diff options
-rw-r--r-- | LauncherInjector/main.cpp | 4 | ||||
-rw-r--r-- | NorthstarDedicatedTest/ExploitFixes.cpp | 2 | ||||
-rw-r--r-- | NorthstarDedicatedTest/ExploitFixes_UTF8Parser.h | 92 | ||||
-rw-r--r-- | NorthstarDedicatedTest/bitbuf.h | 8 | ||||
-rw-r--r-- | NorthstarDedicatedTest/buildainfile.cpp | 20 | ||||
-rw-r--r-- | NorthstarDedicatedTest/concommand.h | 36 | ||||
-rw-r--r-- | NorthstarDedicatedTest/convar.h | 54 | ||||
-rw-r--r-- | NorthstarDedicatedTest/cvar.h | 6 | ||||
-rw-r--r-- | NorthstarDedicatedTest/dedicated.cpp | 2 | ||||
-rw-r--r-- | NorthstarDedicatedTest/gameutils.h | 14 | ||||
-rw-r--r-- | NorthstarDedicatedTest/languagehooks.cpp | 2 | ||||
-rw-r--r-- | NorthstarDedicatedTest/maxplayers.cpp | 44 | ||||
-rw-r--r-- | NorthstarDedicatedTest/pch.h | 2 | ||||
-rw-r--r-- | NorthstarDedicatedTest/serverauthentication.h | 2 |
14 files changed, 144 insertions, 144 deletions
diff --git a/LauncherInjector/main.cpp b/LauncherInjector/main.cpp index 04aadf03..c6eea89b 100644 --- a/LauncherInjector/main.cpp +++ b/LauncherInjector/main.cpp @@ -402,6 +402,6 @@ int main(int argc, char* argv[]) // auto result = ((__int64(__fastcall*)())LauncherMain)(); // auto result = ((signed __int64(__fastcall*)(__int64))LauncherMain)(0i64); - return ((int(/*__fastcall*/*)(HINSTANCE, HINSTANCE, LPSTR, int))LauncherMain)( - NULL, NULL, NULL, 0); // the parameters aren't really used anyways + return ((int(/*__fastcall*/*)( + HINSTANCE, HINSTANCE, LPSTR, int))LauncherMain)(NULL, NULL, NULL, 0); // the parameters aren't really used anyways } diff --git a/NorthstarDedicatedTest/ExploitFixes.cpp b/NorthstarDedicatedTest/ExploitFixes.cpp index db754ad5..75ea51fb 100644 --- a/NorthstarDedicatedTest/ExploitFixes.cpp +++ b/NorthstarDedicatedTest/ExploitFixes.cpp @@ -83,7 +83,7 @@ KHOOK(CClient_ProcessSetConVar, ("engine.dll", "48 8B D1 48 8B 49 18 48 8B 01 48 void* unk2; void* m_pMessageHandler; SetConVarEntry* m_ConVars; // convar entry array - void* unk5; // these 2 unks are just vector capacity or whatever + void* unk5; // these 2 unks are just vector capacity or whatever void* unk6; int m_ConVars_count; // amount of cvar entries in array (this will not be out of bounds) }; diff --git a/NorthstarDedicatedTest/ExploitFixes_UTF8Parser.h b/NorthstarDedicatedTest/ExploitFixes_UTF8Parser.h index 41242655..b06d442b 100644 --- a/NorthstarDedicatedTest/ExploitFixes_UTF8Parser.h +++ b/NorthstarDedicatedTest/ExploitFixes_UTF8Parser.h @@ -10,53 +10,53 @@ namespace ExploitFixes_UTF8Parser { static auto sub_F1320 = (INT64(__fastcall*)(DWORD a1, char* a2))NSMem::PatternScan("engine.dll", "83 F9 7F 77 08 88 0A"); - DWORD v3; // eax - char* v4; // rbx - char v5; // si + DWORD v3; // eax + char* v4; // rbx + char v5; // si char* _strData; // rdi - char* v7; // rbp - char v11; // al - DWORD v12; // er9 - DWORD v13; // ecx - DWORD v14; // edx - DWORD v15; // er8 - int v16; // eax - DWORD v17; // er9 - int v18; // eax - DWORD v19; // er9 - DWORD v20; // ecx - int v21; // eax - int v22; // er9 - DWORD v23; // edx - int v24; // eax - int v25; // er9 - DWORD v26; // er9 - DWORD v27; // er10 - DWORD v28; // ecx - DWORD v29; // edx - DWORD v30; // er8 - int v31; // eax - DWORD v32; // er10 - int v33; // eax - DWORD v34; // er10 - DWORD v35; // ecx - int v36; // eax - int v37; // er10 - DWORD v38; // edx - int v39; // eax - int v40; // er10 - DWORD v41; // er10 - INT64 v43; // r8 - INT64 v44; // rdx - INT64 v45; // rcx - INT64 v46; // rax - INT64 v47; // rax - char v48; // al - INT64 v49; // r8 - INT64 v50; // rdx - INT64 v51; // rcx - INT64 v52; // rax - INT64 v53; // rax + char* v7; // rbp + char v11; // al + DWORD v12; // er9 + DWORD v13; // ecx + DWORD v14; // edx + DWORD v15; // er8 + int v16; // eax + DWORD v17; // er9 + int v18; // eax + DWORD v19; // er9 + DWORD v20; // ecx + int v21; // eax + int v22; // er9 + DWORD v23; // edx + int v24; // eax + int v25; // er9 + DWORD v26; // er9 + DWORD v27; // er10 + DWORD v28; // ecx + DWORD v29; // edx + DWORD v30; // er8 + int v31; // eax + DWORD v32; // er10 + int v33; // eax + DWORD v34; // er10 + DWORD v35; // ecx + int v36; // eax + int v37; // er10 + DWORD v38; // edx + int v39; // eax + int v40; // er10 + DWORD v41; // er10 + INT64 v43; // r8 + INT64 v44; // rdx + INT64 v45; // rcx + INT64 v46; // rax + INT64 v47; // rax + char v48; // al + INT64 v49; // r8 + INT64 v50; // rdx + INT64 v51; // rcx + INT64 v52; // rax + INT64 v53; // rax v3 = a2[2]; v4 = (char*)(a1[1] + *a2); diff --git a/NorthstarDedicatedTest/bitbuf.h b/NorthstarDedicatedTest/bitbuf.h index 520e5d0a..a81fbbf5 100644 --- a/NorthstarDedicatedTest/bitbuf.h +++ b/NorthstarDedicatedTest/bitbuf.h @@ -707,15 +707,15 @@ class BFRead : public BitBufferBase } private: - size_t m_DataBits; // 0x0010 + size_t m_DataBits; // 0x0010 size_t m_DataBytes; // 0x0018 - u32 m_CachedBufWord; // 0x0020 + u32 m_CachedBufWord; // 0x0020 u32 m_CachedBitsLeft; // 0x0024 - const u32* m_DataIn; // 0x0028 + const u32* m_DataIn; // 0x0028 const u32* m_DataEnd; // 0x0030 - const u32* m_Data; // 0x0038 + const u32* m_Data; // 0x0038 }; class BFWrite : public BitBufferBase diff --git a/NorthstarDedicatedTest/buildainfile.cpp b/NorthstarDedicatedTest/buildainfile.cpp index 010f0975..3f30eff3 100644 --- a/NorthstarDedicatedTest/buildainfile.cpp +++ b/NorthstarDedicatedTest/buildainfile.cpp @@ -43,23 +43,23 @@ struct CAI_Node float hulls[MAX_HULLS]; float yaw; - int unk0; // always 2 in buildainfile, maps directly to unk0 in disk struct - int unk1; // maps directly to unk1 in disk struct + int unk0; // always 2 in buildainfile, maps directly to unk0 in disk struct + int unk1; // maps directly to unk1 in disk struct int unk2[MAX_HULLS]; // maps directly to unk2 in disk struct, despite being ints rather than shorts // view server.dll+393672 for context and death wish - char unk3[MAX_HULLS]; // hell on earth, should map to unk3 on disk - char pad[3]; // aligns next bytes + char unk3[MAX_HULLS]; // hell on earth, should map to unk3 on disk + char pad[3]; // aligns next bytes float unk4[MAX_HULLS]; // i have no fucking clue, calculated using some kind of demon hell function float magic CAI_NodeLink** links; char unk5[16]; int linkcount; - int unk11; // bad name lmao - short unk6; // should match up to unk4 on disk + int unk11; // bad name lmao + short unk6; // should match up to unk4 on disk char unk7[16]; // padding until next bit - short unk8; // should match up to unk5 on disk - char unk9[8]; // padding until next bit + short unk8; // should match up to unk5 on disk + char unk9[8]; // padding until next bit char unk10[8]; // should match up to unk6 on disk }; @@ -86,7 +86,7 @@ struct UnkNodeStruct0 { int index; char unk0; - char unk1; // maps to unk1 on disk + char unk1; // maps to unk1 on disk char pad0[2]; // padding to +8 float x; @@ -94,7 +94,7 @@ struct UnkNodeStruct0 float z; char pad5[4]; - int* unk2; // maps to unk5 on disk; + int* unk2; // maps to unk5 on disk; char pad1[16]; // pad to +48 int unkcount0; // maps to unkcount0 on disk diff --git