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-rw-r--r--NorthstarDedicatedTest/modmanager.cpp7
-rw-r--r--NorthstarDedicatedTest/modmanager.h1
-rw-r--r--NorthstarDedicatedTest/rpakfilesystem.cpp19
3 files changed, 27 insertions, 0 deletions
diff --git a/NorthstarDedicatedTest/modmanager.cpp b/NorthstarDedicatedTest/modmanager.cpp
index 50c7b371..9de1c7b1 100644
--- a/NorthstarDedicatedTest/modmanager.cpp
+++ b/NorthstarDedicatedTest/modmanager.cpp
@@ -383,6 +383,13 @@ void ModManager::LoadMods()
modPak.m_bAutoLoad =
!bUseRpakJson || (dRpakJson.HasMember("Preload") && dRpakJson["Preload"].IsObject() &&
dRpakJson["Preload"].HasMember(pakName) && dRpakJson["Preload"][pakName].IsTrue());
+ // postload things
+ if (!bUseRpakJson ||
+ (dRpakJson.HasMember("Postload") && dRpakJson["Postload"].IsObject() && dRpakJson["Postload"].HasMember(pakName)))
+ {
+ modPak.m_sLoadAfterPak = dRpakJson["Postload"][pakName].GetString();
+ }
+
modPak.m_sPakName = pakName;
// not using atm because we need to resolve path to rpak
diff --git a/NorthstarDedicatedTest/modmanager.h b/NorthstarDedicatedTest/modmanager.h
index 798c2306..00c0384a 100644
--- a/NorthstarDedicatedTest/modmanager.h
+++ b/NorthstarDedicatedTest/modmanager.h
@@ -57,6 +57,7 @@ struct ModRpakEntry
public:
bool m_bAutoLoad;
std::string m_sPakName;
+ std::string m_sLoadAfterPak;
};
class Mod
diff --git a/NorthstarDedicatedTest/rpakfilesystem.cpp b/NorthstarDedicatedTest/rpakfilesystem.cpp
index b3105996..1a4736a9 100644
--- a/NorthstarDedicatedTest/rpakfilesystem.cpp
+++ b/NorthstarDedicatedTest/rpakfilesystem.cpp
@@ -108,6 +108,23 @@ void LoadPreloadPaks()
}
}
+void LoadPostloadPaks(char** map)
+{
+ // note, loading from ./ is necessary otherwise paks will load from gamedir/r2/paks
+ for (Mod& mod : g_ModManager->m_loadedMods)
+ {
+ if (!mod.Enabled)
+ continue;
+
+ // need to get a relative path of mod to mod folder
+ fs::path modPakPath("./" / mod.ModDirectory / "paks");
+
+ for (ModRpakEntry& pak : mod.Rpaks)
+ if (pak.m_sLoadAfterPak == *map)
+ g_PakLoadManager->LoadPakAsync((modPakPath / pak.m_sPakName).string().c_str(), false);
+ }
+}
+
void LoadCustomMapPaks(char** pakName, bool* bNeedToFreePakName)
{
// whether the vanilla game has this rpak
@@ -212,6 +229,8 @@ int LoadPakAsyncHook(char* path, void* unknownSingleton, int flags, void* callba
// add the hash to the map
g_PakLoadManager->AddLoadedPak(ret, hash);
+ LoadPostloadPaks(&path);
+
if (bNeedToFreePakName)
delete[] path;