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author | Jack <66967891+ASpoonPlaysGames@users.noreply.github.com> | 2023-12-27 00:32:01 +0000 |
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committer | GitHub <noreply@github.com> | 2023-12-27 01:32:01 +0100 |
commit | f5ab6fb5e8be7b73e6003d4145081d5e0c0ce287 (patch) | |
tree | 90f2c6a4885dbd181799e2325cf33588697674e1 /primedev/wsockproxy/pch.h | |
parent | bb8ed59f6891b1196c5f5bbe7346cd171c8215fa (diff) | |
download | NorthstarLauncher-f5ab6fb5e8be7b73e6003d4145081d5e0c0ce287.tar.gz NorthstarLauncher-f5ab6fb5e8be7b73e6003d4145081d5e0c0ce287.zip |
Folder restructuring from primedev (#624)v1.21.2-rc3v1.21.2
Copies of over the primedev folder structure for easier cherry-picking of further changes
Co-authored-by: F1F7Y <filip.bartos07@proton.me>
Diffstat (limited to 'primedev/wsockproxy/pch.h')
-rw-r--r-- | primedev/wsockproxy/pch.h | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/primedev/wsockproxy/pch.h b/primedev/wsockproxy/pch.h new file mode 100644 index 00000000..ebc29547 --- /dev/null +++ b/primedev/wsockproxy/pch.h @@ -0,0 +1,16 @@ +// pch.h: This is a precompiled header file. +// Files listed below are compiled only once, improving build performance for future builds. +// This also affects IntelliSense performance, including code completion and many code browsing features. +// However, files listed here are ALL re-compiled if any one of them is updated between builds. +// Do not add files here that you will be updating frequently as this negates the performance advantage. + +#ifndef PCH_H +#define PCH_H + +#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers +// Windows Header Files +#include <windows.h> + +#include "MinHook.h" + +#endif // PCH_H |