a/NorthstarDedicatedTest/concommand.h b/NorthstarDedicatedTest/concommand.h index ea35ec1f..df9961f1 100644 --- a/NorthstarDedicatedTest/concommand.h +++ b/NorthstarDedicatedTest/concommand.h @@ -17,10 +17,10 @@ class CCommand int64_t ArgC() const; const char** ArgV() const; - const char* ArgS() const; // All args that occur after the 0th arg, in string form - const char* GetCommandString() const; // The entire command in string form, including the 0th arg + const char* ArgS() const; // All args that occur after the 0th arg, in string form + const char* GetCommandString() const; // The entire command in string form, including the 0th arg const char* operator[](int nIndex) const; // Gets at arguments - const char* Arg(int nIndex) const; // Gets at arguments + const char* Arg(int nIndex) const; // Gets at arguments static int MaxCommandLength(); @@ -91,16 +91,16 @@ class ConCommandBase char* CopyString(const char* szFrom) const; - void* m_pConCommandBaseVTable; // 0x0000 - ConCommandBase* m_pNext; // 0x0008 - bool m_bRegistered; // 0x0010 - char pad_0011[7]; // 0x0011 <- 3 bytes padding + unk int32. - const char* m_pszName; // 0x0018 - const char* m_pszHelpString; // 0x0020 - int m_nFlags; // 0x0028 - ConCommandBase* s_pConCommandBases; // 0x002C + void* m_pConCommandBaseVTable; // 0x0000 + ConCommandBase* m_pNext; // 0x0008 + bool m_bRegistered; // 0x0010 + char pad_0011[7]; // 0x0011 <- 3 bytes padding + unk int32. + const char* m_pszName; // 0x0018 + const char* m_pszHelpString; // 0x0020 + int m_nFlags; // 0x0028 + ConCommandBase* s_pConCommandBases; // 0x002C IConCommandBaseAccessor* s_pAccessor; // 0x0034 -}; // Size: 0x0040 +}; // Size: 0x0040 // taken from ttf2sdk class ConCommand : public ConCommandBase @@ -113,13 +113,13 @@ class ConCommand : public ConCommandBase void Init(void); bool IsCommand(void) const; - void* m_pCommandCallback {}; // 0x0040 <- starts from 0x40 since we inherit ConCommandBase. + void* m_pCommandCallback {}; // 0x0040 <- starts from 0x40 since we inherit ConCommandBase. void* m_pCompletionCallback {}; // 0x0048 <- defaults to sub_180417410 ('xor eax, eax'). - int m_nCallbackFlags {}; // 0x0050 - char pad_0054[4]; // 0x0054 - int unk0; // 0x0058 - int unk1; // 0x005C -}; // Size: 0x0060 + int m_nCallbackFlags {}; // 0x0050 + char pad_0054[4]; // 0x0054 + int unk0; // 0x0058 + int unk1; // 0x005C +}; // Size: 0x0060 void RegisterConCommand(const char* name, void (*callback)(const CCommand&), const char* helpString, int flags); void InitialiseConCommands(HMODULE baseAddress); diff --git a/NorthstarDedicatedTest/convar.h b/NorthstarDedicatedTest/convar.h index b1424fb7..89313258 100644 --- a/NorthstarDedicatedTest/convar.h +++ b/NorthstarDedicatedTest/convar.h @@ -11,19 +11,19 @@ // Command to ConVars and ConCommands // ConVar Systems -#define FCVAR_UNREGISTERED (1 << 0) // If this is set, don't add to linked list, etc. +#define FCVAR_UNREGISTERED (1 << 0) // If this is set, don't add to linked list, etc. #define FCVAR_DEVELOPMENTONLY (1 << 1) // Hidden in released products. Flag is removed automatically if ALLOW_DEVELOPMENT_CVARS is defined. -#define FCVAR_GAMEDLL (1 << 2) // defined by the game DLL -#define FCVAR_CLIENTDLL (1 << 3) // defined by the client DLL -#define FCVAR_HIDDEN (1 << 4) // Hidden. Doesn't appear in find or auto complete. Like DEVELOPMENTONLY, but can't be compiled out. +#define FCVAR_GAMEDLL (1 << 2) // defined by the game DLL +#define FCVAR_CLIENTDLL (1 << 3) // defined by the client DLL +#define FCVAR_HIDDEN (1 << 4) // Hidden. Doesn't appear in find or auto complete. Like DEVELOPMENTONLY, but can't be compiled out. // ConVar only #define FCVAR_PROTECTED \ (1 << 5) // It's a server cvar, but we don't send the data since it's a password, etc. Sends 1 if it's not bland/zero, 0 otherwise as // value. -#define FCVAR_SPONLY (1 << 6) // This cvar cannot be changed by clients connected to a multiplayer server. -#define FCVAR_ARCHIVE (1 << 7) // set to cause it to be saved to vars.rc -#define FCVAR_NOTIFY (1 << 8) // notifies players when changed +#define FCVAR_SPONLY (1 << 6) // This cvar cannot be changed by clients connected to a multiplayer server. +#define FCVAR_ARCHIVE (1 << 7) // set to cause it to be saved to vars.rc +#define FCVAR_NOTIFY (1 << 8) // notifies players when changed #define FCVAR_USERINFO (1 << 9) // changes the client's info string #define FCVAR_PRINTABLEONLY (1 << 10) // This cvar's string cannot contain unprintable characters ( e.g., used for player name etc ). @@ -32,26 +32,26 @@ // We are changing the default behavior of concommands to disallow execution by remote clients without // this flag due to the number existing concommands that can lag or crash the server when clients abuse them. -#define FCVAR_UNLOGGED (1 << 11) // If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log +#define FCVAR_UNLOGGED (1 << 11) // If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log #define FCVAR_NEVER_AS_STRING (1 << 12) // never try to print that cvar // It's a ConVar that's shared between the client and the server. // At signon, the values of all such ConVars are sent from the server to the client (skipped for local client, of course ) // If a change is requested it must come from the console (i.e., no remote client changes) // If a value is changed while a server is active, it's replicated to all connected clients -#define FCVAR_REPLICATED (1 << 13) // server setting enforced on clients, TODO rename to FCAR_SERVER at some time -#define FCVAR_CHEAT (1 << 14) // Only useable in singleplayer / debug / multiplayer & sv_cheats -#define FCVAR_SS (1 << 15) // causes varnameN where N == 2 through max splitscreen slots for mod to be autogenerated -#define FCVAR_DEMO (1 << 16) // record this cvar when starting a demo file -#define FCVAR_DONTRECORD (1 << 17) // don't record these command in demofiles -#define FCVAR_SS_ADDED (1 << 18) // This is one of the "added" FCVAR_SS variables for the splitscreen players -#define FCVAR_RELEASE (1 << 19) // Cvars tagged with this are the only cvars avaliable to customers +#define FCVAR_REPLICATED (1 << 13) // server setting enforced on clients, TODO rename to FCAR_SERVER at some time +#define FCVAR_CHEAT (1 << 14) // Only useable in singleplayer / debug / multiplayer & sv_cheats +#define FCVAR_SS (1 << 15) // causes varnameN where N == 2 through max splitscreen slots for mod to be autogenerated +#define FCVAR_DEMO (1 << 16) // record this cvar when starting a demo file +#define FCVAR_DONTRECORD (1 << 17) // don't record these command in demofiles +#define FCVAR_SS_ADDED (1 << 18) // This is one of the "added" FCVAR_SS variables for the splitscreen players +#define FCVAR_RELEASE (1 << 19) // Cvars tagged with this are the only cvars avaliable to customers #define FCVAR_RELOAD_MATERIALS (1 << 20) // If this cvar changes, it forces a material reload -#define FCVAR_RELOAD_TEXTURES (1 << 21) // If this cvar changes, if forces a texture reload +#define FCVAR_RELOAD_TEXTURES (1 << 21) // If this cvar changes, if forces a texture