diff options
-rw-r--r-- | primedev/Northstar.cmake | 1 | ||||
-rw-r--r-- | primedev/core/filesystem/filesystem.h | 15 | ||||
-rw-r--r-- | primedev/core/structs.h | 77 | ||||
-rw-r--r-- | primedev/engine/r2engine.h | 175 | ||||
-rw-r--r-- | primedev/pch.h | 1 | ||||
-rw-r--r-- | primedev/server/r2server.h | 337 |
6 files changed, 351 insertions, 255 deletions
diff --git a/primedev/Northstar.cmake b/primedev/Northstar.cmake index 433326c2..8a4cec4e 100644 --- a/primedev/Northstar.cmake +++ b/primedev/Northstar.cmake @@ -51,7 +51,6 @@ add_library( "core/memory.h" "core/sourceinterface.cpp" "core/sourceinterface.h" - "core/structs.h" "core/tier0.cpp" "core/tier0.h" "dedicated/dedicated.cpp" diff --git a/primedev/core/filesystem/filesystem.h b/primedev/core/filesystem/filesystem.h index fcd1bb2f..4e2c18d9 100644 --- a/primedev/core/filesystem/filesystem.h +++ b/primedev/core/filesystem/filesystem.h @@ -4,21 +4,6 @@ // taken from ttf2sdk typedef void* FileHandle_t; -#pragma pack(push, 1) - -// clang-format off -OFFSET_STRUCT(VPKFileEntry) -{ - STRUCT_SIZE(0x44); - FIELDS(0x0, - char* directory; - char* filename; - char* extension; - ) -}; -// clang-format on -#pragma pack(pop) - struct VPKData; enum SearchPathAdd_t diff --git a/primedev/core/structs.h b/primedev/core/structs.h deleted file mode 100644 index 037233a6..00000000 --- a/primedev/core/structs.h +++ /dev/null @@ -1,77 +0,0 @@ -#pragma once -//clang-format off -// About this file: -// This file contains several macros used to define reversed structs -// The reason we use these macros is to make it easier to update existing structs -// when new fields are reversed -// This means we dont have to manually add padding, and recalculate when updating - -// Technical note: -// While functionally, these structs act like a regular struct, they are actually -// defined as unions with anonymous structs in them. -// This means that each field is essentially an offset into a union. -// We acknowledge that this goes against C++'s active-member guideline for unions -// However, this is not such a big deal here as these structs will not be constructed - -// Usage: -// To use these macros, define a struct like so: -/* -OFFSET_STRUCT(Name) -{ - STRUCT_SIZE(0x100) // Total in-memory struct size - FIELD(0x0, int field) // offset, signature -} -*/ - -#define OFFSET_STRUCT(name) union name -#define STRUCT_SIZE(size) char __size[size]; -#define STRUCT_FIELD_OFFSET(offset, signature) \ - struct \ - { \ - char CONCAT2(pad, __LINE__)[offset]; \ - signature; \ - }; - -// Special case for a 0-offset field -#define STRUCT_FIELD_NOOFFSET(offset, signature) signature; - -// Just puts two tokens next to each other, but -// allows us to force the preprocessor to do another pass -#define FX(f, x) f x - -// Macro used to detect if the given offset is 0 or not -#define TEST_0 , -// MSVC does no preprocessing of integer literals. -// On other compilers `0x0` gets processed into `0` -#define TEST_0x0 , - -// Concats the first and third argument and drops everything else -// Used with preprocessor expansion in later passes to move the third argument to the fourth and change the value -#define ZERO_P_I(a, b, c, ...) a##c - -// We use FX to prepare to use ZERO_P_I. -// The right block contains 3 arguments: -// NIF_ -// CONCAT2(TEST_, offset) -// 1 -// -// If offset is not 0 (or 0x0) the preprocessor replaces -// it with nothing and the third argument stays 1 -// -// If the offset is 0, TEST_0 expands to , and 1 becomes the fourth argument -// -// With those arguments we call ZERO_P_I and the first and third arugment get concat. -// We either end up with: -// NIF_ (if offset is 0) or -// NIF_1 (if offset is not 0) -#define IF_ZERO(m) FX(ZERO_P_I, (NIF_, CONCAT2(TEST_, m), 1)) - -// These macros are used to branch after we processed if the offset is zero or not -#define NIF_(t, ...) t -#define NIF_1(t, ...) __VA_ARGS__ - -// FIELD(S), generates an anonymous struct when a non 0 offset is given, otherwise just a signature -#define FIELD(offset, signature) IF_ZERO(offset)(STRUCT_FIELD_NOOFFSET, STRUCT_FIELD_OFFSET)(offset, signature) -#define FIELDS FIELD - -//clang-format on diff --git a/primedev/engine/r2engine.h b/primedev/engine/r2engine.h index e3bcc37e..c8b2e013 100644 --- a/primedev/engine/r2engine.h +++ b/primedev/engine/r2engine.h @@ -170,20 +170,50 @@ enum class eSignonState : int CHANGELEVEL = 9, // server is changing level; please wait }; -// clang-format off -OFFSET_STRUCT(CBaseClient) +class CBaseClient { - STRUCT_SIZE(0x2D728) - FIELD(0x16, char m_Name[64]) - FIELD(0x258, KeyValues* m_ConVars) - FIELD(0x2A0, eSignonState m_Signon) - FIELD(0x358, char m_ClanTag[16]) - FIELD(0x484, bool m_bFakePlayer) - FIELD(0x4A0, ePersistenceReady m_iPersistenceReady) - FIELD(0x4FA, char m_PersistenceBuffer[PERSISTENCE_MAX_SIZE]) - FIELD(0xF500, char m_UID[32]) +public: + char _unk_0x0[22]; // 0x0 ( Size: 22 ) + char m_Name[64]; // 0x16 ( Size: 64 ) + char _unk_0x56[514]; // 0x56 ( Size: 514 ) + KeyValues* m_ConVars; // 0x258 ( Size: 8 ) + char _unk_0x260[64]; // 0x260 ( Size: 64 ) + eSignonState m_Signon; // 0x2a0 ( Size: 4 ) + int32_t m_nDeltaTick; // 0x2a4 ( Size: 4 ) + uint64_t m_nOriginID; // 0x2a8 ( Size: 8 ) + int32_t m_nStringTableAckTick; // 0x2b0 ( Size: 4 ) + int32_t m_nSignonTick; // 0x2b4 ( Size: 4 ) + char _unk_0x2b8[160]; // 0x2b8 ( Size: 180 ) + char m_ClanTag[16]; // 0x358 ( Size: 16 ) + char _unk_0x368[284]; // 0x368 ( Size: 284 ) + bool m_bFakePlayer; // 0x484 ( Size: 1 ) + bool m_bReceivedPacket; // 0x485 ( Size: 1 ) + bool m_bLowViolence; // 0x486 ( Size: 1 ) + bool m_bFullyAuthenticated; // 0x487 ( Size: 1 ) + char _unk_0x488[24]; // 0x488 ( Size: 24 ) + ePersistenceReady m_iPersistenceReady; // 0x4a0 ( Size: 1 ) + char _unk_0x4a1[89]; // 0x4a1 ( Size: 89 ) + char m_PersistenceBuffer[PERSISTENCE_MAX_SIZE]; // 0x4fa ( Size: 56781 ) + char _unk_0xe2c7[4665]; // 0xe2c7 ( Size: 4665 ) + char m_UID[32]; // 0xf500 ( Size: 32 ) + char _unk_0xf520[123400]; // 0xf520 ( Size: 123400 ) }; -// clang-format on +static_assert(sizeof(CBaseClient) == 0x2D728); +static_assert(offsetof(CBaseClient, m_Name) == 0x16); +static_assert(offsetof(CBaseClient, m_ConVars) == 0x258); +static_assert(offsetof(CBaseClient, m_Signon) == 0x2A0); +static_assert(offsetof(CBaseClient, m_nDeltaTick) == 0x2A4); +static_assert(offsetof(CBaseClient, m_nOriginID) == 0x2A8); +static_assert(offsetof(CBaseClient, m_nStringTableAckTick) == 0x2B0); +static_assert(offsetof(CBaseClient, m_nSignonTick) == 0x2B4); +static_assert(offsetof(CBaseClient, m_ClanTag) == 0x358); +static_assert(offsetof(CBaseClient, m_bFakePlayer) == 0x484); +static_assert(offsetof(CBaseClient, m_bReceivedPacket) == 0x485); +static_assert(offsetof(CBaseClient, m_bLowViolence) == 0x486); +static_assert(offsetof(CBaseClient, m_bFullyAuthenticated) == 0x487); +static_assert(offsetof(CBaseClient, m_iPersistenceReady) == 0x4A0); +static_assert(offsetof(CBaseClient, m_PersistenceBuffer) == 0x4FA); +static_assert(offsetof(CBaseClient, m_UID) == 0xF500); extern CBaseClient* g_pClientArray; @@ -199,62 +229,73 @@ extern server_state_t* g_pServerState; extern char* g_pModName; -// clang-format off -OFFSET_STRUCT(CGlobalVars) +enum class GameMode_t : int { - FIELD(0x0, - // Absolute time (per frame still - Use Plat_FloatTime() for a high precision