diff options
-rw-r--r-- | NorthstarDedicatedTest/dedicated.cpp | 29 |
1 files changed, 13 insertions, 16 deletions
diff --git a/NorthstarDedicatedTest/dedicated.cpp b/NorthstarDedicatedTest/dedicated.cpp index 641fb42e..e6115415 100644 --- a/NorthstarDedicatedTest/dedicated.cpp +++ b/NorthstarDedicatedTest/dedicated.cpp @@ -36,30 +36,28 @@ typedef void(*CHostState__InitType)(CHostState* self); void RunServer(CDedicatedExports* dedicated) { - Sys_Printf(dedicated, "CDedicatedExports::RunServer(): starting"); - - // init hoststate, if we don't do this, we get a crash later on - CHostState__InitType CHostState__Init = (CHostState__InitType)((char*)GetModuleHandleA("engine.dll") + 0x16E110); - CHostState__Init(g_pHostState); - - // set host state to allow us to enter CHostState::FrameUpdate, with the state HS_NEW_GAME - g_pHostState->m_iNextState = HostState_t::HS_NEW_GAME; - strncpy(g_pHostState->m_levelName, CommandLine()->ParmValue("+map", Cvar_match_defaultMap->m_pszString), sizeof(g_pHostState->m_levelName)); // set map to load into - + spdlog::info("CDedicatedExports::RunServer(): starting"); spdlog::info(CommandLine()->GetCmdLine()); - // run initial 2 ticks, 1 to initialise engine and 1 to load initial map + // initialise engine g_pEngine->Frame(); - // run server autoexec + // add +map if not present + // don't manually execute this from cbuf as users may have it in their startup args anyway, easier just to run from stuffcmds if present + if (!CommandLine()->CheckParm("+map")) + CommandLine()->AppendParm("+map", Cvar_match_defaultMap->m_pszString); + + // run server autoexec and re-run commandline Cbuf_AddText(Cbuf_GetCurrentPlayer(), "exec autoexec_ns_server", cmd_source_t::kCommandSrcCode); + Cbuf_AddText(Cbuf_GetCurrentPlayer(), "stuffcmds", cmd_source_t::kCommandSrcCode); Cbuf_Execute(); - g_pEngine->Frame(); - - // to fix a bug: set current playlist again, otherwise max_players will be set wrong + // ensure playlist initialises right, if we've not explicitly called setplaylist SetCurrentPlaylist(GetCurrentPlaylistName()); + + // note: we no longer manually set map and hoststate to start server in g_pHostState, we just use +map which seems to initialise stuff better + // main loop while (g_pEngine->m_nQuitting == EngineQuitState::QUIT_NOTQUITTING) { double frameStart = Plat_FloatTime(); @@ -411,7 +409,6 @@ void InitialiseDedicated(HMODULE engineAddress) CommandLine()->AppendParm("-windowed", 0); CommandLine()->AppendParm("+host_preload_shaders", "0"); CommandLine()->AppendParm("+net_usesocketsforloopback", "1"); - //CommandLine()->AppendParm("+exec", "autoexec_ns_server"); // Disable Quick Edit mode to reduce chance of user unintentionally hanging their server by selecting something. if (!CommandLine()->CheckParm("-bringbackquickedit")) |