reload -#define FCVAR_NOT_CONNECTED (1 << 22) // cvar cannot be changed by a client that is connected to a server +#define FCVAR_NOT_CONNECTED (1 << 22) // cvar cannot be changed by a client that is connected to a server #define FCVAR_MATERIAL_SYSTEM_THREAD (1 << 23) // Indicates this cvar is read from the material system thread -#define FCVAR_ARCHIVE_PLAYERPROFILE (1 << 24) // respawn-defined flag, same as FCVAR_ARCHIVE but writes to profile.cfg +#define FCVAR_ARCHIVE_PLAYERPROFILE (1 << 24) // respawn-defined flag, same as FCVAR_ARCHIVE but writes to profile.cfg #define FCVAR_SERVER_CAN_EXECUTE \ (1 << 28) // the server is allowed to execute this command on clients via @@ -136,14 +136,14 @@ class ConVar }; ConCommandBase m_ConCommandBase {}; // 0x0000 - const char* m_pszDefaultValue {}; // 0x0040 - CVValue_t m_Value {}; // 0x0048 - bool m_bHasMin {}; // 0x005C - float m_fMinVal {}; // 0x0060 - bool m_bHasMax {}; // 0x0064 - float m_fMaxVal {}; // 0x0068 - void* m_pMalloc {}; // 0x0070 - char m_pPad80[10] {}; // 0x0080 -}; // Size: 0x0080 + const char* m_pszDefaultValue {}; // 0x0040 + CVValue_t m_Value {}; // 0x0048 + bool m_bHasMin {}; // 0x005C + float m_fMinVal {}; // 0x0060 + bool m_bHasMax {}; // 0x0064 + float m_fMaxVal {}; // 0x0068 + void* m_pMalloc {}; // 0x0070 + char m_pPad80[10] {}; // 0x0080 +}; // Size: 0x0080 void InitialiseConVars(HMODULE baseAddress);
\ No newline at end of file diff --git a/NorthstarDedicatedTest/cvar.h b/NorthstarDedicatedTest/cvar.h index c4525cef..8e993b19 100644 --- a/NorthstarDedicatedTest/cvar.h +++ b/NorthstarDedicatedTest/cvar.h @@ -15,9 +15,9 @@ class ConVar; class CCVarIteratorInternal // Fully reversed table, just look at the virtual function table and rename the function. { public: - virtual void SetFirst(void) = 0; // 0 - virtual void Next(void) = 0; // 1 - virtual bool IsValid(void) = 0; // 2 + virtual void SetFirst(void) = 0; // 0 + virtual void Next(void) = 0; // 1 + virtual bool IsValid(void) = 0; // 2 virtual ConCommandBase* Get(void) = 0; // 3 }; diff --git a/NorthstarDedicatedTest/dedicated.cpp b/NorthstarDedicatedTest/dedicated.cpp index 5099a6d2..a1b4ae92 100644 --- a/NorthstarDedicatedTest/dedicated.cpp +++ b/NorthstarDedicatedTest/dedicated.cpp @@ -220,7 +220,7 @@ void InitialiseDedicated(HMODULE engineAddress) { 0xB0, 0x01, // mov al,01 - 0xC3 // ret + 0xC3 // ret }); } diff --git a/NorthstarDedicatedTest/gameutils.h b/NorthstarDedicatedTest/gameutils.h index 6d625c16..d1ac8380 100644 --- a/NorthstarDedicatedTest/gameutils.h +++ b/NorthstarDedicatedTest/gameutils.h @@ -164,10 +164,10 @@ enum EngineQuitState enum EngineState_t { DLL_INACTIVE = 0, // no dll - DLL_ACTIVE, // engine is focused - DLL_CLOSE, // closing down dll - DLL_RESTART, // engine is shutting down but will restart right away - DLL_PAUSED, // engine is paused, can become active from this state + DLL_ACTIVE, // engine is focused + DLL_CLOSE, // closing down dll + DLL_RESTART, // engine is shutting down but will restart right away + DLL_PAUSED, // engine is paused, can become active from this state }; class CEngine @@ -197,9 +197,9 @@ extern CEngine* g_pEngine; enum server_state_t { ss_dead = 0, // Dead - ss_loading, // Spawning - ss_active, // Running - ss_paused, // Running, but paused + ss_loading, // Spawning + ss_active, // Running + ss_paused, // Running, but paused }; extern server_state_t* sv_m_State; diff --git a/NorthstarDedicatedTest/languagehooks.cpp b/NorthstarDedicatedTest/languagehooks.cpp index c8d43901..8d60ca22 