real time - // perf clock, but not that it doesn't obey host_timescale/host_framerate) - double m_flRealTime); - - FIELDS(0x8, - // Absolute frame counter - continues to increase even if game is paused - int m_nFrameCount; - - // Non-paused frametime - float m_flAbsoluteFrameTime; - - // Current time - // - // On the client, this (along with tickcount) takes a different meaning based on what - // piece of code you're in: - // - // - While receiving network packets (like in PreDataUpdate/PostDataUpdate and proxies), - // this is set to the SERVER TICKCOUNT for that packet. There is no interval between - // the server ticks. - // [server_current_Tick * tick_interval] - // - // - While rendering, this is the exact client clock - // [client_current_tick * tick_interval + interpolation_amount] - // - // - During prediction, this is based on the client's current tick: - // [client_current_tick * tick_interval] - float m_flCurTime; - ) - - FIELDS(0x30, - // Time spent on last server or client frame (has nothing to do with think intervals) - float m_flFrameTime; - - // current maxplayers setting - int m_nMaxClients; - ) - - FIELDS(0x3C, - // Simulation ticks - does not increase when game is paused - uint32_t m_nTickCount; // this is weird and doesn't seem to increase once per frame? - - // Simulation tick interval - float m_flTickInterval; - ) - - FIELDS(0x60, - const char* m_pMapName; - int m_nMapVersion; - ) - - //FIELD(0x98, double m_flRealTime); // again? + NO_MODE = 0, + MP_MODE, + SP_MODE, +}; + +class CGlobalVars +{ +public: + // Absolute time (per frame still - Use Plat_FloatTime() for a high precision real time + // perf clock, but not that it doesn't obey host_timescale/host_framerate) + double m_flRealTime; // 0x0 ( Size: 8 ) + + // Absolute frame counter - continues to increase even if game is paused + int m_nFrameCount; // 0x8 ( Size: 4 ) + + // Non-paused frametime + float m_flAbsoluteFrameTime; // 0xc ( Size: 4 ) + + // Current time + // + // On the client, this (along with tickcount) takes a different meaning based on what + // piece of code you're in: + // + // - While receiving network packets (like in PreDataUpdate/PostDataUpdate and proxies), + // this is set to the SERVER TICKCOUNT for that packet. There is no interval between + // the server ticks. + // [server_current_Tick * tick_interval] + // + // - While rendering, this is the exact client clock + // [client_current_tick * tick_interval + interpolation_amount] + // + // - During prediction, this is based on the client's current tick: + // [client_current_tick * tick_interval] + float m_flCurTime; // 0x10 ( Size: 4 ) + + char _unk_0x14[28]; // 0x14 ( Size: 28 ) + + // Time spent on last server or client frame (has nothing to do with think intervals) + float m_flFrameTime; // 0x30 ( Size: 4 ) + + // current maxplayers setting + int m_nMaxClients; // 0x34 ( Size: 4 ) + GameMode_t m_nGameMode; // 0x38 ( Size: 4 ) + + // Simulation ticks - does not increase when game is paused + // this is weird and doesn't seem to increase once per frame? + uint32_t m_nTickCount; // 0x3c ( Size: 4 ) + + // Simulation tick interval + float m_flTickInterval; // 0x40 ( Size: 4 ) + char _unk_0x44[28]; // 0x44 ( Size: 28 ) + + const char* m_pMapName; // 0x60 ( Size: 8 ) + int m_nMapVersion; // 0x68 ( Size: 4 ) }; -// clang-format on +static_assert(offsetof(CGlobalVars, m_flRealTime) == 0x0); +static_assert(offsetof(CGlobalVars, m_nFrameCount) == 0x8); +static_assert(offsetof(CGlobalVars, m_flAbsoluteFrameTime) == 0xc); +static_assert(offsetof(CGlobalVars, m_flCurTime) == 0x10); +static_assert(offsetof(CGlobalVars, m_flFrameTime) == 