
}
+ {
+ // runframeserver
+ char* ptr = (char*)engineAddress + 0x159819;
+ TempReadWrite rw(ptr);
+
+ // nop some access violations
+ *ptr = (char)0x90;
+ *(ptr + 1) = (char)0x90;
+ *(ptr + 2) = (char)0x90;
+ *(ptr + 3) = (char)0x90;
+ *(ptr + 4) = (char)0x90;
+ *(ptr + 5) = (char)0x90;
+ *(ptr + 6) = (char)0x90;
+ *(ptr + 7) = (char)0x90;
+ *(ptr + 8) = (char)0x90;
+ *(ptr + 9) = (char)0x90;
+ *(ptr + 10) = (char)0x90;
+ *(ptr + 11) = (char)0x90;
+ *(ptr + 12) = (char)0x90;
+ *(ptr + 13) = (char)0x90;
+ *(ptr + 14) = (char)0x90;
+ *(ptr + 15) = (char)0x90;
+ *(ptr + 16) = (char)0x90;
+ }
+
+
CDedicatedExports* dedicatedApi = new CDedicatedExports;
dedicatedApi->Sys_Printf = Sys_Printf;
dedicatedApi->RunServer = RunServer;
@@ -100,16 +135,16 @@ void RunServer(CDedicatedExports* dedicated)
CEngine__Frame engineFrame = (CEngine__Frame)((char*)engine + 0x1C8650);
CEngineAPI__ActivateSimulation engineApiStartSimulation = (CEngineAPI__ActivateSimulation)((char*)engine + 0x1C4370);
- void* cEnginePtr = (void*)((char*)engine + 0x7D70C8);
+ CEngine* cEnginePtr = (CEngine*)((char*)engine + 0x7D70C8);
CEngineAPI__SetMap engineApiSetMap = (CEngineAPI__SetMap)((char*)engine + 0x1C7B30);
-
- engineApiSetMap(nullptr, "mp_thaw");
- Sys_Printf(dedicated, (char*)"CDedicatedServerAPI::RunServer(): map mp_lobby");
+
+ // call once to init
+ engineFrame(cEnginePtr);
// allow us to hit CHostState::FrameUpdate
- //*((int*)((char*)cEnginePtr + 12)) = 2;
- //*((int*)((char*)cEnginePtr + 16)) = 2;
+ cEnginePtr->m_nDllState = EngineState_t::DLL_ACTIVE;
+ cEnginePtr->m_nNextDllState = EngineState_t::DLL_ACTIVE;
while (true)
{
diff --git a/NorthstarDedicatedTest/dllmain.cpp b/NorthstarDedicatedTest/dllmain.cpp
index 8cea40a0..12268d85 100644
--- a/NorthstarDedicatedTest/dllmain.cpp
+++ b/NorthstarDedicatedTest/dllmain.cpp
@@ -28,7 +28,6 @@ BOOL APIENTRY DllMain( HMODULE hModule,
{
case DLL_PROCESS_ATTACH:
case DLL_THREAD_ATTACH:
- DisableThreadLibraryCalls(hModule);
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
diff --git a/NorthstarDedicatedTest/modlocalisation.cpp b/NorthstarDedicatedTest/modlocalisation.cpp
index ccc06722..25c9e19f 100644
--- a/NorthstarDedicatedTest/modlocalisation.cpp
+++ b/NorthstarDedicatedTest/modlocalisation.cpp
@@ -3,14 +3,17 @@
#include "hookutils.h"
#include "modmanager.h"
-typedef char(*AddLocalisationFileType)(void* g_pVguiLocalize, const char* path, const char* pathId);
+typedef bool(*AddLocalisationFileType)(void* g_pVguiLocalize, const char* path, const char* pathId, char unknown);
AddLocalisationFileType AddLocalisationFile;
bool loadModLocalisationFiles = true;
-char AddLocalisationFileHook(void* g_pVguiLocalize, const char* path, char* pathId)
+bool AddLocalisationFileHook(void* g_pVguiLocalize, const char* path, const char* pathId, char unknown)
{
- char ret = AddLocalisationFile(g_pVguiLocalize, path, pathId);
+ bool ret = AddLocalisationFile(g_pVguiLocalize, path, pathId, unknown);
+
+ if (ret)
+ spdlog::info("Loaded localisation file {} successfully", path);
if (!loadModLocalisationFiles)
return ret;
@@ -18,13 +21,8 @@ char AddLocalisationFileHook(void* g_pVguiLocalize, const char* path, char* path
loadModLocalisationFiles = false;
