diff options
-rw-r--r-- | NorthstarDedicatedTest/NorthstarDedicatedTest.vcxproj | 4 | ||||
-rw-r--r-- | NorthstarDedicatedTest/NorthstarDedicatedTest.vcxproj.filters | 12 | ||||
-rw-r--r-- | NorthstarDedicatedTest/bansystem.cpp | 90 | ||||
-rw-r--r-- | NorthstarDedicatedTest/bansystem.h | 19 | ||||
-rw-r--r-- | NorthstarDedicatedTest/dllmain.cpp | 10 | ||||
-rw-r--r-- | NorthstarDedicatedTest/logging.cpp | 7 | ||||
-rw-r--r-- | NorthstarDedicatedTest/masterserver.h | 2 | ||||
-rw-r--r-- | NorthstarDedicatedTest/miscserverscript.h | 3 | ||||
-rw-r--r-- | NorthstarDedicatedTest/playlist.cpp | 2 | ||||
-rw-r--r-- | NorthstarDedicatedTest/rpakfilesystem.cpp | 44 | ||||
-rw-r--r-- | NorthstarDedicatedTest/rpakfilesystem.h | 4 | ||||
-rw-r--r-- | NorthstarDedicatedTest/serverauthentication.cpp | 35 | ||||
-rw-r--r-- | NorthstarDedicatedTest/serverauthentication.h | 3 |
13 files changed, 210 insertions, 25 deletions
diff --git a/NorthstarDedicatedTest/NorthstarDedicatedTest.vcxproj b/NorthstarDedicatedTest/NorthstarDedicatedTest.vcxproj index cabaf573..23b2cccf 100644 --- a/NorthstarDedicatedTest/NorthstarDedicatedTest.vcxproj +++ b/NorthstarDedicatedTest/NorthstarDedicatedTest.vcxproj @@ -106,6 +106,7 @@ </PreBuildEvent> </ItemDefinitionGroup> <ItemGroup> + <ClInclude Include="bansystem.h" /> <ClInclude Include="chatcommand.h" /> <ClInclude Include="clientauthhooks.h" /> <ClInclude Include="concommand.h" /> @@ -529,6 +530,7 @@ <ClInclude Include="pdef.h" /> <ClInclude Include="playlist.h" /> <ClInclude Include="miscserverscript.h" /> + <ClInclude Include="rpakfilesystem.h" /> <ClInclude Include="scriptbrowserhooks.h" /> <ClInclude Include="scriptmainmenupromos.h" /> <ClInclude Include="securitypatches.h" /> @@ -542,6 +544,7 @@ <ClInclude Include="squirrel.h" /> </ItemGroup> <ItemGroup> + <ClCompile Include="bansystem.cpp" /> <ClCompile Include="chatcommand.cpp" /> <ClCompile Include="clientauthhooks.cpp" /> <ClCompile Include="concommand.cpp" /> @@ -570,6 +573,7 @@ </ClCompile> <ClCompile Include="pdef.cpp" /> <ClCompile Include="playlist.cpp" /> + <ClCompile Include="rpakfilesystem.cpp" /> <ClCompile Include="scriptbrowserhooks.cpp" /> <ClCompile Include="scriptmainmenupromos.cpp" /> <ClCompile Include="securitypatches.cpp" /> diff --git a/NorthstarDedicatedTest/NorthstarDedicatedTest.vcxproj.filters b/NorthstarDedicatedTest/NorthstarDedicatedTest.vcxproj.filters index ac2684a3..be15618c 100644 --- a/NorthstarDedicatedTest/NorthstarDedicatedTest.vcxproj.filters +++ b/NorthstarDedicatedTest/NorthstarDedicatedTest.vcxproj.filters @@ -1422,6 +1422,12 @@ <ClInclude Include="include\libcurl\include\curl\urlapi.h"> <Filter>Header Files\include\libcurl</Filter> </ClInclude> + <ClInclude Include="rpakfilesystem.h"> + <Filter>Header Files\Shared</Filter> + </ClInclude> + <ClInclude Include="bansystem.h"> + <Filter>Header Files\Server\Authentication</Filter> + </ClInclude> <ClInclude Include="languagehooks.h"> <Filter>Header Files\Client</Filter> </ClInclude> @@ -1535,6 +1541,12 @@ <ClCompile Include="miscserverfixes.cpp"> <Filter>Source Files\Server</Filter> </ClCompile> + <ClCompile Include="rpakfilesystem.cpp"> + <Filter>Source Files\Shared</Filter> + </ClCompile> + <ClCompile Include="bansystem.cpp"> + <Filter>Source Files\Server\Authentication</Filter> + </ClCompile> <ClCompile Include="languagehooks.cpp"> <Filter>Source Files\Client</Filter> </ClCompile> diff --git a/NorthstarDedicatedTest/bansystem.cpp b/NorthstarDedicatedTest/bansystem.cpp new file mode 100644 index 00000000..182506e8 --- /dev/null +++ b/NorthstarDedicatedTest/bansystem.cpp @@ -0,0 +1,90 @@ +#pragma once +#include "pch.h" +#include "bansystem.h" +#include "serverauthentication.h" +#include "concommand.h" +#include "miscserverscript.h" +#include <filesystem> + +const char* BANLIST_PATH = "R2Northstar/banlist.txt"; + +ServerBanSystem* g_ServerBanSystem; + +void ServerBanSystem::OpenBanlist() +{ + std::ifstream enabledModsStream(BANLIST_PATH); + std::stringstream enabledModsStringStream; + + if (!enabledModsStream.fail()) + { + std::string line; + while (std::getline(enabledModsStream, line)) + m_vBannedUids.push_back(strtoll(line.c_str(), nullptr, 10)); + + enabledModsStream.close(); + } + + // open write stream for banlist + m_sBanlistStream.open(BANLIST_PATH, std::ofstream::out | std::ofstream::binary | std::ofstream::app); +} + +void ServerBanSystem::BanUID(uint64_t uid) +{ + m_vBannedUids.push_back(uid); + m_sBanlistStream << std::to_string(uid) << std::endl; + spdlog::info("{} was banned", uid); +} + +void ServerBanSystem::UnbanUID(uint64_t uid) +{ + auto findResult = std::find(m_vBannedUids.begin(), m_vBannedUids.end(), uid); + if (findResult == m_vBannedUids.end()) + return; + + m_vBannedUids.erase(findResult); + spdlog::info("{} was unbanned", uid); + // todo: this needs to erase from the banlist file + // atm unsure how to do this aside from just clearing and fully rewriting the file +} + +bool ServerBanSystem::IsUIDAllowed(uint64_t uid) +{ + return std::find(m_vBannedUids.begin(), m_vBannedUids.end(), uid) == m_vBannedUids.end(); +} + +void BanPlayerCommand(const CCommand& args) +{ + if (args.ArgC() < 2) + return; + + // assuming maxplayers 32 + for (int i = 0; i < 32; i++) + { + void* player = GetPlayerByIndex(i); + + if (!strcmp((char*)player + 0x16, args.Arg(1)) || strcmp((char*)player + 0xF500, args.Arg(1))) + { + g_ServerBanSystem->BanUID(strtoll((char*)player + 0xF500, nullptr, 10)); + CBaseClient__Disconnect(player, 1, "Banned from server"); + break; + } + } +} + +void UnbanPlayerCommand(const CCommand& args) +{ + if (args.ArgC() < 2) + return; + + // assumedly the player being unbanned here wasn't already connected, so don't need to iterate over players or anything + g_ServerBanSystem->UnbanUID(strtoll(args.Arg(1), nullptr, 10)); +} + +void InitialiseBanSystem(HMODULE baseAddress) +{ + g_ServerBanSystem = new ServerBanSystem; + g_ServerBanSystem->OpenBanlist(); + + RegisterConCommand("ban", BanPlayerCommand, "bans a given player by uid or name", FCVAR_GAMEDLL); + RegisterConCommand("unban", UnbanPlayerCommand, "unbans a given player by uid", FCVAR_NONE); +}
\ No newline at end of file diff --git a/NorthstarDedicatedTest/bansystem.h b/NorthstarDedicatedTest/bansystem.h new file mode 100644 index 00000000..a1646356 --- /dev/null +++ b/NorthstarDedicatedTest/bansystem.h @@ -0,0 +1,19 @@ +#pragma once +#include <fstream> + +class ServerBanSystem +{ +private: + std::ofstream m_sBanlistStream; + std::vector<uint64_t> m_vBannedUids; + +public: + void OpenBanlist(); + void BanUID(uint64_t uid); + void UnbanUID(uint64_t uid); + bool IsUIDAllowed(uint64_t uid); +}; + +extern ServerBanSystem* g_ServerBanSystem; + +void InitialiseBanSystem(HMODULE baseAddress);