0x30); +static_assert(offsetof(CGlobalVars, m_nMaxClients) == 0x34); +static_assert(offsetof(CGlobalVars, m_nGameMode) == 0x38); +static_assert(offsetof(CGlobalVars, m_nTickCount) == 0x3c); +static_assert(offsetof(CGlobalVars, m_flTickInterval) == 0x40); +static_assert(offsetof(CGlobalVars, m_pMapName) == 0x60); +static_assert(offsetof(CGlobalVars, m_nMapVersion) == 0x68); extern CGlobalVars* g_pGlobals; diff --git a/primedev/pch.h b/primedev/pch.h index b9ba0e08..8a03b857 100644 --- a/primedev/pch.h +++ b/primedev/pch.h @@ -31,7 +31,6 @@ typedef void (*callable_v)(void* v); #include "core/macros.h" -#include "core/structs.h" #include "core/math/color.h" #include "spdlog/spdlog.h" diff --git a/primedev/server/r2server.h b/primedev/server/r2server.h index c40cdc1f..1b7bc0b7 100644 --- a/primedev/server/r2server.h +++ b/primedev/server/r2server.h @@ -6,101 +6,250 @@ class CBaseEntity; extern CBaseEntity* (*Server_GetEntityByIndex)(int index); -// clang-format off -OFFSET_STRUCT(CBasePlayer) +#pragma pack(push, 1) +class CBasePlayer { - FIELD(0x58, uint32_t m_nPlayerIndex) - - FIELD(0x23E8, bool m_grappleActive) - FIELD(0x1D08, uint32_t m_platformUserId) - FIELD(0x1D10, int32_t m_classModsActive) - FIELD(0x1D8C, int32_t m_posClassModsActive) - FIELD(0x1DCC, bool m_passives) - FIELD(0x4948, int32_t m_selectedOffhand) - FIELD(0x1358, int32_t m_selectedOffhandPendingHybridAction) - FIELD(0x1E88, int32_t m_playerFlags) - FIELD(0x26A8, int32_t m_lastUCmdSimulationTicks) - FIELD(0x26AC, float m_lastUCmdSimulationRemainderTime) - FIELD(0x1F04, int32_t m_remoteTurret) - FIELD(0x414, int32_t m_hGroundEntity) - FIELD(0x13B8, int32_t m_titanSoul) - FIELD(0x2054, int32_t m_petTitan) - FIELD(0x4D4, int32_t m_iHealth) - FIELD(0x4D0, int32_t m_iMaxHealth) - FIELD(0x4F1, int32_t m_lifeState) - FIELD(0x50C, float m_flMaxspeed) - FIELD(0x298, int32_t m_fFlags) - FIELD(0x1F64, int32_t m_iObserverMode) - FIELD(0x1F6C, int32_t m_hObserverTarget) - FIELD(0x2098, int32_t m_hViewModel) - FIELD(0x27E4, int32_t m_ubEFNointerpParity) - FIELD(0x1FA4, int32_t m_activeBurnCardIndex) - FIELD(0x1B68, int32_t m_hColorCorrectionCtrl) - FIELD(0x19E0, int32_t m_PlayerFog__m_hCtrl) - FIELD(0x26BC, bool m_bShouldDrawPlayerWhileUsingViewEntity) - FIELD(0x2848, char m_title[32]) - FIELD(0x2964, bool m_useCredit) - FIELD(0x1F40, float m_damageImpulseNoDecelEndTime) - FIELD(0x1E8C, bool m_hasMic) - FIELD(0x1E8D, bool m_inPartyChat) - FIELD(0x1E90, float m_playerMoveSpeedScale) - FIELD(0x1F58, float m_flDeathTime) - FIELD(0x25A8, bool m_iSpawnParity) - FIELD(0x102284, Vector3 m_upDir) - FIELD(0x259C, float m_lastDodgeTime) - FIELD(0x22E0, bool m_wallHanging) - FIELD(0x22EC, int32_t m_traversalType) - FIELD(0x22F0, int32_t m_traversalState) - FIELD(0x2328, Vector3 m_traversalRefPos) - FIELD(0x231C, Vector3 m_traversalForwardDir) - FIELD(0x2354, float m_traversalYawDelta) - FIELD(0x2358, int32_t m_traversalYawPoseParameter) - FIELD(0x2050, int32_t m_grappleHook) - FIELD(0x27C0, int32_t m_autoSprintForced) - FIELD(0x27C4, bool m_fIsSprinting) - FIELD(0x27CC, float m_sprintStartedTime) - FIELD(0x27D0, float m_sprintStartedFrac) - FIELD(0x27D4, float m_sprintEndedTime) - FIELD(0x27D8, float m_sprintEndedFrac) - FIELD(0x27DC, float m_stickySprintStartTime) - FIELD(0x2998, float m_smartAmmoPreviousHighestLockOnMeFractionValue) - FIELD(0x23FC, int32_t m_activeZipline) - FIELD(0x2400, bool m_ziplineReverse) - FIELD(0x2410, int32_t m_ziplineState) - FIELD(0x2250, int32_t m_duckState) - FIELD(0x2254, Vector3 m_StandHullMin) - FIELD(0x2260, Vector3 m_StandHullMax) - FIELD(0x226C, Vector3 m_DuckHullMin) - FIELD(0x2278, Vector3 m_DuckHullMax) - FIELD(0x205C, int32_t