100644 --- a/NorthstarDedicatedTest/languagehooks.cpp +++ b/NorthstarDedicatedTest/languagehooks.cpp @@ -96,7 +96,7 @@ char* GetGameLanguageHook() Tier0_DetectDefaultLanguageType(); // force the global in tier0 to be populated with language inferred from user's system rather than // defaulting to Russian - canOriginDictateLang = false; // Origin has no say anymore, we will fallback to user's system setup language + canOriginDictateLang = false; // Origin has no say anymore, we will fallback to user's system setup language auto lang = GetGameLanguageOriginal(); spdlog::info("Detected system language: {}", lang); if (!CheckLangAudioExists(lang)) diff --git a/NorthstarDedicatedTest/maxplayers.cpp b/NorthstarDedicatedTest/maxplayers.cpp index 32f3b2ec..102b8e70 100644 --- a/NorthstarDedicatedTest/maxplayers.cpp +++ b/NorthstarDedicatedTest/maxplayers.cpp @@ -9,7 +9,7 @@ #define PAD_NUMBER(number, boundary) (((number) + ((boundary)-1)) / (boundary)) * (boundary) // this is horrible -constexpr int PlayerResource_Name_Start = 0; // Start of modded allocated space. +constexpr int PlayerResource_Name_Start = 0; // Start of modded allocated space. constexpr int PlayerResource_Name_Size = ((NEW_MAX_PLAYERS + 1) * 8); // const char* m_szName[MAX_PLAYERS + 1]; constexpr int PlayerResource_Ping_Start = PlayerResource_Name_Start + PlayerResource_Name_Size; @@ -169,27 +169,27 @@ auto RandomIntZeroMax = (__int64(__fastcall*)())0; // lazy rebuild void RunUserCmds_Hook(bool a1, float a2) { - unsigned char v3; // bl - int v5; // er14 - int i; // edi - __int64 v7; // rax - DWORD* v8; // rbx - int v9; // edi - __int64* v10; // rsi - __int64 v11; // rax - int v12; // er12 - __int64 v13; // rdi - int v14; // ebx - int v15; // eax - __int64 v16; // r8 - int v17; // edx - char v18; // r15 - char v19; // bp - int v20; // esi - __int64* v21; // rdi - __int64 v22; // rcx - bool v23; // al - __int64 v24; // rax + unsigned char v3; // bl + int v5; // er14 + int i; // edi + __int64 v7; // rax + DWORD* v8; // rbx + int v9; // edi + __int64* v10; // rsi + __int64 v11; // rax + int v12; // er12 + __int64 v13; // rdi + int v14; // ebx + int v15; // eax + __int64 v16; // r8 + int v17; // edx + char v18; // r15 + char v19; // bp + int v20; // esi + __int64* v21; // rdi + __int64 v22; // rcx + bool v23; // al + __int64 v24; // rax __int64 v25[NEW_MAX_PLAYERS]; // [rsp+20h] [rbp-138h] BYREF uintptr_t base = (__int64)serverBase; diff --git a/NorthstarDedicatedTest/pch.h b/NorthstarDedicatedTest/pch.h index 1955071c..583c4233 100644 --- a/NorthstarDedicatedTest/pch.h +++ b/NorthstarDedicatedTest/pch.h @@ -4,7 +4,7 @@ #define WIN32_LEAN_AND_MEAN #define _CRT_SECURE_NO_WARNINGS #define RAPIDJSON_NOMEMBERITERATORCLASS // need this for rapidjson -#define NOMINMAX // this too +#define NOMINMAX // this too #define _WINSOCK_DEPRECATED_NO_WARNINGS // temp because i'm very lazy and want to use inet_addr, remove later #define RAPIDJSON_HAS_STDSTRING 1 diff --git a/NorthstarDedicatedTest/serverauthentication.h b/NorthstarDedicatedTest/serverauthentication.h index 41e771b8..06834d30 100644 --- a/NorthstarDedicatedTest/serverauthentication.h +++ b/NorthstarDedicatedTest/serverauthentication.h @@ -57,7 +57,7 @@ typedef struct netpacket_s char unk[10]; double received_time; unsigned char* data; // pointer to raw packet data - void* message; // easy bitbuf data access // 'inpacket.message' etc etc (pointer) + void* message; // easy bitbuf data access // 'inpacket.message' etc etc (pointer) char unk2[16]; int size; |