\ No newline at end of file diff --git a/NorthstarDedicatedTest/dllmain.cpp b/NorthstarDedicatedTest/dllmain.cpp index 79f54374..cc1b0b7d 100644 --- a/NorthstarDedicatedTest/dllmain.cpp +++ b/NorthstarDedicatedTest/dllmain.cpp @@ -25,6 +25,8 @@ #include "scriptmainmenupromos.h" #include "miscclientfixes.h" #include "miscserverfixes.h" +#include "rpakfilesystem.h" +#include "bansystem.h" #include "memalloc.h" #include "languagehooks.h" @@ -64,7 +66,7 @@ bool InitialiseNorthstar() { if (initialised) { - //spdlog::warn("Called InitialiseNorthstar more than once!"); + //spdlog::warn("Called InitialiseNorthstar more than once!"); // it's actually 100% fine for that to happen return false; } @@ -79,11 +81,9 @@ bool InitialiseNorthstar() InitialiseInterfaceCreationHooks(); AddDllLoadCallback("tier0.dll", InitialiseTier0GameUtilFunctions); - AddDllLoadCallback("tier0.dll", InitialiseTier0LanguageHooks); AddDllLoadCallback("engine.dll", WaitForDebugger); AddDllLoadCallback("engine.dll", InitialiseEngineGameUtilFunctions); AddDllLoadCallback("server.dll", InitialiseServerGameUtilFunctions); - AddDllLoadCallback("engine.dll", InitialiseEngineSpewFuncHooks); // dedi patches { @@ -100,6 +100,7 @@ bool InitialiseNorthstar() // client-exclusive patches { + AddDllLoadCallback("tier0.dll", InitialiseTier0LanguageHooks); AddDllLoadCallback("engine.dll", InitialiseClientEngineSecurityPatches); AddDllLoadCallback("client.dll", InitialiseClientSquirrel); AddDllLoadCallback("client.dll", InitialiseSourceConsole); @@ -113,7 +114,9 @@ bool InitialiseNorthstar() AddDllLoadCallback("client.dll", InitialiseMiscClientFixes); } + AddDllLoadCallback("engine.dll", InitialiseEngineSpewFuncHooks); AddDllLoadCallback("server.dll", InitialiseServerSquirrel); + AddDllLoadCallback("engine.dll", InitialiseBanSystem); AddDllLoadCallback("engine.dll", InitialiseServerAuthentication); AddDllLoadCallback("engine.dll", InitialiseSharedMasterServer); AddDllLoadCallback("server.dll", InitialiseMiscServerScriptCommand); @@ -122,6 +125,7 @@ bool InitialiseNorthstar() AddDllLoadCallback("engine.dll", InitialisePlaylistHooks); AddDllLoadCallback("filesystem_stdio.dll", InitialiseFilesystem); + AddDllLoadCallback("engine.dll", InitialiseEngineRpakFilesystem); AddDllLoadCallback("engine.dll", InitialiseKeyValues); // mod manager after everything else diff --git a/NorthstarDedicatedTest/logging.cpp b/NorthstarDedicatedTest/logging.cpp index 312d5345..7d5f7ae5 100644 --- a/NorthstarDedicatedTest/logging.cpp +++ b/NorthstarDedicatedTest/logging.cpp @@ -203,6 +203,8 @@ void InitialiseLogging() spdlog::default_logger()->sinks().push_back(std::make_shared<spdlog::sinks::basic_file_sink_mt>(stream.str(), false)); } +ConVar* Cvar_spewlog_enable; + enum SpewType_t { SPEW_MESSAGE = 0, @@ -218,6 +220,9 @@ EngineSpewFuncType EngineSpewFunc; void EngineSpewFuncHook(void* engineServer, SpewType_t type, const char* format, va_list args) { + if (!Cvar_spewlog_enable->m_nValue) + return; + const char* typeStr; switch (type) { @@ -327,4 +332,6 @@ void InitialiseEngineSpewFuncHooks(HMODULE baseAddress) { HookEnabler hook; ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x11CA80, EngineSpewFuncHook, reinterpret_cast<LPVOID*>(&EngineSpewFunc)); + + Cvar_spewlog_enable = RegisterConVar("spewlog_enable", "1", FCVAR_NONE, "Enables/disables whether the engine spewfunc should be logged"); }