m_xp) - FIELD(0x2060, int32_t m_generation) - FIELD(0x2064, int32_t m_rank) - FIELD(0x2068, int32_t m_serverForceIncreasePlayerListGenerationParity) - FIELD(0x206C, bool m_isPlayingRanked) - FIELD(0x2070, float m_skill_mu) - FIELD(0x1E80, int32_t m_titanSoulBeingRodeoed) - FIELD(0x1E84, int32_t m_entitySyncingWithMe) - FIELD(0x2078, float m_nextTitanRespawnAvailable) - FIELD(0x1C90, bool m_hasBadReputation) - FIELD(0x1C91, char m_communityName[64]) - FIELD(0x1CD1, char m_communityClanTag[16]) - FIELD(0x1CE1, char m_factionName[16]) - FIELD(0x1CF1, char m_hardwareIcon[16]) - FIELD(0x1D01, bool m_happyHourActive) - FIELD(0x1EF4, int32_t m_gestureAutoKillBitfield) - FIELD(0x2EA8, int32_t m_pilotClassIndex) - FIELD(0x100490, Vector3 m_vecAbsOrigin) - FIELD(0x25BE, bool m_isPerformingBoostAction) - FIELD(0x240C, bool m_ziplineValid3pWeaponLayerAnim) - FIELD(0x345C, int32_t m_playerScriptNetDataGlobal) - FIELD(0x1598, int32_t m_bZooming) - FIELD(0x1599, bool m_zoomToggleOn) - FIELD(0x159C, float m_zoomBaseFrac) - FIELD(0x15A0, float m_zoomBaseTime) - FIELD(0x15A4, float m_zoomFullStartTime) - FIELD(0xA04, int32_t m_camoIndex) - FIELD(0xA08, int32_t m_decalIndex) +public: + char _unk_0x0[88]; // 0x0 ( Size: 88 ) + uint32_t m_nPlayerIndex; // 0x58 ( Size: 4 ) + char _unk_0x5c[572]; // 0x5c ( Size: 572 ) + int32_t m_fFlags; // 0x298 ( Size: 4 ) + char _unk_0x29c[376]; // 0x29c ( Size: 376 ) + int32_t m_hGroundEntity; // 0x414 ( Size: 4 ) + char _unk_0x418[184]; // 0x418 ( Size: 184 ) + int32_t m_iMaxHealth; // 0x4d0 ( Size: 4 ) + int32_t m_iHealth; // 0x4d4 ( Size: 4 ) + char _unk_0x4d8[25]; // 0x4d8 ( Size: 25 ) + int32_t m_lifeState; // 0x4f1 ( Size: 4 ) + char _unk_0x4f5[23]; // 0x4f5 ( Size: 23 ) + float m_flMaxspeed; // 0x50c ( Size: 4 ) + char _unk_0x510[1268]; // 0x510 ( Size: 1268 ) + int32_t m_camoIndex; // 0xa04 ( Size: 4 ) + int32_t m_decalIndex; // 0xa08 ( Size: 4 ) + char _unk_0xa0c[2380]; // 0xa0c ( Size: 2380 ) + int32_t m_selectedOffhandPendingHybridAction; // 0x1358 ( Size: 4 ) + char _unk_0x135c[92]; // 0x135c ( Size: 92 ) + int32_t m_titanSoul; // 0x13b8 ( Size: 4 ) + char _unk_0x13bc[476]; // 0x13bc ( Size: 476 ) + bool m_bZooming; // 0x1598 ( Size: 1 ) + bool m_zoomToggleOn; // 0x1599 ( Size: 1 ) + char _unk_0x159a[2]; // 0x159a ( Size: 2 ) + float m_zoomBaseFrac; // 0x159c ( Size: 4 ) + float m_zoomBaseTime; // 0x15a0 ( Size: 4 ) + float m_zoomFullStartTime; // 0x15a4 ( Size: 4 ) + char _unk_0x15a8[1080]; // 0x15a8 ( Size: 1080 ) + int32_t m_PlayerFog__m_hCtrl; // 0x19e0 ( Size: 4 ) + char _unk_0x19e4[388]; // 0x19e4 ( Size: 388 ) + int32_t m_hColorCorrectionCtrl; // 0x1b68 ( Size: 4 ) + char _unk_0x1b6c[292]; // 0x1b6c ( Size: 292 ) + bool m_hasBadReputation; // 0x1c90 ( Size: 1 ) + char m_communityName[64]; // 0x1c91 ( Size: 64 ) + char m_communityClanTag[16]; // 0x1cd1 ( Size: 16 ) + char m_factionName[16]; // 0x1ce1 ( Size: 16 ) + char m_hardwareIcon[16]; // 0x1cf1 ( Size: 16 ) + bool m_happyHourActive; // 0x1d01 ( Size: 1 ) + char _unk_0x1d02[6]; // 0x1d02 ( Size: 6 ) + uint32_t m_platformUserId; // 0x1d08 ( Size: 4 ) + char _unk_0x1d0c[4]; // 0x1d0c ( Size: 4 ) + int32_t m_classModsActive; // 0x1d10 ( Size: 4 ) + char _unk_0x1d14[120]; // 0x1d14 ( Size: 120 ) + int32_t m_posClassModsActive; // 0x1d8c ( Size: 4 ) + char _unk_0x1d90[60]; // 0x1d90 ( Size: 60 ) + bool m_passives; // 0x1dcc ( Size: 1 ) + char _unk_0x1dcd[179]; // 0x1dcd ( Size: 179 ) + int32_t m_titanSoulBeingRodeoed; // 0x1e80 ( Size: 4 ) + int32_t m_entitySyncingWithMe; // 0x1e84 ( Size: 4 ) + int32_t m_playerFlags; // 0x1e88 ( Size: 4 ) + bool m_hasMic; // 0x1e8c ( Size: 1 ) + bool m_inPartyChat; // 0x1e8d ( Size: 1 ) + char _unk_0x1e8e[2]; // 0x1e8e ( Size: 2 ) + float m_playerMoveSpeedScale; // 0x1e90 ( Size: 4 ) + char _unk_0x1e94[96]; // 0x1e94 ( Size: 96 ) + int32_t m_gestureAutoKillBitfield; // 0x1ef4 ( Size: 4 ) + char _unk_0x1ef8[12]; // 0x1ef8 ( Size: 12 ) + int32_t m_remoteTurret; // 0x1f04 ( Size: 4 ) + char _unk_0x1f08[56]; // 0x1f08 ( Size: 56 ) + float m_damageImpulseNoDecelEndTime; // 0x1f40 ( Size: 4 ) + char _unk_0x1f44[20]; // 0x1f44 ( Size: 20 ) + float m_flDeathTime; // 0x1f58 ( Size: 4 ) + char _unk_0x1f5c[8]; // 0x1f5c ( Size: 8 ) + int32_t m_iObserverMode; // 0x1f64 ( Size: 4 ) + char _unk_0x1f68[4]; // 0x1f68 ( Size: 4 ) + int32_t m_hObserverTarget; // 0x1f6c ( Size: 4 ) + char _unk_0x1f70[52]; // 0x1f70 ( Size: 52 ) + int32_t m_activeBurnCardIndex; // 0x1fa4 ( Size: 4 ) + char _unk_0x1fa8[168]; // 0x1fa8 ( Size: 168 ) + int32_t m_grappleHook; // 0x2050 ( Size: 4 ) + int32_t m_petTitan; // 0x2054 ( Size: 4 ) + char _unk_0x2058[4]; // 0x2058 ( Size: 4 ) + int32_t m_xp; // 0x205c ( Size: 4 ) + int32_t m_generation; // 0x2060 ( Size: 4 ) + int32_t m_rank; // 0x2064 ( Size: 4 ) + int32_t m_serverForceIncreasePlayerListGenerationParity; // 0x2068 ( Size: 4 ) + bool m_isPlayingRanked; // 0x206c ( Size: 1 ) + char _unk_0x206d[3]; // 0x206d ( Size: 3 ) + float m_skill_mu; // 0x2070 ( Size: 4 ) + char _unk_0x2074[4]; // 0x2074 ( Size: 4 ) + float m_nextTitanRespawnAvailable; // 0x2078 ( Size: 4 ) + char _unk_0x207c[28]; // 0x207c ( Size: 28 ) + int32_t m_hViewModel; // 0x2098 ( Size: 4 ) + char _unk_0x209c[436]; // 0x209c ( Size: 436 ) + int32_t m_duckState; // 0x2250 ( Size: 4 ) + Vector3 m_StandHullMin; // 0x2254 ( Size: 12 ) + Vector3 m_StandHullMax; // 0x2260 ( Size: 12 ) + Vector3 m_DuckHullMin; // 0x226c ( Size: 12 ) + Vector3 m_DuckHullMax; // 0x2278 ( Size: 12 ) + char _unk_0x2284[92]; // 0x2284 ( Size: 92 ) + bool m_wallHanging; // 0x22e0 ( Size: 1 ) + char _unk_0x22e1[11]; // 0x22e1 ( Size: 11 ) + int32_t m_traversalType; // 0x22ec ( Size: 4 ) + int32_t m_traversalState; // 0x22f0 ( Size: 4 ) + char _unk_0x22f4[40]; // 0x22f4 ( Size: 40 ) + Vector3 m_traversalForwardDir; // 0x231c ( Size: 12 ) + Vector3 m_traversalRefPos; // 0x2328 ( Size: 12 ) + char _unk_0x2334[32]; // 0x2334 ( Size: 32 ) + float m_traversalYawDelta; // 0x2354 ( Size: 4 ) + int32_t m_traversalYawPoseParameter; // 0x2358 ( Size: 4 ) + char _unk_0x235c[140]; // 0x235c ( Size: 140 ) + bool m_grappleActive; // 0x23e8 ( Size: 1 ) + char _unk_0x23e9[19]; // 0x23e9 ( Size: 19 ) + int32_t m_activeZipline; // 0x23fc ( Size: 4 ) + bool m_ziplineReverse; // 0x2400 ( Size: 1 ) + char _unk_0x2401[11]; // 0x2401 ( Size: 11 ) + bool m_ziplineValid3pWeaponLayerAnim; // 0x240c ( Size: 1 ) + char _unk_0x240d[3]; // 0x240d ( Size: 3 ) + int32_t m_ziplineState; // 0x2410 ( Size: 4 ) + char _unk_0x2414[392]; // 0x2414 ( Size: 392 ) + float m_lastDodgeTime; // 0x259c ( Size: 4 ) + char _unk_0x25a0[8]; // 0x25a0 ( Size: 8 ) + bool m_iSpawnParity; // 0x25a8 ( Size: 1 ) + char _unk_0x25a9[21]; // 0x25a9 ( Size: 21 ) + bool m_isPerformingBoostAction; // 0x25be ( Size: 1 ) + char _unk_0x25bf[233]; // 0x25bf ( Size: 233 ) + int32_t m_lastUCmdSimulationTicks; // 0x26a8 ( Size: 4 ) + float m_lastUCmdSimulationRemainderTime; // 0x26ac ( Size: 4 ) + char _unk_0x26b0[12]; // 0x26b0 ( Size: 12 ) + bool m_bShouldDrawPlayerWhileUsingViewEntity; // 0x26bc ( Size: 1 ) + char _unk_0x26bd[259]; // 0x26bd ( Size: 259 ) + int32_t m_autoSprintForced; // 0x27c0 ( Size: 4 ) + bool m_fIsSprinting; // 0x27c4 ( Size: 1 ) + char _unk_0x27c5[7]; // 0x27c5 ( Size: 7 ) + float m_sprintStartedTime; // 0x27cc ( Size: 4 ) + float m_sprintStartedFrac; // 0x27d0 ( Size: 4 ) + float m_sprintEndedTime; // 0x27d4 ( Size: 4 ) + float m_sprintEndedFrac; // 0x27d8 ( Size: 4 ) + float m_stickySprintStartTime; // 0x27dc ( Size: 4 ) + char _unk_0x27e0[4]; // 0x27e0 ( Size: 4 ) + int32_t m_ubEFNointerpParity; // 0x27e4 ( Size: 4 ) + char _unk_0x27e8[96]; // 0x27e8 ( Size: 96 ) + char m_title[32]; // 0x2848 ( Size: 32 ) + char _unk_0x2868[252]; // 0x2868 ( Size: 252 ) + bool m_useCredit; // 0x2964 ( Size: 1 ) + char _unk_0x2965[51]; // 0x2965 ( Size: 51 ) + float m_smartAmmoPreviousHighestLockOnMeFractionValue; // 0x2998 ( Size: 4 ) + char _unk_0x299c[1292]; // 0x299c ( Size: 1292 ) + int32_t m_pilotClassIndex; // 0x2ea8 ( Size: 4 ) + char _unk_0x2eac[1456]; // 0x2eac ( Size: 1456 ) + int32_t m_playerScriptNetDataGlobal; // 0x345c ( Size: 4 ) + char _unk_0x3460[5352]; // 0x3460 ( Size: 5352 ) + int32_t m_selectedOffhand; // 0x4948 ( Size: 4 ) + char _unk_0x494c[1030980]; // 0x494c ( Size: 1030980 ) + Vector3 m_vecAbsOrigin; // 0x100490 ( Size: 12 ) + char _unk_0x10049c[7656]; // 0x10049c ( Size: 7656 ) + Vector3 m_upDir; // 0x102284 ( Size: 12 ) }; -// clang-format on +#pragma pack(pop) + +static_assert(offsetof(CBasePlayer, m_nPlayerIndex) == 0x58); + +static_assert(offsetof(CBasePlayer, m_grappleActive) == 0x23e8); +static_assert(offsetof(CBasePlayer, m_platformUserId) == 0x1D08); +static_assert(offsetof(CBasePlayer, m_classModsActive) == 0x1D10); +static_assert(offsetof(CBasePlayer, m_posClassModsActive) == 0x1D8C); +static_assert(offsetof(CBasePlayer, m_passives) == 0x1DCC); +static_assert(offsetof(CBasePlayer, m_selectedOffhand) == 0x4948); +static_assert(offsetof(CBasePlayer, m_selectedOffhandPendingHybridAction) == 0x1358); +static_assert(offsetof(CBasePlayer, m_playerFlags) == 0x1E88); +static_assert(offsetof(CBasePlayer, m_lastUCmdSimulationTicks) == 0x26A8); +static_assert(offsetof(CBasePlayer, m_lastUCmdSimulationRemainderTime) == 0x26AC); +static_assert(offsetof(CBasePlayer, m_remoteTurret) == 0x1F04); +static_assert(offsetof(CBasePlayer, m_hGroundEntity) == 0x414); +static_assert(offsetof(CBasePlayer, m_titanSoul) == 0x13B8); +static_assert(offsetof(CBasePlayer, m_petTitan) == 0x2054); +static_assert(offsetof(CBasePlayer, m_iHealth) == 0x4D4); +static_assert(offsetof(CBasePlayer, m_iMaxHealth) == 0x4D0); +static_assert(offsetof(CBasePlayer, m_lifeState) == 0x4F1); +static_assert(offsetof(CBasePlayer, m_flMaxspeed) == 0x50C); +static_assert(offsetof(CBasePlayer, m_fFlags) == 0x298); +static_assert(offsetof(CBasePlayer, m_iObserverMode) == 0x1F64); +static_assert(offsetof(CBasePlayer, m_hObserverTarget) == 0x1F6C); +static_assert(offsetof(CBasePlayer, m_hViewModel) == 0x2098); +static_assert(offsetof(CBasePlayer, m_ubEFNointerpParity) == 0x27E4); +static_assert(offsetof(CBasePlayer, m_activeBurnCardIndex) == 0x1FA4); +static_assert(offsetof(CBasePlayer, m_hColorCorrectionCtrl) == 0x1B68); +static_assert(offsetof(CBasePlayer, m_PlayerFog__m_hCtrl) == 0x19E0); +static_assert(offsetof(CBasePlayer, m_bShouldDrawPlayerWhileUsingViewEntity) == 0x26BC); +static_assert(offsetof(CBasePlayer, m_title) == 0x2848); +static_assert(offsetof(CBasePlayer, m_useCredit) == 0x2964); +static_assert(offsetof(CBasePlayer, m_damageImpulseNoDecelEndTime) == 0x1F40); +static_assert(offsetof(CBasePlayer, m_hasMic) == 0x1E8C); +static_assert(offsetof(CBasePlayer, m_inPartyChat) == 0x1E8D); +static_assert(offsetof(CBasePlayer, m_playerMoveSpeedScale) == 0x1E90); +static_assert(offsetof(CBasePlayer, m_flDeathTime) == 0x1F58); +static_assert(offsetof(CBasePlayer, m_iSpawnParity) == 0x25A8); +static_assert(offsetof(CBasePlayer, m_upDir) == 0x102284); +static_assert(offsetof(CBasePlayer, m_lastDodgeTime) == 