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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2024-07-04 21:53:38 +0100
committerGitHub <noreply@github.com>2024-07-04 22:53:38 +0200
commit193ab4905664259cbb5035b0ec9b2cb3e0e6a994 (patch)
treed0a022523bf3eed03f6d0382ef24e95ac9a385c8 /primedev/server/serverpresence.cpp
parentfc087d804464cc6cb12498e171248186eb7b7c26 (diff)
downloadNorthstarLauncher-193ab4905664259cbb5035b0ec9b2cb3e0e6a994.tar.gz
NorthstarLauncher-193ab4905664259cbb5035b0ec9b2cb3e0e6a994.zip
Properly handle invalid cvar replications without blocking netmessage (#408)v1.26.0-rc1
Properly handle invalid cvar replications without blocking netmessage entirely and restore `ns_server_name` replication
Diffstat (limited to 'primedev/server/serverpresence.cpp')
-rw-r--r--primedev/server/serverpresence.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/primedev/server/serverpresence.cpp b/primedev/server/serverpresence.cpp
index 509243f0..099f6e64 100644
--- a/primedev/server/serverpresence.cpp
+++ b/primedev/server/serverpresence.cpp
@@ -78,7 +78,7 @@ void ServerPresenceManager::CreateConVars()
Cvar_ns_server_presence_update_rate = new ConVar(
"ns_server_presence_update_rate", "5000", FCVAR_GAMEDLL, "How often we update our server's presence on server lists in ms");
- Cvar_ns_server_name = new ConVar("ns_server_name", "Unnamed Northstar Server", FCVAR_GAMEDLL, "This server's name", false, 0, false, 0, [](ConVar* cvar, const char* pOldValue, float flOldValue) {
+ Cvar_ns_server_name = new ConVar("ns_server_name", "Unnamed Northstar Server", FCVAR_GAMEDLL | FCVAR_REPLICATED, "This server's name", false, 0, false, 0, [](ConVar* cvar, const char* pOldValue, float flOldValue) {
NOTE_UNUSED(cvar);
NOTE_UNUSED(pOldValue);
NOTE_UNUSED(flOldValue);
@@ -88,7 +88,7 @@ void ServerPresenceManager::CreateConVars()
Cvar_hostname->SetValue(g_pServerPresence->Cvar_ns_server_name->GetString());
});
- Cvar_ns_server_desc = new ConVar("ns_server_desc", "Default server description", FCVAR_GAMEDLL, "This server's description", false, 0, false, 0, [](ConVar* cvar, const char* pOldValue, float flOldValue) {
+ Cvar_ns_server_desc = new ConVar("ns_server_desc", "Default server description", FCVAR_GAMEDLL | FCVAR_REPLICATED, "This server's description", false, 0, false, 0, [](ConVar* cvar, const char* pOldValue, float flOldValue) {
NOTE_UNUSED(cvar);
NOTE_UNUSED(pOldValue);
NOTE_UNUSED(flOldValue);