\ No newline at end of file diff --git a/NorthstarDedicatedTest/masterserver.h b/NorthstarDedicatedTest/masterserver.h index 694639dc..d3c83052 100644 --- a/NorthstarDedicatedTest/masterserver.h +++ b/NorthstarDedicatedTest/masterserver.h @@ -1,6 +1,5 @@ #pragma once #include "convar.h" -#include "httplib.h" #include <WinSock2.h> struct RemoteModInfo @@ -67,7 +66,6 @@ class MasterServerManager private: bool m_requestingServerList = false; bool m_authenticatingWithGameServer = false; - httplib::Client* m_httpClient = nullptr; public: char m_ownServerId[33]; diff --git a/NorthstarDedicatedTest/miscserverscript.h b/NorthstarDedicatedTest/miscserverscript.h index b3e0580a..8197e502 100644 --- a/NorthstarDedicatedTest/miscserverscript.h +++ b/NorthstarDedicatedTest/miscserverscript.h @@ -1 +1,2 @@ -void InitialiseMiscServerScriptCommand(HMODULE baseAddress);
\ No newline at end of file +void InitialiseMiscServerScriptCommand(HMODULE baseAddress); +void* GetPlayerByIndex(int playerIndex);
\ No newline at end of file diff --git a/NorthstarDedicatedTest/playlist.cpp b/NorthstarDedicatedTest/playlist.cpp index 1a0cff00..9cbd0c05 100644 --- a/NorthstarDedicatedTest/playlist.cpp +++ b/NorthstarDedicatedTest/playlist.cpp @@ -72,8 +72,6 @@ int GetCurrentGamemodeMaxPlayersHook() return GetCurrentGamemodeMaxPlayers(); int maxPlayers = atoi(maxPlayersStr); - spdlog::info("Overwrote max_players to {}", maxPlayers); - return maxPlayers; } diff --git a/NorthstarDedicatedTest/rpakfilesystem.cpp b/NorthstarDedicatedTest/rpakfilesystem.cpp new file mode 100644 index 00000000..006a57c5 --- /dev/null +++ b/NorthstarDedicatedTest/rpakfilesystem.cpp @@ -0,0 +1,44 @@ +#include "pch.h" +#include "rpakfilesystem.h" +#include "hookutils.h" +#include "modmanager.h" + +typedef void*(*LoadCommonPaksForMapType)(char* map); +LoadCommonPaksForMapType LoadCommonPaksForMap; + +typedef void*(*LoadPakSyncType)(char* path, void* unknownSingleton, int flags); +typedef void*(*LoadPakAsyncType)(char* path, void* unknownSingleton, int flags, void* callback0, void* callback1); + +// there are more i'm just too lazy to add +struct PakLoadFuncs +{ + void* unknown[2]; + LoadPakSyncType func2; + LoadPakAsyncType LoadPakAsync; +}; + +PakLoadFuncs* g_pakLoadApi; +void** pUnknownPakLoadSingleton; + +void LoadPakAsync(char* path) +{ + g_pakLoadApi->LoadPakAsync(path, *pUnknownPakLoadSingleton, 2, nullptr, nullptr); +} + +void LoadCommonPaksForMapHook(char* map) +{ + LoadCommonPaksForMap(map); + + // for sp => mp conversions, load the sp rpaks + if (!strcmp(map, "mp_skyway_v1") || !strcmp(map, "mp_crashsite") || !strcmp(map, "mp_hub_timeshift")) + map[0] = 's'; +} + +void InitialiseEngineRpakFilesystem(HMODULE baseAddress) +{ + g_pakLoadApi = (PakLoadFuncs*)((char*)baseAddress + 0x5BED78); + pUnknownPakLoadSingleton = (void**)((char*)baseAddress + 0x7C5E20); + + HookEnabler hook; + ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x15AD20, &LoadCommonPaksForMapHook, reinterpret_cast<LPVOID*>(&LoadCommonPaksForMap)); +}
\ No newline at end of file diff --git a/NorthstarDedicatedTest/rpakfilesystem.h b/NorthstarDedicatedTest/rpakfilesystem.h new file mode 100644 index 00000000..a9cc9a93 --- /dev/null +++ b/NorthstarDedicatedTest/rpakfilesystem.h @@ -0,0 +1,4 @@ +#pragma once + +void InitialiseEngineRpakFilesystem(HMODULE baseAddress); +void LoadPakAsync(char* path);