0x259C); +static_assert(offsetof(CBasePlayer, m_wallHanging) == 0x22E0); +static_assert(offsetof(CBasePlayer, m_traversalType) == 0x22EC); +static_assert(offsetof(CBasePlayer, m_traversalState) == 0x22F0); +static_assert(offsetof(CBasePlayer, m_traversalRefPos) == 0x2328); +static_assert(offsetof(CBasePlayer, m_traversalForwardDir) == 0x231C); +static_assert(offsetof(CBasePlayer, m_traversalYawDelta) == 0x2354); +static_assert(offsetof(CBasePlayer, m_traversalYawPoseParameter) == 0x2358); +static_assert(offsetof(CBasePlayer, m_grappleHook) == 0x2050); +static_assert(offsetof(CBasePlayer, m_autoSprintForced) == 0x27C0); +static_assert(offsetof(CBasePlayer, m_fIsSprinting) == 0x27C4); +static_assert(offsetof(CBasePlayer, m_sprintStartedTime) == 0x27CC); +static_assert(offsetof(CBasePlayer, m_sprintStartedFrac) == 0x27D0); +static_assert(offsetof(CBasePlayer, m_sprintEndedTime) == 0x27D4); +static_assert(offsetof(CBasePlayer, m_sprintEndedFrac) == 0x27D8); +static_assert(offsetof(CBasePlayer, m_stickySprintStartTime) == 0x27DC); +static_assert(offsetof(CBasePlayer, m_smartAmmoPreviousHighestLockOnMeFractionValue) == 0x2998); +static_assert(offsetof(CBasePlayer, m_activeZipline) == 0x23FC); +static_assert(offsetof(CBasePlayer, m_ziplineReverse) == 0x2400); +static_assert(offsetof(CBasePlayer, m_ziplineState) == 0x2410); +static_assert(offsetof(CBasePlayer, m_duckState) == 0x2250); +static_assert(offsetof(CBasePlayer, m_StandHullMin) == 0x2254); +static_assert(offsetof(CBasePlayer, m_StandHullMax) == 0x2260); +static_assert(offsetof(CBasePlayer, m_DuckHullMin) == 0x226C); +static_assert(offsetof(CBasePlayer, m_DuckHullMax) == 0x2278); +static_assert(offsetof(CBasePlayer, m_xp) == 0x205C); +static_assert(offsetof(CBasePlayer, m_generation) == 0x2060); +static_assert(offsetof(CBasePlayer, m_rank) == 0x2064); +static_assert(offsetof(CBasePlayer, m_serverForceIncreasePlayerListGenerationParity) == 0x2068); +static_assert(offsetof(CBasePlayer, m_isPlayingRanked) == 0x206C); +static_assert(offsetof(CBasePlayer, m_skill_mu) == 0x2070); +static_assert(offsetof(CBasePlayer, m_titanSoulBeingRodeoed) == 0x1E80); +static_assert(offsetof(CBasePlayer, m_entitySyncingWithMe) == 0x1E84); +static_assert(offsetof(CBasePlayer, m_nextTitanRespawnAvailable) == 0x2078); +static_assert(offsetof(CBasePlayer, m_hasBadReputation) == 0x1C90); +static_assert(offsetof(CBasePlayer, m_communityName) == 0x1C91); +static_assert(offsetof(CBasePlayer, m_communityClanTag) == 0x1CD1); +static_assert(offsetof(CBasePlayer, m_factionName) == 0x1CE1); +static_assert(offsetof(CBasePlayer, m_hardwareIcon) == 0x1CF1); +static_assert(offsetof(CBasePlayer, m_happyHourActive) == 0x1D01); +static_assert(offsetof(CBasePlayer, m_gestureAutoKillBitfield) == 0x1EF4); +static_assert(offsetof(CBasePlayer, m_pilotClassIndex) == 0x2EA8); +static_assert(offsetof(CBasePlayer, m_vecAbsOrigin) == 0x100490); +static_assert(offsetof(CBasePlayer, m_isPerformingBoostAction) == 0x25BE); +static_assert(offsetof(CBasePlayer, m_ziplineValid3pWeaponLayerAnim) == 0x240C); +static_assert(offsetof(CBasePlayer, m_playerScriptNetDataGlobal) == 0x345C); +static_assert(offsetof(CBasePlayer, m_bZooming) == 0x1598); +static_assert(offsetof(CBasePlayer, m_zoomToggleOn) == 0x1599); +static_assert(offsetof(CBasePlayer, m_zoomBaseFrac) == 0x159C); +static_assert(offsetof(CBasePlayer, m_zoomBaseTime) == 0x15A0); +static_assert(offsetof(CBasePlayer, m_zoomFullStartTime) == 0x15A4); +static_assert(offsetof(CBasePlayer, m_camoIndex) == 0xA04); +static_assert(offsetof(CBasePlayer, m_decalIndex) == 0xA08); extern CBasePlayer*(__fastcall* UTIL_PlayerByIndex)(int playerIndex); |