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author | Jack <66967891+ASpoonPlaysGames@users.noreply.github.com> | 2024-09-16 17:47:32 +0100 |
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committer | GitHub <noreply@github.com> | 2024-09-16 18:47:32 +0200 |
commit | 1f4765d4a82d2ae3a17f66330f30d16f2eab2be7 (patch) | |
tree | cb629114c3f30389d13a06fb4e09f063aabddaa0 /primedev | |
parent | f9a97985da5d30cb67243837726a5d853648b3d6 (diff) | |
download | NorthstarLauncher-1f4765d4a82d2ae3a17f66330f30d16f2eab2be7.tar.gz NorthstarLauncher-1f4765d4a82d2ae3a17f66330f30d16f2eab2be7.zip |
dedicated: Remove uses of Autohook from `dedicated.cpp` (#799)v1.28.2-rc2
Removes use of AUTOHOOK macro from dedicated.cpp
Diffstat (limited to 'primedev')
-rw-r--r-- | primedev/dedicated/dedicated.cpp | 22 |
1 files changed, 9 insertions, 13 deletions
diff --git a/primedev/dedicated/dedicated.cpp b/primedev/dedicated/dedicated.cpp index eca9b9f1..8b0604fc 100644 --- a/primedev/dedicated/dedicated.cpp +++ b/primedev/dedicated/dedicated.cpp @@ -8,8 +8,6 @@ #include "masterserver/masterserver.h" #include "util/printcommands.h" -AUTOHOOK_INIT() - bool IsDedicatedServer() { static bool result = strstr(GetCommandLineA(), "-dedicated"); @@ -114,10 +112,8 @@ DWORD WINAPI ConsoleInputThread(PVOID pThreadParameter) return 0; } -// clang-format off -AUTOHOOK(IsGameActiveWindow, engine.dll + 0x1CDC80, -bool,, ()) -// clang-format on +static bool (*o_pIsGameActiveWindow)() = nullptr; +static bool h_IsGameActiveWindow() { return true; } @@ -126,7 +122,8 @@ ON_DLL_LOAD_DEDI_RELIESON("engine.dll", DedicatedServer, ServerPresence, (CModul { spdlog::info("InitialiseDedicated"); - AUTOHOOK_DISPATCH_MODULE(engine.dll) + o_pIsGameActiveWindow = module.Offset(0x1CDC80).RCast<decltype(o_pIsGameActiveWindow)>(); + HookAttach(&(PVOID&)o_pIsGameActiveWindow, (PVOID)h_IsGameActiveWindow); // Host_Init // prevent a particle init that relies on client dll @@ -270,12 +267,10 @@ ON_DLL_LOAD_DEDI("tier0.dll", DedicatedServerOrigin, (CModule module)) module.GetExportedFunction("Tier0_InitOrigin").Patch("C3"); } -// clang-format off -AUTOHOOK(PrintSquirrelError, server.dll + 0x794D0, -void, __fastcall, (void* sqvm)) -// clang-format on +static void(__fastcall* o_pPrintSquirrelError)(void* sqvm) = nullptr; +static void __fastcall h_PrintSquirrelError(void* sqvm) { - PrintSquirrelError(sqvm); + o_pPrintSquirrelError(sqvm); // close dedicated server if a fatal error is hit // atm, this will crash if not aborted, so this just closes more gracefully @@ -289,7 +284,8 @@ void, __fastcall, (void* sqvm)) ON_DLL_LOAD_DEDI("server.dll", DedicatedServerGameDLL, (CModule module)) { - AUTOHOOK_DISPATCH_MODULE(server.dll) + o_pPrintSquirrelError = module.Offset(0x794D0).RCast<decltype(o_pPrintSquirrelError)>(); + HookAttach(&(PVOID&)o_pPrintSquirrelError, (PVOID)h_PrintSquirrelError); if (CommandLine()->CheckParm("-nopakdedi")) { |