\ No newline at end of file diff --git a/NorthstarDedicatedTest/serverauthentication.cpp b/NorthstarDedicatedTest/serverauthentication.cpp index 98290b34..33a57c6a 100644 --- a/NorthstarDedicatedTest/serverauthentication.cpp +++ b/NorthstarDedicatedTest/serverauthentication.cpp @@ -5,6 +5,7 @@ #include "masterserver.h" #include "httplib.h" #include "gameutils.h" +#include "bansystem.h" #include <fstream> #include <filesystem> #include <thread> @@ -22,7 +23,6 @@ CBaseClient__ConnectType CBaseClient__Connect; typedef void(*CBaseClient__ActivatePlayerType)(void* self); CBaseClient__ActivatePlayerType CBaseClient__ActivatePlayer; -typedef void(*CBaseClient__DisconnectType)(void* self, uint32_t unknownButAlways1, const char* reason, ...); CBaseClient__DisconnectType CBaseClient__Disconnect; typedef char(*CGameClient__ExecuteStringCommandType)(void* self, uint32_t unknown, const char* pCommandString); @@ -117,7 +117,6 @@ void ServerAuthenticationManager::StopPlayerAuthServer() bool ServerAuthenticationManager::AuthenticatePlayer(void* player, int64_t uid, char* authToken) { std::string strUid = std::to_string(uid); - std::lock_guard<std::mutex> guard(m_authDataMutex); bool authFail = true; @@ -142,6 +141,9 @@ bool ServerAuthenticationManager::AuthenticatePlayer(void* player, int64_t uid, if (authFail) { + // set persistent data as ready, we use 0x3 internally to mark the client as using local persistence + *((char*)player + 0x4a0) = (char)0x3; + if (!CVar_ns_auth_allow_insecure->m_nValue) // no auth data and insecure connections aren't allowed, so dc the client return false; @@ -167,9 +169,6 @@ bool ServerAuthenticationManager::AuthenticatePlayer(void* player, int64_t uid, pdataStream.read((char*)player + 0x4FA, length); pdataStream.close(); - - // set persistent data as ready, we use 0x3 internally to mark the client as using local persistence - *((char*)player + 0x4a0) = (char)0x3; } return true; // auth successful, client stays on @@ -221,7 +220,7 @@ void ServerAuthenticationManager::WritePersistentData(void* player) // store these in vars so we can use them in CBaseClient::Connect // this is fine because ptrs won't decay by the time we use this, just don't use it outside of cbaseclient::connect char* nextPlayerToken; -int64_t nextPlayerUid; +uint64_t nextPlayerUid; void* CBaseServer__ConnectClientHook(void* server, void* a2, void* a3, uint32_t a4, uint32_t a5, int32_t a6, void* a7, void* a8, char* serverFilter, void* a10, char a11, void* a12, char a13, char a14, int64_t uid, uint32_t a16, uint32_t a17) { @@ -237,6 +236,13 @@ char CBaseClient__ConnectHook(void* self, char* name, __int64 netchan_ptr_arg, c // try to auth player, dc if it fails // we connect irregardless of auth, because returning bad from this function can fuck client state p bad char ret = CBaseClient__Connect(self, name, netchan_ptr_arg, b_fake_player_arg, a5, Buffer, a7); + + if (!g_ServerBanSystem->IsUIDAllowed(nextPlayerUid)) + { + CBaseClient__Disconnect(self, 1, "Banned from server"); + return ret; + } + if (strlen(name) >= 64) // fix for name overflow bug CBaseClient__Disconnect(self, 1, "Invalid name"); else if (!g_ServerAuthenticationManager->AuthenticatePlayer(self, nextPlayerUid, nextPlayerToken) && g_MasterServerManager->m_bRequireClientAuth) @@ -329,8 +335,8 @@ char __fastcall CNetChan___ProcessMessagesHook(void* self, void* buf) double startTime = Plat_FloatTime(); char ret = CNetChan___ProcessMessages(self, buf); - // check processing limit - if (Cvar_net_chan_limit_mode->m_nValue != 0) + // check