for (Mod* mod : g_ModManager->m_loadedMods)
- {
for (std::string& localisationFile : mod->LocalisationFiles)
- {
- spdlog::info("Adding mod localisation file {}", localisationFile);
- AddLocalisationFile(g_pVguiLocalize, localisationFile.c_str(), pathId);
- }
- }
+ AddLocalisationFile(g_pVguiLocalize, localisationFile.c_str(), pathId, unknown);
loadModLocalisationFiles = true;
diff --git a/NorthstarDedicatedTest/serverauthentication.cpp b/NorthstarDedicatedTest/serverauthentication.cpp
index 68d98455..6dd44284 100644
--- a/NorthstarDedicatedTest/serverauthentication.cpp
+++ b/NorthstarDedicatedTest/serverauthentication.cpp
@@ -32,6 +32,7 @@ CGameClient__ExecuteStringCommandType CGameClient__ExecuteStringCommand;
ServerAuthenticationManager* g_ServerAuthenticationManager;
ConVar* Cvar_ns_player_auth_port;
+ConVar* Cvar_ns_erase_auth_info;
ConVar* CVar_ns_auth_allow_insecure;
ConVar* CVar_ns_auth_allow_insecure_write;
ConVar* CVar_sv_quota_stringcmdspersecond;
@@ -150,6 +151,9 @@ bool ServerAuthenticationManager::AuthenticatePlayer(void* player, int64_t uid,
bool ServerAuthenticationManager::RemovePlayerAuthData(void* player)
{
+ if (!Cvar_ns_erase_auth_info->m_nValue)
+ return false;
+
// we don't have our auth token at this point, so lookup authdata by uid
for (auto& auth : m_authData)
{
@@ -292,11 +296,12 @@ void InitialiseServerAuthentication(HMODULE baseAddress)
{
g_ServerAuthenticationManager = new ServerAuthenticationManager;
+ Cvar_ns_erase_auth_info = RegisterConVar("ns_erase_auth_info", "1", FCVAR_GAMEDLL, "Whether auth info should be erased from this server on disconnect or crash");
CVar_ns_auth_allow_insecure = RegisterConVar("ns_auth_allow_insecure", "0", FCVAR_GAMEDLL, "Whether this server will allow unauthenicated players to connect");
CVar_ns_auth_allow_insecure_write = RegisterConVar("ns_auth_allow_insecure_write", "0", FCVAR_GAMEDLL, "Whether the pdata of unauthenticated clients will be written to disk when changed");
// literally just stolen from a fix valve used in csgo
CVar_sv_quota_stringcmdspersecond = RegisterConVar("sv_quota_stringcmdspersecond", "60", FCVAR_NONE, "How many string commands per second clients are allowed to submit, 0 to disallow all string commands");
- Cvar_ns_player_auth_port = RegisterConVar("Cvar_ns_player_auth_port", "8081", FCVAR_GAMEDLL, "");
+ Cvar_ns_player_auth_port = RegisterConVar("ns_player_auth_port", "8081", FCVAR_GAMEDLL, "");
HookEnabler hook;
ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x114430, &CBaseServer__ConnectClientHook, reinterpret_cast<LPVOID*>(&CBaseServer__ConnectClient));
diff --git a/R2Northstar.sln b/R2Northstar.sln
index 8c259ed0..09004f71 100644
--- a/R2Northstar.sln
+++ b/R2Northstar.sln
@@ -9,6 +9,12 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "InjectorTest", "InjectorTes
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Injector", "Injector", "{DEFD24BD-9918-4DC1-BAD5-3F3A49E467E9}"
EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "LauncherInjector", "LauncherInjector\LauncherInjector.vcxproj", "{0EA82CB0-53FE-4D4C-96DF-47FA970513D0}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GameInjector", "GameInjector\GameInjector.vcxproj", "{B3554508-967E-49D2-BF87-586DD95D817C}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "InjectionProxy64", "InjectionProxy64\InjectionProxy64.vcxproj", "{A8CE6730-A6C7-441D-8C65-8A39EE5A01A2}"
+EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
@@ -20,7 +26,6 @@ Global
{CFAD2623-064F-453C-8196-79EE10292E32}.Debug|x64.ActiveCfg = Debug|x64
{CFAD2623-064F-453C-8196-79EE10292E32}.Debug|x64.Build.0 = Debug|x64
{CFAD2623-064F-453C-8196-79EE10292E32}.Debug|x86.ActiveCfg = Debug|Win32
- {CFAD2623-064F-453C-8196-79EE10292E32}.Debug|x86.Build.0 = Debug|Win32
{CFAD2623-064F-453C-8196-79EE10292E32}.Release|x64.ActiveCfg = Release|x64
{CFAD2623-064F-453C-8196-79EE10292E32}.Release|x64.Build.0 = Release|x64
{CFAD2623-064F-453C-8196-79EE10292E32}.Release|x86.ActiveCfg = Release|Win32
@@ -33,12 +38,39 @@ Global
{3C3FC37C-D4B9-4413-AADF-C52FD2F428E6}.Release|x64.Build.0 = Release|x64
{3C3FC37C-D4B9-4413-AADF-C52FD2F428E6}.Release|x86.ActiveCfg = Release|Win32
{3C3FC37C-D4B9-4413-AADF-C52FD2F428E6}.Release|x86.Build.0 = Release|Win32
+ {0EA82CB0-53FE-4D4C-96DF-47FA970513D0}.Debug|x64.ActiveCfg = Debug|Win32
+ {0EA82CB0-53FE-4D4C-96DF-47FA970513D0}.Debug|x64.Build.0 = Debug|Win32
+ {0EA82CB0-53FE-4D4C-96DF-47FA970513D0}.Debug|x86.ActiveCfg = Debug|Win32
+ {0EA82CB0-53FE-4D4C-96DF-47FA970513D0}.Debug|x86.Build.0 = Debug|Win32
+ {0EA82CB0-53FE-4D4C-96DF-47FA970513D0}.Release|x64.ActiveCfg = Release|Win32
+ {0EA82CB0-53FE-4D4C-96DF-47FA970513D0}.Release|x64.Build.0 = Release|Win32
+ {0EA82CB0-53FE-4D4C-96DF-47FA970513D0}.Release|x86.ActiveCfg = Release|Win32
+ {0EA82CB0-53FE-4D4C-96DF-47FA970513D0}.Release|x86.Build.0 = Release|Win32
+ {B3554508-967E-49D2-BF87-586DD95D817C}.Debug|x64.ActiveCfg = Debug|Win32
+ {B3554508-967E-49D2-BF87-586DD95D817C}.Debug|x64.Build.0 = Debug|Win32
+ {B3554508-967E-49D2-BF87-586DD95D817C}.Debug|x86.ActiveCfg = Debug|Win32
+ {B3554508-967E-49D2-BF87-586DD95D817C}.Debug|x86.Build.0 = Debug|Win32
+ {B3554508-967E-49D2-BF87-586DD95D817C}.Release|x64.ActiveCfg = Release|Win32
+ {B3554508-967E-49D2-BF87-586DD95D817C}.Release|x64.Build.0 = Release|Win32
+ {B3554508-967E-49D2-BF87-586DD95D817C}.Release|x86.ActiveCfg = Release|Win32
+ {B3554508-967E-49D2-BF87-586DD95D817C}.Release|x86.Build.0 = Release|Win32
+ {A8CE6730-A6C7-441D-8C65-8A39EE5A01A2}.Debug|x64.ActiveCfg = Debug|x64
+ {A8CE6730-A6C7-441D-8C65-8A39EE5A01A2}.Debug|x64.Build.0 = Debug|x64
+ {A8CE6730-A6C7-441D-8C65-8A39EE5A01A2}.Debug|x86.ActiveCfg = Debug|Win32
+ {A8CE6730-A6C7-441D-8C65-8A39EE5A01A2}.Debug|x86.Build.0 = Debug|Win32
+ {A8CE6730-A6C7-441D-8C65-8A39EE5A01A2}.Release|x64.ActiveCfg = Release|x64
+ {A8CE6730-A6C7-441D-8C65-8A39EE5A01A2}.Release|x64.Build.0 = Release|x64
+ {A8CE6730-A6C7-441D-8C65-8A39EE5A01A2}.Release|x86.ActiveCfg = Release|Win32
+ {A8CE6730-A6C7-441D-8C65-8A39EE5A01A2}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
{3C3FC37C-D4B9-4413-AADF-C52FD2F428E6} = {DEFD24BD-9918-4DC1-BAD5-3F3A49E467E9}
+ {0EA82CB0-53FE-4D4C-96DF-47FA970513D0} = {DEFD24BD-9918-4DC1-BAD5-3F3A49E467E9}
+ {B3554508-967E-49D2-BF87-586DD95D817C} = {DEFD24BD-9918-4DC1-BAD5-3F3A49E467E9}
+ {A8CE6730-A6C7-441D-8C65-8A39EE5A01A2} = {DEFD24BD-9918-4DC1-BAD5-3F3A49E467E9}
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {E617E95C-9157-454C-84C5-8EEC2B5D1032}