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-rw-r--r--NorthstarDLL/server/serverpresence.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/NorthstarDLL/server/serverpresence.cpp b/NorthstarDLL/server/serverpresence.cpp
index ed9185c1..159b9f30 100644
--- a/NorthstarDLL/server/serverpresence.cpp
+++ b/NorthstarDLL/server/serverpresence.cpp
@@ -78,14 +78,14 @@ void ServerPresenceManager::CreateConVars()
Cvar_ns_server_presence_update_rate = new ConVar(
"ns_server_presence_update_rate", "5000", FCVAR_GAMEDLL, "How often we update our server's presence on server lists in ms");
- Cvar_ns_server_name = new ConVar("ns_server_name", "Unnamed Northstar Server", FCVAR_GAMEDLL, "This server's description", false, 0, false, 0, [](ConVar* cvar, const char* pOldValue, float flOldValue) {
+ Cvar_ns_server_name = new ConVar("ns_server_name", "Unnamed Northstar Server", FCVAR_GAMEDLL, "This server's name", false, 0, false, 0, [](ConVar* cvar, const char* pOldValue, float flOldValue) {
g_pServerPresence->SetName(UnescapeUnicode(g_pServerPresence->Cvar_ns_server_name->GetString()));
// update engine hostname cvar
Cvar_hostname->SetValue(g_pServerPresence->Cvar_ns_server_name->GetString());
});
- Cvar_ns_server_desc = new ConVar("ns_server_desc", "Default server description", FCVAR_GAMEDLL, "This server's name", false, 0, false, 0, [](ConVar* cvar, const char* pOldValue, float flOldValue) {
+ Cvar_ns_server_desc = new ConVar("ns_server_desc", "Default server description", FCVAR_GAMEDLL, "This server's description", false, 0, false, 0, [](ConVar* cvar, const char* pOldValue, float flOldValue) {
g_pServerPresence->SetDescription(UnescapeUnicode(g_pServerPresence->Cvar_ns_server_desc->GetString()));
});