processing limits, unless we're in a level transition + if (g_pHostState->m_iCurrentState == HostState_t::HS_RUN) { // player that sent the message void* sender = *(void**)((char*)self + 368); @@ -346,19 +352,14 @@ char __fastcall CNetChan___ProcessMessagesHook(void* self, void* buf) g_ServerAuthenticationManager->m_additionalPlayerData[sender].lastNetChanProcessingLimitStart = startTime; g_ServerAuthenticationManager->m_additionalPlayerData[sender].netChanProcessingLimitTime = 0.0; } - g_ServerAuthenticationManager->m_additionalPlayerData[sender].netChanProcessingLimitTime += (Plat_FloatTime() * 1000) - (startTime * 1000); - int32_t limit = Cvar_net_chan_limit_msec_per_sec->m_nValue; - if (g_pHostState->m_iCurrentState != HostState_t::HS_RUN) - limit *= 2; // give clients more headroom in these states, as alot of clients will tend to time out here - - if (g_ServerAuthenticationManager->m_additionalPlayerData[sender].netChanProcessingLimitTime >= limit) + if (g_ServerAuthenticationManager->m_additionalPlayerData[sender].netChanProcessingLimitTime >= Cvar_net_chan_limit_msec_per_sec->m_nValue) { spdlog::warn("Client {} hit netchan processing limit with {}ms of processing time this second (max is {})", (char*)sender + 0x16, g_ServerAuthenticationManager->m_additionalPlayerData[sender].netChanProcessingLimitTime, Cvar_net_chan_limit_msec_per_sec->m_nValue); - // mode 1 = kick, mode 2 = log without kicking - if (Cvar_net_chan_limit_mode->m_nValue == 1) + // nonzero = kick, 0 = warn + if (Cvar_net_chan_limit_mode->m_nValue) { CBaseClient__Disconnect(sender, 1, "Exceeded net channel processing limit"); return false; @@ -434,7 +435,7 @@ void InitialiseServerAuthentication(HMODULE baseAddress) // literally just stolen from a fix valve used in csgo CVar_sv_quota_stringcmdspersecond = RegisterConVar("sv_quota_stringcmdspersecond", "60", FCVAR_GAMEDLL, "How many string commands per second clients are allowed to submit, 0 to disallow all string commands"); // https://blog.counter-strike.net/index.php/2019/07/24922/ but different because idk how to check what current tick number is - Cvar_net_chan_limit_mode = RegisterConVar("net_chan_limit_mode", "0", FCVAR_GAMEDLL, "The mode for netchan processing limits: 0 = none, 1 = kick, 2 = log"); + Cvar_net_chan_limit_mode = RegisterConVar("net_chan_limit_mode", "0", FCVAR_GAMEDLL, "The mode for netchan processing limits: 0 = log, 1 = kick"); Cvar_net_chan_limit_msec_per_sec = RegisterConVar("net_chan_limit_msec_per_sec", "0", FCVAR_GAMEDLL, "Netchannel processing is limited to so many milliseconds, abort connection if exceeding budget"); Cvar_ns_player_auth_port = RegisterConVar("ns_player_auth_port", "8081", FCVAR_GAMEDLL, ""); Cvar_sv_querylimit_per_sec = RegisterConVar("sv_querylimit_per_sec", "15", FCVAR_GAMEDLL, ""); diff --git a/NorthstarDedicatedTest/serverauthentication.h b/NorthstarDedicatedTest/serverauthentication.h index a8863b2f..8b346f1d 100644 --- a/NorthstarDedicatedTest/serverauthentication.h +++ b/NorthstarDedicatedTest/serverauthentication.h @@ -94,6 +94,9 @@ public: void WritePersistentData(void* player); }; +typedef void(*CBaseClient__DisconnectType)(void* self, uint32_t unknownButAlways1, const char* reason, ...); +extern CBaseClient__DisconnectType CBaseClient__Disconnect; + void InitialiseServerAuthentication(HMODULE baseAddress); extern ServerAuthenticationManager* g_ServerAuthenticationManager; |